• Title/Summary/Keyword: Design Map

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The analysis of Utilization of LiDAR data in road design (도로설계를 위한 LiDAR 데이터의 활용성 분석)

  • Lee, Hyun-Jik;Park, Eun-Gwan;Park, Won-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.363-366
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    • 2007
  • Road Design is being reached to the working design to produce drawings, calculate construction quantity and cost, through the basic design that contained feasibility study and all impact assessment. In general, to plan the route we use topographic map. The vertical positional accuracy is 30cm and horizontal positional accuracy is 35cm in 1:1,000 scale topographic map. In LiDAR, vertical positional accuracy is 15cm and horizontal positional accuracy is 30cm. So if we use LiDAR on road design, more accurate earth-volumn will be calculated when we plan the route. In this paper we try to find the method to use the LiDAR data on road design by drawing the profile and cross sectional view and comparing the earth-volumn to the road that working design is in process adopting the topographic map and LiDAR data.

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The Application of SQL in Terrain Information Analysis for Route Design (도로 설계를 위한 지형정보 해석에 있어서 SQL의 응용)

  • Kang, Joon-Mook;Yoon, Hee-Cheon;Lee, Hyung-Seok;Lee, Sung-Soong
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.2 s.6
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    • pp.29-42
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    • 1995
  • Route design in topographical plane map brings many problems in efficiency and requires much time and labor by hand Recently, the active studies of efficient route design method using 3-D terrain information are being developed according to increasing concentration on GSIS. In order to analyze terrain information for route design efficiently, this study presents objective and overall datum by applying SQL in construction and analysis of database and the possibility of three-dimensional terrain information analysis, This study generates 3-D base map on topographical map of scale 1:5,000 and acquires terrain information that have various thematic map data; contour, land use, roadway, and drange. This is a study on the application of SQL in route design and construction of the terrain information that linked by graphic datum of completed topographical map and attributed datum of database. As the result of this study, we can produce promptly and efficiently design datum of profile annotation, cross section, and volume computations to the preliminary route for route design and apply this efficient method to route design by understanding visual DTM which is composed of the roadway and the natural scene after design.

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Extracting the color map and color chip for a patent and application (컬러 맵과 컬러 칩 추출의 특허 출원과 적용 사례)

  • Lee, Keum Hee
    • The Research Journal of the Costume Culture
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    • v.20 no.6
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    • pp.869-882
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    • 2012
  • The purpose of this study is to obtain the patent for extracting the color map and color chip from the color image source and to develop color image map for fashion design. For this study, fashion image maps were produced from 210 pictures with Adobe Photoshop CS2 program targeting 200 university students from 2004 to 2006. The procedures for extracting the color map and color chip included providing the color image, the filtering phase, the segmentation phase, the extraction phrase, and the arrangement phase. Based on the results of this study, patent application was made to KIPO(Korean Intellectual Property Office) for this invention. The following effects can be expected from the standpoint of design based on the case study. First, it is a straight forward procedure to extract a color chip and color map from a color image. Second, it can be applied to various art works based on the recombination of colors as representative colors can be extracted from the related color image that combines a variety of colors. Third, desired colors can be selected based on the taste cluster classification or sensibility axis of design by extracting the representative color from the color image.

A Study on the Development of a Tool for PLD Design (PLD 설계용 툴 개발에 관한 연구)

  • Kim, Hee-Suk;Won, Chung-Sang
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.3
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    • pp.391-397
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    • 1994
  • In this paper, we have developed a PLD Designer which is a design tool for digital circuits design using PLD device. PLD designer consists of a state graphic editor to extract boolean equations from state table within 20 states of FSM and a pin map editor to assign pin map for PLD device(PAL16R4, PAL22V10, GAL16V8, etc), which is suitable for extracted boolean equations. Also pin map editor generates a necessary JEDEC file to implement PLD device by using fuse map and checksum algorithm. To verify extracted boolean equation, we have developed simulation test vector generation algorithm. The results of JEDEC files generated by PLD designer is same with the results of JEDEC files generated by PALASM.

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MAP Scenarios and Protocol Stack in IMT-2000 MSC (IMT-2000 MSC MAP 시나리오 및 프로토콜 스택)

  • 박현화
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.257-260
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    • 1998
  • In this paper, we describe an IMT-2000 system architecture, a protocol stack, and basic MAP scenarios(e.g., registration, call delivery) based on the IS-41 and IS-41 and IS-751. This paper focuses on the MAP scenarios to support the IMSI which is defined for the global roaming between GSM and IS-41 Networks through the Family of System approach. This paper also deals with the design of the MAP protocol stack transported over the ATM networks and introduces the software structure of MAP in IMT-2000 MSC.

