• 제목/요약/키워드: Design Collaboration

검색결과 933건 처리시간 0.027초

분류시스템 개발과정에서의 협력에 대한 연구 (A Study on Collaboration in Classification System Development Practice)

  • 박옥남
    • 한국문헌정보학회지
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    • 제42권4호
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    • pp.181-199
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    • 2008
  • 본 연구는 실제 분류 시스템 개발자들의 행태를 이해하는 데 그 목적이 있다. 이를 위하여, 협력행태를 중심으로 협력의 유형, 협력에 영향을 미치는 요인, 협력이 분류 시스템 개발에 미치는 영향 등을 조사하였다. 또한 협력에 대한 이해가 분류 교육자, 연구자, 개발자에게 제공하는 의의를 논의하였다. 자료는 문헌조사, 현장인터뷰, 관찰법, 이메일의 방법을 통하여 수집되었다. 본 연구는 이미지 분류 시스템 개발팀을 대상으로 조사하였으며 사회과정모델을 연구의 프레임워크로 채택하였다.

지속가능한 패션산업활성화를 위한 리디자인 협업 사례분석 (A Case Study on Re:Design Collaboration for Sustainable Fashion Industry Revitalization)

  • 김민지;이규진
    • 패션비즈니스
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    • 제26권4호
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    • pp.136-153
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    • 2022
  • The fashion industry is considered hazardous and a threatened to the environment. Due the negative perception, the industry should focus on sustainability as a social role. Therefore, several redesign fashion collaborations mainly focusing on renewing abandoned resources are already in place. The research method was based on previous studies, and 3 characteristics were derived: Redesign collaboration between fashion companies, Redesign collaboration between fashion & heterogeneous industries, and Redesign collaboration between the fashion industry & non-profit organizations. Those 3 characteristics were reviewed using 4 criteria. First, to establish and maximize the sustainable brand image and to be the best examples in environmental management, the organization endeavors to collaborate with various industries, institutions, and designers. Second is the expansion of the customer network through the spread of value consumption. Third is the creation of new values through a resource circulation structure. This means that the resource circulation structure system helps the partners to minimize on wastage. Fourth is the spread of de-boundary lines and the possibility of brand growth. Through collaboration with other industries, the boundaries of materials used in the fashion industry started to blur, thus expanding the continuous brand growth potential. The study derived the characteristics of redesign collaboration by systematically analyzing the cases. Further, the study looks forward to analyzing the characteristics of the products processed by redesign fashion collaborations in future research.

H&M 콜라보레이션에 참여한 패션 디자이너 브랜드의 자체 제품과 콜라보레이션 제품에 활용된 텍스타일 패턴디자인 연구 (A study on the textile pattern design of fashion designers' brands and H&M collaboration collections)

  • 이은옥
    • 복식문화연구
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    • 제21권1호
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    • pp.93-116
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    • 2013
  • This paper explored and compared the textile pattern and motive design of fashion designers' brands and H&M collaboration collections. In particular, this study put it focus on textile pattern design of seven fashion design brands such as Roverto Cavalli and Versace, etc., which were collaborated with H&M. The color, motive type, motive layout, motive expression, and pattern drawing technique were collected from fashion internet sites over the five year period, and then were cross-sectionally examined and compared based on their color, motive type, motive layout, motive expression, and pattern drawing technique of products between fashion designers' brands and H&M collaboration collections. The analyses showed the following results: First, the similar color, motive type, motive layout, motive expression, and pattern were found between fashion designers' brands and H&M collaboration collections, in order to show the perspective texture of products to consumers. Second, H&M collaboration brands demonstrated unique textile design of H&M rather than the trendy design patterns. Finally, the textile design pattern used in H&M collection was more restricted in terms of motive expression technique and chromaticity than that used in fashion designers' brands.

콜래보레이션을 통한 패션 디자인 개발 - TV드라마와 여성복 브랜드를 중심으로 - (Development of Fashion Design through Collaboration - Focusing on TV dramas and women wear brands -)

  • 신혜경;이인성
    • 복식
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    • 제59권7호
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    • pp.50-64
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    • 2009
  • In current society, products and services are positioned to match customers' lifestyles and emotions. One example of such can be collaboration strategies. Various types of collaboration can be found and should be applied to academic research in terms of fashion designing as well as in marketing. As a result, this research focuses on defining collaboration and identifying its different forms. Case studies are provided for each form of collaboration. A set of emotional factors required for collaboration and a domestic fashion brand is selected in order to carry out analysis and design production. As a result of this study, the following conclusions were reached. First, collaboration can be defined as two or more companies, brands or even individuals working together for an agreed period of time by sharing core competencies and advantages in order to pursuit profit and value creation. Second, collaboration types can be specified into two categories which are collaboration between companies within the fashion industry and collaborations with companies outside the fashion industry. In addition, companies may collaborate with the purpose of enhancing value, broadening its areas of business and to execute an event. Third, according to the case studies examined, effects of collaboration can be upgrade of brand images, variety of promotional benefits and increase in sales. Fourth, the selections of collaboration targets were made. MOGG and Sex&the City were chosen in order to apply collaboration strategies in line with promoting the domestic womens' wear market. Fifth, by considering and applying all the findings from the research, the limited edition line was produced under the design concept of 'Sex and the City with MOGG'.

