• 제목/요약/키워드: Design education method

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국내외 대학 실내디자인 전공의 전통.역사 관련 이론교육의 현황 비교 - 한국, 중국, 일본, 미국을 중심으로 - (Comparison on Theory Educations of Tradition and History in Interior Design Programs of Domestic and Foreign Universities -Focused on Korea, China, Japan, and United States-)

  • 천진희;오혜경;박혜경
    • 한국실내디자인학회논문집
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    • 제30호
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    • pp.17-27
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    • 2002
  • The objective of this study is to evaluate the education contents and method related to Korean culture by comparing history courses in interior design programs of korea to those of three ether countries. For this research, curricula and syllabus of forty interior design programs in domestic and foreign universities have been analysed. The major findings from the survey are summarized as follows: 1. In terms of the tradition contents ratio in history course United States ranks first, Japan second, China third, and Korea last. In case of Korea, the ratio of credits alloted to tradition to total credits is very low and most of the credits are elective courses not requirement ones. 2. History courses of Korean universities are biased to Western styles. 3. In terms of the ratio of contents about neighbor foreign countries'culture in history courses is United States first, Japan second, China third, and Korea last. Therefore it is proved that net only history courses are devaluated, but also the endeavor to find Korean identity is insufficient in the Korean interior design theory education.

Design of Learning Process with Code Reconstruction Principle for Non-computer Majors

  • Hye-Wuk, Jung
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.175-180
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    • 2022
  • To develop computational thinking skills, university students are learning how to solve problems with algorithms, program commands and grammar, and program writing. Because non-computer majors have difficulty with computer programming-related content, they need a learning method to acquire coding knowledge from the process of understanding, interpreting, changing, and improving source codes by themselves. This study explored clone coding, refactoring coding, and coding methods using reconstruction tools, which are practical and effective learning methods for improving coding skills for students who are accustomed to coding. A coding learning process with the code reconstruction principle was designed to help non-computer majors use it to understand coding technology and develop their problem-solving ability and applied the coding technology learning method used in programmer education.

빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구 (The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis)

  • 정병호;김병초
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

인터그레이티드 미디어 교육교재에 관한 연구 (A Study on the Educational material Using Integrated Media)

  • 이영희
    • 디자인학연구
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    • 제12권3호
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    • pp.5-14
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    • 1999
  • 급속하고 광범위하게 변화하는 경쟁적 환경 속에 있는 우리는 교육의 역할이 더욱 중대함을 인식하고 있다. 우리 사회가 처한 도전은 어떻게 정보를 다루고 그것을 어떻게 지식으로 전환하느냐이다. 이미 많은 학교에서 컴퓨터를 사용하여 학습효과를 향상하려고 노력하고 있다. 인터그레이티드 미디어(Integrated Media)의 교육활용은 학습내용을 새롭고 흥미롭게 제시하는 것 이외에도 종전의 미디어 시스템들이 가지지 못했던 학생이 직접 참여하는 방법으로 배우는 과정에 있어 시각, 청각, 그리고 시뮬레이션의 경험을 사용한 대화형 교육의 높은 유용성 즉, 상호작용적 특성을 가질 뿐만 아니라 대량의 정보를 저장, 통신, 관리, 처리하는 능력이 탁월하다는 효율성과 효과성을 든다. 본 연구는 인터그레이티드 미디어(Integrated Media)의 본질을 파악하고 아동들의 심리 및 인지능력을 검토하여 아동을 위한 교육결과물을 제작하는 데 있어 실질적인 문제제기를 하였으며, 그 해결방안으로써 부분적이기는 하나 그것의 교육효과와 효율성을 높이기 위한 디자인적인 관점과 내용면의 해결책을 제시하였다.

