• Title/Summary/Keyword: Design Principles

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Design Edrcation of Elementary School in the Unite States-Design Principles, Color, and Design Related Area- (미술 교과서에 나타난 미국 초등학교 디자인 교육에 관한 고찰-조형 원리, 색채 및 분야별 디자인 교육을 중심으로-)

  • 박은덕
    • Archives of design research
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    • v.14
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    • pp.43-51
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    • 1996
  • To analyze the design education of elementary school in the united states, the content of Discover art, one of the popular art textbooks for elementary school student, has been examined. Focusing on the developmental stage and sequential curriculum across all grades, design principles, color and criteria of design are investigated. The subjects studied are as follows: an introduction of new word or concept of design principles and color, repetition of the learning, the number of color taught, looking at products of design and making design at each grade level. The curriculum of design principles is well composed, but line, shape and form parts are redundant throughout all grades. The learning order of the color at one grade is well organized but the repetition is too much. The portion of design part is too small. It is adequate that the history of design is introduced at grade 5 where children start to learn history. However, it should be more strengthened for the continuous development of design ability. Looking at product design is introduced before grade 4, and making product design is taught just once at grade 4, although sequential learning is necessary in late elementary grades.

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A Study on the Behavioral Affordance of Healing Environment and Concept of Sustainability - Focused on the Eco-Friendly Low-Rise Medical Facilities - (치유환경의 행태지원성과 지속가능성 개념에 관한 연구 - 저층 친환경 의료시설 사례 중심으로 -)

  • Chun, Jong-Woo;Kim, Kwang-Ho
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.158-166
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    • 2013
  • The purpose of this study is to suggest a direction for eco-friendly healing space design for healthcare facilities in the future. Theoretical review and case study on the concept of sustainable design, spatial expression and behavioral affordance were used as research method. Through these reviews, the 3 elements of the total healing environment -physical, psychological and social- have correspondence with elements of spatial expression; Refuge, Flow, Prospect and Void. And these are related to the eight kinds of Behavioral affordance which are subdivided into WORK&STUDY, REST, CIRCULATION, VISUAL SEQUENCE, SOCIAL EXCHANGE, REFRESHMENT, COMMUNITY and MEDITATION. And the concept of sustainable design consists of 6 principles ; Natural system, People, Place, The cycle of life, Energy & natural resources and Process. Through correlation analysis of behavioral affordance and 6 principles, the result of this study presents that the physical elements of the total healing space was mainly associated with the principles of people, place and the cycle of life. Psychological element was related to principle of natural system, human, place and process. And social element was associated with the principles of human, place and process. According to this analysis, the case study of four low-rise eco-friendly medical facilities was undertaken. Sustainability was evaluated in total healing environmental through this case study.

User Interface Design Principles and Evaluation Methods (이용자 인터페이스 설계 원칙과 평가방법)

  • Lee, Jee-Yeon
    • Journal of Information Management
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    • v.33 no.2
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    • pp.1-17
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    • 2002
  • This paper investigates the user interface design principles and evaluation methods with the corresponding examples. Some of these principles are: 1) focus on the users and their tasks, not the technology; 2) consider function first, presentation later; 3) conform to the users' view of the task; 4) do not complicate the user's task; 5) promote learning; 6) deliver information, not just data; 7) design for responsiveness; and 8) try it out on users, then fix it. In addition, this paper deals with the general human computer interaction issues as the basis for introducing the user interface design principles.

The Conceptual Design of Semi-submersible Type Mobile Harbor Using Axiomatic Design Principles (공리설계를 이용한 반잠수식 모바일하버의 개념설계)

  • Lee, Joo-Hee;Yoon, Seong-Jin;Chung, Hyun;Lee, Phill-Seung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.189-203
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    • 2010
  • The axiomatic design principles are applied to the conceptual design of semi-submersible type mobile harbor (B1). The process of how the design of mobile harbor is elaborated, evaluated and improved from the very beginning is presented in this paper. The concept of mobile harbor is a functional harbor, which can move to a container ship anchoring out of ports in the deep water to load/unload containers on sea and transfer them to their destination ports. This floating system will innovate the maritime transport and distribution since it will greatly enhance the accessibility of super-sized container ships to existing harbors and harbors without enough infrastructures. Designing a mobile system which can perform the functions of traditional harbors on the floating system requires innovative ideas as well as rigorous validations of each sub systems. In order to enhance the chance of design success, we try to satisfy the design axioms in early stage of conceptual design. We use the zigzagging process for defining Functional Requirements (FR)-Design Parameters (DP) hierarchy due to the complexity of the system. In other words, we decomposed the complexity of the design by FR-DP hierarchy and reduced coupled design logically and systematically. This paper shows applicability of the axiomatic design principles to the field of ocean systems engineering.

First-Principles Calculations for Design of Efficient Electrocatalysts (제일원리 계산을 활용한 전기화학 촉매 연구)

  • Kim, Dong Yeon
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.34 no.6
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    • pp.393-400
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    • 2021
  • As the recent climate problems are getting worse year after year, the demands for clean energy materials have highly increased in modern society. However, the candidate material classes for clean energy expand rapidly and the outcomes are too complex to be interpreted at laboratory scale (e.g., multicomponent materials). In order to overcome these issues, the first-principles calculations are becoming attractive in the field of material science. The calculations can be performed rapidly using virtual environments without physical limitations in a vast candidate pool, and theory can address the origin of activity through the calculations of electronic structure of materials, even if the structure of material is too complex. Therefore, in terms of the latest trends, we report academic progress related to the first-principles calculations for design of efficient electrocatalysts. The basic background for theory and specific research examples are reported together with the perspective on the design of novel materials using first-principles calculations.

