• Title/Summary/Keyword: Derived Contents

Search Result 1,476, Processing Time 0.022 seconds

Selection of Salt Tolerant Rapeseed (Brassica napus L.) Mutant Lines Induced by Irradiation of Proton Ion Beams and Gamma Ray (양성자 및 감마선처리에 의한 유채 내염성 변이계통 선발)

  • Kim, Jun-Su;Eun, Jong-Seon;Han, Seung-Jin
    • Journal of Radiation Industry
    • /
    • v.5 no.3
    • /
    • pp.211-220
    • /
    • 2011
  • This study was carried out to develop salt tolerant varities of rapeseed (Brassica napus L.) which can be grown in the high salty reclaimed land. The seeds of three varieties 'Naehan', 'Tammi', and 'Halla' were treated by proton ion beams and gamma rays with 0 to 2,000 Gy. For the selection of salt tolerant lines, emergence and survival rate, and growth characteristics of $M_2$ to $M_4$ generations were investigated in the Saemangeum reclaimed fields with the different salt concentrations. The lines with potential salt tolerance were selected in the $M_4$ generation and tested indoor for their growth characteristics. There was no significant changes in the soil pH for $M_4$ generation during growth period. However, soil EC was higher in early spring than sowing period (mid October). In $M_4$ generation test, the seeds of original and selected line showed high rates of emergence and survival, as determined one month after sowing. After wintering, however, the original varieties showed the significant reduction in the survival rate, while the selected lines showed a higher survival rate and good growth, leading to the completion of their life cycle. Consequently we selected 9 lines from $M_4$ generation with better performance in growth and yield. Soil EC was $2.8{\sim}4.3dS{\cdot}m^{-1}$ during $M_4$ generation growth period. The laboratory test of the lines selected from $M_4$ generation was made for their salt tolerance potential. The selected lines showed higher chlorophyll and proline contents than the original varieties. There was also no significant difference in the emergence rate of seed between the original and selected varieties. In 200 mM natural sea salt, the $N{\gamma}600-21-1-641$ line derived from 'Naehan' was the highest in growth rate, leaf chlorophyll and proline contents. $T{\gamma}800-20-2-461$ line derived from 'Tammi' didn't show significant difference in growth rate compared to original variety in 200 mM and withered in 250 mM like other lines as time passed. $H{\gamma}200-7-1-740$ line showed similar growth and chlorophyll content compared to its original variety.

A Study on the Relationship between Emotional Problems and Game Commitment in Adolescents (청소년의 정서문제와 게임 몰입의 관련성에 대한 연구)

  • Cho, Ok Hue;Huh, Myo Yeon
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.101-110
    • /
    • 2018
  • This thesis analyzed the correlation between the psychological characteristics of adolescents and the use of games in the first year students of the national high school in 2016. The game is one of the representative entertainment industries in Korea and is an industry that has a great influence on becoming a powerhouse as cultural contents. However, games and immersion are expressed as a negative vocabulary of game addiction and are referred to as social problems and youth problems, and they give negative perception to the content of games. All users have the right to enjoy the content, but only negative words are used in poisonous games and they are packed as if they are social problems. In the present study, many emotional problems that were derived from previous studies were not related to game use in general adolescents. Through the questions related to 'depression', students who are not motivated or energy. The results of this study are as follows. First, the positive effects of game and youth emotional problems were derived through the conclusion that students who are active and emotionally bright are more likely to use game contents. This study was conducted to help change the social perception of the game positively by breaking the social fixed point of view that the emotionally troubled adolescents engage with the game and cause social problems.

Delphi Research on Usability Test Framework of Metaverse Platform - Case of Roblox, Zepeto, and Gathertown (메타버스 플랫폼 사용성 평가체계 구축에 관한 델파이연구 - 로블록스, 제페토, 게더타운 사례를 중심으로)

  • Lee, Han Jin;Gu, Hyun Hee
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.9
    • /
    • pp.179-193
    • /
    • 2022
  • Amid the explosive growth of various metaverse platforms, there is no unified indicator to measure, analyze, and evaluate based on customer experience. Therefore, the usability evaluation factors in metaverse were identified through a heuristic methodology and literature review, to evaluate the metaverse, a two-to three-dimensional virtual world platform. A measurable system was established by subdividing 20 items in 5 fields, including user control, information structure, design and content, and usage environment, derived through Delphi technique. Based on this, after experiencing the actual contents of major metaverse platforms such as Roblox and Zepeto, usability was evaluated and comparative verification was conducted. As a result, it was estimated that metaverse user experience could be improved as its utility was derived relatively high in terms of user control and content. This study constitutes a theoretical contribution by extending the usability evaluation system, which has been widely used in the field of service design, to the fields of extended reality and mixed reality. At the same time, it has practical key findings of providing basic judgment standards to stakeholders in the metaverse field, as well as policy implications for digital capability enhancement and industry revitalization.

