• 제목/요약/키워드: Design Approach

검색결과 10,138건 처리시간 0.041초

Comparison of Algorithms for Two-way Stratification Design

  • Kim, Sun-Woong
    • Communications for Statistical Applications and Methods
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    • 제11권1호
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    • pp.139-151
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    • 2004
  • Kim et al. (2002) developed public use SAS-based software for two-way stratification design, which is called SOCSLP We describe the details of a new approach implemented using SOCSLP and key differences between the approach and the sampling schemes of Sitter and Skinner (1994) and Winkler (2001). In addition, a numerical example is given to compare those methods with respect to the probabilities of selecting sample arrays.

새로운 분할법에 의한 평면 및 곡면의 삼각형 요소망 자동생성 (Triangular Mesh Generation on Places or Surfaces by a New Looping Method)

  • 이민철;전만수;임우섭
    • 한국CDE학회논문집
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    • 제4권2호
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    • pp.79-86
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    • 1999
  • A general approach to automatic generation of triangular meshes on three-dimensional surfaces is presented in this paper. The approach, developed with emphasis on program generality and interface with CAD/CAM systems, is based on the double mapping method and the looping method. The double mapping method is introduced and anew splitting scheme is proposed for the looping method employed for triangular mesh generation on the parametric domain. Several application examples are given.

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최적 가변 극점 배치 자기동조 제어에 관한 연구 (A study on optimal variable pole assignment self-tuning control)

  • 전종암;조병선;박민용;이상배
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1988년도 한국자동제어학술회의논문집(국내학술편); 한국전력공사연수원, 서울; 21-22 Oct. 1988
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    • pp.246-249
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    • 1988
  • In this paper, a new design technique which uses weighted least-sqare approach for the solution of the pole assignment problem is represented. This technique maybe used to assign some closed loop poles to places which reduce the large system input and output variance due to near pole-zero condition. The least-square approach is also applied to the design of servo self-tuning controller with integrator.

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비정합 불확실 시스템을 위한 견실한 슬라이딩 모드 제어 (Robust Sliding Mode Control for Mismatched Uncertainties)

  • 두상호;김가규;전경한;최봉열
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.345-345
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    • 2000
  • This paper introduces a new design approach for robust sliding-mode control of a class of mismatched uncertainties. For this, we propose a design method of sliding-mode surface using eigenstructure assignment to be insensitive to perturbation in sliding-mode systems, and also find a formula which is shown bounds of mismatched uncertainties for stability of the system. Simulation results are given to illustrate the approach proposed in this paper.

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퍼지 모델의 진화 설계 (Evolutionary Design of Fuzzy Model)

  • 김유남
    • 대한전기학회논문지:시스템및제어부문D
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    • 제49권11호
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    • pp.625-631
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    • 2000
  • In designing fuzzy model, we encounter a major difficulty in the identification of an optimized fuzzy rule base, which is traditionally achieved by a tedious-and-error process. This paper presents an approach to automatic design of optimal fuzzy rule bases for modeling using evolutionary programming. Evolutionary programming evolves simultaneously the structure and the parameter of fuzzy rule base a given task. To check the effectiveness of the suggested approach, 3 examples for modeling are examined, and the performance of the identified models are demonstrated.

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CONTROLLER DESIGN USING A REDUCED-ORDER MODEL

  • 이건용
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1985년도 하계학술회의논문집
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    • pp.47-48
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    • 1985
  • This paper is concerned with the problem of designing satisfactory low-order controller starting with a high-order, state space model. The success of a design approach is rooted in the Choice of a model reduction procedure. The powerful new reduction method of a modal approach was already evaluated /1/. Application of the technique to a simulated steam generator is demonstrated for the case of modal control with low-order controllers.

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Review on codec-agnostic approach for MPEG V-PCC

  • Tianyu, Dong;Jang, Euee S.
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2020년도 하계학술대회
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    • pp.510-512
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    • 2020
  • In this paper, we reviewed the method on the codec-agnostic design of MPEG V-PCC. The codec-agnostic approach designed V-PCC can use any video codec for compression. Thus, adoption with other codecs beside HEVC has not been systematically discussed. Through the analysis of the design issues that related to MPEG EVC and JPEG. We provided a strategy on choosing and targeting different video codecs for V-PCC.

