• 제목/요약/키워드: Design Environments

검색결과 3,117건 처리시간 0.038초

게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구 (Model of Game Environment Design for Adanced Game Background Graphic and Map Design)

  • 주정규
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.77-84
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    • 2004
  • 게임의 게임성, 재미의 제공, 볼거리 및 배경그래픽 제공하고, 게임플레이의 활동 무대인 배경-맵과 배경그래픽 디자인을 구현하기 위해서는 게임 배경환경은 매우 중요한 요소이다. 본 연구에서는 게임 배경환경의 구성요소를 정의하고, 시대적 및 역사적인 환경요소, 자연적인 환경요소, 인공적인 환경요소, 문화적인 환경요소, 가상적인 환경요소를 문헌과 사료를 통하여 고찰 연구하였으며, 실제 게임 배경맵에 적용할 수 있는 배경그래픽의 환경디자인 모델을 제시한다.

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치유환경 연구문헌 고찰 및 근거중심디자인(Evidence-Based Design) 활성화에 관한 연구 - 미국 치유환경 연구사례를 중심으로 - (A Study on Healing Environments and Evidence-Based Design - Focused on Healthcare Environments in the United States -)

  • 박진규
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제17권1호
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    • pp.41-50
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    • 2011
  • This paper assesses the evidence of the built environments' impact on patients' and staff's well-being. It also introduces evidence-based design (EBD) and discusses barriers and solutions for promoting EBD. EBD is an informed approach to design by improving design decisions based on best available knowledge. Designers should provide psychologically and physically supportive environments to promote occupants' well-being. There is increasing evidence that a poorly designed environment elicits negative feelings and stress. Better design will lead to better outcomes especially when it applied to a vulnerable population such as patients, children, and the elderly. Due to high demands of promoting patients' health, healthcare providers and professional designers have been searching for evidence to create healing environments. EBD has been well received in healthcare facilities design and is expanding to other types of environmental design such as educational and commercial design. Design firms should consider EBD as a value-added component of design to meet current and future challenges. It is important for designers to realize that engaging in EBD is not a rejection of creativity, but a means by which to scrutinize their design projects. With critical literature reviews on healing environments, there is sufficient evidence that well-designed environments can promote patients' and medical staff's health outcomes.

주거커뮤니티내 아동생활 현황과 아동친화적 디자인지침에 대한 연구 - 소집단 워크샵 패널 방법을 이용하여 - (A Study on the Actual Conditions of Children's Lifestyles and the Design Guidelines for Children-Friendly Residential Community Environments: Using Small Group Workshop Panel Method)

  • 정경숙;이연숙
    • 한국주거학회논문집
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    • 제19권6호
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    • pp.127-135
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    • 2008
  • Due to the increasing social participation of women and the decrease in the size of the typical family, childre's environments have become increasingly more important. In fact, children are one of the main groups who use the community environments. However, children as a group have not been considered in the planning of residential neighborhood environments. A child's spiritual, psychological and physical health develops upon their interaction with the surrounding environment. Residential community should therefore be planned in a child-friendly way. The aim of this study is to introduce possible criteria for developing design guidelines for Children-friendly residential environments. The principal objective is to investigate the actual conditions of children's lifestyles in residential environments and the exploration of design guidelines for children. In this study, a small group workshop panel method was used. The subjects were 4 panel groups which was consisted of households with children. Each of the panel included 2 consecutive workshops. In this study, a list of valuable criteria for design guidelines was identified. In addition, the current residential community environment was found to be inadequate to accommodate for children's lifestyles and children had different housing needs according to their ages. In conclusion, the design guidelines should be developed to provide children with developmentally appropriate community environments.

몰입형 환경에서의 사용자 디자인 과정에 관한 연구 (Users' Design Process in Immersive Environments)

  • 조명은;김미정
    • 한국실내디자인학회논문집
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    • 제26권2호
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    • pp.64-71
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    • 2017
  • The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students' design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users' immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.

IC 설계용 집적형 캐드 시스템의 구현 (An Implementation of integrated CAD system of IC design)

  • 공진흥;김성중;김재협
    • 전자공학회논문지A
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    • 제30A권1호
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    • pp.73-85
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    • 1993
  • This paper presents a design and implementation of CAD(Computer-Aided Design) system with tools and design environments for IC(Intergrated Circuits)design. The CAD system can be easily installed in various sites with limited resources, since most CAD tools and design environments are available in the public-domain and Unix & X Window-based PC-386 and Workstation is used for the hardware platform. In order to improve the flexibility of the CAD system, objects are defined in the context of tools and environments` and object tables are programmed to describe the integration of CAD tools and design environments. During the execution, tool-objects deal with intertool communication and round-robin mechanism to incrementally control the execution of CAD tools. The IC design of LPC(Linear Predictive Coding) Speech Synthesizer is carried out to find out improvements and bugs of the CAD system.

