• Title/Summary/Keyword: Design Convergence

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Analysis of RSET According to Exit Installation Standards for the Exterior of a Food Manufacturing Plant Building (식품공장 건축물 바깥쪽으로의 출구 설치기준에 따른 RSET 분석)

  • Park, Ha-Soung;Lee, Jae-Wook;Kong, Ha-Sung
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.201-208
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    • 2024
  • In this study, we investigated whether the evacuation time according to the exit installation standards specified in the building code during a food factory fire is compatible with the evacuation time based on the performance-based design specified by the fire department, in order to determine if evacuation safety is ensured. We used the Pathfinder program to confirm the evacuation time, and experimented with three scenarios for exit installation standards towards the outside of the building: 60m, 80m, and 100m. The target building in the experiment corresponded to the building code's exit installation standard of 100m from each dwelling. The experimental results showed tt in the cases of 80m and 100m, ASET exceeded RSET, indicating tt evacuation safety was not ensured, while in the case of 60m, evacuation safety was maintained. Through this study, it was confirmed tt even when the exit installation standards towards the outside of the building are met, evacuation safety may not be guaranteed.

A Study on Metaverse Framework Design for Education and Training of Hydrogen Fuel Cell Engineers (수소 연료전지 엔지니어 양성을 위한 메타버스 교육훈련 플랫폼에 관한 연구)

  • Yang Zhen;Kyung Min Gwak;Young J. Rho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.207-212
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    • 2024
  • The importance of hydrogen fuel cells continues to be emphasized, and there is a growing demand for education and training in this field. Among various educational environments, metaverse education is opening a new era of change in the global education industry, especially to adapt to remote learning. The most significant change that the metaverse has brought to education is the shift from one-way, instructor-centered, and static teaching approaches to multi-directional and dynamic ones. It is expected that the metaverse can be effectively utilized in hydrogen fuel cell engineer education, not only enhancing the effectiveness of education by enabling learning and training anytime, anywhere but also reducing costs associated with engineering education.In this research, inspired by these ideas, we are designing a fuel cell education platform. We have created a platform that combines theoretical and practical training using the metaverse. Key aspects of this research include the development of educational training content to increase learner engagement, the configuration of user interfaces for improved usability, the creation of environments for interacting with objects in the virtual world, and support for convergence services in the form of digital twins.

Effects of Cognitive Attention on Human Multitasking Behaviors (인지적 주의가 다중 작업 행위에 미치는 영향)

  • Minsoo Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.501-506
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    • 2024
  • Humans have been shown to engage in multitasking behavior when searching for information on two or more topics or searching an information system at the same time. When processing multiple information tasks, priorities must be established as there are cognitive and physical limitations in processing multiple information tasks at once. The level of cognitive attention involved in multitasking behavior can vary depending on the complexity and importance of the information task. The objectives of this study are to understand: (a) the relationship between attention and information task prioritization behavior when people interact with information retrieval systems to find information for multiple tasks; (b) The effect of the degree of attention on information task prioritization behavior when people interact with an IR system to find information for multiple tasks. A review of the relevant literature shows that when people interact with information retrieval systems to find information for multiple tasks, their level of attention affects how they prioritize multiple information tasks. It should be noticed that people pay more attention to things they find interesting or important. Human-centered system design based on a conceptual understanding of multitasking is discussed.

Impact of the Physical Characteristics of Smart Wristbands and Smartwatches on Perceived Functional, Aesthetic, And Symbolic Values (스마트팔찌와 스마트워치의 물리적 특성이 지각된 기능적, 심미적, 상징적 가치에 미치는 영향)

  • Soo In Shim;Heejeong Yu
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.525-532
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    • 2024
  • This study explores the impact of physical characteristics (e.g., shape, color, material, size, weight, technical features) of smart wristbands and smartwatches on consumers' perceived functional, aesthetic, and symbolic values using an extended technology acceptance model. An online survey was conducted with adult residents of the United States who had experience using smart wristbands or smartwatches. Participants were asked about various physical characteristics of products they had used in the past year or were currently using, and their evaluations of these characteristics. The results revealed that the shape of the front display shape significantly influenced symbolic value, with circle shape and square shpae showing significantly higher symbolic value than rectangle shape. Wristband materials also had a significant impact on symbolic value, with metal and leather showing higher symbolic value among various materials. Additionally, an increase in product size was associated with higher symbolic value. Moreover, certain technical features such as activity tracker, alarm clock, and distance tracking influenced perceived functional value, while functions like time display, GPS, and email influenced perceived aesthetic value. Pedometer, GPS, and email were found to enhance perceived symbolic value. These findings provide valuable insights into consumer preferences for smart wristbands and smartwatches, serving as valuable information for product improvement and new product development.