인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구 (An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio)

  • 박재완;최진원
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Marc Jacobs 패션 콜래보레이션의 가치 탐색 (Exploring the values of Marc Jacobs's fashion collaboration)

  • 김선영
    • 복식문화연구
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    • 제22권3호
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    • pp.383-398
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    • 2014
  • This research worked on the cooperative case by Marc Jacobs, who was involved in innovative collaboration in the field of fashion, and the analysis on imbedded values. With assessment of it, this paper aims at providing the theoretical ground on prevalence of fashion collaboration for creative innovation and presenting the basic material in establishing the design and marketing in the fashion industry. In methodology, the review was followed up about literature regarding Marc Jacobs and collaboration and his cases in 2001 through 2012. Results showed that his collaboration cases could be divided into those with modern artist, those with fashion brand or designer, those with other field brand than fashion, and those with the public star. They were processed into such a form as development of new product and collection, shop display, and exhibition event. The value could be drawn from this case examination of Marc Jacobs' fashion collaboration, which includes the design innovation through reinterpretation of tradition, innovation of maximized brand value, and transboundary innovation toward a vast extension of realm. Namely, the collaboration of Marc Jacobs would be the driving force for design innovation and the creative process for both parties concerned through endless cooperation and would generate the innovative value for fashion field.

VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구 (A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool)

  • 신종은;강수진
    • 문화기술의 융합
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    • 제10권4호
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    • pp.645-661
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    • 2024
  • 오늘날 4차 산업 혁명에 따른 새로운 기술의 발전은 비대면 협업과 같은 업무수행 방식이 요구되고 있다. 이에 부응하여 다양한 VR 협업 툴이 등장하고 있으나 협업이나 디자인 개발 업무에서 활용되고 있는 VR 협업 툴이 제한적이. 따라서 비대면 협업을 위한 VR의 장점과 가능성에도 불구하고 실무 활용에 있어 한계가 있다. 이에 따라 디지털화되고 있는 업무 환경에서 효과적인 협업을 위한 VR 협업 툴 개발이 필요하며 이를 위한 UI 디자인 개발에 관한연구가 요구된다. 본 연구의 목적은 사용자 조사를 통하여 협업 시 첫 단계인 브레인스토밍 단계에서 나타나는 사용자 행동 요소를 적용한 인터랙션 및 UI 디자인을 개발함으로써 VR 협업 툴 프로토타입을 제안하는 데 있다. 본 연구는 질적 연구로 연구 방법은 관찰과 심층 인터뷰를 통한 사용자 조사를 수행하고 이로부터 얻은 데이터를 분석한 결과로 5가지 사용자의 손짓 행동 요소를 도출하였다. 행동 요소로서의 손짓을 반영한 인터랙션 UI를 디자인하고 Unity와 Oculus Integration SDK Kit를 사용하여 컨트롤러 없이 사용할 수 있는 VR 협업 툴 프로토타입을 제작하였다. 본 연구에서 제작한 프로토타입에 대한 사용성 평가를 실시한 결과 사용자가 손짓을 정확히 행하여야 한다는 어려움이 나타나 UI 디자인의 보완점을 찾아볼 수 있었다. 또한 VR 협업 공간에서 개인 작업과 공유를 위한 공간의 구분을 조절할 수 있는 UI 디자인의 필요성도 알 수 있었다. 본 연구가 업무의 효율성을 높여줄 수 있는 VR 협업툴을 위한 인터랙션 및 UI 디자인 개발에 도움이 되기를 기대한다.

국내 이종업계 간 디자인 콜라보레이션 마케팅 사례연구 (A case study on design collaboration marketing in Korean cross-business)

  • 박혜인;김승인
    • 디지털융복합연구
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    • 제18권5호
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    • pp.383-389
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    • 2020
  • 본 연구는 국내 이종업계 간 디자인 콜라보레이션 사례 분석을 통해 최근 증가하는 이종업계 간 콜라보레이션을 진행 시 고려할 점과 방향성 제시하는 데 목적이 있다. 이를 위해 연구 방법으로는 콜라보레이션을 주제로 한 선행논문과 문헌 연구를 통해 콜라보레이션의 이론적 배경을 고찰하였으며, 국내 이종업계 간 디자인 콜라보레이션 사례를 분석하였다. 또한, 사례의 유형에 따라 밀레니얼 세대 공략, 브랜드 프리미엄 포지셔닝 이동으로 분류하였다. 그 결과, 콜라보레이션 목적에 적합하면서 이슈가 될 만한 파트너를 선정해야 하고 결과물은 강조하고자 하는 브랜드의 디자인 요소가 담겨있으면서 기존 제품과의 분명한 차이점이 있어야 한다는 것을 알 수 있었다. 본 연구는 향후 이종업계 간 콜라보레이션 진행을 위한 참고자료로 활용될 수 있을 것으로 기대한다.

Gesamtkunstwerk in Design: Interdisciplinary Design and Pedagogy

  • Lee, Youngjin
    • Architectural research
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    • 제15권3호
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    • pp.111-121
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    • 2013
  • This paper examines the interdisciplinary practice within design realms including urban planning, architecture, landscape architecture and interior design. It discusses the pedagogical approaches at design schools to foster designers capable of design challenge with interdisciplinary skills. As the complexity of contemporary multicultural society increasingly requires a higher level of expertise in professional service, no individual designer can be expert in all fragmented expertise across the whole design and associated engineering areas. A designer, therefore, should rely on the expertise of other practitioners in areas where he or she doesn't possess proficiency and educational background. From this sense the need of interdisciplinary approaches across diverse range of design and engineering through the collaboration is rising. Historically most of discussion made on interdisciplinary approaches is limited to collaboration between architecture and supporting engineering. This paper focuses on the collaboration with design realms. Three case studies done in an interdisciplinary firm are explored, focusing on design process that is non-linear and complementary. Finally the integrative pedagogical approaches to provide students with more exposure to allied disciplines are navigated with exemplary student work from interdisciplinary design studio.