• Title/Summary/Keyword: Design Creativity

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A Study on the Cafe' Fantasy Ice Cream Shop Planning (카페 환타지 아이스크림 샾 계획안 연구)

  • Chang, Kyung-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.283-286
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    • 2005
  • A design of Ice Cream Shop is an intended creation activity to increase the sales and profits by planning the space creativity and effectively. Accordingly, it should give the aesthetic and psychological satisfaction by making the space formative as a visual space expressed by a unique identity with a functional convenience. The design of Ice Cream Shop should reflect the changing demands and patterns of a consumption life as a result. Therefore a design plan is required to predict the living and culture. The design process can be divided into a basic planning, basic design and implementation design in large. The details are as follows. When a designer is assigned to the design from a client, he should start his work from surveying the site and arrangement, After arrangement, he sets up basic guidlines, which are called as a basic planning.

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A Study on the Interpretation in fusion Design - Consideration on the Reception of Open Aesthetic - (퓨전 디자인에 대한 해석의 연구 - 열림의 커뮤니케이션 수용 및 해석과정에 대한 고찰 -)

  • 김은지;이정욱
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.10-19
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    • 2004
  • In order to attain unique aesthetic value, diversity of meanings of Fusion Design, 'openness', requires meaning interpreting process(communication) which harmonizes and combines new codes suggested by authors(senders) and codes interpreted by public(receivers). For this harmony, we should consider all the art aspects(integration of synchronic and diachronic, anti-rationalism ideology, negative concept) that are bases of creativity of Fusion Aesthetics. Moreover, we can approach open thought system of Fusion Design through theories of Entropy and Rhizome. This point of view which allowed a categorical means of natural science theory to be used in design context changed a methodic or interpretative perception. Not only in art interpreting process does Fusion Design take openness as one of its necessary factors but also in creating process, which enables a work of art to be opened at the maximum. In conclusion, the significance of fusion design is to suggest an ideal model of communication abstracted from open art works.

A Visionary Study on the Current Situation & Problems found in Criticism in Interior Architecture of Korea (한국 실내건축계의 비평적 상황과 과제모색)

  • 서수경
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.112-119
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    • 2001
  • In general, the definition of criticism is making a constructive analysis between good & evil, right & wrong, and beauty & ugliness. Just as the literature, art, music, and architecture welcomes productive criticism in order for further advancement in each professional field, constructive criticism in the field of interior architecture must be activated stance it would be as useful as in other fields to upgrade the level of design quality If the constructive criticism were to be taken properly in the benefit of further advancement in particular design, then the criticism must hale a proper criteria in order to examine and review the design work objectively However, as the design symbolizes cultural interpretation and reaction towards better creativity, we expect design to be mutated in many different directions. As the limit of Interior architecture shares limitless possibilities in today's society, it seems that we need to set up a guidelines of design criticism in order to support the further development of the area of interior architecture.

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Effects of TRIZ's 40 Inventive Principles Application on the Improvement of Learners' Creativity (트리즈 40가지 발명 원리 적용이 학습자의 창의성 신장에 미치는 영향)

  • Nam, Seungkwon;Choi, Wonsik
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.203-232
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    • 2006
  • The purposes of this study are to examine the effects of learning, which was applied TRIZ's 40 inventive principles, on the improvement of learners' creativity and to offer basic information that would be necessary to study on Inventive Education in Technology Education. In order to achieve the purposes, objects were divided into two groups, experiment group(74 students) and control group(67 students), who were from B Middle school in Daejeon. Creativity Self-Assessment and Student Inventive Rating Scale were used as tools for research so that we could find the homogeneity in two groups. An applied design method was nonequivalent control group pretest-posttest design. This study was performed for 2 hours on the 1st and the 3rd Saturday in every month from the 3rd week of March, 2006 to the 3rd of July of 2006, and total researching period was 9 weeks. In that time, the students were required to learn 40 inventive principles. The results from this study are as below. (1) Applying TRIZ's 40 inventive principles had a positive effect on students' CQ(creative quotient), as influencing on the subordinate factors of creativity, such as, originality, germinal, trasformational, value, attraction, expressive power and organic systemicity. However it didn't have any effect on adequateness, properness, merit, complex and elegance. (2) Applying TRIZ's 40 inventive principles had a significant effect neither on CQ by sex, nor on the subordinate factors of creativity, except for originality and expressive power. Based on the results of the experiment, below suggestions were made to promote the application of TRIZ's 40 inventive principles to Technology Education. (1) Although this study was performed by using development activities, it is necessary to study more systemically to apply 40 inventive principles to regular subject in Technology Education. (2) As creativity was very important in Technology Education, there should be studies on the various types of inventive principles and techniques for Inventive Education in Technology Education.

