• Title/Summary/Keyword: Design tools in research

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Design for Safety :Development and Application of a Formalised Methodology

  • Vassalos, Dracos;Oestvik, Ivan;Konovessis, Dimitris
    • Journal of Ship and Ocean Technology
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    • v.4 no.4
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    • pp.1-18
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    • 2000
  • The paper describes a formalisation of a Design for Safety methodology in an integrated envi-ronment, outlines early developments of a software tool, and presents the results of an appli-cation of the methodology to a case study. The approach adopted attempts link safety per-formance prediction through the utilisation of appropriate technical tools, safety assessment deriving from risk-based methodologies and disparate design activities and issues. Black-board systems have been utilised as the platform in the development of the integrated design environment, allowing safety assessment to become an integral part of the design process. Finally, the case study addresses the application of the developed methodology to three dif-ferent arrangements of a conventional passenger Ro-Ro vessel, with the aim to demonstrate the validity of the process and methodology adopted. The findings are presented and dis-cussed, and recommendations given for the way forward.

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Augmented Reality-based Programming Tool Analysis for Elementary (초등학생을 위한 증강현실 기반 프로그래밍 도구 분석)

  • Kim, JeongA;Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.93-99
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    • 2021
  • The purpose of this study is to analyze recently developed tools and relevant literature in order to discuss development scheme of augmented reality-based programming tools targeting elementary school students. Literature review draws conclusion that touch mode in the mobile augmented reality is effective, especially in the environment where manipulates commands and it is required to design contents taking class environment and teaching-learning strategy into account. Such research findings indicate that augmented reality-based programming tools targeting elementary school students should be designed to increase their interest in programming in a way that when physical teaching materials or specific space are recognized, the programmed problems will be augmented to allow students to combine the commands in the augmented environment.

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Warpage Minimization in the Injection Molded Decorating Panel of Monitor by Considering Robustness (강건성을 고려한 모니터 장식패널 사출품의 휨 최소화)

  • Kwon O. K.;Park J. C.;Kim K. M.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.351-360
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    • 2004
  • An optimal robust design methodology has been developed to minimize the warpage in a decorating panel of monitor molded by the plastic injection. For the associated methodology, the Taguchi's Design Of Experiment (DOE) based on orthogonal arrays and Signal-to-Noise Ratio is combined with commercial simulation tools f3r injection molding. An optimal robust design solution is statistically resulted from the computational simulation. The related experiment was done for evaluations of the warpage in the decorating panel part of monitor. This research showed that the warpage under the applied optimal design conditions was comparatively reduced.

Investigation of school building microclimate using advanced energy equipment: Case study

  • Alwetaishi, Mamdooh;Alzaed, Ali;Sonetti, Giulia;Shrahily, Raid;Jalil, Latif
    • Environmental Engineering Research
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    • v.23 no.1
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    • pp.10-20
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    • 2018
  • Buildings are responsible of major energy consumption globally. In addition, they are linked to thermal comfort. The need to provide comfort becomes more crucial in schools as they are the place where students learn, and develop their skills. This research aims to investigate the energy responsiveness of new and traditional school building design, where major variation in form, amount of external walls and glazing are different. The research focused on indoor microclimate condition of selected schools in the city of Jeddah where the climate is hot and humid using advanced tools for monitoring. The research uses advanced energy equipment to measure several aspects such as floor temperature, roof temperature, globe temperature and other factors which can lead to predictable thermal comfort of users. The findings suggest that a larger area of glazing shielded from sunlight has a greater influence on both indoor condition and general thermal sensation. The finding also suggests that the glazing ratio is a major contributor on indoor thermal pattern which can result in an increase in temperature profile between from $7-10^{\circ}C$. The findings of this research can assist in the improvement in the design of the prototype school building in hot and humid climate.

A Study on the Spatial Characteristics in the Interior Spaces of Edward Hopper's Paintings (에드워드 호퍼 회화의 실내공간에 나타난 공간적 특성에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.16 no.6
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    • pp.11-18
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    • 2007
  • Edward Hopper is one of the great American artists in the 20th Century. In the field of art, it seems that his paintings are thoroughly analyzed In terms of human alienation and emotional aspects in various ways. However, in his numerous paintings, highly interesting spatial aspects can be found. Purpose of this study is to analyze some of his painting by the spatially analytical tools to examine how his space is experienced. The tools are: relationship between each space, relationship between light and space, and geometrical composition. Among many paintings by Hopper, four of the works that depicted interior spaces are selected and further case-studied in detail: ${\ulcorner}$Rooms by the Sea${\lrcorner}$ (1951), ${\ulcorner}$Sun in an Empty Room${\lrcorner}$ (1963), ${\ulcorner}$New York Movie${\lrcorner}$ (1939) and ${\ulcorner}$Automat${\lrcorner}$ (1927). An Environmental Simulation with scale models was used to examine the relation between light and space. After the research, some unique characteristics of his space were found. Even though his paintings seem to represent the everyday spaces, there are fascinating hidden structure to make people experience in a specific way that Hopper created. Spaces In his paintings do not communicate with each other but are constantly interrupted by the element of time. The mundane everyday world is rediscovered and recreated through these multidimensional and heterogeneous space.

