• Title/Summary/Keyword: Development Character

Search Result 1,365, Processing Time 0.027 seconds

Development of Chinese Character Writing Recognition For Chinese Character Edutainment Contents (한자 에듀테인먼트 콘텐츠를 위한 한자쓰기인식기능개발)

  • Park, Hwa-Jin;Min, So-Young;Lee, Ha-Na;Park, Young-Ho
    • Journal of Digital Contents Society
    • /
    • v.10 no.4
    • /
    • pp.529-536
    • /
    • 2009
  • Interest in Chinese edutainment contents product has been increasing with the importance of Chinese Education Recently, empirical education with some fun activities is in the limelight breaking the traditional passive learning. Due to a such social necessity, we develop web-based Chinese Edutainment Contents for children, utilizing multimedia functions. Especially since writing Education is very important in learning chinese characters, we also developed a writing recognition function which checks the order of making strokes in writing Chinese character. Different from the existing outline area-based writing system, it determines if the character is well-written comparing to the prestored reference points in each Chinese characters, after recognizing the order of strokes and extracting peculiar points.

  • PDF

Stroke based Multilingual Input System for Embedded System (임베디드 시스템에서 필획기반 다국어 입력 시스템)

  • Lee, Jin-Yeong;Hong, Sung-Ryrong;Lee, Si-Jin
    • Journal of Internet Computing and Services
    • /
    • v.8 no.6
    • /
    • pp.145-153
    • /
    • 2007
  • Recently, development in information technology is mainly focused on mobile service, and most of mobile users are using various services based on wireless network. So the importance of system software or middleware, which enables such mobile services, is growing bigger and bigger, and one of those is character input/output system. This paper will introduce an alphabet input system, which decomposes a character to a series of strokes, by its formation principal. It is designed to make a person, who knows the character, to input characters in the way that he/she is actually writing down the character.

  • PDF

Analysis of Male Character Design's Stereotype through Otome Game - Focusing on Ensemble Stars (오토메 게임을 통한 남성 캐릭터 디자인의 스테레오 타입 분석)

  • Lee, Kyung-Hwa;Paik, Chul-Ho
    • Journal of Korea Game Society
    • /
    • v.17 no.2
    • /
    • pp.45-54
    • /
    • 2017
  • This study is about stereotype analysis of male character design that can satisfy female gamer's preference. Based on Helen McCarthy's stereotype study of male characters released in 1998, we analyzed 33 characters in the Otome game ensemble stars for mobile. As a result, we were able to find one new type in addition to the six stereotypes of previous studies. Through the emergence of this new stereotype, we are able to find the development of male character design.

Development and Validation of Nurse's Character Scale for Care in Clinical Settings (임상간호인성 측정도구 개발)

  • Park, Jeong Hye
    • The Journal of Korean Academic Society of Nursing Education
    • /
    • v.22 no.2
    • /
    • pp.137-151
    • /
    • 2016
  • Purpose: The purpose of this study was to develop and validate a Nurse's Character Scale for Care in Clinical settings (NCS_C). Methods: The NCS_C was developed and validated as follows: Item generation, preliminary test of questionnaire, and tests of validity and reliability. One hundred and thirty six preliminary items were developed through a literature review and in-depth interviews by 10 nurse-experts and five patients. The content validity of the items was verified through an evaluation by five nurses and seven professors in the fields of Korean literature, pedagogy and nursing. Finally, 53 items were confirmed through item analysis, factor analysis and validity tests including convergent, discriminant and concurrent validities. Data were analyzed using factor analysis, Pearson correlation coefficients, and Cronbach's alpha. Results: Thirteen factors evolved from the factor analysis, which explained 63.1% of the total variance. The factors referred to the union of two dimensions: the professional dimension and the interpersonal dimension. The internal consistency, Cronbach's alpha, was .95, and reliability of the subscales ranged from .58 to .87. Conclusion: The results of this study suggest that the NCS_C is a reliable and valid primary scale to measure nurses' or students' character level for better care in clinical settings.

An Exploratory Study of the Character Education Programs using Maumgrarm (마음그램을 활용한 인성교육프로그램의 기초적 탐색)

  • An, Kwan-Su
    • Journal of Digital Convergence
    • /
    • v.15 no.1
    • /
    • pp.393-401
    • /
    • 2017
  • This article aims to suggest a principle frame and direction for the development of the character education program using Maumgram. Maumgram is said to clearly illustrate step-by-step structures of character education, for which the human mind is classified as four types(indulged type, rage-type, competition type, selfishness type) on the basis of the existing analytical psychology and Yogacara Thought. The design of the mind type program is composed of three steps. The first step is the 'discovery' step to awaken the cause of self-consciousness through observation, and the second is the 'conversion' step. Learning process to control the negative desires in a positive desire, and the third is the 'relationship'-oriented step to promote a sense of community with other people.

