• 제목/요약/키워드: Development Framework

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Development of a Prototyping Tool for New Memory Subsystem

  • Cho, Jungseok;Cho, Doosan
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권1호
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    • pp.69-74
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    • 2019
  • The compiler is the key of the prototyping framework for the new memory system. These compiler-centric prototyping tools have several components, including compiler, linker, assembler, and standard libraries. It takes a lot of cost and man power to develop it all at zero base. Therefore, developer usually use a development framework to develop these prototyping tools efficiently. These development frameworks should be free of licensing issues when considering the commercialization of development results. Thus, developer should investigate the development framework, which is free from licensing issues and that provides all of the development environment to enable actual execution. There are three representative compiler-centric development frameworks: GCC, Clang (LLVM), and MS visual studio. There are some differences depending on the release version among them. And, there are some limitations to the freeware and commercial use. We chose LLVM here to explain the development of prototyping tools. This information will help accelerate the development of prototyping tools and will help reduce system development costs.

Windows Phone Platform 기반의 모바일 게임 설계 및 구현 (A Design and Implementation of Mobile Game Based on Windows Phone Platform)

  • 박진양
    • 한국컴퓨터정보학회논문지
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    • 제19권10호
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    • pp.91-97
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    • 2014
  • 본 논문에서는 Windows Phone 플랫폼 기반의 모바일 게임을 설계하고 구현한다. 이 게임은 비주얼 스튜디오와 윈도우 모바일 소프트웨어 개발 킷(SDK: Software Development Kit), 그리고 개발자 도구 킷(DTK Developer Tool Kit)으로 비주얼 C#언어를 사용하여 개발한다. 또한 게임 개발에 필요한 닷넷(.NET) 라이브러리의 집합인 XNA Framework를 사용한다. XNA Framework은 PC와 XBOX, ZUNE HD등 다중 플랫폼 환경을 지원하는 게임 개발 및 2D 및 3D 게임 개발에 필요한 기능들을 제공한다. XNA Framework를 사용하여 개발하기 때문에 상속받은 코드들을 자동으로 생성하고, 게임 개발 관련 리소스 및 게임 로직을 쉽게 구현할 수 있다. 이 게임의 특징은 슈팅(shooting), 이미지, 랭킹시스템 등의 3개 요소를 고려하여 개발한 것이다.

A Framework for Processing Brain Waves Used in a Brain-computer Interface

  • Sung, Yun-Sick;Cho, Kyun-Geun;Um, Ky-Hyun
    • Journal of Information Processing Systems
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    • 제8권2호
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    • pp.315-330
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    • 2012
  • Recently, methodologies for developing brain-computer interface (BCI) games using the BCI have been actively researched. The existing general framework for processing brain waves does not provide the functions required to develop BCI games. Thus, developing BCI games is difficult and requires a large amount of time. Effective BCI game development requires a BCI game framework. Therefore the BCI game framework should provide the functions to generate discrete values, events, and converted waves considering the difference between the brain waves of users and the BCIs of those. In this paper, BCI game frameworks for processing brain waves for BCI games are proposed. A variety of processes for converting brain waves to apply the measured brain waves to the games are also proposed. In an experiment the frameworks proposed were applied to a BCI game for visual perception training. Furthermore, it was verified that the time required for BCI game development was reduced when the framework proposed in the experiment was applied.

프레임워크를 활용한 도시어촌 개발방향에 관한 연구 -부산시의 어촌마을을 중심으로- (A Study on the Development of Urbanized Fishing Villages by Framework - Focus on Fishing villages in Busan City -)

  • 홍성민
    • 한국디지털건축인테리어학회논문집
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    • 제13권4호
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    • pp.41-50
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    • 2013
  • One of the important point in the development of urban fishing villages is to create various alternatives providing appropriate environment of fishing villages by keeping the characteristics of each fishing village. The purpose of this study is to suggest an urban-planning alternation to main fishing villages in Busan city by adaptation of the framework analysis, by adapting differentiated strategy considering the characteristics of each fishing village and by having similarities of development direction the whole city. At the same time this study is to propose against imprudent development of certain fishing villages or staying physical issues of existing plans about fishing villages. So this study is willing to visualize the frame of village and suggest the development direction after analyzing the 6 fishing villages(Songjeong village, Millak village, Daebyeon village, Gongsu village, Duho village, Dongam village) representing Busan city by using the five development types extracted from the type of cultural city. In addition, this study is used the framework analysis as the visual tool of potential elements and development direction in fishing villages by making frame of the most revealing cultural or environmental elements.

M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발 (Framework and Tools for Rapid M&S Component Development and Reusability)

  • 이용헌;조규태;이승영;황근철;김세환
    • 한국시뮬레이션학회논문지
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    • 제22권4호
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    • pp.29-38
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    • 2013
  • 국방 M&S 분야에서 모의 기반 획득 방법이 필수적인 정책으로 인식되면서 획득 단계별 M&S 적용을 위한 협업이 필요해지고 M&S 컴포넌트를 쉽게 개발하고 공유하기 위한 공통 기반환경의 구축이 필요하게 되었다. 이를 위하여 본 연구에서는 모델 개발 재사용성 향상을 위한 형식론 기반의 시뮬레이션 프레임워크와 신속 개발을 위한 GUI 기반 모델링 환경을 제안한다. 제안하는 프레임워크는 플러그인 기반으로 동작하며 XML 기반 객체 모델을 바탕으로 하고 있기 때문에 모델의 개발과 변경에 대해 유연한 설계를 할 수 있으며 외부체계 연동, 모델 데이터 로깅과 같은 시뮬레이션 지원 기능을 구현하는데 효과적이다. 본 논문에서는 이러한 프레임워크 및 모델링 개발 도구의 구조와 기능 요소들에 대해 설명한다.

