• 제목/요약/키워드: Design complexity

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동선체계와 환경요소의 상관관계가 복합용도건물의 길찾기에 미치는 영향에 관한 코엑스몰 사례연구 (A COEX mall Case study on the Correlation between Circulation system and Environmental elements for a Better Wayfinding design in Mixed-use buildings)

  • 박민지;이현수
    • 한국실내디자인학회논문집
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    • 제25권1호
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    • pp.151-162
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    • 2016
  • Various mixed-use buildings have been developed in the process of resolving the issue of 'urban regeneration' in the modern city. In this urban regeneration process, the size of the mixed-use buildings and the level of their functional complexity have been increased. It requires a quantitative and systematic approach in order to analyze the internal circulation flow within the large-scale commercial mixed-use buildings. Circulation system and environmental factors, respectively, have been vital criteria for the effectiveness of a Wayfinding design within the mixed-use buildings. The circulation system in this paper consists of 1) the number of the incoming paths at each node, and 2) the angle of directional transition from the incoming paths at the node. The environmental factors include 1) color tone, 2) materials, 3) lighting, and 4) pattern of the interior design of the mixed-use buildings. In this paper, the author develops a method of investigating the influence of the correlation between the circulation system and the environmental factors on the design of Wayfinding on the view of the remodeled COEX MALL interior design.

공학 기술 기반 개인 디지털 디자인 프로세스를 적용한 컨셉카 개발 (Concept Car Development using Personal Digital Design Process based on Engineering Technology)

  • 맹주원;조종두
    • 한국자동차공학회논문집
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    • 제18권5호
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    • pp.9-19
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    • 2010
  • Every car manufacturer desires to reduce the new car development time spent in improving the safety, NVH, lightweight, reliability and environment friendly features of the car. Other considerations such as planning, exterior and interior styling, packaging, color, and material selection increase the complexity of the car design process. This paper proposes a personal DDP (Digital Design Process) to utilize the engineering analysis and design/styling software for car design. DDP can be efficiently used by a team of car research center or a studio with small number of engineers, helping ordinary engineers becoming ambidextrous in design as well as engineering applications. The concept model starts from idea sketch, rendering, and 3D surface model with CAS (Computer Aided Styling) to the final safety estimation by using proposed DDP based on engineering technology (CAD, CAE). The concept model proposed a hydrogen fuel cell sports coupe which could be available within next 10 years. The proposed DDP can not only reduce the new car development time but also be adapted into designing of varied products such as aircraft, yacht, electrical equipment and sports gear.

유니버설 디자인의 적합성에 관한 전문가 평가 방법 (Expert Evaluation Method for the Suitability of Universal Design)

  • 정광태
    • 대한인간공학회지
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    • 제26권4호
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    • pp.57-64
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    • 2007
  • In the world, the old population is growing fast and many countries went into an advanced age society. Therefore the development of everyday products, electric appliances, and welfare services considering old people is more important than ever. In particular, the complexity of products can cause many problems for old people. Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Universality evaluation for a product is very important to verify old people's accessibility and usability for the product. Universality means how good a product was designed in view of universal design principles. In this study, UNIX, a method to evaluate the universality of a product was developed. UNIX was based on seven universal design principles; equitable use, flexibility in use, simple and intuitive, perceptible information, tolerance for error, low physical effort, size and space for approach and use. UNIX is a kind of expert evaluation and very simple method. The method is consisted of two steps. In the first step, relative weights for seven principles and subjective ratings on design suitability for each principle are obtained. In the second step, universality index (UNIX) of each product is obtained by weighted average multiplying relative weights and rating scores. As a case study, this method was applied for mouse designs. In conclusion, this method could be effectively applied to evaluate the universality of a product.

A Study on Sportslook Design Applying Pop Art -Centering around Graffiti Works of Keith Haring-

  • Kim, Yoon;Lee, Youn-Hee
    • The International Journal of Costume Culture
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    • 제7권1호
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    • pp.1-16
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    • 2004
  • Pop art, an artistic trend which was actively popular centering around popularization of America in the 1960's, appears as punk style in the 1970's and as one of diversified style in the 1980's, and have co-existed in the third culture and pluralistic combination since the 1990's. The image of pop art includes complexity, familiarity and popularity as well as extension of media, and so directly influences the fashion in the end of the 20th century. Especially, sportslook show up by the virtue of rising lower cultural area such as street fashion becoming influential and change in life style, which was recreated as clothes by developing characteristics of design including style, details and colors showed in active sports wear. This study is aimed to ana analyze the image of pop art showed again in the modern fashion in the end of the 20th century and graffiti-art which was well known to the general public after the 1980's. Through this analysis, I will study characteristics of pop art showed in sportslook which is the mainstream in modern fashion and graffiti of Keith Haring. Consequently, I suggested a functional, esthetic and future-oriented sports look design which comprises the image of the graffiti-art of Keith Haring by using Design CAD(photoshop & primavision) enabling to attempt variously and to derive quickly the output of design and textile.

