• Title/Summary/Keyword: Design revolution

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A Study on Capacity of Electric Propulsion System by Load Analysis of 6,800TEU Container Ship (6,800TEU 컨테이너선의 부하분석을 통한 전기추진시스템 용량 연구)

  • Jang, Jae-Hee;Son, Na-Young;Oh, Jin-Seok
    • Journal of Navigation and Port Research
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    • v.42 no.6
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    • pp.437-445
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    • 2018
  • IMO (International Maritime Organization) has been strengthening the regulations of ship emission gas such as sulfur oxides (SOX), nitrogen oxides (NOX) and carbon dioxides (CO2) to protect the marine environment. Especially, ECA (Emission Control Area) has been set and operated in the USA and US. As a countermeasure against these environmental regulations, the demand for environmentally, friendly and highly efficient vessels has led to a growing interest in technology related research with respect to electric propulsion systems capable of reducing exhaust gas. Container ships were excluded from the application coverage of the electric propulsion systems for reasons of operation at economical speed. However, in the future, the need for electric propulsion system is expected to rise, because it is easy to monitor and control so that it can be an applicate to smart ship which are represented by fourth industrial revolution technology. In this study, research was carried out to design a generator and battery capacity through the load analysis of the 6,800TEU container ship to apply the electric propulsion system of the container ship. A capacity design based on the load analysis has an advantage that the generator can be operated in a high efficiency section through the load distribution control using the battery.

A Study on Automatic Calculation of Earth-volume Using 3D Model of B-Rep Solid Structure (B-Rep Solid 구조의 3차원 모델을 이용한 토공량 자동 산정에 관한 연구)

  • Kim, Jong Nam;Um, Dae Yong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.5
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    • pp.403-412
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    • 2022
  • As the 4th industrial revolution is in full swing and next-generation ICT(Information & Communications Technology) convergence technology is being developed, various smart construction technologies are being rapidly introduced in the construction field to respond to technological changes. In particular, since the earth-volume calculation process for site design accounts for a large part of the design cost at the construction site, related researches are being actively conducted to improve the efficiency of the process and accurately calculate the earth-volume. The purpose of this study is to present a method for quickly constructing the topography of a construction site in 3D and efficiently calculating earth-volume using the results. For this purpose, the construction site was constructed as a 3D realistic model using large-scale aerial photos obtained from UAV(Unmanned Aerial Vehicle). At this time, since the constructed 3D realistic model has a surface model structure in which volume calculation is impossible, the structure was converted into a 3D solid model to enable volume calculation. And we devised a methodology to calculate earth-volume based on CAD(Computer-Aided Design and Drafting) using the converted solid model. Automatically calculating earth-volume from the solid model by applying the method. As a result, It was possible to confirm a relative deviation of 1.52% from the calculated earth-volume from the existing survey results. In addition, as a result of comparative analysis of the process time required for each method, it was confirmed that the time required is reduced of 60%. The technique presented in this study is expected to be utilized as a technology for smart construction management, such as periodic site monitoring throughout the entire construction process, as well as cost reduction for earth-volume calculation.

A Study on the Digital Craft Convergence Cases Using 3D Printing Technology (3D Printing 기술을 활용한 Digital Craft 융합적 사례 연구)

  • Jang, Jisu;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.105-110
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    • 2022
  • In line with the trend of the 4th Industrial Revolution, we tried to study the scalability of the craft sector in the art field in the wake of the convergence of new fields through the combination of different fields. To this end, a craft case using 3D printing technology was analyzed based on the theoretical background of the definition and value of digital craft. As a result of the study, craft works using 3D printing technology could be divided into four forms according to the fusion expression method. First, the mixed type was most characterized by harmonious production without significantly deviating from the traditional craft type. Second, the component type was produced in the form in which the characteristics of digital technology, which has advantages of certain shapes and detailed work, were best exhibited. Third, the structural type became a work with analog sensibility by adding traditional craft techniques based on the results output from a 3D printer. Finally, the connection type was the work that showed the greatest glimpse of originality and uniqueness among the analysis cases of this study. As digital technology is positively widely used, future studies will also deal with effective work directions.