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Aerodynamic Shape Optimization using Discrete Adjoint Formulation based on Overset Mesh System

  • Lee, Byung-Joon;Yim, Jin-Woo;Yi, Jun-Sok;Kim, Chong-Am
    • International Journal of Aeronautical and Space Sciences
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    • 제8권1호
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    • pp.95-104
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    • 2007
  • A new design approach of complex geometries such as wing/body configuration is arranged by using overset mesh techniques under large scale computing environment. For an in-depth study of the flow physics and highly accurate design, several special overlapped structured blocks such as collar grid, tip-cap grid, and etc. which are commonly used in refined drag prediction are adopted to consider the applicability of the present design tools to practical problems. Various pre- and post-processing techniques for overset flow analysis and sensitivity analysis are devised or implemented to resolve overset mesh techniques into the design optimization problem based on Gradient Based Optimization Method (GBOM). In the pre-processing, the convergence characteristics of the flow solver and sensitivity analysis are improved by overlap optimization method. Moreover, a new post-processing method, Spline-Boundary Intersecting Grid (S-BIG) scheme, is proposed by considering the ratio of cell area for more refined prediction of aerodynamic coefficients and efficient evaluation of their sensitivities under parallel computing environment. With respect to the sensitivity analysis, discrete adjoint formulations for overset boundary conditions are derived by a full hand-differentiation. A smooth geometric modification on the overlapped surface boundaries and evaluation of grid sensitivities can be performed by mapping from planform coordinate to the surface meshes with Hicks-Henne function. Careful design works for the drag minimization problems of a transonic wing and a wing/body configuration are performed by using the newly-developed and -applied overset mesh techniques. The results from design applications demonstrate the capability of the present design approach successfully.

4-계층 모델 기반의 선박 수명주기관리 시스템 프레임워크 (Framework of Ship PLM System Based Upon Four-Tier Model)

  • 김승현;이장현;이경호;서흥원
    • 한국CDE학회논문집
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    • 제15권5호
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    • pp.362-374
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    • 2010
  • Product Lifecycle Management (PLM) is an integrated business approach to manage the creation and distribution of product information throughout the product development process. From the product perspective, PLM encompasses a holistic approach to product development and product information management. It supports the integrated product information in conjunction with the efficient product structures and BOM (Bill Of Material), user interfaces, proper functions, design processes and enterprise integration. Therefore, PLM should not only satisfy required functions as an enterprise software but also offer a systematic method for the efficient application from the initial stage of its development. Recently, many shipyards have been considering the PLM as a strategic solution to get the efficient management of product information such as 3-D models, BOM, drawings, documents, and the other product data. Though many studies on PLM are performed, most of them are performed in a function-based approach adequate for mass productive assembly industries. It could not help having limitations on applying the proper PLM system to the shipbuilding business since the requirements of shipbuilding PLM are too diverse and huge to design the architecture. This study presents the PLM framework which effectively reflects the diverse requirements of shipbuilding PLM. In order to get the macroscopic architecture of shipbuilding PLM, authors suggest the four-tier architecture model which considers the various requirements collected from shipyards. Entities of ship design data are modeled BOM in terms of product structure and hierarchical class diagram. Applicable functions of shipbuilding PLM are also investigated by analysis of issues of ship design. Finally, by reflecting the design process of shipbuilding, To-Be ship design procedure cooperated with the suggested PLM framework has been summarized.

창의력 기반 게임을 위한 디자인 접근 교육 사례 (Case Study on Design Approach Education for Creativity Based Game)

  • 은광하;이완복;경병표;유석호;이동열
    • 디지털융복합연구
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    • 제10권7호
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    • pp.229-235
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    • 2012
  • 국내 게임 산업은 온라인 게임을 중심으로 짧은 기간 동안 지속적인 발전을 했으며 현재까지 고부가가치 산업으로 성장하고 있다. 또한, 사회적으로도 게임의 중독성에 대한 비판적 인식에서 벗어나 점차 긍정적이며 디지털시대의 새로운 놀이문화로서 자리 잡기 위한 다양한 대안들을 모색 중에 있다. 무엇보다도 게임 산업 인프라가 확장되고 문화로서 더욱 발전하기 위한 중요한 부분 중에 하나는 기존 핵심 장르(수익기반)의 개발 이외에 다양한 콘텐츠소재와의 융합, 순기능 등의 접근이 활성화 되어서 다양한 게임소재에 의한 유저층의 확산이라고 할 수 있다. 즉 더 다양한 대상층을 기반으로 한 긍정적인 게임 소재를 기반으로 쉬운 몰입성에 의한 게임 디자인 접근이라고 볼 수 있다. 그리고 게임 디자인 접근의 확장은 게임 산업 인프라가 확장되기 위한 시발점이며 이를 위해서 학술적 기반 및 교육 프로세스에 의한 전문인력 양성은 중요한 부분이라고 본다. 본 연구는 이와 관련하여 다양한 순기능 소재중에 창의력 소재를 기반으로 디자인 접근 교육에 대한 사례를 제시하며 그 방식에 있어서 캡스톤 디자인 교육 내용을 응용한 교육 프로세스를 제시해 보았다.