• Title/Summary/Keyword: Design Test Evaluation

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A Survey on the Purchasing Behavior and Preference of Mountain Climbing Pants for the Development of Women's Functional Mountain Climbing Pants Patterns (여성용 기능성 등산용 팬츠 패턴 개발을 위한 등산용 팬츠의 구매 및 선호도 조사 연구)

  • Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.1
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    • pp.90-100
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    • 2013
  • This study uses a survey questionnaire to identify the major customer age class of adult women who frequently mountain climb as well as analyze their purchasing behavior and preference of mountain climbing pants. The field survey, classified the types of mountain climbing pants, selected the types of mountain climbing pants that consumers preferred, and then analyzed the degrees of satisfaction for mountain climbing pants based on an evaluation of wearing. Specifically, the patterns of mountain climbing pants preferred by national brands and licensed brands were compared and analyzed. The validities of commercially available mountain climbing pants were analyzed through an evaluation of wearing comfort and an evaluation of wearing on a 3D simulation of the human body. The basic data for the development of mountain climbing pants are presented based on the results. The survey questionnaire results indicate that the major class of women consumers of mountain climbing goods was in the 40s to 50s; in addition, the types they most wore were straight type and functional cut type. The preferred brand was KOLONSPORT (which occupies a 21.2% market share), followed by THE NORTH FACE (13.0%), K2 (11.5%) and Kolping (10.0%). The main reason (26.8% of responses) that they preferred these brands was functionality. The difference in measurement of climbing pants patterns could be analyzed accurately in the pattern analysis, the wearing evaluation by the self-sonsory test and evaluation of wearing comfort through 3D simulation. The results of ANOVA on motions and items indicates that no significant difference was found among motions; however, a significant difference was recognized among items. A comparison of straight type and functional cut type showed that the functional cut type excelled slightly in wearing comfort.

A Study on the Analysis of the Weight Estimation of Built Naval Ships (실적 함정의 중량추정 분석 연구)

  • Kim, Jongchul;Ko, Youngseok;Kim, Taehoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.4
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    • pp.526-535
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    • 2016
  • In this study, the estimating weight data of eight leading ships of Korea navy were processed by comparing with the final weight data of their incline test results statistically, and are analyzed as follows; The maximum criteria of the weight margins of Korea naval ship in the preliminary and detailed design phases seem to be appropriate values, but the minimum criteria would be advisable to update more reasonable values. And, the limitation that the acceptable deviation of lightship weight should be 10 % of the lightship weight on a naval ship's ROC(Required Operational Capabilities) is recommended to be prohibited, because it comes from the weight estimation which has considerable uncertainty and it may also drop off design flexibility. Finally, the SWBS(Ship Work Breakdown System) groups which have larger deviation values in the estimating weight of naval ships are necessary to improve their accuracies, and to upgrade their weight database continuously.

A Cooperative Coevolutionary Algorithm for Optimizing a Reverse Logistics Network Model (역물류 네트워크 모델의 최적화를 위한 협력적 공진화 알고리즘)

  • Han, Yong-Ho
    • Korean Management Science Review
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    • v.27 no.3
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    • pp.15-31
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    • 2010
  • We consider a reverse logistics network design problem for recycling. The problem consists of three stages of transportation. In the first stage products are transported from retrieval centers to disassembly centers. In the second stage disassembled modules are transported from disassembly centers to processing centers. Finally, in the third stage modules are transported from either processing centers or a supplier to a manufacturer, a recycling site, or a disposal site. The objective is to design a network which minimizes the total transportation cost. We design a cooperative coevolutionary algorithm to solve the problem. First, the problem is decomposed into three subproblems each of which corresponds to a stage of transportation. For subproblems 1 and 2, a population of chromosomes is constructed. Each chromosome in the population is coded as a permutation of integers and an algorithm which decodes a chromosome is suggested. For subproblem 3, an heuristic algorithm is utilized. Then, a performance evaluation procedure is suggested which combines the chromosomes from each of two populations and the heuristic algorithm for subproblem 3. An experiment was carried out using test problems. The experiments showed that the cooperative coevolutionary algorithm generally tends to show better performances than the previous genetic algorithm as the problem size gets larger.

Development of the Design & Coding Standard of Railway Signaling Software as a Automatic Testing Tool (열차제어시스템 소프트웨어 안전성 확인을 위한 코딩규칙 테스팅 자동화 도구의 개발)

  • Hwang, Jong-Gyu;Jo, Hyun-Jeong
    • Journal of the Korean Society for Railway
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    • v.12 no.1
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    • pp.81-87
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    • 2009
  • Recent advances in computer technology have brought more dependency on software to railway signalling system. While much efforts have been reported to evaluate embedded software safety for railway signalling systems, not so much systematic approaches to evaluate software safety testing. In this paper, we propose a adaption of automatic software testing tool in terms of the design & coding standard for railway signalling system. The test items for the design & coding standard suggested in this study related international standards and MISRA-C. It is anticipated that it will be greatly helpful for the evaluation on the software for railway signalling system.