Design and Validate Usability of New Types of HMD Systems to Improve Work Efficiency in Collaborative Environments (협업 환경에서 작업 효율 향상을 위한 새로운 형태의 HMD 시스템 설계 및 사용성 검증)

  • Jeong-Hoon SHIN;Hee-Ju KWON
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.1
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    • pp.57-68
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    • 2023
  • With the technological development in the era of the 4th Industrial Revolution, technologies using HMD are being applied in various fields. HMD is especially useful in virtual reality fields such as AR/VR, and is very effective in receiving vivid impressions from users located in remote locations. According to these characteristics, the frequency of using HMD is increasing in the field related to collaboration. However, when HMD is applied to collaboration, communication between experts located in remote locations and workers located in the field is not smooth, causing various problems in terms of usability. In this paper, remote experts and workers in the field use HMD to solve various problems arising from collaboration, design/propose new types of HMD structures and functions that enable more efficient collaboration, and verify their usability using SUS evaluation techniques. As a result of the SUS evaluation, the new type of HMD structure and function proposed in this paper was 86.75points, which is believed to have greatly resolved the restrictions on collaboration and inconvenience in use of the existing HMD structure. In the future, when the HMD structure and design proposed in this paper are actually applied, it is expected that the application technology using HMD will expand rapidly.

A Study on the Effects of Design Thinking Process and Maker Education on University Students' Start-Up Activities (디자인사고방법 활용 메이커교육이 대학생 창업역량에 미치는 영향에 관한 탐색 연구)

  • Kim, Tae-Ywan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.6
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    • pp.177-196
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    • 2021
  • In the era of the 4th industrial revolution, high technology is causing many changes in modern society and economy. Among them, changes in industries and jobs require new competencies of future human resources. As an educational alternative to these changes, maker education and design thinking methods are spreading around the world, and it is necessary to actively apply such education in university curriculum. Therefore, this study examines the effects of the maker education using the design thinking method on the learners' competencies required as future human resources and, relationship between the development of university students' entrepreneurial competencies and learners' competencies. And the purpose of this study is to contribute to the vitalization of entrepreneurship education for university students by suggesting an educational model. For this purpose, this study investigated the prior research on maker education/environment and design thinking methods to examine concepts and characteristics, and analyzed the influences between maker education/environment and design thinking methods and the development of learners' personal, social and technological capabilities. In addition, this study analyzed the relationship between learners' developed capabilities and university students' entrepreneurial capabilities, and based on the results, suggested directions and conceptual models for education that combine maker education/environment and design thinking methods. In conclusion, maker education/environment and design thinking methods in university education have a positive effect on the cognitive, social, and technological development of learners, and this has a significant relationship with the factors of personal, social, and technological dimensions of university students' entrepreneurial competency. It is analyzed that it has a positive effect on the promotion of entrepreneurship activities of university students. Therefore, it is judged that university's interest and support should be given to the vitalization of maker education using the design thinking method for university student entrepreneurship education and future human resources nurturing.

Design of Teaching Method for SW Education Based On Python and Team-Shared Mental Model (파이썬과 팀 공유정신모형을 활용한 SW교육 방법의 설계)

  • Lee, Hakkyung;Park, Phanwoo;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.1-10
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    • 2020
  • According to the Fourth Industrial Revolution, SW education is emphasized around the world to educate student with new abilities. Following to these global trends, SW education has become mandatory in Korea's 2015 revised curriculum. However, Korean elementary SW education is focused on the use of block-based programming languages. In addition, the point of view of selecting goals and organizing content of SW Education, the affective domain is ignored and focused only on the cognitive and psychomotor domains. So, this study explored method of SW education using the concept of Team-Shared Mental Model for develop of community capacity and Python, which is textual programming language gaining popularity recently. As a result of performing the post test t-test on two groups with similar Team-Shared Mental Model formation, we found that it was effective in forming a Team-Shared Mental Model of the group applying the SW teaching method suggested in the study.

