• 제목/요약/키워드: Design Education Methods

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공학설계 교육을 위한 현실적 교수학습 방법론의 적용 연구 - 컴퓨터공학과 3학년 인공지능 교과진행 사례 - (A Case Study on Practical Teaching Methods for Engineering Design Education - A Practical Teaching Case of Artificial Intelligence Courses for Juniors in Computer Engineering Major -)

  • 김진일
    • 공학교육연구
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    • 제21권6호
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    • pp.74-80
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    • 2018
  • This paper proposes practical teaching methods for efficient progress of project-based learning in engineering design education. Engineering design courses consist of three categories; introductory, individual and capstone design courses. This study concentrates on the case of individual design courses. Individual design courses act as bridges between introductory and capstone design courses and deal with applicable projects based on theoretical frameworks. In this study, practical teaching methods are applied to Artificial Intelligence curriculum as an individual design course for Juniors in Computer Engineering Major. The results on application of practical teaching methods show relatively positive in all aspects.

의공학 캡스톤디자인 수업에서의 젠더분석 방법 적용사례 (A Case Study on the Application of Gender Analysis Methods to Biomedical Engineering Capstone Design)

  • 이지연
    • 공학교육연구
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    • 제23권1호
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    • pp.59-64
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    • 2020
  • The purpose of this study is to develop capstone design model of gender analysis methods suitable for engineering education field and examine improvements and effects by applying it to actual lessons for biomedical engineering students. Case study was performed to achieve the purpose of the study. Twelve gender analysis methods were applied to 'biomedical engineering capstone design' which was major course offered by department of biomedical engineering at J university. After the students understood how to analyze gender analysis methods and cases, they decided project topics and presented what gender analysis methods were applied for each project. Additionally, the results of analysis showed that the students were more able to understand the differences between men and women of all ages and try to narrow down the differences. They also found that they could contribute to development of new added value of knowledge and technology that reflected the needs of both men and women by applying gender analysis methods in system development.

구성주의 학습이론을 적용한 패션 테크니컬 디자인 교육 모형 (Fashion technical design education models applying the constructivism learning theory)

  • 임민정
    • 한국의상디자인학회지
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    • 제21권1호
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    • pp.115-129
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    • 2019
  • This study aimed to develop methods for technical design education that can be intimately connected to the industrial field. For this, technical design jobs performed in the fields of the domestic and foreign fashion industries and their required competences were examined, and educational methods based on constructivism were proposed. Korean fashion technical designers' works were identified, and then the fashion technical designer's responsibilities and qualifications were collected and analyzed from global employment sites. On the basis of the collection and analysis, hands-on staff members and education experts were interviewed about required competences for the actual business and possible suitable methods for education. The results of research showed that in the case of the US, job systems and relevant duties for technical designers were clearly defined by clothing brands, whereas in Korea, businesses were systematized around vendors, not brands, and as a result the businesses of technical package composition and specification proposals were not performed properly. This study organized the contents of technical design education into fit development and specification, the composition of technical design packages, the evaluation and approval of samples, fit schedule management and fitting, block pattern setting and pattern correction, sewing specifications appropriate for styles and materials, grading, technical terms, and production management. As for the technical design education models, the cognitive apprenticeship model, resource-based learning, the problem-based and anchored model, and the problem-based and resource-based models were proposed.

Analysis of the Design Elements for the Children's Picture Books Based on VR

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.953-965
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    • 2021
  • The research of combining virtual reality technology with the design elements of children's picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children's picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children's teaching, and explores the usability of picture book design elements in teaching [1]. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children's picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children's picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children's mastery of teaching knowledge in a virtual environment. Moreover, use VR's game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children's education, and the teaching effect is remarkable.

전공실내디자인의 교육내용 및 교육방법 개선에 관한 연구 (A Study on the Innovation of Course Contents and Instruction of Advanced Design in Interior Design Education)