Rifle performance improvement cost estimation through Relation between the accuracy and Engagement results Using the Engagement class simulation model (명중률과 교전결과의 상관관계분석을 통한 개인화기 성능개선비용 추정 : 교전급 분석모델을 중심으로)

  • TaeKyeom Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.289-295
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    • 2024
  • This study analyzes the correlation between the accracy of rifle and the result of engagement. And estimates the improvement cost of the rifle accordingly. For this experiment, an engagement class simulation model(AWAM: Army Weapon Effectiveness Analysis Model) was used. We also selected the rifle, which is a portable weapon for the experiment. Prior to this experiment, we conducted a reliability test(VV&A: Verification, Validation and Accreditation) on the model. The VV&A process is mainly done during the development of the DM&S model, which is also necessary for the operation of the M&S. We confirmed the need for VV&A during the experiment and obtained reliable experimental results using the corrected values. In the Accuracy Experiment we found that the 20% improvement is the most effective. And we were able to estimate the cost of acquiring a rifle with a 20% higher accuracy. The cost was estimated by simple regression analysis based on the price of the current rifle. Through this study, we could know the impact of the accuracy of rifle on the experimental results and estimate the cost of improved rifle.

Development of a Design Model for Community Service Activities based Learning (CSAL) (지역사회 봉사활동과 연계한 교양 교과목 개발)

  • Hee Hwa Lee;Hyun-ju Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.297-305
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    • 2024
  • As society changes rapidly, the role and status of general education has produced many changes, and accordingly, it is forming a close relationship with various social and cultural environments around the school. Especially, the direction in which general education should proceed and the development of regional-linked general education models have been actively studied at a time when the relationship between local regions and universities is getting strong. In this study, we have provided significant policy implications related to the development and application of future university-local cooperation models by developing a subject of community service activities based learning (CSAL) to get closer to community service and by analyzing actual educational cases and applying them to real community service organizations. In addition, we closely collaborated with local volunteer organizations operated by this local government system to connect with local community service, and through this, we reviewed actual cooperative classes with a local university and local volunteer organizations for the class curriculum, and developed a model to activate the university-local educational ecosystem.

Media Facades Used in Urban Outdoor Advertising - Focused on K-Pop Square Media (도시 공간 속 옥외 광고에서 활용되는 미디어 파사드특성 - K-Pop Square Media를 중심으로)

  • Boeun Park;Hyunseok Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.345-352
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    • 2024
  • K-Pop Square Media, located at COEX in Samseong-dong, has gained public attention and mass media focus by showcasing various three-dimensional videos on a large LED display. The video content on the distinctive large curved LED display utilizes a form of media façade technique, establishing itself as a new landmark and attraction within the spatial characteristics of the COEX Plaza. This study aims to examine the characteristics of media facades used in outdoor advertising in urban spaces, focusing on K-Pop Square Media. The approach for this research involves three aspects: Firstly, examining the 'spatial characteristics' of urban public spaces by referencing Kevin Lynch's five elements constituting urban space and William J. Mitchell's exploration of smart spaces and changes in spatial paradigms. Secondly, analyzing the 'digital nature' of outdoor advertising through an examination of three types of Digital Out-Of-Home (DOOH) Media. Thirdly, exploring the 'technological advancements and content composition of media facades' by investigating types of display media (projection, LED screens), the inception of media facades, and the latest display technology like Anamorphic displays. Through this research, it becomes evident that K-Pop Square Media exhibits characteristics of publicness, communicativeness, artistry, and placemaking through the spatial characteristics of smart spaces, the media-specific aspects of Digital Out-Of-Home advertising, and the content composition of media facades.

