• Title/Summary/Keyword: Desktop PC

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Improving Device-to-Device Connectivity with Responsive Web Technology

  • Park, Minsoo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.25-30
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    • 2022
  • Since Tim Berners-Lee introduced the idea of the web to the world in the late 1980s, the way information is produced, accessed and used has been constantly changing. This was once again an era of upheaval after Apple's Steve Jobs introduced the smartphone to the world in the mid-2000s. Before the advent of smart devices, web browsing was mainly done using desktops. After the advent of this device, the era of solving almost all human needs with a small PC in the palm of your hand has arrived. The necessity of seamless connectivity between devices, which are constantly emerging and evolving, asks our attention more than ever. In this study, we will discuss a case of design and development of a national open access website, which is optimized for dynamic online user behaviors with diverse devices. Our goal is to provide one true web for people to use in their environment. Device makers need to provide products identical to the desktop environment as much as possible. Service providers should also provide services optimized for each device in hyper-connected environments. Providing a web, optimized for user's online context, will eventually result in a sustainable user experience.

A Study Analyzing Y Generation Users' Needs for Next Generation Digital Library Service (차세대디지털도서관서비스에 대한 Y세대 이용자의 요구분석 연구)

  • Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.31 no.3
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    • pp.29-63
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    • 2014
  • This study attempted to reveal the characteristics of the Y generation, to derive the services of the next generation digital library, and to compare differences between the demands of the baby boom generation and the Y generation to some extent. As a result, first, it is shown that the digital device the Y generation uses the most, was a cell phone or smartphone, followed by desktop PC, notebook PC, and digital camera. Although there were some differences, the Y generation's use ratio of digital devices was substantially similar to the baby boomers'. Second, there was a significant difference between the Y generation and baby boom generation in terms of using digital services. While the Y generation used internet portals the most, the baby boom generation used e-mail service the most. Third, we surveyed the services which the Y generation and baby boom generation require for the next generation digital libraries, by grouping as follows: the cloud service, infinite creative space (maker space), big data, augmented reality, Google Glass, context-aware technologies, semantic services, SNS service, digital textbook service, RFID and QRCode service, library space configuration, a state-of-the-art display technology, and other innovative services. While the most demanded service by the Y generation was big data service, the baby boom generation most demanded digital textbook service.

An Implementation of Dynamic Gesture Recognizer Based on WPS and Data Glove (WPS와 장갑 장치 기반의 동적 제스처 인식기의 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.561-568
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    • 2006
  • WPS(Wearable Personal Station) for next generation PC can define as a core terminal of 'Ubiquitous Computing' that include information processing and network function and overcome spatial limitation in acquisition of new information. As a way to acquire significant dynamic gesture data of user from haptic devices, traditional gesture recognizer based on desktop-PC using wire communication module has several restrictions such as conditionality on space, complexity between transmission mediums(cable elements), limitation of motion and incommodiousness on use. Accordingly, in this paper, in order to overcome these problems, we implement hand gesture recognition system using fuzzy algorithm and neural network for Post PC(the embedded-ubiquitous environment using blue-tooth module and WPS). Also, we propose most efficient and reasonable hand gesture recognition interface for Post PC through evaluation and analysis of performance about each gesture recognition system. The proposed gesture recognition system consists of three modules: 1) gesture input module that processes motion of dynamic hand to input data 2) Relational Database Management System(hereafter, RDBMS) module to segment significant gestures from input data and 3) 2 each different recognition modulo: fuzzy max-min and neural network recognition module to recognize significant gesture of continuous / dynamic gestures. Experimental result shows the average recognition rate of 98.8% in fuzzy min-nin module and 96.7% in neural network recognition module about significantly dynamic gestures.

A study on the effect of SME IT resource on performance (중소기업의 IT자원이 업무성과에 미치는 영향에 관한 연구)

  • Jin, Jeongsuk;Park, Jooseok;Park, Jaehong
    • The Journal of Bigdata
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    • v.4 no.2
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    • pp.141-158
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    • 2019
  • Based on RBV(Resource Based View), IT of SMEs classified into IT resource and capabilities. And We confirmed that capabilities and resources affected each performance. In other words, based on the questionnaire of SMEs and IT professionals, divides capability from the overall IT resource that are possessed by SMEs. Among the four attributes (value, rare, non-substitutability, imperfect imitability) presented by Barney (1991), this study targeted at value and imperfect imitability and investigated how SMEs recognize IT resource and capability. Furthermore, this study tests how IT resource and capability influence corporate performance. The result of this study finds that resources that are needed on "Knowledge-based" are classified into IT capability, otherwise classified into IT resource. Analysis shows that server, DB(database), system administrators, programmers, CIO, BA were capabilities, Desktop PC, PC software, software for salary and accounting management, e-commerce, Homepage, and network inside th enterprise were resources. Secondly, this study reveals that both IT resource and IT capability affected company performance (employee satisfaction, CEO satisfaction). IT is certainly having an impact on corporate performance. In conclusion, resource can be either IT resource or IT capability based on they way of utilization. And both IT resource and IT capability have an influence on corporate performance (employee job satisfaction, CEO satisfaction). Therefore, when considering IT investment, a company can purchase necessary IT resource and actively utilize it to be IT capability, which can have an influence on corporate performance in return.

