• Title/Summary/Keyword: Design Convergence

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A Study on Convergence Fashion Design Applied Wearable Technology -Focused on the Expression of the Light and Transformation- (웨어러블 테크놀로지를 적용한 융합 패션디자인 개발 연구 -빛과 형태변화 표현을 중심으로-)

  • Lee, Hyunseung;Lee, Jaejung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.4
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    • pp.709-721
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    • 2017
  • This study researches the application methods of Wearable Technology (WT) realizing the convergence of Design and Electronics that could broaden the fashion expression boundaries to correspond to current convergence trends. For this, students in the Department of Fashion design and the Department of Electronics conducted an oriented convergence-design-workshop. The initial step of the workshop, included a lecture on WT including existing cases and brainstorming. As a result, two types of concepts; 'Light' using the lighting technology and 'Complex' using transforming and lighting technologies together were generated. Designers created garments that did not externally expose digital devices and engineers then configured basic systems with the minimum size of the devices applying. At the development stage, designers constructed internal structures of garments which do not influence the comfort situation and activities of those wearing the garments. Engineers then adjusted and finished the fashion prototypes' whole WT systems drawing on designers' guidelines. As the result of this study's workshop, the fashion prototypes were extracted by collaboration according to WT concepts; therefore, there could be the promising potential to broaden fashion expression boundaries through the application of WT.

A Study on the Development of Environment Design STEAM Program in Coping with Climate Change for Elementary School Students (초등학생을 위한 기후변화대응 환경디자인 STEAM 교육프로그램 개발 연구)

  • Lee, Yun-Hee;Lee, Myung-A;Han, Hae-Ryon;Ban, Ja-Yuen
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.15-22
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    • 2016
  • Recent changes in the Korean education policies are promoting the advances in science and technology and cultivating people of convergence talent. STEAM (science, technology, engineering, art and math) educational program is Korean styled convergence program for creative competent human resources. Therefore, Therefore the aim of this study is developing convergence hand-on educational program coping with climate change for elementary school students. For development of the program, we investigated the curriculum of the elementary school about the climate change, and allocated in the creative learning standard frame. Also, we selected themes related the climate change in the curriculum and learning activity. For more effective program to build the convergence competency, we analyzed the program based on creative problem based learning process and 4 core competency(creativity, communication, convergence, caring) elements. In conclusion, the STEAM program needs to develop by school curriculum and leaner's ability. For elementary school students, the STEAM program consists with creative problem based learning process. And the convergence educational program would analyze by the creative PBL process and convergence competency elements. So, this developing program has brought the promotion of the creative convergence competent talented person for the future global environment.

Data Literacy Education in Design Curriculum of Higher Education Focused on Development of Design-Data Convergence Curriculum (디자인 교과과정에서의 데이터 문해력 교육에 관한 연구 -디자인-데이터 융합 교과 개발 사례를 중심으로)

  • Lee, Hyun Jhin
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.685-696
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    • 2022
  • This study explores convergence curriculum for design and data science, and applies data science knowledge on undergraduate design classes for designer's data literacy. First, related studies about data literacy education for non-data science major's, and data driven design project cases are explored, then design competency and data competency based on NCS are studied. Then this study developed 3 step design-data convergence curriculum model for designers' data literacy. The curriculum model is applied on case study classes, which are Big data and UX design(2) classes. The learning results and student's feedback of the case study classes are collected and analyzed to prove the design-data convergence curriculum, and the results provide findings and implications of the design-data convergence class case study.

The Design and Implementation of an Energy-Smart Home in Korea

  • Xiao, Jin;Boutaba, Raouf
    • Journal of Computing Science and Engineering
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    • v.7 no.3
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    • pp.204-210
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    • 2013
  • We present the motivation, design and implementation of a smart home system in Korea. Our system is open, extensible, integrated, intelligent, and usage-centric. We detail the challenges and key design requirements for the smart home system based on our past experiences, and show how convergence system design is a capable methodology for enabling an integrated and multi-faceted home management system that encompasses energy management, home appliance control, environment management, u-health, and living support functionalities under a single unified design. Using energy management as a specific case study, we demonstrate how convergence system design can encapsulate technology heterogeneity and hardware-software disparity without compromising simple yet powerful user interfaces.

A Convergence Study on the Development of the Desk for Children with Cebral Palsy (뇌 병변 장애아동을 위한 책상 개발의 융복합 연구)

  • Cho, Sook-Kyung;Park, Jong-Im
    • Journal of the Korea Furniture Society
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    • v.26 no.4
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    • pp.435-444
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    • 2015
  • The purpose of this study were to design and develop the user centered desk which considered children with cebral palsy in Korea. The developing process of the desk were performed the convergence study of the University Department of the Social Welfare and the Living Furniture Design. First of all, the 2 students and their professor of the Department of Social Welfare analyzed the literature, observed the children with cebral palsy and the needs survey of the service providers of a Welfare Center for children with cebral palsy. All of the information gathered were provided for the Department of the living Furniture Design. Second, the 2 students and their professor of the Department the Living Furniture Design proceeded the design concept, mocked up the desk for the children with cebral palsy. This was the user centered desk which considered of the features of children with cebral palsy body. Based on the results, the convergence study implications were discussed.

A Case study of engineering comprehensive design subject incorporating convergence with art (예술과의 융합을 접목한 공학 종합설계 교과목 사례연구)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.195-201
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    • 2022
  • The core of the Fourth Industrial revolution, the topic of the 21st century, lies in the convergence of various technologies that are developing to the cutting edge. Therefore, convergence education is essential to solve problems from various perspectives. Above all, in order to solve the complex problem arising from the contact point between humans and technology in the future society, it was considered that insight through a humanities and artistic approach was necessary. Now, universities are trying to run a multidisciplinary comprehensive design to adapt to the new digital environment. In this study, an operation case of an engineering comprehensive design subject incorporating art operated by a researcher was described. The researcher presented an art convergence curriculum in a comprehensive design subject by applying 1. problem recognition and definition, 2. idea derivation and evaluation, 3. project development, 4. presentation, and demonstration process operation methods. Through this study, it is meaningful that it presented a method of operating art convergence in engineering comprehensive design subjects by allowing students to attempt an artistic aesthetic and emotional approach to project development.

Design and Implementation of the SoC for Terrestrial DMB Receiver (지상파 DMB 수신용 SoC 설계 및 구현)

  • Koo, Bon-Tae;Lee, Ju-Hyeon;Choe, Min-Seok;Lee, Seok-Ho;Kim, Jin-Gyu;Kim, Seong-Min;Park, Gi-Hyeok;Kim, Deok-Hwan;Gwon, Yeong-Su;Eom, Nak-Ung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.669-670
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    • 2006
  • This paper describes the functions and design technology of the T-DMB (Terrestrial Digital Multimedia Broadcasting) receiver. T-DMB is a novel broadcasting media that can provide high-quality video and audio services. In this paper, we will describe the VLSI implementation of RF, Baseband and Multimedia Chip for T-DMB Receiver. The designed DMB SoC has low power consumption and has been implemented using a standard-cell library in 0.18um CMOS technology.

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