• Title/Summary/Keyword: Development and Design

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Fundamental Design of Development Facilities of Deep Ocean Water Resource at Gosung Sea (고성 해양심층수 개발시설의 기본설계 연구)

  • Kim, H.J.;Hong, S.W.;Choi, H.S.;Hong, K.Y.;Yang, C.K.;Hong, S.;Hong, S.Y.;Kim, J.H.
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.05a
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    • pp.83-88
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    • 2003
  • Recently, deep ocean water (DOW), which is plentiful in the East sea, has been recognized a global resources for 21st century. To develop DOW resource of 300m deep at Gosung sea, the pipeline of about 4 km long is essentially required to establish land based model complex of DOWA techno-park at coastal zone. This study aims to establish design procedure of DOW supplying and utilizing systems, and to complete basic design of every major facilities. To design, various numerical analysis and engineering consideration have been studied by cooperative works for practical use.

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Development of a Web-based MDO Framework for Design and Analysis Integration

  • Park, Chang-Kyu
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.479-483
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    • 2010
  • The rapid progress of the Internet and network is affecting the engineering design environment as well as business that use Web technologies to enhance their competitive edge. In product development, experts and organization who take part in the design process are often geographically dispersed. Furthermore, different divisions and business often have heterogeneous CAD/CAE systems and methods for expressing product data, and addressing this heterogeneity creates additional costs and increases development time. Managing distributed CAD, CAE and other related systems in an organic and holistic manner from the initial stages of product development is imperative to ensure successful collaboration in the design process. Therefore, this study suggests a Web-based MDO framework to support interfacing and collective use of design and analysis tools.

Development of Web-based MDO Framework for Design and Analysis Integration (설계 및 해석정보를 연계한 웹 기반 다분야통합설계 프레임워크 개발)

  • Park, Chang-Kue;Yang, Young-Soon
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.3
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    • pp.322-328
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    • 2008
  • Recently, the rapid progress of Internet and Network affects engineering design environment as well as Business fields to utilize Web technologies to enhance it's competitively in the world. In product development, experts and organizations actually taking part in the design process are often geographically dispersed. Furthermore, different divisions and businesses often have heterogeneous CAD/CAE systems and methods for expressing product data, and addressing this heterogeneity creates additional costs and causes longer development periods. To ensure successful collaboration in the design process, it is therefore imperative that distributed CAD, CAE, and other related systems be managed in an organic and integrated manner from the initial stages of product development. Therefore, this study suggests Web-based MDO(Multidisciplinary Design Optimization) framework to support interfacing and the collective use of design and analysis tools.

Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

A Software Development Process for Mobile Applications (모바일 앱을 위한 소프트웨어 개발 프로세스)

  • Kang, Byeong Do;Yang, SeungWeon;Lee, Jong Seok
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.135-140
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    • 2014
  • In this paper, we present a development process model for mobile applications. It consists of five development phases including requirements analysis, architecture design, navigation design, page design, and implementation and testing phase. It provides a design method with diagrams. Our development method helps program developers define functional requirements and design applications architecture and functional flow. Through our method, they can reduce their applications development time and effort. We applied our method to developing a mobile application, and then presented the diagramming products as the result of performing development phases.

Identity Formation and Self-Reflection Strategies in the Development of Apparel Design ePortfolios

  • Seifert, Christin;Chattaraman, Veena
    • Fashion, Industry and Education
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    • v.14 no.2
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    • pp.60-69
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    • 2016
  • Visual literacy, a key element of a design portfolio, is achieved by communicating a consistent visual aesthetic with respect to design elements, design principles and individual style. Yet, students often feel challenged in articulating their personal aesthetic or design philosophy in order to create a unifying design identity within a body of artifacts. This paper shares some best practices on overcoming this challenge through students' engagement in self-reflection and identity formation processes. The implemented innovative strategy in a senior-level portfolio development course for apparel designers involved four different phases: 1) one-on-one meetings to self-reflect on previous design work, 2) selection and revision of artifacts, 3) peer-review and critiques of revised portfolio artifacts, and 4) development of a final ePortfolio to showcase a unified design identity. It was evident that recording students' initial self-reflection in the form of a metacognitive oral report encouraged and motivated identity development in their portfolio. Further, students expressed their satisfaction in the ability to participate in the selection process of artifacts by self-reflecting about what they wanted to highlight about themselves and why. Overall, student outcomes from this strategy exceeded expectations and the portfolios developed were successful in creating a cohesive design identity.

