• Title/Summary/Keyword: Design knowledge

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Member Selection Procedure in the Steel Structural Design (강구조물설계에서 부재선정의 시스템화 방법론)

  • 이영호;김상철;김흥국;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1995.10a
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    • pp.197-206
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    • 1995
  • In structural design procedure, The procedure of member selection manages complex data relationship and reflects structural expert's knowledge. It is a difficult problem to construct an effective system with the conventional l programming technique. Knowledge_based s!'stem is a software system capable of supporting the explicit representation of expert's knowledge in member selection process through member data and reasoning mechanisms. This study describes useful methodology for structuring knowledge and representing relation between member data and knowledge. And this study shows the application of this member for member selection in the steel structural design.

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An Implementation of Knowledge Based Engineering Design System for the Front Section of the Excavator with an Expert Shell (전문가 쉘(Shell)을 이용한 굴삭기 프론트 지식기반설계 시스템 구현)

  • Shin D.J.;Bae I.J.;Lee S.H.;Noh T.S.;Kim S.T.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.75-80
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    • 2005
  • A design for the front section of an excavator requires kinematic and kinetic mechanism consideration for several configurations. Key parameters for an appropriate configuration can be obtained through a mechanical verification and numerical formulation with a design expert's know-how. In this paper, we propose a knowledge-based system with an expert-shell(CATIA) and Visual Basic to assist for the design of the front section of an excavator. The designers can achieve more efficient design through a CAD model, implemented design knowledge, and a user friendly interface. The implemented design knowledge is retrieved through the whole design process from an early design stage to a detailed design stage based on the multiple levels of abstraction scheme.

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Configuration Design of a Train Bogie using Functional Decomposition and TRIZ Theory (기능분해와 TRIZ 이론을 이용한 철도 대차의 구성설계)

  • Lee, Jangyong;Han, Soonhung
    • Journal of Korean Institute of Industrial Engineers
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    • v.29 no.3
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    • pp.230-238
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    • 2003
  • The configuration design of a mechanical product can be efficiently performed when it is based on the functional modeling. There are methodologies, which decompose function from the abstract level to the concrete level and match the functions to physical parts. But it is difficult to carry out an innovative design when the function is matched only to a pre-detined part. This paper describes the configuration design process of a mechanical product with a design expert system, which uses function taxonomy and TRIZ theory. The expert system can propose a functional modeling of a new part. which is not in the existing parts list. The abstraction levels of design knowledge are introduced, which describe the operation of mechanical product in the levels of abstraction. This is the theoretical background of using knowledge of function and TRIZ for configuration design. The expert system is adequate to control this design knowledge. which expresses knowledge of functional modeling, mapping rules between functions and parts, selection of parts, and TRIZ theory. The hierarchy of functions and machine parts are properly expressed by classes and objects in the expert system. A design expert system has been implemented for the configuration design of a train bogie, and a new brake system of the bogie is introduced with the aid of TRIZ's 30 function groups.

Recognition of Shape Similarity using Shape Pattern Representation for Design Computation (컴퓨터를 이용한 디자인 프로세스에 있어서 형태패턴의 스키마적 표현을 이용한 건축형태의 유사성 판단에 관한 연구)

  • 차명열
    • Archives of design research
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    • v.15 no.4
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    • pp.337-346
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    • 2002
  • Among many design processes such as learning, storing, retrieving and applying, the process that learns design knowledge is very important for producing creative results that solve design purposes in design computations. The computer should have the ability similar to human in learning design knowledge. It should recognize not only physical properties but also high level design knowledge constructed from the first level physical properties. The high level design knowledge are recognised in terms of isometric translation relationships. This paper explains properties of isometric translation and methods how the computer can recognize high level shape design knowledge using shape pattern representation.

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Development of supporting Modules for parameter and knowledge management using CATIA KW (CATIA KW의 변수 및 지체 관리를 위한 지원 모듈 개발)

  • Ju S.S.;Bae I.J.;Lee S.H.;Jeon C.M.;Chang J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.635-636
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    • 2006
  • A knowledge-based system with CAD is widely used to implement a designer's know-how and a routine calculation within a system. An engineer needs to change several design parameters in an early design stage. However it is not easy to change the design parameters when it needs to update an existing model and data. In this paper, a module has been proposed to make it easy to change the design parameter so that the engineer can easily update and change the design model. Also a flexible interface of the module can easily add or extract the design knowledge.

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The Development of Design Knowledge Management System Using Data Mining (Data Mining 기법을 활용한 디자인 지식경영 시스템 구축)

  • 양종열;오민권;최경은
    • Archives of design research
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    • v.16 no.2
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    • pp.281-290
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    • 2003
  • In the knowledge and information-based age of today, it would be fair to say that the compatibility of each person, enterprise, and nation can be evaluated by how each of them manages and maintains the knowledge created from data and information. Since the importance and necessity of knowledge management has been acknowledged, there have been studies to create, apply, and evaluate the knowledge concerning design. Previous studies done on this subject can be divided into three main categories - CRM, online statistical research, and eCRM - according to the materials used to create knowledge. These studies are meaningful in that they can create knowledge in their respective fields, although they are somewhat inadequate because the designers can't create as much knowledge as can be applied in business; design-related consumers demand composite knowledge integrating the characteristics of all three fields. In other words, they want to know the ordinary customers'preferences in the previous off-line market in the CRM field, the research results of statistical questionnaires to the various elements of design in statistical research fields, and even the pattern of preference and consumption of many and unspecified persons transcending the time and place in eCRU field. This study proposes to solve the problem related with web-based design knowledge maintenance through the synthetic application of CRM, Statistical Research, and eCRM The information proposed in the solution can De expected to help designers working at design-related enterprises, as well as research institutes, to develop the knowledge necessary to design more consumer-oriented products.