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인터넷 기반의 원격 협동 선박설계 시스템 (Collaborative Ship Design System Based on Internet Environments)

  • 이경호;이순섭;이종갑
    • 한국CDE학회논문집
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    • 제6권3호
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    • pp.198-205
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    • 2001
  • Under the concept of global economy, the enterprises are assigning design and production environments around the world in different areas. In shipbuilding companies, a serious problem of information exchange emerges as companies use traditional hardware and very distinct softwares appropriate to their field of expertise. To overcome the decreased productivity due to the interruption of information, the concept of simultaneous engineering and concurrent design becomes very significant. In this article, the concept of collaborative design based on internet environments is described. Especially, the core technologies to achieve collaborative design environments among shipbuilding companies, ship owners, ship classification societies, model basin, and consulting companies are adopted.

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프로세스 통합 환경 기반의 철도차량 동역학 해석시스템 구축 (On the System Development for the railway vehicle dynamic analysis based on integrated process environments)

  • 허영철;한형석;이재경;김병현
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2005년도 추계학술대회 논문집
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    • pp.140-145
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    • 2005
  • The dynamic performances of railway vehicles, such as ride comfort, stability and safety, have the opposite characteristics of response each other according to design changes of suspensions. For this reasons, it is necessary that multidisciplinary engineers join in design processes of the suspensions so as to satisfy the requirements of dynamic performance with design constraints. Sometimes iterative dynamic analyses are required so many times during the design processes. In this paper, the development of integrated process environments and the dynamic analyses of railway vehicles based on the environments are presented. Using agent and wrapping technologies, process managements about the work process and design parameters were set up under the distributed computing environments. Also, dynamic analyses on the sample railway vehicle were carried out and the efficiency and improvement in future work were discussed as results.

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서울시 유니버설디자인 보행환경 조성을 위한 보행환경 평가 연구 - 서울시 사대문안 사례를 중심으로 - (An Evaluation of Pedestrian Environments based on the Criteria of Universal Design Theory - A case study of old town area in Seoul -)

  • 정상윤;손동욱
    • 대한건축학회논문집:계획계
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    • 제35권1호
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    • pp.117-125
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    • 2019
  • The purpose of this study is to examine urban built environments associated with the walking behavior in order to identify the problem of urban infrastructure from the perspective of Universal design theory. Using the walkability criteria developed based on the findings of previous studies on Universal design theory and walking environment, the urban built environments in old town area of Seoul were evaluated. The results of the evaluation indicated that the pedestrian infrastructure in the study area had several shortcomings to improve in order to provide walking-friendly environments. First, the pedestrian infrastructure for visually impaired people were severely limited. Second, walking traffics in large portion of the street networks were interrupted by a variety of obstacles such as parked cars, signboards, and illegal street shops. Third, there were certain areas where the quality of pavement was not properly managed. In summary, this study provides an empirical data to understand the current situation of pedestrian infrastructure in the urban areas. Improvement of pedestrian infrastructure is needed to address the issues related to the mobility of the disabled people. It is also recommended to construct the GIS data on walking environment in order to develop and mange a long-term public investment plan for walking-friendly urban environments.

동시공학적 선박설계를 위한 웹 기반의 협업설계 시스템 (Web-Based Collaborative Design System for Concurrent Ship Design)

  • 이경호
    • 한국해양공학회지
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    • 제18권6호
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    • pp.37-43
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    • 2004
  • Under the concept of the global economy, the enterprises are assigning design and production environments around the world in various areas. In shipbuilding companies, a serious problem of information exchange has emerged as companies use traditional hardware and very distinct softwares that is tailored to their field of expertise. To overcome the decreased productivity resulting from the interruption of information, the concepts of simultaneous engineering and concurrent design become very significant. In this article, the concept of collaborative design based on Internet environments is described. Specifically, the core technologies necessary to achieve collaborative design environments among shipbuilding companies, ship owners, ship classification societies, model basin, and consulting companies are adopted.