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Prefetching Framework for General Workloads Using Breakpoint (브레이크포인트를 이용한 범용 워크로드 프리페칭 프레임워크)

  • Ko, Kwangjin;Ryu, Junhee;Kang, Kyungtae;Shin, Heonshik
    • Journal of KIISE
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    • v.41 no.10
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    • pp.832-837
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    • 2014
  • Application loading speed can be improved by timely prefetching disk blocks likely to be needed by an application. However, existing prefetchers -- if they are not specialized to a particular application -- incur high overheads and are poor at identifying the blocks that will actually be required. There are many sequences in which blocks may be needed and, even if two access sequences are identical, block tracing and access timings can be affected significantly by the state of the buffer cache. We propose a new application-independent software-based prefetching technique, in which breakpoints are inserted at appropriate places in an application to collect the information on correlations between the blocks and to prefetch the potential blocks ahead of their schedule based on it. Experiments on an HDD-based desktop PC demonstrated an average 30% reduction in application launch time and 15% in general I/O, while reducing the wasted overhead.

Automation of Dobson Spectrophotometer(No.124) for Ozone Measurements (돕슨 분광광도계(No.124)의 오존 자동관측시스템화)

  • Kim, Jhoon;Park, Sang-Seo;Moon, Kyung-Jung;Koo, Ja-Ho;Lee, Yun-Gon;Miyagawa, Koji;Cho, Hi-Ku
    • Atmosphere
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    • v.17 no.4
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    • pp.339-348
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    • 2007
  • Global Environment Laboratory at Yonsei University in Seoul ($37.57^{\circ}N$, $126.95^{\circ}E$) has carried out the ozone layer monitoring program in the framework of the Global Ozone Observing System of the World Meteorlogical Organization (WMO/GAW/GO3OS Station No. 252) since May of 1984. The daily measurements of total ozone and the vertical distribution of ozone amount have been made with the Dobson Spectrophotometer (No.124) on the roof of the Science Building on Yonsei campus. From 2004 through 2006, major parts of the manual operations are automated in measuring total ozone amount and vertical ozone profile through Umkehr method, and calibrating instrument by standard lamp tests with new hardware and software including step motor, rotary encoder, controller, and visual display. This system takes full advantage of Windows interface and information technology to realize adaptability to the latest Windows PC and flexible data processing system. This automatic system also utilizes card slot of desktop personal computer to control various types of boards in the driving unit for operating Dobson spectrophotometer and testing devices. Thus, by automating most of the manual work both in instrument operation and in data processing, subjective human errors and individual differences are eliminated. It is therefore found that the ozone data quality has been distinctly upgraded after automation of the Dobson instrument.

Autonomic Multimedia Transcoding Algorithm for Seamless Streaming Media of Mobile Clients (이동 단말에서 끊임없는 스트리밍 미디어를 위한 오토노믹 멀티미디어 트랜스코딩 알고리즘)

  • Han, Woo-Ram;Heo, Nan-Sook;Park, Chong-Myung;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.260-270
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    • 2007
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. However, since mobile clients use wireless network and the wireless network have less stable bandwidth according to distance from AP and environments, it is hard to support stable QoS to mobile clients. In this paper, we propose a dynamic bit rate control method for transcoding in order to supprot stable QoS of streaming media service to mobile clients via wireless network. The proposed method is shown to serve seamless streaming media service with adaptive bit rate control according to state of wireless network in real time and to reduce transmission failure from experiment.

Transcoding Load Estimation Method for Load Balance on Distributed Transcoding Environments (분산 트랜스코딩 환경에서 부하 균형을 위한 트랜스코딩 부하 예측 기법)

  • Seo, Dong-Mahn;Heo, Nan-Sok;Kim, Jong-Woo;Jung, In-Bum
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.466-475
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    • 2008
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. Transcoding servers transcode the source media to the target media within corresponding grades and provide QoS in real-time. In particular, an effective load balancing policy for transcoding servers is inevitable to support QoS for large scale mobile users. In this paper, the transcoding load estimation algorithm is proposed for load balance on the distributed transcoding environments. The proposed algorithm estimates transcoding time from transcoding server information, movie information and target transcoding bit-rate. The estimated transcoding time is proved based on experiments.

FPGA Implementation of Scan Conversion Unit using SIMD Architecture and Hierarchical Tile-based Traversing Method (계층적 타일기반 탐색기법과 SIMD 구조가 적용된 스캔변환회로의 FPGA 구현)

  • Ha, Chang-Soo;Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2023-2030
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    • 2010
  • In this paper, we present research results of developing high performance scan conversion unit and implementing it on FPGA chip. To increase performance of scan conversion unit, we propose an architecture of scan converter that is a SIMD architecture and uses tile-based traversing method. The proposed scan conversion unit can operate about 124Mhz clock frequency on Xilinx Vertex4 LX100 device. To verify the scan conversion unit, we also develop shader unit, texture mapping unit and $240{\times}320$ color TFT-LCD controller to display outputs of the scan conversion unit on TFT-LCD. Because the scan conversion unit implemented on FPGA has 311Mpixels/sec pixel rate, it is applicable to desktop pc's 3d graphics system as well as mobile 3d graphics system needing high pixel rates.

MVC Architecture-aware Restructuring of Web Apps (MVC 아키텍처 인지하는 웹 앱 재구조화)

  • Oh, Jaewon;Ahn, Woo Hyun;Kim, Taegong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.11
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    • pp.2153-2166
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    • 2017
  • Web apps have a problem that they cause same data to be repetitively retrieved, processed, and displayed when web browsers load different web pages. To resolve the problem, this paper presents and evaluates a new method for restructuring of Java web apps. This approach dynamically analyzes Java web apps from the MVC (Model-View-Controller) architecture point of view and identifies redundant data by using the composite view pattern. Then the input apps are restructured in order not to load the redundant data when users make requests for new pages. This restructuring generates new web apps that conform to the MVC architecture and improve the performance of input web apps. The experimental results showed that when compared to legacy web apps, the restructured apps' response time was reduced on desktop PCs and mobile devices by 38% and 55%, respectively. In addition, case studies using open-source web apps showed the applicability of the proposed approach.