Design and Implementation of ICT Ethics Behaviour Test System (정보통신윤리태도검사 시스템 설계 및 개발)

  • Baek, Hyeun-Ki;Ha, Tai-Hyun
    • Journal of Digital Contents Society
    • /
    • v.9 no.1
    • /
    • pp.139-147
    • /
    • 2008
  • It is difficult to prevent and solve the contrary function of informationized society by a coercive or physical way. It is believed that a systematic education, teachers, experts, parents and students of schools are to be united as one to put every effort on preventing the contrary function of informationized society. In this study, ICT ethics behaviour test system has been designed and implemented with the aim of setting up an appropriate sense of values and cultivating ICT ethics index of juveniles. ICT ethics behaviour test system developed is to meet the contrary function of informationized society actively so the system should prevent the negative phenomenon derived from it. And it is expected to help the system build up the ability of keeping and developing the primary function of informationized society.

  • PDF

A Clustering for Ground Nodes of HAPS Network (HAP 네트워크 지상 노드의 클러스터링)

  • Song, Ha-Yoon
    • Journal of Digital Contents Society
    • /
    • v.9 no.1
    • /
    • pp.87-99
    • /
    • 2008
  • High Altitude Platform network systems utilize Unmanned Aerial Vehicle as routers for ground node communication. For this purpose, geographical clustering of ground nodes must be required. In this paper, we assume mobile ground nodes over wide area and the clusters composed of ground nodes are identified. UAVs can be positioned at the point of centroid of clusters. The number of UAVs are derived from the area size and the number of ground nodes deployed in that area. From the simulation and application of clustering algorithms, we showed visual clustering results with dynamic variance of number of ground nodes.

  • PDF

A Study on Implementaion of the GIS Based u-City urban Infrastructures (GIS기반 u-City 도시 인프라 구축에 관한 연구)

  • O, Jong-U;O, Seung-Hun
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2006.12a
    • /
    • pp.379-386
    • /
    • 2006
  • The purpose of this paper is to analyze the implementation of the GIS infrastructure systems for the u-City, GIS base u-City represents spatial information derived fields, such as geographical distribution of the urban boundaries, physical configuration of the urban locations and cultural characteristics of the urban history. These three aspects relate to urban infrastructure systems implementation, urban monitoring center implementation, and spatial database implementation. In terms of the GIS based u-Ci쇼 urban infrastructure implementation systems, the u-City depends on IT contents and spatial features. IT contents are strongly related to IT839 strategy due to the national agenda is "u-Korea". GIS should contribute to u-City construction through the spatial analyses methods. For these methods various GIS functions will guide to u-City's distribution, location, and characteristics of urbanization. The infrastructure consists of road and road facilities, underground facilities, related agencies facilities, dispatch systems, environmental systems, and urban planning. These six units of the urban infrastructures have spatial databases that consist of spatial configuration, such as dots, lines, and polygons in order to draw the spatial distribution of the u-City GIS based u-City urban infrastructure implementation systems should deal with It convergence to generate fusion affects.

  • PDF

Spinnability and Rheological Properties of Sols Derived from Si(OC2H5)4 and Zr(O-nC3H7)4 Solutions

  • HAN, SANG-MOK
    • Journal of Industrial Technology
    • /
    • v.20 no.A
    • /
    • pp.29-36
    • /
    • 2000
  • The shape of the polymers in the mixed alkoxide solutions of Si(OC2H5)4 and Zr(n-OC3H7)4 with various water contents (1, 2, 4, and 8 in molar ratio to alkoxide, r) and catalysts was examined by rheological measurements, and its relation with fiber drawing behavior of the solutions was described. It was found that fibers could be drawn in the viscosity range 1~100 P from the acid-catalyzed solutions with lower water contents of the molar ratio H2O/alkoxide, $r{\leq}2$. On the other hand, no fiber could be drawn from the acid-catalyzed solutions including a large amount of water($r{\geq}4$) and the base-catalyzed solutions. The relation between the intrinsic viscosity [${\eta}$] and number average molecular weight ${\bar{M}}n$, namely $[{\eta}]=K{\bar{M}}n{\alpha}$, has shown that the acid-catalyzed spinnable solution (r = 1 and 2) had linear polymers where the exponent a's were about 0.56 and 0.81, whereas non-spinnable solutions (r = 4 and 8) had three dimensional network polymers or spherical particles where the exponent a's were 0.41-0.51 and 0.35.

