As the spread of COVID19 has compelled activities in various fields to transform to adapt to the non-face-to-face environment, various activities have either already been transitioned into non-face-to-face methods or been searching for alternative methods to carry out activities in a non-face-to-face manner. However, there are apparent limits in handling this transition with the pre-existing digital technology. Ironically, said limitations are more apparent in the UX design field that has thus far emphasized resolutions based on digital technology. The reason for this stems from the nature of UX design which strongly emphasizes the importance of collaboration. Especially, in the field of UX design, problems are expected to surface under areas of communication and collaboration in workshops, which are productive means of collecting the ideas of interested parties and coming up with other new ideas. Based on the aforementioned rise of necessity, this study aims to assess the characteristics of workshops in the field of UX design and suggest an effective method of transitioning UX workshops into a non-face-to-face environment. Along the line of this process, this study has created a standard process in regards to design workshops with active creation, suggestion, and acceptance of ideas, among the various types of workshops defined by the Nielsen Norman Group. This study also developed a framework consisting of non-face-to-face workshops by combining with the standard process the methodologies of workshop activation and non-face-to-face services meant for communication and designing activities, and confirmed the adaptability and the effectiveness of said transition against various types of workshops. Application of the results of this study is expected to effectively lead the transition into the non-face-to-face environment and improve the collaborative efforts of the interested parties via workshops.
Journal of the Korean Institute of Rural Architecture
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v.17
no.2
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pp.43-50
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2015
The purpose of this study is to examine application possibility as the inhabitants educational program for community design workshops of regional linking cooperation project "Sejong healing road 100 project". As a results follows : First, It can confirm inhabitants ability reinforcement through administration of the 8-week educational program, and a participation rate is important in it. Second, 'The tool of inhabitants opinion expression using a Post-it' is easy as a tool of the workshops, and the effect improves if It use a drawing together. Third, 'The tool of inhabitants opinion expression using figure card' is the most effective as expression of the inhabitants intention as a tool of the workshops, but preparations process is complicated. Moreover, for the inhabitants participation in regional linking cooperation projects, the development system of a more systematic inhabitants intention expression is necessary.
Journal of the Korean Institute of Educational Facilities
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v.22
no.1
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pp.3-12
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2015
The user participatory design process collects users' opinions efficiently through a feedback process such as various user workshops and conferences. When users who actually participated in a design process use the facility in which they were a participant, their satisfaction with the design quality of the facility they use may be enhanced; therefore, user participatory design methods in school construction are deemed to enlarge consistently the interest in a school of students, parents, teachers, and local residents. This paper selected the most appropriate user participatory design methods through an analysis of actually applied cases, and applied them to the empirical exploration process. Also, problems incurred through the empirical exploration process were solved by various user participatory design methods based on actually experienced cases and the results of workshops performed. As such, this paper deduced problems by applying user participatory design methods in practice, and solved problems by executing the empirical exploration process again. Through this, the paper proposed a variety of user participatory design methods for improving school design and raising user satisfaction.
This paper presents a case study of designing the stroller and its renting system for department stores in order to verify the feasibility of the participatory design approach, in particular the concept generation toolkits and the participatory design workshops, in the product development process. As the concept generation toolkits to draw active user participation, a Velcro Covered stroller model and a Block Layout System were developed and used in a series of the participatory design workshops. The results suggest that the participatory design approach provides better understanding of what the users want and allows designers to avoid false expectation about the design context. It was also found that the experience of design team with the users in the workshop was a good source of design ideation. The study also suggests that participatory design approach can become more effective by developing the concept generation toolkits which are more appropriate for design problems and the methods to smoothly transform the concepts from users into synthesized design solutions.
This paper describes the restructuring of power electronics and electric drives courses, sponsored by NSF, EPRI, NASA and the local utilities, which has significantly increased student enthusiasm, and the undergraduate enrollment in these courses at the University of Minnesota has tripled since 1997. The developed leaching approaches have been the subject of NSF-sponsored faculty workshops in 1994, 1997, 1998,2002, and 2003. In power electronics, the power-pole based building-block approach unifies analysis and control aspects of all converters. PSpice-based simulations aid in analysis and design, supported by a hardware laboratory. For electric drives, an integrative approach addressing all three aspects of electric drives - machines, power converters and control is being. used. Space vectors, introduced on a physical basis rather than purely mathematical ions, are used fur analysis of ac machines. This leads to a more physical understanding of machine operation and also makes it easier to address control aspects in the advanced course. The lecture materials are supported by a DSP-based laboratory.
The purpose of this study is to provide information needed to the construction of the co-housing in the urban area. This study focused on the characteristics of co-housing in its planning process of private house & common space; 'economy', 'creativity' & 'sociality'. The object of this study is co-housing in 'Seongmi-san Village' in Seoul, which was built by a coordination company with residents' participation. The methods are investigating interview materials, floor plans of 9 households, & common space plans produced in the coordination process from the basic plan of private house & common space to the final plan. The results are as follows. 1) The size and plan of private house differed from each other. The water pipe location differed from each floor, so that there were difficulties in construction. In conclusion, these made no 'economy', but brought high 'creativity'. 2) The 'sociality' would be estimated as high because there were various types of resident participation; resident interviews on the planning, workshops for private housing plan, and workshops for common space.
