• 제목/요약/키워드: Design education method

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공학·인문 융합 교과의 온라인수업 사례 (A Case Study on the Online Classes for Engineering·Humanities Convergence subjects)

  • 이채리
    • 공학교육연구
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    • 제24권6호
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    • pp.50-59
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    • 2021
  • This paper is a study on the case of online classes in engineering·humanities convergence subjects, and the purpose of this study is to explore the possibility of effective online convergence classes by describing in detail how to design and operate online classes, and analyzing the effects and limitations of online classes. Such study will serve as a model for online classes needed in the new normal era, which is facing a turning point in education.

On the application of artificial intelligence in acute myeloid leukemia therapy

  • Meng, Jie;Zhong, Ruilan;Wu, Zhiqiang;Dong, Min
    • Advances in nano research
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    • 제13권2호
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    • pp.175-186
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    • 2022
  • This study is a randomized pretest-posttest design that aims to investigate the effect of early entrepreneurship education on cognitive and non- early entrepreneurship education, non-cognitive skills, creativity, self-efficacy, Bizworld cognitive skills of male sixth-grade primary school students. A total of 45 students were selected by multi-stage random sampling method and were assigned randomly to experimental, active-control and control groups. The experimental group received entrepreneurship education based on the Bizworld entrepreneurship program. The results indicate that early entrepreneurship education had an effect on non-cognitive skills (such as risk taking propensity, creativity, self-efficacy, persistence and need for achievement. It seems that early entrepreneurship education is a proper strategy to develop children's non-cognitive skills in late years of primary school. These skills will affect children's individual, educational, social and occupational future and can have long term benefits for students, families and society.

간호학생을 위한 시뮬레이션기반 임상추론 교육의 효과 및 설계특성과 교육상황 인식 평가 (Effects of Simulation-based Clinical Reasoning Education and Evaluation of Perceived Education Practices and Simulation Design Characteristics by Students Nurses)

  • 허혜경;송희영
    • 한국콘텐츠학회논문지
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    • 제15권3호
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    • pp.206-218
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    • 2015
  • 본 연구는 간호대학생에게 적용한 시뮬레이션기반 임상추론 교육의 임상판단 수행능력, 협력 및 의사소통기술에 대한 효과와 교육 후 교육상황과 설계특성 인식의 변화를 확인하기 위한 비동등성 대조군 전후 유사실험 연구설계이다. 연구대상은 A시 소재 4년제 2개 대학 간호학과의 3학년 학생을 각각 편의표집한 실험군 19명, 대조군 28명으로 실험군에게는 시뮬레이션 기반 임상추론 교육 프로그램을 매주 1회 120분씩 총 7회 제공하였고 대조군에게는 일상적 간호교육을 제공 후 두군 모두 사전조사와 중재 7주후에 임상판단 수행능력, 협력 및 의사소통기술을 측정하되, 협력은 중재 4주후에도 측정하였다. 교육상황과 설계 특성 인식은 시뮬레이션 교육 경험 후에 응답할 수 있어 실험군에서만 중재 1주, 4주, 7주후에 측정하였다. 자료는 SAS 9.2 프로그램의 반복측정 분산분석 및 Linear mixed model으로 분석하였다. 분석결과 실험군에서 임상판단 수행능력, 의사소통기술과 협력이 유의하게 증가하였으며, 중재 1회와 7회 간의 시뮬레이션 교육상황과 설계특성의 인식이 증가하였고, 이러한 변화가 임상수행능력, 협력, 의사소통기술 효과에 긍정적 영향을 미쳤다. 연구결과에 근거할 때 시뮬레이션 기반 임상추론 교육은 임상판단 수행능력, 협력, 의사소통기술을 행동수준까지 향상시킬 수 있는 교수학습 전략으로 적극적 활용되어야 하며 추후 표본 수를 확대하여 교육효과를 검증하고, 교육상황과 설계특성 인식 정도를 시뮬레이션 교육 프로그램 평가 지표로 고려하여야 하겠다.