Evaluation of Glove Designs Applying Change in Hand Length Dimensions by Hand Motion (손동작에 따른 손체표 길이 변화를 적용한 장갑 설계 평가)

  • Kwon, O-Chae;Sun, Mee-Sun;Jung, Ki-Hyo;Lee, Min-Jeong;Yeon, Soo-Min;You, Hee-Cheon;Kim, Hee-Eun
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.4
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    • pp.15-21
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    • 2005
  • Use of a glove made of materials with a low elasticity decreases the performance of the hand such as agility, dexterity, range of motion, and grip strength. The present study examined if the adverse effects of a low-elastic glove can be reduced by a design which accommodates the changes of hand surface lengths by hand motion. Two glove designs which provide patches of elastic cloth and pleats at the finger joints and knuckle were developed by considering the hand surface length changes, and then compared with two conditions(bare hand and conventional glove design that does not consider the dynamic characteristics of the hand dimensions) in terms of completion time in peg board insertion task, maximum grip strength, discomfort in hand motion, discomfort in force exertion, and overall discomfort by 24 right-handed participants. The test results confirmed that wearing of a glove significantly reduced the agility and grip strength capability of the hand and indicated that the novel designs were effective to lessen the performance decreases compared to the conventional design. Also, of the glove designs, the pleat glove design was found most preferred for both better hand performance and less subjective discomfort.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Customized Necktie Design According to Man's Body Characteristics (part I) -Focused on the Length of Necktie- (체형을 고려한 맞춤형 넥타이 개발에 관한 연구(제1보) -넥타이 길이를 중심으로-)

  • 박은경;홍지원
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.11
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    • pp.1198-1207
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    • 2003
  • The purpose of this study was to develop customized necktie design according to Korean adult male's body characteristics. For this purpose, experimentations of visual sensory evaluation on visual stimuli which show a man's wearing various neckties were carried out. The subjects were students(n=130) majoring in fashion and design related area and experts(n=6). The data were analyzed by ANOVA, duncan test, pearson's correlation coefficient, cross tabulation using spss pc/sup +/ program. Also statistic of Korea adult men's body measurements(1997) were analyzed and used to decide appropriate necktie length according to the customer's various height. The results were as follows: First, there were significant difference in visual sensibility on the stimuli showing 1) relative location of belt and necktie, 2) neckties with various length using golden ratio to the experimental model's height. Therefore, the need of producing neckties with different length according to customer's various height were verified. Second, neckties with three different length(140cm, 145cm, 151cm) were suggested for the groups of 160cm-height, 170cm-height, 180cm-height according to Korean adult male's body characteristics and aspect of production.

Design Modification of Marine Turning Gear Based on Spur Planetary Gear (스퍼 유성감속기 기반 선박용 터닝기어의 설계 변경)

  • Kim, Kun-Woo;Lee, Jae-Wook;Jang, Jin-Seok;Oh, Joo-Young;Hong, Jong-Hae;Lee, Kang-Jae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.12
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    • pp.7-14
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    • 2019
  • A marine turning gear controls the position of the piston-crank mechanism by rotating the flywheel of the marine engine at a low speed, which is the main auxiliary machine that enables the disassembly and maintenance of the engine. In this study, the safety factor for surface durability and tooth bending strength was improved by the design modification of the marine turning gear based on the spur planetary gear. Angular velocity, torque, and efficiency of the turning gear were measured using a reliability evaluation tester, and a multibody dynamics model for analysis corresponding to the test results was developed. Finally, it was confirmed that the design improvements improved the tooth surface damage of the sun gear in the 3rd reduction stage.

On the Development of Modularized Structures for Safety-Critical Systems by Analyzing Components Failure (시스템 구성품의 위험 심각도를 반영한 안전중시 시스템의 설계 모듈화에 관한 연구)

  • Kim, Young Min;Lee, Jae-Chon
    • Journal of the Korea Safety Management & Science
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    • v.16 no.4
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    • pp.11-19
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    • 2014
  • Modern systems development becomes more and more complicated due to the need on the ever-increasing capability of the systems. In addition to the complexity issue, safety concern is also increasing since the malfunctions of the systems under development may result in the accidents in both the test and evaluation phase and the operation phase. Those accidents can cause disastrous damages if explosiveness gets involved therein such as in weapon systems development. The subject of this paper is on how to incorporate safety requirements in the design of safety-critical systems. As an approach, a useful system structure using the method of design structure matrix (DSM) is studied while reflecting the need on systems safety. Specifically, the effects of system components failure are analyzed and numerically modeled first. Also, the system components are identified and their interfaces are represented using a component DSM. Combining the results of the failure analysis and the component DSM leads to a modified DSM. By rearranging the resultant DSM, a modular structure is derived with safety requirements incorporated. As a case study, application of the approach is also discussed in the development of a military UAV plane.

Design and Implementation of Project Learning Site by Using XML (XML을 이용한 프로젝트 학습사이트의 설계 및 구현)

  • Choe, Hyeon-Geun;Ha, Tae-Hyeon
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.613-628
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    • 2005
  • The purpose of this study was to design and implementation of project learning site by using XML. The development of the Internet site for project learning was planned as per preparation, development and test/application stages. At the stage of preparation, literature and cases were reviewed to find the elements of design principles needed for development of a project learning program and those required in the actual development. At the stage of development, the elements of the design principles and those for the actual development, both explored from the stage of preparation were used to develop a draft Internet site for project learning. The elements used for the development of the Internet site for project learning were motivation, specification of learning goals, reminiscence of preceding knowledge, positive participation in teaching activities, learning-guide feedback, evaluation, reinforcement and correction. It is changing web based format. XML advent because of HTML limitations of web based internet and expand it's field. XML is able to gather data on HTML of text based format, thus it is possible to control it's inside. It is expected that many teachers apply this model to their classes and show realistic results.

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