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웹 에이전트를 이용한 웹기반 교수-학습 시스템의 설계 및 개발 (An Implementation and Design Web-Based Instruction-Learning System Using Web Agent)

  • 김갑수;이건민
    • 정보교육학회논문지
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    • 제5권1호
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    • pp.69-78
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    • 2001
  • 최근에, 컴퓨터를 이용한 학습은 CAI 환경에서 WBI 학습 환경으로 옮아가고 있다. WBI 학습에 필요한 대부분의 웹 문서는 검색 엔진을 이용하여 얻는다. 교수자는 검색한 웹 문서의 사용가능성을 평가한 후 학습 자료로 사용한다. 그러나 이런 교수-학습 과정은 다음과 같은 문제점이 있다. 첫째, 교수자에 의해 선정된 웹 문서를 반복해서 검색한다. 둘째, 웹 문서를 학습자에게 제시하기 위한 별도의 교수 설계 과정이 필요하다. 셋째, 학습자의 평가 결과와 웹 문서 사이의 관련성 분석이 매우 어렵다. 본 연구에서는 WBI 학습에 필요한 웹 문서를 검색하고 학습자에게 학습 과정을 안내하는 WAILS(Web Agent Instruction Learning System)를 제안한다. WAILS는 웹 에이전트를 이용하여 WBI 학습에 필요한 웹 문서를 수집한다. 교수자는 수집한 웹 문서를 평가하고 교수-학습 생성기를 통해 학습자에게 제시한다. 교수자는 WAILS를 이용하여 웹 문서의 검색과 교수-학습 설계를 동시에 하게 된다. 이는 WBI 학습을 더욱 촉진시키게 된다.

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태양광모듈과 리튬이온전지를 이용한 가동보용 친환경 전원공급장치의 설계 및 구현 (Design and Implementation of Eco-friendly Power Supply System for Moveable-weir Using PV Module and Li-ion Battery)

  • 강민관;최성식;남양현;이후동;박지현;노대석
    • 전기학회논문지
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    • 제67권2호
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    • pp.186-193
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    • 2018
  • Generally, it is difficult to operate moveable-weir due to the expensive cost of the facility management and manpower consumption. Also, when it is installed in a remote area, there is a problem that the cost of connection for power system increases as well as the operating cost. Therefore, this paper proposes an optimal design algorithm to replace an existing power system with an Eco-friendly power supply system for movable-weir using PCS, PV module and lithium-ion battery. Also, this paper proposes a modeling method of environment-friendly power supply system for a movable-weir based on the PSCAD/EMTDC S/W and implements 5[kW] prototype environment-friendly power supply system. As a result of the performance test using the S/W modeling and the prototype system, it is confirmed that the proposed system has stable characteristics in the independent operation mode and the interconnection mode.

글로벌 간호실습 교육 경험에 관한 연구 (A Study on Global Nursing Practice Education Experience)

  • 조은실;서명희;유수옥;안옥희;송명희
    • 지역사회간호학회지
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    • 제32권4호
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    • pp.485-496
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    • 2021
  • Purpose: This study attempted to obtain basic data for developing a global nursing practice education program. Methods: The data collection period was from July 2 to 11, 2020. The study participants were professors with experience in design, operation and management of global nursing practice education or experts with experience in international cooperation projects, and 8 people who agreed to participate in focus group interview (FGI). FGI was conducted twice in total and the directed content analysis method was applied. Results: The categories of 'practice design' are 'growing as a global nursing leader' and 'working together towards one goal'. The categories of 'practice operation' are 'watching, listening, and performing', 'self-directed organizing from preparation to finishing', and 'learning the value of participation rather than grades'. The category of 'practice management' is 'one's own weight to carry'. Conclusion: Global nursing practice education aims one goal - growing as a global nursing leader - and is self-directed course from preparation to an end with watching, listening and performing together. It is about learning the value of participation rather than grades. This can be used as basic data for the design, operation and management of global nursing practice education in the future.