Enhancement of Borneo's Indegenous Design

  • Rahman, Khairul Aidil Azlin Abd
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.42-45
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    • 2008
  • Derivation of modern products from the by gone age has contributed much for the new modern living. It has been generally recognized that the various ethnicities in Borneo with different backgrounds had made Borneo a place of cultural diversity. However as time passed, most indigenous products are no longer in used or are stored in poor condition. Most products nearly aged over a century are still in a good condition with invaluable sentiments. Indigenous product is an artifact that had been designed and used by certain community of people such as tools, clothing, crafts and goods. Each design may have its own identity to the community. Some of the indigenous products which are no longer in use at present are kept by the community as their collections. The research reveals similarities in the interests of indigenous products, concerns and realities of indigenous communities from the different regions. The study suggests that learning about indigenous materials, such as hand-made products and machine-made products is necessary for the local industry to develop a product identity that is distinctly local. Most indigenous products show evidence of connections to old traditions, yet are new to the design market.

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A Study on the Utilization of Generative AI for Employment Portfolio Creation (취업 포트폴리오 제작을 위한 생성형 AI 활용 연구)

  • Kim Sungrim;Kwon Joonhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.3
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    • pp.1-12
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    • 2024
  • This study explores how generative AI technology can be utilized to create more efficient and effective employment portfolios in the rapidly changing job market and recruitment landscape. To achieve this, the study first conducted an in-depth analysis of recent employment trends and recruitment patterns, categorizing various generative AI tools based on their application in areas such as resume writing, portfolio design, and video production. Particularly, this research includes a case study of a career planning course in a university setting, where generative AI was applied, to empirically evaluate its potential for educational use. Through this case study, the research thoroughly examines how generative AI can contribute to efficient job preparation and skill enhancement for job seekers. The findings suggest that generative AI plays a critical role in providing personalized information, generating creative ideas, and enhancing both the visual and functional quality of employment portfolios, ultimately contributing to increased competitiveness in the job market. The study also emphasizes the need for further research on the expanding scope and effectiveness of generative AI as the technology continues to evolve.

Ergonomic Vehicle Design Using an Ergonomic Human Model (Ergonomic Human Model 을 이용한 인간공학적 차량설계)

  • Park, Sung-Joon;Kang, Dong-Seok
    • IE interfaces
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    • v.11 no.2
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    • pp.125-137
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    • 1998
  • A new vehicle design approach coupled with an ergonomic human model was proposed in the study. The seating package layout of a vehicle is very important to the driving comfort, and it has been one of the primary ergonomic research areas since the past 30 years. The diverse and interrelated design factors of seating package layout in the limited workspace make designers often neglect many parameters related with drivers which differ in their anthropometric characteristics. It is due to the lack of the proper tools by which the designer can easily apply several ergonomic design guidelines to the vehicle design. In this study. an iterative package layout procedure was developed, and the effectiveness of an ergonomic human model was examined in this procedure. A discomfort function was developed for the quantitative evaluation of the driving posture. This study clearly demonstrates that the package layout using an ergonomic human model is very helpful to improve the usability and driving comfort of the drivers or passengers.

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Is HAZOP a Reliable Tool? What Improvements are Possible?

  • Park, Sunhwa;Rogers, William J.;Pasman, Hans J.
    • Journal of the Korean Institute of Gas
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    • v.22 no.2
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    • pp.1-20
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    • 2018
  • Despite many measures, still from time to time catastrophic events occur, even after reviewing potential scenarios with HAZID tools. Therefore, it is evident that in order to prevent such events, answering the question: "What can go wrong?" requires more enhanced HAZID tools. Recently, new system based approaches have been proposed, such as STPA (system-theoretic process analysis) and Blended Hazid, but for the time being for several reasons their availability for general use is very limited. However, by making use of available advanced software and technology, traditional HAZID tools can still be improved in degree of completeness of identifying possible hazards and in work time efficiency. The new HAZID methodology proposed here, the Data-based semi-Automatic HAZard IDentification (DAHAZID), seeks to identify possible scenarios with a semi-automated system approach. Based on the two traditional HAZID tools, Hazard Operability (HAZOP) Study and Failure Modes, Effects, and Criticality Analysis (FMECA), the new method will minimize the limitations of each method. This will occur by means of a thorough systematic preparation before the tools are applied. Rather than depending on reading drawings to obtain connectivity information of process system equipment elements, this research is generating and presenting in prepopulated work sheets linked components together with all required information and space to note HAZID results. Next, this method can be integrated with proper guidelines regarding process safer design and hazard analysis. To examine its usefulness, the method will be applied to a case study.

Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.