• Title/Summary/Keyword: Design education Program

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A Study on the Development of Capstone Design Competency Program - Focusing on 21C Core Competencies(4C Skills & Problem Solving Ability) - (캡스톤디자인 역량 강화 프로그램 개발 연구 - 21C 핵심역량(4C Skills 및 문제해결능력) 함양을 중심으로 -)

  • Han, Soomin
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.20-26
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    • 2023
  • In this study, as a competency strengthening program to support learner-centered education, we developed the 'Capstone-design competency Program' for the purpose of cultivating the 4C skills and problem-solving ability required as core competencies of the 21st century. The program was based on the project method, and strategies were derived and materialized for each step through core competency analysis. Then, the validity was confirmed through the implementation of the program. As a result of the implementation of the program, it was confirmed that this program was effective in cultivating the core competencies of college students. In addition, it was confirmed that learners showed results such as specific reflection on core competencies, changes in perspective, and action plans, so that the possibility of actual application was high.

Analysis of Issues in Architectural Education for the futune directions of Interior Architectural Education (실내건축교육의 미래적 방향제시를 위한 건축교육 동향에 관한 분석)

  • 조현미
    • Korean Institute of Interior Design Journal
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    • no.10
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    • pp.69-76
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    • 1997
  • The objective of this study was to identify the most representative issues of 1990s in the area of architectural design education, which has been interconnected very closely with the interior-architectural design since the history began, to establish a foundational reconstruction of interior-architectural education program. Particularly focusing on the issues of architectural education of 1990s, three subjects of writen materials were examined ; (1) the history of architectural education, (2) the theories of architectural design, (3) the works of architecural students performing the architectural design program in schools. This analysis of existing writings found four major issues of 1990s which are performing the fundamental disscussions in the context of the architectural education, probably these issues would be effecting the future of the architectural design of the future: (1) The expects of Heterogeneity and Multiplicity (2) The effections/penetrations of the world-wide-web (3) The conflicts between globalism and regionalism (4) The breaks of margins in architectural education

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Development and Application of a Nutrition Education Game for Preschoolers

  • Oh, Yu-Jin;Kim, Dong-Sik
    • Journal of Community Nutrition
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    • v.8 no.4
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    • pp.165-170
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    • 2006
  • This study was conducted to develop and apply a computer-based multimedia nutrition education program for preschoolers based on the Dick and Carey model of instructional design. The Dick and Carey model included 4 phases: analysis, design, development, and evaluation. The program's instructional goals, objectives, assessment instruments, content, examples, and practice questions with feedback were written in the design phase. To be familiar with the 5 food groups, 'Nutrition exploration' were programmed using Hyperstudio. 'Nutrition exploration' was designed as a five-session, interactive multimedia game, with each session taking about 5 minutes to complete. Nineteen preschoolers, aged 6, volunteered to participate formative evaluation. The effectiveness of the program was examined using a pre-post test design. Participants were recruited by personal contact at the individual preschool education center. The application was carried out during 4 weeks. The results showed that intervention participants significantly increased knowledge between pre-test and post-test. The results support using IMM (interactive multimedia) to disseminate nutrition education to the target population. This research provides the basis for continuing development of computer-based nutrition education materials.

Development of the Evaluation System for Learning Outcomes of Capstone Design Course (캡스톤디자인 교과목의 학습성과 평가체계 개발)

  • Kim, Sang-Kyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.8
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    • pp.3452-3457
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    • 2011
  • This paper introduces a case study on the development of the evaluation system for capstone design course which is usually provided at engineering education program. A capstone design is an engineering education course which aims to improve the students' ability on analysis and design of practical industrial problems by use of overall engineering knowledge which has been learned in undergraduate program. Firstly, this paper provides a literature review on evaluation indices and methods related with a capstone design course. Secondly, the evaluation system for learning outcomes of capstone design course is described. The evaluation system for learning outcomes of capstone design course provided in this paper could be referred by other universities opening a capstone design course, and used to design an evaluation system for internship program or education course which is provided as an industry-academic connection program.

Eco-car Manufacturing Activities as Engineering Design Education Subject in Suzuka National College of Technology

  • Mori, Kunihiko;Sakamoto, Hidetoshi;Ohbuchi, Yoshifumi
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.25-30
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    • 2012
  • "The engineering education program for environmental intention and value creation" has been executed from 2008 to 2010 in Suzuka National College of Technology, which program was promoted as "Good Practice for Education" by Ministry of Education, Culture, Sports, Science and Technology Japan. "Eco-car project" is one of these practical ecology/environment education programs. The project's members have been learning and researching the environmental managements by the process of design, manufacturing, and assembly of solar car, highly effective fuel consumption car (Eco-run car), electric vehicle and fuel-cell car. Also this project was supported by some professional experts of the local industries and community. The students learned the actual industrial technique, the engineering management and the structure of local industries by this project. In this paper, the environmental intention engineering design education with local industry collaboration is introduced.

