• 제목/요약/키워드: Development System

검색결과 50,944건 처리시간 0.079초

이기종 지휘통제체계 연동을 위한 무장정보 처리 표준화 설계 방안 (A Standardized Design Method of Weapon Information Exchange for Interoperability with Several Kinds of Command and Control System)

  • 신진범;배정일;이동관;고혜승
    • 한국군사과학기술학회지
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    • 제18권6호
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    • pp.771-778
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    • 2015
  • In this paper, we have proposed a design method for standardization of weapon information exchange between a weapon control computer of guided missile system and a high echelon command and control system. Because the weapon control computer based on diverse combat platforms is operated with several kinds of a high echelon system, it is necessary to provide a standardized design method for weapon information exchange between mutual system. In fact, it is possible to standardize a interface design specification of weapon information message because weapon information message is closely related to standard tactical data link message. It is essential that the interface design specification of weapon information is submitted to that of tactical data link information. It seems that this interface design specification is very useful in development process of the future weapon system.

Hybrid Multi-System-on-Chip Architecture as a Rapid Development Approach for a High-Flexibility System

  • Putra, Rachmad Vidya Wicaksana;Adiono, Trio
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권1호
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    • pp.55-62
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    • 2016
  • In this paper, we propose a hybrid multi.system-on-chip (H-MSoC) architecture that provides a high-flexibility system in a rapid development time. The H-MSoC approach provides a flexible system-on-chip (SoC) architecture that is easy to configure for physical- and application-layer development. The physical- and application-layer aspects are dynamically designed and modified; hence, it is important to consider a design methodology that supports rapid SoC development. Physical layer development refers to intellectual property cores or other modular hardware (HW) development, while application layer development refers to user interface or application software (SW) development. H-MSoC is built from multi-SoC architectures in which each SoC is localized and specified based on its development focus, either physical or application (hybrid). Physical HW development SoC is referred to as physical-SoC (Phy-SoC) and application SW development SoC is referred to as application-SoC (App-SoC). Phy-SoC and App-SoC are connected to each other via Ethernet. Ethernet was chosen because of its flexibility, high speed, and easy configuration. For prototyping, we used a LEON3 SoC as the Phy-SoC and a ZYNQ-7000 SoC as the App-SoC. The proposed design was proven in real-time tests and achieved good performance.

우주발사 시스템 개발을 위한 통합 기술관리 시스템 소개 (Introduction of Program Life-Cycle Management System for Space Launch System Development)

  • 조미옥;조철훈;이준호;오범석;박정주;조광래
    • 시스템엔지니어링워크숍
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    • 통권4호
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    • pp.86-89
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    • 2004
  • A web-based program life-cycle management(PLM) system is introduced to implement the system engineering processes and to provide the development teaceability online. This information system aims for the realization of essential system engineering management techniques currently applied to the space launch system development program including management of configuration and data based on the work breakdown structure(WBS), WBS, bill of materials and properties. The system enhances communication and gives access to the development data with relevant information such as data-to-data relation and approval status/history through the web, and preserve all of the development data throughout the program life-cycle. Further improvement of the system is planned to implement the program managrment pricesses and to provide integrated information useful for the programmatic decision making.

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우주 발사 시스템 개발을 위한 통합 기술관리 시스템 소개 (Introduction of Program Life-Cycle Management System for Space Launch System Development)

  • 조미옥;신명호
    • 시스템엔지니어링학술지
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    • 제2권1호
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    • pp.48-53
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    • 2006
  • A web-based program life-cycle management(PLM) system is introduced to implement the system engineering processes and to provide the development traceability online. This information system aims for the realization of essential system engineering management techniques currently applied to the space launch system development program including management of configuration and data based on the work breakdown structure(WBS), WBS, bill of materials and mass properties. The system enhances communication and gives access to the development data with relevant information such as data-to-data relation and approval status/history through the web, and preserve all of the development data throughout the program life-cycle. Further improvement of the system is planned to implement the program management processes and co provide integrated information useful for the programmatic decision making.

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군용 무인기의 항공전자 아키텍처 설계 (Avionics Architecture Design for Military Unmanned Aerial Vehicles)

  • 심재익;최재원;김용태;유동완;양국보;하현석;김상진;이승열;정상준
    • 한국군사과학기술학회지
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    • 제25권6호
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    • pp.628-636
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    • 2022
  • This paper describes the design of the avionics architecture for military unmanned aerial vehicles considering the airworthiness requirements for the first time. This design considers the redundancy in the system data bus and the power system and the data link system to meet the system safety requirements of the airworthiness requirements of military UAVs. This avionics architecture design has been verified through the system integration test and the flight test after manufacturing the UAV.

MCP/CEDM Power Controller for Integral Reactor

  • Lee, Joon-Koo;Park, Yong-Sung;Cho, Ki-Ho;Cho, Chang-Hwan;Chang, Kui-Suk;Seo, Sang-Moon;Park, Heui-Youn;Koo, In-Soo
    • 한국원자력학회:학술대회논문집
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    • 한국원자력학회 2005년도 추계학술발표회
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    • pp.1073-1074
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    • 2005
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운동화 생산을 위한 자원관리 시스템 개발 (A Development of Resource Planning System for Footwear Manufacturing)

  • 류영근;조남호
    • 산업경영시스템학회지
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    • 제23권57호
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    • pp.93-102
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    • 2000
  • The objective of this paper is to introduce to development of resource planning system of footwear manufacturing. The system development is to be done separately by module and each of which makes interface possible. And the final goal of the system development is to combine those modules to be ERP system covering all works from order to make, shipment, accounting. First, in this case study, introduce analysis of existing business flow and design of standard business process for development of systems. Second, describe in and out of the standard business process for shoes production and information management. Third, basic structure and design of the total system flow, configuration of completed 6 sub-systems of developing total 13 sub-system are presented. Fourth, function of software modules and principal algorithm and basic data structuring techniques o the 6 sub-systems are explained. Finally, hereafter implementation and development plans are presented.

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닷넷 환경에서의 컴포넌트 기반의 파트너 관리 시스템 아키텍처 (Component-based Partner Management System Architecture on .NET Environment)

  • 배성문;이상천;최종태
    • 산업공학
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    • 제16권spc호
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    • pp.127-131
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    • 2003
  • Component-based development approach is used in modern software system development projects that are very complex and large-scale. Technical components are more effective rather than business components in software development. However, on the Microsoft .net environment, the technical component-based development issues are not adopted. Moreover, software architecture on the .net environment is not studied yet because the development platform is recently used in the development of enterprise-level system. This paper proposes a technical component-based software architecture on .net environment. Seven technical components - configuration, data access, exception, file I/O, log, message, and paging - are contained in the architecture. The proposed architecture enables developers to reduce development time and to concentrate business logic rather than architectural issues. To verify the proposed architecture and the components, a partner management system is developed based on the architecture.