PDM 소프트웨어와 3D 프린팅을 활용한 제품개발 수업 운영 사례 (Product Development Class using Product Data Management Software and 3D Printing)

  • 도남철
    • 공학교육연구
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    • 제21권6호
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    • pp.90-98
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    • 2018
  • This paper proposes a framework of engineering education for product development processes based on product data management (PDM) software and 3D printing. The PDM software supports the product development process-oriented educational coursework, collaborative team projects and project-based learning environment. The 3D printing supports the prototyping step in the product development process and helps participants consider physical realization of their designs during the product design and development phases. The framework was implemented in an introductory course for engineering students to product design and development, and author found that it is important to support rich communication among participants including lecturers, teaching assistants and students to enhance the quality of education and to overcome the burden of learning various computer-aided tools and 3D printing techniques needed for the framework.

Disaster Cooperation Strategies between North and South Korea based on Sendai Framework

  • CHOI, Junho;LEE, Dongkwan;CHOI, Choongik
    • The Journal of Asian Finance, Economics and Business
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    • 제7권6호
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    • pp.509-515
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    • 2020
  • TThe cooperation on disaster prevention between the two Koreas has been mostly focused on cooperation at the recovery stage, such as emergency relief supplies and equipment support. This study aims to articulate future practical development plans by analyzing disaster cooperation between North and South Korea in accordance with the changing paradigm of international disaster cooperation. Considering the specificity of inter-Korean cooperation, the Framework for Inter-Korean Disaster Prevention Cooperation was established centering on the Sendai Framework for Disaster Risk Reduction. The framework consists of understanding and sharing disaster risks, building back better, strengthening community resilience, and supporting regional disaster action plans for continuous action. Inter-Korean disaster prevention cooperation requires sharing information about North Korean disasters. It is necessary to accurately identify and support social vulnerability to North Korean disasters. Above all, it is supporting the development of disaster action plans from a humanitarian perspective needs. A medium-to-long term resilience reinforcement plan that North Korea can resolve on its own is also needed. Since North Korea is also deeply interested in international disaster cooperation, it should be based on the direction of the Sendai Framework. Considering the uniqueness of inter-Korean cooperation, a path for North Korea to actively participate in international disaster cooperation should be established.

사범대학 과학교육계학과의 교과교육 평가요목 개발에 관한 연구 (A Study on Development of Assessment Framework for Science Education Subjects in Science Teacher Training Program)

  • 이화국
    • 한국과학교육학회지
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    • 제12권3호
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    • pp.1-16
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    • 1992
  • The assessment framework of any edcational program is used not only as evaluation criteria of the program but as a guideline for development and implementation of the program. The aims of this paper are to develop and apply thoretical backgrounds and practical plans for the preparation of assessment framework of science education subjects in science teacher education program. The backgrounds, basic direction and practical methods of the study are described in introduction, and the natune and structure of science teachers competency, which forms the foundation of assessment framework for science teacher education, are discussed in section II. Current status of science education program m. the science education departments of the Colleges of Education is outlined in section III, and precise description of development pIans fat the assessment framework is described in section IV. Finally conclution and suggestions are presented, follow by a model assessment framework and syllabus for science education subjects prepared by applying the theory and plans developed in this study.The model assessment syllabus modified by workshops of science teacher educatorts is shown in the appendix.

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상황 인지 기반 서비스 지향 적응형 시스템 개발 프레임워크 (A Framework for Developing Service-Oriented Adaptive System based on Context Awareness)

  • 유찬우;심재근;한종대;박영기;정우성;김희천;이병정;우치수
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권10호
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    • pp.771-775
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    • 2009
  • 유비쿼터스 시대가 도래함에 따라 서비스 지향 적응형 시스템의 중요성이 커지고 있다. 서비스 지향 적응형 시스템의 개발 단계에 있어, 개발자들은 상황이나 서비스 탐색과 관련한 문제들에 부딪히게 된다. 지금까지 이러한 문제를 해결하기 위한 연구들이 개별적으로 수행되어 왔지만, SOA를 적응형 시스템에 도입하여 통합적으로 문제를 해결하는 연구는 부족한 실정이다. 본 연구는 서비스 지향 적응형 시스템 개발에 관련된 문제들을 해결하는 통합 프레임워크를 제안한다. 먼저 프레임워크의 프로세스를 정의하고 각 프로세스 요소 별로 지원 방법과 산출물을 설명한다. 그리고 시스템의 개발 단계에서 구체적인 서비스의 사례를 통해 본 프레임워크의 프로세스가 어떻게 적용될 수 있는지 살펴본다.