무정보 blur 이미지 복구를 위한 DFT 변환 (A DFT Deblurring Algorithm of Blind Blur Image)

  • 문경일;김철
    • 정보교육학회논문지
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    • 제15권3호
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    • pp.517-524
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    • 2011
  • 어떠한 현상 혹은 사물의 이미지를 학생들에게 제공하는데 있어서 여러 가지 원인에 의해 초점이 흐리거나 혹은 흔들린 이미지들이 등장하여 학생들에게 보여주기가 힘든 경우가 빈번하게 발생한다. 특히, 이미지에 대한 구체적인 정보가 없는 경우에는 그 이미지는 쓸모가 없는 것이 된다. 본 연구는 무정보 블러링 이미지를 아주 빠른 시간 내에 복구할 수 있는 2차원 DFT 기반의 하나의 블러링 제거 알고리즘을 제안하는데 있다. 제안된 방법의 빠른 처리 속도는 이산 푸리에 변환, 변환의 필터링과 회선 관계 및 Moore-Penrose 역행렬의 효과적인 계산 방식을 바탕으로 한다. 특히, 필터의 주파수 응답에 관한 처리는 유용한 회선 공식을 유도한다. 제안된 방법의 구현은 보통 크기의 블러링 이미지에 적용했을 때, 아주 빠른 시간 내에 블러링 효과를 제거시킬 수 있고, 보다 선명한 이미지를 제공할 수 있음을 보인다.

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Designing the Content-Based Korean Instructional Model Using the Flipped Learning

  • Mun, Jung-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제23권6호
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    • pp.15-21
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    • 2018
  • The purpose of this study is to design a Content-based Korean Class model using Flipped learning for foreign students. The class model that presents on this paper will lead the language learning through content learning, also it will be enable the student more active and to have an initiative in the class. Prior to designing a Content-based Korean Class model using Flipped learning, the concepts and educational significance and characteristics of flip learning were reviewed through previous studies. Then, It emphasizes the necessity of teaching method adapting Flipped learning to Content-based teaching method in Korean language education. It also suggests standards and principles of composition in Contents-based teaching method using Flipped learning. After designing the instructional model based on the suggested standards and principles, it presents a course of instruction about how learning methods, contents and activities should be done step by step. The Content-based Korean class model using the Flipped learning will be an alternative approach to overcome the limitations of teacher-centered teaching methods and lecture-teaching methods which are the dominant of present classroom environment.

의사결정나무분석법을 이용한 간호사의 대체수유교육요구 예측모형 (A Predictive Model using Decision Tree Method on Demand for Alternative Feeding Education by Nurses)

  • 오진아;윤채민;김병수
    • Child Health Nursing Research
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    • 제16권1호
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    • pp.84-92
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    • 2010
  • Purpose: One of the main reasons why mothers quit breast feeding is that the volume of breast milk is inadequate due to insufficiency in suckling. We believe suckling experience may be a factor affecting nipple confusion. So an alternative feeding method, namely cup, spoon, finger, or nasogastric tube feeding may be needed to prevent nipple confusion. The purpose of this study was to construct a predictive model for demand for alternative feeding education by nurses. Methods: A descriptive design with structured self-report questionnaires was used for this study. Data from 175 nurses working in hospitals in Busan were collected between April 1 and 15, 2009. Data were analyzed by decision tree method, one of the data mining techniques using SAS 9.1 and Enterprise Miner 4.3 program. Results: Of the nurses, 81.1% demanded alternative feeding education and 5 factors showed that most of them expressed intention to pay, desire to know about alternative feeding, age, and learning experience. From these results, the derived model is considered appropriative for explaining and predicting demand for alternative feeding education. Conclusion: This confirms that knowledge and compliance in alternative breast feeding for newborn babies should be correct and any inaccuracies or insufficient information should be supplemented.