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A Design Support System for the Structural Design of Ships Based on an Expert System Development Shell (범용 전문가시스템 쉘을 이용한 선박의 구조설계 지원 시스템)

  • Han, Soon-Hung;Lee, Kyung-Ho;Lee, Dong-Kon;Kim, Eun-Ki;Lee, Kyu-Chul
    • Journal of Korean Institute of Industrial Engineers
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    • v.19 no.2
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    • pp.83-93
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    • 1993
  • Conventional computer programs developed and used by practicing engineers can be considered to contain expert knowledge and design experience. If these conventional programs are converted into expert systems, the difficult and time consuming process of knowledge acquisition can be simplified. Also the constructed knowledge-base can have higher confidence level than that constructed by the usual knowledge acquisition method of interviews. An existing computer program which is being used by ship structural designers has been reformulated as a design expert system by applying an expert system development shell-Nexpert. Utilizing the callable interface provided by the development shell, external design tools have also been integrated. The interfaced external functions are a graphical user interface (GUI) for the design process control, and graphics functions for the visualization of design results. It is observed that the developed system for design support is useful in two aspects. The trace-back function shows what portion of design rules are applied in arriving at certain design decisions. Also the knowledge-base can be conveniently updated as design rules of the classification societies are updated.

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A Quest of Design Principles of Cognitive Artifacts through Case Analysis in e-Learning: A Learner-Centered Perspective

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.10 no.1
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    • pp.1-23
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    • 2009
  • Learners are often posited in a paradoxical situation where they are not fully involved in decision making processes on how to learn, in designing their tools. Cognitive artifacts in e-learning are supposed to effectively support learner-centered e-learning. The purpose of the study is to analyze cases of cognitive artifacts and to inquire those design principles for facilitating the learner-centered e-learning. Four research questions are suggested: First, it will be analyzed the characteristics of learners with respect to design of cognitive artifacts for supporting the learner-centered e-learning. Second, characteristics of four cases to design cognitive artifacts in learner-centered e-learning environment are analyzed. Third, it will be suggested the appropriate design principles of cognitive artifacts to facilitating learner-centered learning in e-learning environment. Four cases of cognitive artifacts design in learner-centered e-learning was identified as follows: Wiki software as cognitive artifacts in computer-supported collaborative learning; 'Play Around Network (PAN)' as cognitive artifact to monitor learning activities in knowledge community; Knowledge Forum System (KFS) as a cognitive artifact in knowledge building; cognitive artifacts in Courses-as-seeds applied meta-design. Five design principles are concluded as follows: Promoting externalization of cognitive artifacts to private media; Helping learners to initiate their learning processes; Encouraging learners to make connections with other learners' knowledge building and their cognitive artifacts; Promoting monitoring of participants' contributions in collaborative knowledge building; Supporting learners to design their cognitive artifacts.

The Level of Knowledge Required to Fulfill the Task of Fashion Design -A Cross-cultural Study between South Korea and the United States - (패션디자이너 직무수행을 위해 필요한 지식수준에 관한 연구 - 한국과 미국을 중심으로 -)

  • Kim, Ji-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.3
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    • pp.191-200
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    • 2014
  • Employees overseas have a need to prepare according to the different environments and industrial structures between countries. Therefore, to investigate qualities for fashion designers to possess when they work abroad, especially in the United States, this study compared the level of knowledge required to fulfill the work of fashion design in both South Korea and the United States. Responses from workers who are engaged to fashion design from the representative online career information systems of two countries, 'Worknet' in South Korea and '$O^*Net$' in the United States, were used as data. Looking at the result derived from the analysis of this study, first by comparing various statistical indicators, results showed the difference between knowledge level required to fashion designer in South Korea and in the United States. Even with the same type of job, because environments and industrial structures of each country are dissimilar, a different level of knowledge will be required in order to perform their tasks. Second, fashion designers in both South Korea and the United States required a high level of knowledge in the 'fine arts', 'administration and management', 'production and processing', and 'design' to perform their duties as a fashion designer. As a result, both countries have similarities that fashion designers need to possess a high level of the knowledge in areas such as 'production of products' as well as 'sales of products'. Furthermore, human relationship field of knowledge such as 'counseling', 'psychology', and 'communication' appeared to be more necessary to fashion designers in South Korea than those in the United States. On the other hand, higher degree of knowledge of 'machines and tools', ' fine arts', and 'transportation' appeared to be more necessary to fashion designers in the United States than those in South Korea.

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