• Title/Summary/Keyword: Development communication

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On the Current Status and Future Trend of Distributed Object System (분산 객체 시스템의 현찰과 기술 전망)

  • 윤석환;김평중
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.2
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    • pp.79-86
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    • 1997
  • As network has high speed and wide communication capability, users demand diverse and new software to satisfy their needs. To meet users needs, the softwares for multimedia or groupware or distributed virtual environments can communicate the widely distributed information fast and accurately. Even though the technology for this is under development, it is deficient to support the reliable computer communication. Distributed Object System aims, as the new paradigm of distributed system software development to overcome this problem, to obtain in distributed environment the easiness of development and management, expandability, reusability which object oriented technologies support by solving the complexity of communication processing through the object oriented methods. This paper aims to introduce distributed object system, its technological properties and the current status and trend of technology development related to its standardization. Additionally, with explaining the Replicated Shared Object System(RSOS) which is developed in our country as one of the distributed object systems, its future prospects and technical issues are discussed.

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A Study on the Prototyping for Developing Computer Game (컴퓨터게임 제작을 위한 프로토타입에 관한 연구)

  • Tak, Hwa-Eun;Kim, Sung-Kon
    • Archives of design research
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    • v.17 no.4
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    • pp.129-140
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    • 2004
  • The process of game development is contained of many steps that is hard to forecast success or failure. In order to develop successful game, the development period should be shorter, which could reduce development cost. In order to reduce development period and cost, it is needed to make a communication among planners, programmers, graphic designers and investors lively with a prototype as a communication tool. In this study, the concrete examples are demonstrated how to use prototypes as a tool for communication and feedback of team members, in the process of game development. This paper explains the characteristics of various types of prototypes according to types of game contents. This paper demonstrated two types of prototype according to development stage, one type is a prototype to gather feedback in the planning stage, the other is a prototype to make team members cooperate and communicate in the stage of production stage.

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Development of a Prototyping Tool for New Memory Subsystem

  • Cho, Jungseok;Cho, Doosan
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.69-74
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    • 2019
  • The compiler is the key of the prototyping framework for the new memory system. These compiler-centric prototyping tools have several components, including compiler, linker, assembler, and standard libraries. It takes a lot of cost and man power to develop it all at zero base. Therefore, developer usually use a development framework to develop these prototyping tools efficiently. These development frameworks should be free of licensing issues when considering the commercialization of development results. Thus, developer should investigate the development framework, which is free from licensing issues and that provides all of the development environment to enable actual execution. There are three representative compiler-centric development frameworks: GCC, Clang (LLVM), and MS visual studio. There are some differences depending on the release version among them. And, there are some limitations to the freeware and commercial use. We chose LLVM here to explain the development of prototyping tools. This information will help accelerate the development of prototyping tools and will help reduce system development costs.

Research of Communication Coverage and Terrain Masking for Path Planning (경로생성 및 지형차폐를 고려한 통신영역 생성 방법)

  • Woo, Sang Hyo;Kim, Jae Min;Beak, InHye;Kim, Ki Bum
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.407-416
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    • 2020
  • Recent complex battle field demands Network Centric Warfare(NCW) ability to control various parts into a cohesive unit. In path planning filed, the NCW ability increases complexity of path planning algorithm, and it has to consider a communication coverage map as well as traditional parameters such as minimum radar exposure and survivability. In this paper, pros and cons of various propagation models are summarized, and we suggest a coverage map generation method using a Longley-Rice propagation model. Previous coverage map based on line of sight has significant discontinuities that limits selection of path planning algorithms such as Dijkstra and fast marching only. If there is method to remove discontinuities in the coverage map, optimization based path planning algorithms such as trajectory optimization and Particle Swarm Optimization(PSO) can also be used. In this paper, the Longley-Rice propagation model is used to calculate continuous RF strengths, and convert the strength data using smoothed leaky BER for the coverage map. In addition, we also suggest other types of rough coverage map generation using a lookup table method with simple inputs such as terrain type and antenna heights only. The implemented communication coverage map can be used various path planning algorithms, especially in the optimization based algorithms.

The Operation Conditions of Domestic Railway Wireless Communication Network and Those Technical Trends (철도 무선통신 기술동향 및 국내 운용현황)

  • Kim, Bum-Gon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.4
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    • pp.379-386
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    • 2016
  • As well as to operate a high-speed rail, our country with capability to produce high-speed train has developed a number of techniques, such as for a riding comfort improvement, automatic diagnosis for major electrical or mechanical parts, on board measurement for catenary systems and noise reduction of running rolling-stocks are still under development. In this paper, we describe the current status of operation technologies not only traditional railway wireless communication systems but also Long Term Evolution systems which would be deployed as soon as possible, like as in Europe, China and the United States. In addition, we produced the domestic wireless communication networks for railway which KORAIL Corp. has been operating and the schemes and the plans of HSR field test for the fourth generation mobile communication which should be enforced by national research and development.

A Research on the Necessity and the direction of customized Communication Education for Engineering students in the Era of the Fourth Industrial Revolution (4차 산업혁명시대 공학계열 학습자 맞춤형 의사소통교육의 필요성과 방향에 관한 연구)

  • Shin, Hee-Sun;Yun, Hui-Jeong
    • Journal of Engineering Education Research
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    • v.20 no.3
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    • pp.3-12
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    • 2017
  • This research points out the necessity of customized communication education for engineering students in the era of the Fourth Industrial Revolution. This paper also points out such problems of current communication education as presentation and discussion-focused 'Public Speech' exercises, absence of interests about social issues, and lack of interactive communication learning. In general, as the characteristics of their major education, engineering students are not aggressive in self-questioning and active communication rather than their sensitive reaction to the changes of the new era. Considering these characteristics of engineering students, this research emphasizes that future communication education should be deployed from the major-focused thinking to the development of convergent thinking, from the problem-solving to the problem-finding, and from the contentious thinking to the cooperative thinking. In addition, as a class design reflecting future trends, this research emphasizes, firstly the development of cooperative communication education model, secondly active utilization of SMART technology, and lastly the importance of customized-coaching for each student considering their own characteristics and requirements.

Bridging the Age-Related Communication Gap: An Encounter Between Senior Citizens and Communication Students Towards Social Integration

  • Bantugan, Brian Saludes;Bantugan, Fe C.;Urbano, Ricardo C.
    • Asian Journal for Public Opinion Research
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    • v.5 no.2
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    • pp.84-103
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    • 2018
  • This paper is built upon an attempt to answer the question: "What can be done to facilitate social integration between the elderly of Bagac, Bataan and the communication students of St. Paul University Manila?" The research was designed as a qualitative inquiry that involved an outreach activity by 24 dominantly female students of Development Communication to the senior citizens of Bagac, Bataan (Philippines) and a reflection period involving the students. The students were tasked to pay special attention to the digital engagements and/or disengagements of the elderly to allow them to learn more about the difficulties and potential of using social media in development-related projects involving senior citizens. The actual two-hour encounter involved socialization between the elderly and the students. The students, prior to the encounter, were tasked to generate the funds, use them to acquire and prepare the gifts, develop the program during the actual encounter based on research-based guidelines, and photo document the entire activity. They were given guide questions for reflections a week after. The reflections were thematically analyzed and revealed that in order to facilitate greater social integration between the elderly and the communication students. The university should address the health and digital aversion issues that intensify the sense of isolation of the elderly experience daily. This can be done by enhancing the communication skills of the communication students in 16 areas.