Applying design thinking to the educational problems: A student-centered instructional approach and practice in an undergraduate course

  • CHA, Hyunjin
    • Educational Technology International
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    • 제20권1호
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    • pp.83-107
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    • 2019
  • The aim of this study is to provide the values and descriptive implications of the Design Thinking (DT) method into the context of educational problems of practice in an undergraduate course. To achieve the research objective, both quantitative and qualitative studies were conducted. For the qualitative study, the student's productions and reflections on the experience of the application of the DT into educational problems were analyzed. For the quantitative research, one-group pre and post-test were designed to validate the effectiveness of the DT method into educational contexts in terms of creativity level to measure the student's Creativity Potential and Practiced Creativity, Academic Self-Efficacy Scale, and Problem-Solving Inventory. This study validated that the DT method had a statistically significant influence on those three competencies and also illustrated the detailed process from a qualitative viewpoint. The results and implications reflect the potential of the DT approach with the educational problem of practice, especially, in the ill-structured problem-solving contexts for student-centered instructional setting.

Comparing the Effects of Two Methods of Education (Online versus Offline) and Gender on Information Security Behaviors

  • Minjung Park;Sangmi Chai
    • Asia pacific journal of information systems
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    • 제30권2호
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    • pp.308-327
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    • 2020
  • The importance of information security is increasing, and various efforts are being made to improve users' information security behaviors. Among these various efforts, information security education is mainly aimed at providing users with information security knowledge and improving information security awareness. This study classified the types of information security education into offline and online to examine the effects of each education method on attitudes toward information security (perceived severity, vulnerability, self-efficacy and response-efficacy) and information security behaviors. A survey was conducted for users with information security education experiences. The results obtained by comparing the differences in the path coefficients of personal information security behaviors according to information security education experiences showed that security behaviors were more significant in the online experience group than the offline group. In addition, gender differences were analyzed, and it was found that females had a greater impact on information security attitudes than males. This study also found that among Internet users with online information security education experience, females tend to have more information security behavior than males, but there were contrasting results among users with offline information security education experiences. The results of this study finally address the necessity of reflecting users' personalities in the systematic design of information security education in the future. Furthermore, the results of this study support the need for an appropriate education system that sufficiently understands education types to maximize the effects of information security education.

국내외 대학 실내디자인 전공의 전통.역사 관련 이론교육의 현황 비교 - 한국, 중국, 일본, 미국을 중심으로 - (Comparison on Theory Educations of Tradition and History in Interior Design Programs of Domestic and Foreign Universities -Focused on Korea, China, Japan, and United States-)

  • 천진희;오혜경;박혜경
    • 한국실내디자인학회논문집
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    • 제30호
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    • pp.17-27
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    • 2002
  • The objective of this study is to evaluate the education contents and method related to Korean culture by comparing history courses in interior design programs of korea to those of three ether countries. For this research, curricula and syllabus of forty interior design programs in domestic and foreign universities have been analysed. The major findings from the survey are summarized as follows: 1. In terms of the tradition contents ratio in history course United States ranks first, Japan second, China third, and Korea last. In case of Korea, the ratio of credits alloted to tradition to total credits is very low and most of the credits are elective courses not requirement ones. 2. History courses of Korean universities are biased to Western styles. 3. In terms of the ratio of contents about neighbor foreign countries'culture in history courses is United States first, Japan second, China third, and Korea last. Therefore it is proved that net only history courses are devaluated, but also the endeavor to find Korean identity is insufficient in the Korean interior design theory education.

Design of Learning Process with Code Reconstruction Principle for Non-computer Majors

  • Hye-Wuk, Jung
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.175-180
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    • 2022
  • To develop computational thinking skills, university students are learning how to solve problems with algorithms, program commands and grammar, and program writing. Because non-computer majors have difficulty with computer programming-related content, they need a learning method to acquire coding knowledge from the process of understanding, interpreting, changing, and improving source codes by themselves. This study explored clone coding, refactoring coding, and coding methods using reconstruction tools, which are practical and effective learning methods for improving coding skills for students who are accustomed to coding. A coding learning process with the code reconstruction principle was designed to help non-computer majors use it to understand coding technology and develop their problem-solving ability and applied the coding technology learning method used in programmer education.