평생교육을 위한 온라인 대학원 발전방안 제안 (A Proposal for the Development of Online Graduate School for Lifelong Education)

  • 권아름;김승인
    • 디지털융복합연구
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    • 제20권3호
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    • pp.415-422
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    • 2022
  • 본 연구는 4차산업혁명과 글로벌 팬데믹이라는 시대적 요구에 대학에도 새로운 패러다임이 필요한 현 상황을 배경으로 이에 따른 평생교육으로서의 온라인 대학원 신설을 위한 교육 방안을 제안하였다. 연구 방법으로는 학자와 전문가들의 미래 교육에 대한 시사점과 의견을 종합하고 이를 활용한 해외 대학의 사례들을 분석하여 온라인 대학원 교육 방안을 제안하였다. 연구 결과 온라인 대학원은 평생교육으로서 새로운 기회를 제공하는 장이 되어 다양성이 필요하고 이를 실현하기 위해서 마이크로 크레디트(Micro Credit) 학사 운영 방식을 활용한다. 또한, 다양하고 융합 전공 프로그램에 상응하고 이를 더 발전시킬 수 있도록 문제해결 중심의 교수 방법으로 학생들의 융합적 문제해결 능력과 더불어 능동적인 학습과 학생 간, 교수 간 상호작용을 높이도록 한다. 추후 온라인 대학원의 더 세부적인 교과과정 연구가 필요하며 본 연구를 토대로 온라인 대학원 교육 발전 연구에 기여하길 바란다.

Exploring the Attractive Factors of App Icons

  • Ho, Chun-Heng;Hou, Kai-Chun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권6호
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    • pp.2251-2270
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    • 2015
  • More than 1 billion mobile apps (smartphone applications) have been released worldwide. Competition among developers of apps that are available in app stores has intensified because of increasing demand. App icons with an appealing design can instantly increase attention. Miryoku Engineering methods were used and combined with the Kansei interface model to examine the relationship between attractive icons and users. The evaluation grid method (EGM) is a qualitative method that was used to evaluate the icons, and Quantification Theory Type I is a quantitative method that was used to analyze the influence of design elements in icons. Eight attractive factors of app icons were determined using EGM, and six specific factors were identified using questionnaires. The quantitative results indicated that user cognition and emotion were influenced by the various design elements. The impact on the attractive factors of a single design element differed among users with diverse backgrounds. App icons were assessed on the basis of aesthetics to identify attractive factors and thereby assist designers in understanding and implementing design elements and improving the overall visual appeal of their apps. The result of this investigation is crucial to the presentation of app icons in online app stores.

성교육프로그램이 여중생의 성 지식과 성 태도에 미치는 효과 (Effect of the Sexual Knowledge and Sexual Attitude of the Middle School Women Students through Sexua l Education Program)

  • 정금희;김신정;양순옥
    • Child Health Nursing Research
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    • 제9권4호
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    • pp.420-431
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    • 2003
  • Purpose: This study aims at not only suggesting some ideas useful in planning and doing the sexual education in the middle schools in the near future putting into test the sexual education program which has been developed by researchers in accordance with the national education courses but also improve sexual health of the adolecents through taking right sexual knowledge and sound sexual attitude. Method: Non-equivalent control group pretest-posttest design was used. The number of experimental group students was 37 and the number of controll group students was 37. A total of 74 first grade 'H'middle school girls at H district in KangWon-Do were selected for a convenience sampling method and have been taught the sexual education program during 6weeks, 12times. Result: The findings of the study are as follows: After the sexual education program, the sexual knowledge of experimental group show to be significantly different from that they had before(t=-5.861, p=.000). So, this finding indicating that the adolescent sexual education program helps the ado have and expand the correct sexual knowledge accordingly. In order to look into any change of the sexaul attitudes of experimental group after the sexual education program, there were not significant difference(t=-1.083, p=.286). But some items were significant. It is discovered that the adolescence come to have more affirmative and sound sexual attitude after sexual education program. Conclusion: As the findings of the study indicate, it may be concluded as follows: Since the sexual education program can affirmative influence on the sexual knowledge and sexual attitudes of the adolescence, it is recommendable to perform the sexual education program suitable for every stage of growth and development should be developed, qualified teachers and the educational materials should be reinforced and added enough and institutional device should be made to execute the sexual education program systematically.

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