Directorial Characteristics Depicting Nietzschean Nihilism in Animation: A Focus on 'Attack on Titan' (니체의 허무주의가 재현된 애니메이션의 연출적 특성 -<진격의 거인>을 중심으로)

  • Kim Jiwoong;Lee Hyunseok
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.413-420
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    • 2024
  • After Friedrich Nietzsche's advocacy of nihilism, many literary works, dramas, and films have depicted aspects of human psychology associated with nihilism. Animation, too, has been used to convey nihilism, with narratives infused with nihilistic themes produced as both TV series and theatrical animations. Particularly, animation, as a visual medium capable of realizing any imaginative image unlike other media, possesses distinctive characteristics from live-action cinematography and differs from comics in its temporal properties. Hence, this study aims to analyze how Nietzsche's defined three stages of nihilism are represented within animation characters and how they construct various scenarios, using the anime "Attack on Titan" as a case study. The research unfolds by first examining Nietzsche's types of nihilism and the three stages through a review of literature, while also investigating the portrayal of nihilism in mass media and considering the unique attributes of animation. Secondly, building upon the literature review, the analysis interprets the narrative and constructed world of the chosen case study from a nihilistic perspective, examining four major characters through the stages of passive nihilism, active nihilism, and eternal recurrence. The findings demonstrate that the anime conveys two messages regarding negation and affirmation of one's life and existence, thereby offering viewers an opportunity to deeply contemplate human existence. This study is considered significant as it examines how Nietzschean nihilism is portrayed within the popular entertainment medium of animation.

The Impact of Arthritis Self-management Education on Changes in Arthritis-related Knowledge Levels and Arthritis-specific Self-efficacy of the Aged at a Senior Center (관절염 자가관리 교육이 경로당 노인의 관절염 관련 지식수준과 관절염 특이형 자기효능감 변화에 미치는 영향)

  • Soon-Gyo Yeoum;Jong-Hwa Lee;Sunah Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.783-790
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    • 2024
  • This study aimed to investigate the impact of arthritis self-management education on changes in arthritis-related knowledge levels and arthritis-specific self-efficacy among elderly individuals at a senior center. This study was conducted with one group pre-test and post-test design. The participants included 48 elderly individuals who utilized four senior centers, and they received arthritis self-management education for three weeks. Data analysis used a paired t-test to compare the effects before and after education. The results of the study showed that arthritis self-management education significantly increased arthritis-related knowledge (t=9.17, p<0.001) and arthritis-specific self-efficacy (t=3.96, p<0.001). There were significant differences in knowledge and self-efficacy levels by age group, with the results varying among participants aged 85 and above. These findings suggest that a three-week education program is appropriate for improving arthritis-related knowledge and self-efficacy among the elderly, and that education should be tailored to different age groups.

Effect of Integrated-Simulation Practice Education on Nursing Students' Communication Ability, Learning Confidence, Clinical Reasoning Competence, and Clinical Performance (통합시뮬레이션 실습 교육이 간호대학생의 의사소통능력, 학습자신감, 임상추론역량, 임상수행능력에 미치는 효과)

  • Mi-Jung Kim;Eun-Ha Na
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.683-692
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    • 2024
  • This study aimed to examine the effects of integrated simulation practice education for nursing college students on their communication skills, self-efficacy in learning, clinical reasoning ability, and clinical performance through a pre-post quasi-experimental design with a single group. The participants were 41 fourth-year nursing college students from a university located in G City, and the intervention took place from September to November 2023 over a period of nine weeks. The collected data were analyzed using SPSS 23.0, and the research findings are as follows. First, after simulation practice education, significant effects were observed in self-efficacy in learning (t=-2.21, p=.033), clinical reasoning ability (t=-2.97, p=.005), and clinical performance (t=-2.84, p=.007), but no significant difference was found in communication skills (t=-.224, p=.824). Second, after simulation classes for nursing students, clinical performance showed significant positive correlations with communication skills (r=.650, p<.001), self-efficacy in learning (r=.440, p<.001), and clinical reasoning ability (r=.824, p<.001). Based on these results, integrated simulation practice education for nursing students appears to be an effective educational method for enhancing their self-efficacy in learning, clinical reasoning ability, and clinical performance. To improve nursing students' clinical performance, it is necessary to operate simulation practices with various scenarios.