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A Study on the Design Process of Steering System considering Frequency and Sensitivity (주파수와 감도를 고려한 스티어링 시스템 설계 프로세스 연구)

  • Kim, Ki-Chang;Kim, Chan-Mook
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11b
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    • pp.208-211
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    • 2005
  • This paper describes the development process of steering system for reduce idle vibration through the data level of frequency and sensitivity. High stiffness and light weight vehicle is a major target in the refinement of passenger cars to meet customers' contradictable requirements between NVH performance and fuel economy. The target frequency of the steering system is set by benchmarking of a competitive vehicle and the vibration mode map is used to separate steering column modes from resonance of body structure and engine idle rpm. This paper descirbes the analysis approach process for high stiffness of steering system and the design guideline is suggested about steering column and support system by using mother car at initial design stage. We used a patent map in order to analyze accurately a technical trend and suggested the design process using dynamic damper of steering system considering sensitivity. And we established techniques of analysis on steering system and evaluated the level of accuracy of analysis through correlating the test and analysis results. It makes possible to design the good NVH performance vehicle at initial design stage and save vehicles to be used in tests. These improvements can lead to shortening the time needed to develop better vehicles.

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Design of Trajectory Data Indexing and Query Processing for Real-Time LBS in MapReduce Environments (MapReduce 환경에서의 실시간 LBS를 위한 이동궤적 데이터 색인 및 검색 시스템 설계)

  • Chung, Jaehwa
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.313-321
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    • 2013
  • In recent, proliferation of mobile smart devices have led to big-data era, the importance of location-based services is increasing due to the exponential growth of trajectory related data. In order to process trajectory data, parallel processing platforms such as cloud computing and MapReduce are necessary. Currently, the researches based on MapReduce are on progress, but due to the MapReduce's properties in using batch processing and simple key-value structure, applying MapReduce framework for real time LBS is difficult. Therefore, in this research we propose a suitable system design on efficient indexing and search techniques for real time service based on detailed analysis on the properties of MapReduce.

Model of Game Environment Design for Adanced Game Background Graphic and Map Design (게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.77-84
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    • 2004
  • Game environment, game map and background graphic design is very important elements and factors that support fun, look & feel, immersion and player's acting fields. In this paper we defined elements of game background environment. And then make an investigation and refer to sundry records and books, we described elements of periodic environments, historic environments, natural environments, artificial environments, cultural environments, virtual environments, weather environments. Especially, the study suggests the model of game environment desgin to apply game map and game background graphic design.

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System Journey Map Based on Touch Point (터치포인트를 기반으로 한 시스템 여정 맵)

  • Yoo, Jae Yeon;Pan, Young Hwan
    • Design Convergence Study
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    • v.14 no.2
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    • pp.17-32
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    • 2015
  • The perspectives of customers and providers as for the services have the same objective; however, perspectives and objective are distinctly different. But the existing methodologies have mostly pondered only based on the customer-centric perspective or separately from the perspective of providers. It would be necessary to take these two perspectives as a whole by combining them into one perspective since they not only have differences but also common points. Therefore, in this study suggested the System Journey Map in terms of internal staff based on the customer's task in service. System Journey Map is consists of four parts : a customer journey map, thus the performance of internal staff, internal staff satisfaction evaluation, and finally the performance of internal staff assessment of the senior staff. After releasing a service, with customers and internal staff made a point of contact to identify specific behavioral patterns and whether any part of the problem so that this toolkit gives us an expectation to be a useful map, which is the intangible being placed in service, not just visualize and understand for identifying problems.

The Developing Method of Map Outline Using Caricature Generation Algorism (캐리커처 생성 알고리즘을 이용한 지도 외형선 생성 방법)

  • Kim, Sung-Kon
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.345-354
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    • 2007
  • Sometimes characterized graphic map rather than realistic graphic map can help users to understand information more easily. This paper tried to reveal the relation between the methodology to create outline on the map using caricature automatic algorism and level of human cognition. Caricature algorism such as exaggeration transformation algorism, joint transformation algorism and simplification algorism were used to create outline on the map. In order to apply exaggeration transformation algorism and joint transformation algorism, the method to create average form of the object were developed. We survey how users recognize the similarity of the characterized map with the real map when realistic map is simplified by certain value of simplification rate and transformed into certain value of exaggeration rate or joint transformation rate. We also survey how users recognize the similarity differently according to the scale of the map. As a result of this study, the method to calculate the optimal data is developed for users to recognize caricatured map effectively by shifting scale. This data can be used as basic data, when map developers create outline of map with programming code on computer

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