The development and effects of a nursing education program for hyperglycemia patient care using standardized patients for nursing students (간호대학생을 대상으로 표준화 환자를 활용한 고혈당 대상자 간호 교육프로그램 개발 및 효과)

  • Lee, Jin;Oh, Pok Ja
    • The Journal of Korean Academic Society of Nursing Education
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    • v.29 no.4
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    • pp.427-439
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    • 2023
  • Purpose: This study aimed to evaluate the effects of a nursing education program for hyperglycemia patient care using standardized patients. Methods: This study used a nonequivalent control group pre-test and post-test non-synchronized design. A total of 50 senior university nursing students who had completed an adult nursing course participated in this study (experimental group, n=24; control group, n=26). This nursing education program was developed according to the stages of analysis, design, development, implementation, and evaluation. The collected data were analyzed using χ2 -test, Fisher's exact test, independent t-test, paired t-test, and repeated measure ANOVA. Results: Significant differences were shown between the experimental and control groups in clinical performance ability (F=277.41, p<.001), communication skills (F=47.18, p<.001), self-efficacy (F=3.81, p=.031), and learning satisfaction (t=2.25, p=.033). Problem-solving ability was not statistically significant between the groups. Conclusion: The nursing education program for hyperglycemia patient care using standardized patients was effective in improving nursing students' clinical performance ability, communication skills, and learning satisfaction. Therefore, it is proposed that the education program developed in this study be used as part of an education program to enhance nursing students' abilities in caring for hyperglycemia patients.

The Development of Multimedia Nutrition Education Program for Preschoolers (미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구)

  • Oh Yu-Jin;Kim Dong-Sik
    • Korean Journal of Community Nutrition
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    • v.11 no.3
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

ABET Assessment of a Mechanical Engineering Program through Senior Capstone Design Courses at University of the Pacific

  • Lee, Chi-Wook;Watson, Kyle;Weick, Brian
    • Journal of Engineering Education Research
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    • v.13 no.3
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    • pp.18-33
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    • 2010
  • This paper describes two capstone senior design courses for the Mechanical Engineering program at University of the Pacific. The first course taught in the Fall semester is entitled "Engineering Design/Senior Project I." The second course taught in the Spring semester is entitled "Engineering Design/Senior Project II." All Mechanical Engineering students with senior standing are required to take these two classes in this sequence. At the end of every Spring semester, industrial advisors are invited to assess the final senior projects during an annual Senior Project Day. This assessment is performed using the Program Outcomes and Program Educational Objectives established for Pacific's Mechanical Engineering program. Since all Mechanical Engineering students are required to complete senior projects, this is a 100% evaluation process. After the evaluations are done, the data sets are compiled and reviewed by the faculty for assessment purposes. It is important to note that the industrial advisors perform the evaluations, but the faculty members assess the information to determine if modifications need to be made to the program or courses. In addition to the senior project evaluations, general feedback from Mechanical Engineering Industrial Advisory Committee (MEIAC) members is also useful for the outcomes-based assessment process in addition to the definition and evaluation of Program Outcomes and Program Educational Objectives.

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A Study on the Development of Design Support Program based upon Academic-Industrial Collaboration -Concentrated on furniture industry in Kimpo area- (산학협동 디자인 지원 프로그램 개발 연구 -김포지역 가구 산업체를 중심으로-)

  • 김국선
    • Archives of design research
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    • v.15 no.1
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    • pp.59-67
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    • 2002
  • In accordance with the fast changing circumstance, universities are now reaching, beyond the education place of simple delivery of knowledge and exchange of information, to a place of developing a specialty program related with the region and industry to achieve a competitive edge in education. Through these academic-industrial collaboration program, special knowledge and human resources in the university are utilized in the society and it may contribute to the development of industry and breed of career people based upon the real job site can be achieved. In addition, through the practical operation of such developed program, university may contribute to the enhancement of the competitiveness of the corporation to the activation and acceleration of the regional economy and finally to the enhancement of competitiveness of national industry in international level. This study tries to develop 3 technical instruction and support program related with the legion and industry which may conform to the ideals of university and its goal of education and can provide a platform for the education that is closely related with the regional industry and real job site iud may cope actively with the upcoming knowledge society and fast changing regional circumstances. This study will make research and analyze needs of design support from the industry in order to develop a academic-industrial cooperative design support program for the furniture industry which conforms to the regional characteristic and feature and develop and present contents of program in three area of development of furniture design technology, build-up of furniture design information system and establishment of order based education system. The proposed program is supposed to be operated practically and effectively and contribute to the development of new product, to enhancement of company image and finally to the maximization of corporate profit. Also this study is epected to be used as an important material for establishment of order-based education system which confirms to the job site needs that may be analysed from feedback of product results and for practical learning.

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