  • 한영호
    • 한국실내디자인학회논문집
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    • 제11호
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    • pp.11-19
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    • 1997
  • This stduy aimed to suggest a possible way for a new setting of interior design education through analyzing educational situations of domestic interior design societies. The study showed that interior design education should not follow expressive methods made from practical work which had been popular in the past and it should establish fundamental formation to make interior design education useful in industrial fields through active educationalindustrial complex. Interior design education is not possible without interrelationship with other professional fields and cooperative attitudes among them. The rapid development in the modern industrial world and the ever-growing information processing world regardless of ideology and regiional boundaries indicate that the future of interior design education will be no longer effective with traditional education systems. The idea suggested in this study may be understood as a bridge between the educational reality and its ideal in interior design teaching. The main points of the study are follows. First, the projects of advanced interior design should be focused on increasing the ability for problem solving rather than accumulating basic knowledge. Second, motivation is important for the maximization of the efficiency of educatiov. Therefore a few suggestions in establishing design conditions, as strategies of inducing 'attention', 'self-confidence', 'satisfaction', and 'relevance' are closely examined to propose practical application methods. Third, educational methods should be developed towards creativity in order to increase abilities of thinking and expressiov. Finally, it is necessary to explore various device which help internship participants to get experiences with a sense of practical situations in industrial fields. This could be possibly done by enforcing academic grades for the work done as an internship participation; by employing workmen in industrial fields as faculty members; and by bringing faculty members into actual industrial situations and providing workmen with lectures. A new approach for a better design education seems to be desirable for the future.

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대학의 맞춤 교육 지원시스템 설계에 대한 연구 : 모듈러설계 개념의 적용 (Developing a Customized Education System in University : Application of Modular Design Concept)

  • 조성의
    • 한국IT서비스학회지
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    • 제8권3호
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    • pp.35-49
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    • 2009
  • This study presents a new design method of courses and programs for interdisciplinary or customized education in university organizations. The concept of modular design in manufacturing industry is employed for the development of new courses and programs design in university education. Diverse customization methods in service processes or service delivery channels in education are excluded in this study to focus on the research purposes. The results of this study can contribute to the development of a new education system for customized or interdisciplinary education in universities.

공간디자인 교육과 온·오프라인 커뮤니케이션 방법의 융합에 관한 연구 (Study on the Convergence between Spatial Design Education and On·Offline Communication Methods)

  • 안소미
    • 디지털융복합연구
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    • 제13권5호
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    • pp.317-327
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    • 2015
  • 창의적 공간디자인 교육을 위해서는 온라인을 비롯한 새로운 커뮤니케이션의 융합이 필요하며, 이에 대한 실증적 연구의 필요성에서 본 연구는 시도되었다. 본 연구의 목적은 공간디자인 교육과 커뮤니케이션 방법에 대한 체계적 이해와 함께 실제 공간디자인 스튜디오 수업사례를 통해 온 오프라인 커뮤니케이션 방법의 융합에서 인지되는 친밀도와 유용성을 분석하는 것이다. 연구결과, 공간디자인의 단계별로 유용하게 적용되는 커뮤니케이션 방법이 각각 다르게 나타났고, 일방향적인 커뮤니케이션 방법보다 강의자뿐만 아니라 수강생 간의 양방향 커뮤니케이션이 가능한 방법이 더욱 유용하게 인식되는 것으로 나타났다. 또한, 이미지 등 시각적 자료와 함께 하는 온라인 커뮤니케이션 방법에 대한 친밀도와 유용성이 드러났다. 이러한 결과를 바탕으로 공간디자인 교육을 위한 새로운 커뮤니케이션 방법에 대한 올바른 방향에서의 융합이 요구된다.

공학적 디자인: 과학, 기술, 공학, 수학교육의 촉진자 (Engineering Design: A Facilitator for Science, Technology, Engineering, and Mathematics [STEM] Education)

  • 권혁수;박경숙
    • 과학교육연구지
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    • 제33권2호
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    • pp.207-219
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    • 2009
  • 이 연구의 목적은 과학, 기술, 공학, 수학(STEM) 교육의 다양한 통합적인 노력 중에서 기술과 과학 교육 분야 전문가들이 수행한 디자인 관련 연구들을 고찰하는데 있다. 33개의 통합교육관련 논문들을 선별하여 메타연구와 질적인 내용 분석을 통하여 분석하였다. 연구 결과를 정리하면 다음과 같다. 디자인은 다양한 용어로 사용되고 있으며 다양한 접근방법을 통해 과학과 기술교육분야에 이용되고 있다. 공학적 디자인을 이용한 과학 개념의 학습은 최근 중요하게 다루어지고 있는 주제이며, 인지적, 정의적인 측면에서 효과가 있는 것으로 나타났다. 아울러, 공학적 디자인은 기술교육에 있어 최근 주요 연구 방향으로 제시되고 있으며, 기술교육과 공학교육을 연결할 수 있는 방법을 제공하고 있다. 공학적 디자인을 이용한 교육방법은 학생들의 학습향상과 동기유발에 도움이 되고, 협동학습과 진로교육에 긍정적인 효과를 보여주는 것으로 나타났다. 통합교육에 관한 인식의 부족으로 공학적 디자인을 이용한 과학, 기술, 공학, 수학교육의 효과를 검증하는 연구가 부족한 실정이다.

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