Development Process of a Universal Design Evaluation Index with a Case Study for Mobile Phone Evaluation (휴대전화기 평가 사례를 통한 유니버설디자인 평가 도구 개발 프로세스)

  • Kim, Mi-Yeon;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.51-62
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    • 2006
  • The concept of universal design has recently emerged as an important aspect of product design. Universal design is considerably analogous to ergonomic design in a way that it takes the capabilities and limitations of users into consideration during the product development process. However, relatively few studies have been devoted to reflect the practical use of ergonomic principles on universal design. This research attempts to develop a universal design index for mobile phone design to quantify how well a product complies with principles of universal design. The research also emphasizes on ergonomic principles as a basis of evaluation. A generation of the evaluation items was done by cross-checking among the personal, activity and product components. Personal components consist of human characteristics including age, physique, perceptual capacity, life-style, etc. Activity components were derived from those scenarios of mobile phone use while product components were composed of the parts to which a user interacts. Further analysis systematically generated a universal index from relationship matrices among the three components. The index was then used to test its suitability by applying to the evaluation of mobile phones currently on the market. This study demonstrates a development process through which evaluations can be made possible for universal design. The research suggests an improved approach to the appraisal of how well mobile phones are universally designed based on ergonomic principles.

Landscape Planning and Design by Ecological Approach (생태적(生態的) 접근방법(接近方法)에 의한 조경계획(造景計劃) 및 설계(設計))

  • Lee, Ki-Eui;Jo, Hyun-Kil;Lee, Chang-Whan
    • Journal of Forest and Environmental Science
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    • v.6 no.1
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    • pp.18-28
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    • 1989
  • The purpose of this study is to emphasize the indispensability and generalization of ecological approach in landscape planning and design, by describing the main ecological principles and the process and method applying them to landscape planning and presenting the case study of ecological planning. Landscape architecture is the science dealing with nature and therefore ecological approach in it cannot be emphasized too much. The main ecological principles that must be considered in landscape planning and design are energy flow, food chains, biogeochemical cycles, limiting factors, carrying capacity and homeostasis, vegetational succession, ecotone and edge effect, ecological niche, etc.. The seven component factors of natural ecosystem are climate, geology, physiography, hydrology, soil, vegetation, wildlife. These seven factors are interrelated by the above mentioned ecological principles. In landscape planning and design process, it is necessary that landscape architect should interpret and assess not only the component factors of natural ecosystem but also the interrelationships and ecological principles immanent in them and apply the data to final plan.

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The Development of Heuristics for the Usability of Research Information Systems (연구정보시스템의 이용성을 위한 휴리스틱 개발에 관한 연구: 국가 연구정보시스템을 중심으로)

  • Jeong, Su-Jin;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
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    • v.28 no.3
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    • pp.355-376
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    • 2011
  • The aim of the study is to identify the design principles for user interface required to increase the usability of research information systems and to develop the heuristics for the research information systems. For this purpose, a series of literature review was conducted to examine the user interface design principles for the research information systems, and the in-depth interview and participant observation were performed on the users of the systems and experts in the field of user interface to investigate the design principles and the interface factors for applying such principles in the systems. Based on the results, the heuristics of 86 items in 7 different dimensions were proposed.

An interactive and iterative control panel layout

  • 박성준;정의승;조항준
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.103-111
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    • 1994
  • An interactive and iterative design method based on the constraint satisfaction problem (CSP) technique was developed to generate an ergonomically sound layout of a control panel. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constraints, and generate an optimal or, at least, a "satisfactory" solution through iterative interactions with the designer. The existing panel design and layout methods are mostly based on the optimization of single objective function formulated to reflect and trade off all ergonomic design objectives which are largely different in their nature. In fact, the problem of seeking an ergonomically sound panel design should be viewed as a multiple objective optimization problem. Furthermore, most of the design objectives should be understood as constraints rather than objectives to be optimized. Hence, a constraint satisfaction approach is proposed in this study as a framework for the panel designer to search through the design decision space effectively and make various design decisions iteratively. In order to apply the constraint satisfaction approach to the panel design procedure, the ergonomic principles such as frequency-of-use, importance, functional grouping, and sequence-of-use are formalized as CSP terms. With this formalization, a prototype system was implemented and applied to panel layout problems. The results clearly showed the effectiveness of the proposed approach since it permits designers to consider and iteratively evaluate various design constraints and ergonomic principles, and, therefore, aids the panel designer to come up with an ergonomically sound control panel layout.

A Study on the Adaption of Creative Thinking Methodologies in the Spatial Design - Focused on TRIZ - (창조적 사고 방법의 공간디자인 적용에 관한 연구 - 트리즈를 중심으로 -)

  • Kim, Sung-Hye
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.33-40
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    • 2013
  • This study aims to recognize that creative thinking methodologies can be adopted in the spatial design. The concept of 'Convergent' and 'Divergent' used in structure of intellect model by Guilford is chosen to understand the character of creative thinking methodologies. Technical and physical contradictions is analyzed for '40 inventive principles' of TRIZ and spatial design works. Through this study, we recognize that the creative thinking methodologies consist of analysis, idea generation and evaluation phase. The psychological inertia that limits the creative thinking should be move away from solving problem, and convergent and divergent thinking have peculiarities to be adopted in condition and to be harmonized, and to set the direction of solving technical problems through to reach the target point integrated way of thinking is needed. '40 inventive principles' by Altshuller are based on engineering and useful in many areas of fields. However some principles are not accepted in design process because these are not considered in design field and paradigm is changed from machine to nature. Nowadays, nature is a prime issue for sustainable human life, because it has sustainable recycle structure and saving energy ways. Thus, creative thinking, including TRIZ is useful in design education and progress, and should be an essential element to get a new design paradigm.