An Analysis of Core Competence and Core Element on the STEAM Program in the Research Report of School (학교연구보고서에 제시된 STEAM 프로그램의 핵심 역량 및 요소 분석)

  • Shin, Jin-Kyung;Choi, Dong-Kyu;Kim, Ji-Won;Heo, Gyun;Park, Jong-Un;Ju, Dong-Beom;Won, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.4
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    • pp.898-914
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    • 2013
  • The fusion type human resources, it is a new human resources to scientific and technical information society of the future demands, and means to enjoy life with a creativity and expertise of fusion of various fields, to communicate in consideration of others. Fusion human resource education(STEAM), of "human resources to practice respect and compassion", "human resources equipped with communication skills", "human resources to pursue creativity and innovation" "human resources to understand the knowledge of the fusion to take advantage" in training I have presented to the area of core competence of the 4C 'Creativity"," Communication","Convergence', 'Caring'. In this study, the area of c ore competency for each element by elementary, middle, and high schools around the analysis of the target can be made by each school level to develop a practical program in the sense of basic research is to conduct. The findings are as follows: First, Area of Creativity, communication area, the contents fusion region, as well as care areas, to the detailed item capacity, the design of the class that contains the entire area should be performed. Second, Elementary and secondary school level analysis, design of the class containing the entire region up to capacity detail is required. High school was required study of school full of normal. Third, In general, for STEAM class environment and teaching model was developed by applying operations. Research and methods of teaching a wider variety of form was required. Later in this study is to develop programs and organize. and It intends to become the base to be able to interest and interest in science education by structured around the status of problems that can be found in the life of around themes STEAM.

A Study on the Relationship between Space Design Elements and Marketing in Brand Coffeeshops (브랜드 커피전문점의 공간디자인 구성요소와 마케팅과의 관계분석 연구)

  • Jang, Hee-Na;Choi, Sang-Hun
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.73-80
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    • 2010
  • The introduction of coffee business means adapting new culture more than coffee business itself as you see if from the trend of brand coffee stores in Korea now days. This 'new coffee culture' is popular among the adults from university students to business people and it has settled as a trend not only for drinking coffee but also for a place where they can take a rest and enjoy the culture. For that reason the elements which organize space to space takes great deal of weight in Marketing. Customers are looking for spaces such as business room, studying room, parkinglot, smoking area and also want comfortable seats and good atmosphere. It shows how important marketing is in Space design. Following study is to study about the key space design elements which is getting luxurious and individual in brand coffee stores. The aim of this essay is to broden variety and creativity of the space design in the market from now on.

Characteristic analysis and Classification of Thinking Methods In the Architectural Design Process (건축디자인과정에서 나타난 사고방식의 유형과 특성 분석)

  • Kim Yong-ll;Chung Sa-Hee
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.71-79
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    • 2005
  • Thinking methods have been widely recognized as phenomenon of problem solving in architectural design process and as one of the bases of creativity. In recent years the study of thinking methods have become a major focus of design research. And the purpose of the paper will understand the phenomenon of characteristic and classification of thinking methods in the architectural design process. Extensive protocols are recorded. In particular, the protocols contain sufficient information to make a detailed picture of the architect's problem-solving processes. A protocol study is reported in which the experimental data by architect's is analyzed through the visual protocol analysis method. These findings will help understand the architectural design nature. And they supply a direction for creative education for architects and the base for CAAD system development through understanding for architect's thinking methods.

Development of Web UX Pattern System for Wordpress Service, and Design Suggestion for Wordpress Theme Filtering Service

  • Lee, Hyun Jhin
    • International Journal of Contents
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    • v.13 no.1
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    • pp.9-21
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    • 2017
  • This study focused on realizing the UX pattern elements for Wordpress service, and applying the UX pattern approach to enhance UX consideration in Wordpress theme service. The Wordpress UX pattern system was developed based on web UX pattern analysis, and on characteristics of Wordpress components and theme filtering tags. The Wordpress UX pattern system was further analyzed in 22 popular Wordpress themes and 20 web UX scenarios, to evaluate its working by defining theme UX as a case study. The Wordpress theme filtering service GUI was designed based on the Wordpress UX pattern system as a design suggestion. Web technology is evolving rapidly, and web design has become a ready-made service with less user experience consideration, or design creativity. This study directs to keep track of UX value in an emerging web service paradigm.

Analysis of 2D Animation Scene Color Design - focused on "Uproar in Heaven" (2D 애니메션 장면에서 칼라디자인 분석 - 작품 "Uproar in Heaven" 중심으로)

  • Zhang, Ping;Kim, Hav-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.325-326
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    • 2014
  • With a history of over 100 years, animation is an art of film and television, and a diversified special form of art as well. Animation scene design is not just about scenic painting but also a time-space formative art that serves for film and television animation, presents story plots, unveils dramatic conflicts and depicts character personalities. Scene design requires both high creativity and artistry. Scene design shall cover the living places, social environment, natural environment and historical environment where the characters live. The use of color is an important part in animation creation. In terms of scene design, it plays a significant role in building up the scene atmosphere, promote the plot and enriching screen contents. Focused on Uproar in Heaven-a classic Chinese animation, this paper analyzes the traditional characteristics of Chinese animation scene color and discusses the application and development of color.

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Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.