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소규모 시스템의 요건에 의한 설계 (A Requirements Driven System Design Process for a Small System)

  • 김의중;신근하;최재성
    • 한국정밀공학회지
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    • 제18권10호
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    • pp.69-75
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    • 2001
  • Systems engineering has been utilized in system development primarily for large-scale projects or commercial large-scale systems during the last several decades. We can understand why it would be useful to apply systems engineering to the development of a relatively small system. However, it is difficult to effectively carry out a project due to the complexity in applying the methods of systems engineering. To apply systems engineering to the development of a small system, the system engineering processes should be tailored. We established a requirements driven system design process(RDSDP) that can effectively carry out the system design far a small system. RDSDP is a system design process that treats all the requirements thoroughly and effectively. This is applied by the designer according to a standardized and systematized process during the first phase in design, in which system specifications are made. By using RDSDP, we can affect a reduction of the number of redesign phases in the process of the system design, shorten the period for to make specification, which will then cause the system to succeed in the actual application.

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공동주택단지 커뮤니티 디자인을 위한 거주자 행태연구 (Users' Behavior Study for the Community Design in Apartment Housing)

  • 강혜경
    • 한국가정과학회지
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    • 제7권1호
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    • pp.69-80
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    • 2004
  • The purpose of this study is to suggest methods for the community design through users' behavior study in apartment housing. This study was approached by using both theoretical investigation and empirical research. The theoretical investigation actualized the concept of community design in apartment housing through a literature survey. The empirical survey focused on seeking out a user-oriented design criteria based on the analysis of residents' usage behavior and mental map. The results of this study are as follow: First. regarding the analysis of the residents' attitude toward the share community space(SCS), it was found that the SCS made a sense as community facilities in apartment housing. Second, regarding the SCS through the metal map, it was shown that the sketch map analysis was a useful research method for the community design by actualizing the residents' behavior characteristics. Third. as to the results of analyzing the metal map, it was found that the considered characteristics in recognition of the SCS were related to the liking with the main paths, cross nodes of the moving line, the location of center. and the complexity. In conclusion, the SCS is the main of community design in apartment housing and the above characteristics in recognition are useful as the guidelines in the SCS planning.

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아이레스 마테우스 건축에 나타난 디자인 조직체로서의 서브 트랙션 방법과 특성에 관한 연구 (A Study on the Subtraction Method and Characteristics as Design Organization found in the Architecture of Aires Mateus)

  • 김종진
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.3-12
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    • 2016
  • Aires Mateus Architects is one of the most well-known Portuguese architects after $\acute{A}lvaro$ Siza and Eduardo Souto de Moura. The studio shows clear design methods in which the relationship between solid mass and void space are creatively inter-connected. Subtractive transformation of form is the fundamental aspect of this relationship. Most of Aires Mateus' projects were designed based on the subtractive method. Although subtraction can be seen as architectural formal presentation, in Aires Mateus' cases, there are deeper logics, strategies, and meanings. Not only to create a form, subtractive method has been flexibly used to organize and compose different programs and spatial atmosphere. To examine this hidden dimension of Aires Mateus' unique design process, 5 case projects were selected and analyzed in detail based on program, light & visual-perception, and site's placeness. From the case study results, it is found that there are much deeper role of subtraction: relationship between solid-void are constantly changing to generate serviced and servant spaces, there are central spaces that are contrast against the complexity of exterior forms, aiming to build an archetypal form that transcends ever-changing time, ambivalent balance between universality and peculiarity in the genealogy of contemporary architecture. The study concluded that the unique characteristics of subtraction method as design organization have various possibilities that can apply on other architectural and interior projects which would have similar ideas and circumstances.

거상투영을 이용한 2단계 고속 블록정합 알고리즘의 하드웨어 설계 (Hardware Design of a Two-Stage Fast blck Matching Algorithm Using Integral Projections)

  • 판성범;채승수;김준식;박래홍;조위덕;임신일
    • 전자공학회논문지B
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    • 제31B권7호
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    • pp.129-140
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    • 1994
  • In this paper we investigate the hardware implementation of block matching algorithms (BMAs) for moving sequences. Using systolic arrays we propose a hardware architecture of a two-stage BMA using integral projections which reduces greatly computational complexity with its performance comparable to that of the full search (FS). Proposed hardware architecture is faster than hardware architecture of the FS by 2~15 times. For realization of the FS and two stage BMA modeling and simulation results using SPW and VHDL are also shown.

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Power Operation Accelerator to speed up lighting in 3D graphics

  • Young-Su Kwon;In-
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.1129-1132
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    • 1998
  • This paper presents a design of special hardware developed for enhancing the floating-point power operations which are actively used at the lighting stage to calculate the specular term in 3D graphics geometry engines. The power operation takes just 4 cycles in our floating-point multiplier while it takes about 100-200 cycles in conventional floating-point units. Although an approximation algorithm is employed in the power operation to reduce the hardware complexity required, the error of power value from the developed floatingpoint multiplier is so minimal that no difference can be found by human eyes.

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