Designing Online Public Education Contents in Korean Medicine Using the Rapid-Prototyping Instructional Systems Design Model

  • Jiseong Hong
    • The Journal of Korean Medicine
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    • v.43 no.4
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    • pp.74-88
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    • 2022
  • Objectives: The purpose of this study is to design Korean-themed online public education content in Korean medicine using rapid prototyping instructional systems design (RPISD). This study presents cases of developing and converting face-to-face general education programs designed to increase the interest in and understanding of Korean medicine for the public into online programs within a short timeframe. Methods: This qualitative study is design and development research, which used the RPISD model to analyze the available resources utilized in the rapid development of public educational content and propose systematization and optimization measures by analyzing the needs of clients, learners, and the environment. The <Treasured Mirror of Eastern Medicine(DUBG)Open Course> was developed according to the model procedure, which involved needs analysis, development of course materials and manuscript, and storyboard creation and its filming and editing. Usability tests were conducted at all stages, and the opinions of clients, instructors, experts, and instructional designers were accommodated and reflected at each stage. Results: Using the rapid prototyping model, <Treasured Mirror of Eastern Medicine(DUBG)Open Course> was organized into five classes of 20 minutes each. Each class was developed in Korean and included English, Chinese, and Japanese subtitles in addition to Korean under the cooperative instructional design among clients, subject-matter experts, instructional designer and learners. Conclusion: The cooperative instructional design of stakeholders is significant in developing Korean medicine public education content online through extensive interaction and feedback from stakeholders in the early stage of educational content development.

Case of Integrated tolerance design process by Engineering tolerance design and 6 Sigma Tolerance Design - Spindle Motor For Optical Disc Drive - (공학공차설계와 6시그마 공차설계를 통합한 공차설계 적용 사례 - 광학 디스크 드라이브 스핀들 모터 -)

  • Kim, Yongtae;Ree, Sangbok
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.563-578
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    • 2014
  • Purpose: The purpose of this paper is integrated tolerance design process by advantages of engineering design and 6 sigma statistical tolerances design. Methods: Integrated tolerance design process can determine the goals by using engineer's experience and clarify tolerance by 6 Sigma statistical methods. Integrated design process can be applied by using non-linear simulations. Results: We applied integrated design process to the optical disc drive spindle motor and get good result. Conclusion: If this method is applied test method in the early stages of development, then Design can be reduced development time and cost.

A Study on the eco-friendly design curriculum in the interior design education - Focus on the curriculum of 4year Universities - (실내디자인 교육의 친환경 교육과정 현황에 관한 연구 -4년제 대학교의 교육과정을 중심으로-)

  • Lee, Kyung Eun;Huh, Sung Eun
    • KIEAE Journal
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    • v.7 no.6
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    • pp.45-52
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    • 2007
  • The concern and recognition of the energy, environment, conservation of natural resources of the world today are raising, and sustainable development can't be considered in a way of separating development from environment any more. For sustainable development, a new educational infrastructure construction and paradigm coping with new environment through the whole education are needed. Accordingly, this research analyzed eco-friendly design curriculum among interior design major of 4year universities to help with reestablishing educational goal as a model for eco-friendly design curriculum development. According to this research, environment related subject were 91, the rate of 16.4% among total 1492 interior designs major, and among them, eco-friendly design related subjects were 15, which is the 6.4% of 91 environment related subjects, and which is 1.0% among total interior designs, through which we could see that eco-friendly design related subjects were very light weight in the total interior designs. So, the reasonable and concrete reform of eco-friendly design related subjects in 4year universities interior design curriculum seems to be urgent, and diverse eco-friendly design related subjects needed to be developed and established.

Developing A Revitalization Planning and Design Guideline for Enhancing Land Use Performance of a Shrinking City

  • Yang, Shu;Kim, Jun-Hyun;Sohn, Wonmin;Kotval-K, Zeenat
    • Journal of People, Plants, and Environment
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    • v.23 no.4
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    • pp.387-398
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    • 2020
  • Background and objective: Land vacancy is a persistent issue in most urban areas in the United States, yet few case studies have examined how vacant lots are used and the functions they serve in local communities. The purposes of this study were to provide a new revitalization planning and design proposal for the Durant-Tuuri-Mott (DTM) target area in the shrinking city of Flint, MI, USA, and to assess the final planning and design guideline through an analysis of vacant land redevelopment alternatives. Methods: For developing a revitalization planning and design guideline, this study developed several design modules with three main design themes. Then, landscape performance of the final design proposals was analyzed by three development scenarios, based on implementation level: 100%, 75%, and 50%. These development scenarios were based on the local context and different implementation budgets needed to adopt the proposed design modules. To generate a comprehensive development plan by optimizing design module allocation in the study area, this research employed a system-oriented approach, analyzing the existing cultural, natural, and built environments. A community participant process was adopted to collect stakeholders' opinions on future development. Results: By utilizing landscape performance metrics to quantify the environmental, social, and economic benefits, this study developed optimized development scenarios and a master plan for the reuse and redevelopment of existing vacant lots across DTM neighborhoods and analyzed the benefits of each. Conclusion: This research offers a flexible design method for balancing objectives in vacant land redevelopment that can be applied in other shrinking cities.