The women's roles In 21s1 century in Korea is increasing as the industry, economy is growing and changing rapidly; thus raising the necessity and importance of early learning. Naturally the importance and needs of children's day-care center is increasing both in quantitative and quality matters, there needs for much improvements. This study selected 8 workshop day-care centers in Seoul area, where most day-care centers are located, and analyzed interior spaces; thus presenting the appropriate model of interior space in child day-care center. Starting with, examining theologically, this study focused on the history of child day-care center and the 8 selected day-care centers in Seoul. By analyzing the operation status, blue prints, and picture, this study focused on improving the interior spaces in day-care centers. The presented improvement in spaces are the fellowing, First, half of day-care centers in workshops had independent buildings and most were multi-storey building. Second, running status vary. The open hours and number of teachers were fine but the budgets ratio of the employer and the worker ratio needed improvements. Third, there is need for detailed more improvement In managing area, educational area, and service area. It recommendable for spaces of day-care centers in workshops to be a single-storey building with managing and service space placed In center with educational rooms on each sides, with single hall way.
Citizen participation in local redevelopment has recently been regarded as essential, since progress in democracy and diversified public interests have contributed to more importance being placed on citizen participation in the implementation of public policies. While the importance of resident participation has been increasingly emphasized in principle, in reality more effort is still required in its application. We need to develop practical strategies of collecting community opinion in order to reflect it in public policy, if we are to achieve a resident and citizen-centered society. The purpose of this study is to develop an image map construction tool that can be applied to the "Maul-Mandulgi" projects as a visualized method to facilitate the exchange of opinions and work toward agreements. The tool is intended to assist public discussion by visualizing policies and plans and reducing the possibility of misunderstanding, so that residents can properly respond to the plans. Second, this study will verify the effectiveness of the tool in the application to local community workshops. The main research method is participant observation method and field study. Major findings are as follows, First, every resident who had participated in previous workshops gathered together, used the tool and represented their opinions unusually more than once. Each resident tried to make sure that other participants appropriately understood his or her opinion. The workshop finished when all participants agreed and produced a consensus. The workshop took much less time, which is in stark contrast to previous workshops in which it took significantly more time to collect opinions. Second, it proved that residents in the redevelopment area can strike a broad agreement by themselves on a method and direction for residential improvement. In previous workshops, conflicts between residents developed over the choice between the two methods, of local improvement and total demolition prior to multi-housing construction. In this study, opinions of residents were not limited to the two methods by finding a winwin solution. Third, the use of the tool kit for image map became efficient for inactive residents to develop their own opinions in regard to the direction and orientations of the residential improvement process. In addition, for those who have either no or a slight understanding of the residential improvement projects, the tool can provide access to information and knowledge. This study concludes that the developed tool for imaging of the redevelopment projection like a design game, rather than using forms of text and speech, can be a useful tool in collecting opinions and forming an agreed opinion for forthcoming residential improvement plans.
Journal of the Architectural Institute of Korea Planning & Design
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v.34
no.7
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pp.99-106
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2018
The purpose of this study is to examine adaptation types of urban tissue in Ipjeong-dong area, Seoul. Ipjeong-dong area has urban tissue those were made during Joseon dynasty and this is remaining even in the present time. This area was originally urban hanok residential districts till late 1950s. However, it has changed into machinery manufacture business area after demolition of Cheonggyechon shantytown. After several workshops and stores moved in this area, manufacturer and merchants required for more spaces due to lack of room for machinery. To place more workshops in the block, lot alteration were happened and accessibility to workshops inside the block were required. Adaptive road network which is main form of adaptative urban tissue were made to adapt in this kind of poor urban condition. To research about adaptive urban tissue making, distribution were explored and comparison tasks between various cadastral map of 1940, 1964, 1970s and 2017 were conducted. From these tasks, certain types of adaptive urban tissues and characteristics of these elements were found. First of all, forms of adaptive road depend on the surrounded environment. Connecting internal building corridor with original road system is categorized as Type A. Altering a portion of the buildings to make adaptive roads is categorized as Type B. Second, there were two types of formation of adaptive road. Type 1 is for adaptive road which is independent gesture from original road network. Type 2 is for adaptive road which is altering the form of original road network by lengthening or connecting two different dead-end roads.
Journal of the Korean Institute of Educational Facilities
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v.23
no.2
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pp.3-10
/
2016
The purpose of user participatory design is to project the images and demands of all the users of a school in person through their direct and active participation. Also, user participatory design is supposed to reduce the role of professionals who have led design to date and to expand the role of users and participants; thereby improving design quality in school construction. The study propose design realization methods using design camp courses and SNS based user participatory workshops. And The study propose on-offline based method and tool which are able to reflect diverse situations and purposes. Finally, the study proposed an application scenario for applying the above proposed methods efficiently in user participatory design. For the application scenario, the study proposed an SNS-based user participatory design method as the most appropriate for Korea.
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