An Empirical Study on the Effects of the Internal Company Factors and External Environment Factors on the Usage Level and Performance of Electronic Commerce in the Shipping Companies- Primarily on the Liner Shipping Business - (해운기업에 있어서 기업내부요인 및 외부환경요인이 전자상거래 활용수준과 성과에 미치는 영향에 관한 실증연구 - 정기선해운영업을 중심으로 -)

  • Cho Kyung-Woo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2006.06b
    • /
    • pp.259-264
    • /
    • 2006
  • The purpose of this study is to suggest logical foundation and points which necessarily for establishing E-commerce of Korean shipping companies' development strategy and activation plan. In order to empirical analysis, two step analyses are adopted. Firstly, this study examines the effects of the shipping company character and the shipping environment character on the usage of E-commerce in the shipping companies. Secondly, this study examines the effects of usage of E-commerce on the performance in shipping companies. In the empirical analysis, research hypotheses are being tested mainly by a structural equation model(SEM).

  • PDF

Development of vision system for the character recognition of the billet image (빌렛영상에 포함된 문자인식을 위한 비전시스템 개발)

  • Park, Sang-Gug
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.13 no.1
    • /
    • pp.22-29
    • /
    • 2008
  • This paper describes the developed results of vision system for the recognition of material management characters, which was included in the billet image. The material management characters, which was marked at the surface of billet, should be recognized before billet moves to the next process. Our vision system for the character recognition includes that CCD camera system which acquire billet image, optical transmission system which transmit captured image to the long distance, input and output system for the interface with existing system and software for the character recognition. We have installed our vision system at the wire rod line of steel & iron plant and tested. Also, we have performed inspection of durability, reliability and recognition rate. Through the testing, we have confirmed that our system have high recognition rate, 98.6%.

  • PDF

Character Generation and Storytelling using Modeling Tool and Game Engine (모델링 툴과 게임엔진을 이용한 캐릭터 구현 및 스토리텔링)

  • Lee, Sola;Jun, Suin;Park, Mihye;Park, Sui;Choi, Jongin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.05a
    • /
    • pp.620-622
    • /
    • 2021
  • With the rise of the game industry, the importance of the game's storytelling is also increasing. Delivering a specific world view of a game has a tremendous effect on the immersion of the game, so the method of delivering a story needs to be studied continuously. In this study, the character was implemented using 3D modelling tool, and the initial story of the game was delivered through a dialogue window using a game engine. Through the research, we were able to establish a workflow for telling stories using a character and understand each process in depth, which we expect to be the basis for more sophisticated game character development and smooth storytelling in the future.

  • PDF

Expanding character roles and replacing worldviews in character-centric storytelling

  • Seo, Hyun Kyung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.11
    • /
    • pp.67-74
    • /
    • 2021
  • This paper intends to analyze the role expansion of characters, which was an important factor in setting the worldview in storytelling. With the development of media, the way of setting the worldview began to change. At the center of these changes are 'Transmedia' and 'Metaverse', which have recently been receiving attention. With the development of trans media, where the intersection and convergence of media is actively attempted, characters are breaking free from their innate limitations, crossing various media, and performing various activities in new stories. In addition, in the metaverse, an extended concept of the real world, avatars play a role in constructing and expanding the metaverse world as users and creators. By analyzing these changes, we would like to deal with the phenomenon in which character setting, which was used as an element in orthodox world view setting, replaces the world view.

Development of character culture products that are fused with local culture resources (지역 문화자원과 융합한 캐릭터 문화상품 개발)

  • Park, Seon-Gyeong;Chang, Seok-Joo
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.4
    • /
    • pp.8-13
    • /
    • 2019
  • In this paper, based on the production technology and infrastructure of local cultural contents, it is determined that reconstruction and commercialization of local culture resources are necessary due to absence of character brand products centered on storytelling. It is expected to contribute to the expansion of the supply of advanced ceramic products along with the foundation of various contents production as it becomes the foundation to establish the developed business base through the differentiation strategy of the character product development based on the storytelling. In addition, due to the manual production, only a small amount of production can be produced and the production period is lengthened. On the other hand, the production period of gypsum mold is shortened by making mock-up through 3D program and 3D printing, It was effective in developing a wide variety of pottery products.