  • PDF

A Content Analysis of Public Information using Language Network Analysis: Focused on Contents of Twitters of Metropolitans (언어네트워크 분석방법을 활용한 공공정보 내용분석 - 광역도시 대표 트위터 내용을 중심으로 -)

  • Kim, Ji-Hyun
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.27 no.3
    • /
    • pp.151-171
    • /
    • 2016
  • This study investigated the contents of twitters of metropolitans by year and city using language network analysis. The possibility of twitter as a medium of information provision was also explored. This study employed KrKwic, Ucinet6, and Netdraw programs to conduct language network analysis. As the results, the network was mainly formed with information about civic administration (citizen, management, opening service, participation) and information about citizens living (cultural events, parks, way to work) in 2014. However, information about civic service and announcement (citizen, civic opinion, opening service, civic service, events) occupied a central role in the network of 2015. The results showed that different keywords were derived by year and city in network analysis by city.

A Study on Kitschy Characteristics and its Consumer s of Webtoon

  • Lee, Eunkoung;Choi, Myoungsik;Kim, Cheeyong
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.8
    • /
    • pp.980-987
    • /
    • 2015
  • Most of cultural area which people enjoy and consume is kitsch culture, though the culture is barely acknowledged. In this multimedia era, people create, publish and enjoy contents of 'webtoon(web+cartoon)', which is relatively faster and more convenient to enjoy comparing to published cartoon. Contrarily to its physical growth, the webtoon shows difficulty in advancing with other genres, is full of irritative factors and contents, and has tough time to become more sophisticated one. This study derived characteristics of kitsch in webtoon, suggested the way of webtoon as an art by analyzing conditions and usage motivation of webtoon. The conditions of kitsch are uniformity of mass consumption, popular vein, catharsis, vicarious satisfaction, immediate feedback-requiring image flood, and reproduction of techniques. The usage motivations of webtoon are studied as pursuit of information, entertainment, relaxation, socialization, convenience, and effectiveness. Usage motivation factors in webtoon and kitsch culture are almost identical. Contrary to its past of being underestimated and vulgarly considered, kitsch is acknowledged as an 'kitsch art'. By studying the process of becoming an art, the study has its purpose to suggest the experimental and developing way to make webtoon be acknowledged as 'webtoon art'.

Developing and Pilot-Testing Blended Learning Program Prototypes for Health Coaching to Support Positive Growth of Cancer Patients (암환자의 긍정성 증진을 위한 블렌디드 건강코칭 교육프로그램 프로토타입 개발 및 적용)

  • Lim, Cheolil;Park, Taejung;Kim, Sungwook;Yun, Youngho
    • Journal of Information Technology Services
    • /
    • v.18 no.5
    • /
    • pp.71-83
    • /
    • 2019
  • This study aimed to develop and pilot-test educational program prototypes of training health coaches to help cancer patients overcome crises and create positive growth. For this purpose, the educational contents and methods of the blended learning program prototypes were derived through learner needs and literature analysis. The prototypes, which consist of introducing of health management and health information and understanding and practice of basic coaching and health coaching, were developed to integrate with four sessions of face-to-face, off-line classes, training practices through 12 tele-classes, and use of online learning system. The prototypes were conducted and pilot-tested by a total of 35 students selected through the document screening and the interview. After participating in the blended learning program, learners expressed greater overall satisfaction with each session program (average score = 4.36, with 5 being most satisfied), satisfaction with learning contents (average score=4.42) satisfaction with course preparation (average score = 4.26) and satisfaction with lecture materials (average score = 4.19). The results of this study show that a systematic and integrative approach for designing a blended learning program can be useful for various educational needs in health and medical fields. In the future, empirical studies are expected to see how these curricula are actually implemented and assess whether the intended learning outcomes are achieved.