Cyber KillChain Based Security Policy Utilizing Hash for Internet of Things (해시를 활용한 사이버킬체인 기반의 사물인터넷 보안 정책)

  • Jeong, So-Won;Choi, Yu-Rim;Lee, Il-Gu
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.179-185
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    • 2018
  • Technology of Internet of Things (IoT) which is receiving the spotlight recently as a new growth engine of Information Communications Technology (ICT) industry in the $4^{th}$ Industrial Revolution needs trustworthiness beyond simple technology of security. IoT devices should consider trustworthiness from planning and design of IoTs so that everyone who develop, evaluate and use the device can measure and trust its security. Increased number of IoTs and long lifetime result in the increased securituy vulnerability due to the difficulty of software patch and update. In this paper, we investigated security and scalability issues of current IoT devices through research of the technical, political and industrial trend of IoT. In order to overcome the limitations, we propose an automatic verification of software integrity utilizing and a political solution to apply cyber killchain based security mechanism using hash which is an element technology of blockchain to solve these problems.

Coverage Test of WAVE-LTE Hybrid V2X Communication System (WAVE-LTE 하이브리드 V2X 통신시스템의 커버리지 테스트)

  • Yoon, Sang-hun;Lim, Ki-taeg;Kwak, Jae-min
    • Journal of Advanced Navigation Technology
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    • v.24 no.3
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    • pp.212-217
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    • 2020
  • Recently, with the interest in the 4th industrial revolution, the demand for autonomous driving technology is increasing. V2X communication technology is a core technology for autonomous vehicles that exchanges information with objects such as vehicles, infrastructure, networks, and pedestrians through wired and wireless networks. In this paper, we present the results of the hybrid V2X communication system, which is a hybrid design of WAVE and LTE, and the coverage test to confirm the performance of the system. Through coverage measurement, we show that the hybrid V2X communication performance is superior to the existing LTE or WAVE single communication system in communication coverage, so it can be effectively applied to autonomous driving services.

Study on the Workability of Raise Boring Machine in Korea (국내 Raise Boring Machine의 굴착능력에 관한 연구)

  • 이석원;조만섭;배규진
    • Tunnel and Underground Space
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    • v.13 no.3
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    • pp.196-206
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    • 2003
  • In order to investigate the workability of Raise Boring Machine(RBM) such as utilization, penetration rate and advance rate, a vertical shaft of 98 m in length and 3.05 m in diameter was constructed in the layer of conglomerate by using the RBM in this study. In addition, field data from tow different construction sites including water-pump power plant tunnel, roadway tunnel and mining tunnel by RBM were collected and analyzed. The results show that the average weekly bored length is 19.3 m and its average utilization is between 54.3 % and 75.1 % very higher than that of the TBM(Tunnel Boring Machine). It also turns out that the bit force increases linearly with respect to the increase of the RPM(revolution per minute) of RBM. However, the net penetration rate decreases with the increase of bit force, RPM of RBM and depth of shaft. The findings of this study can be used to provide the useful information for the design of shaft and the selection of RBM.

Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project (AI 프로젝트 수업에서 프로그래밍 언어 활용 수준 및 프로젝트 흥미에 따른 AI에 대한 태도 및 효능감 변화)

  • Han, eongyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.391-400
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    • 2020
  • While artificial intelligence (AI) is attracting attention as a core technology in the era of the 4th industrial revolution, needs for artificial intelligence education to cultivate AI literacy is emerging. In this regard, we developed and applied a project-based AI education program for elementary and middle school students, and analyzed its effects. Participants were assigned into teams with three members, and each team engaged in a project-based AI education program for two nights and three days. In the project, they selected an real-world problem they wanted and devised an AI-enabled artifact to solve it. The effectiveness of the program was investigated with the changes in attitude and efficacy of learners toward artificial intelligence. The results showed that the AI project learning positively changed both attitudes and efficacy toward artificial intelligence at a statistically significant level. This change was more pronounced as the level of perceived programming skills increased, and the level of interest in the project learning increased.