• Title/Summary/Keyword: Depth of Interaction

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Radiation measurement and imaging using 3D position sensitive pixelated CZT detector

  • Kim, Younghak;Lee, Taewoong;Lee, Wonho
    • Nuclear Engineering and Technology
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    • v.51 no.5
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    • pp.1417-1427
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    • 2019
  • In this study, we evaluated the performance of a commercial pixelated cadmium zinc telluride (CZT) detector for spectroscopy and identified its feasibility as a Compton camera for radiation monitoring in a nuclear power plant. The detection system consisted of a $20mm{\times}20mm{\times}5mm$ CZT crystal with $8{\times}8$ pixelated anodes and a common cathode, in addition to an application specific integrated circuit. The performance of the various radioisotopes $^{57}Co$, $^{133}Ba$, $^{22}Na$, and $^{137}Cs$ was evaluated. In general, the amplitude of the induced signal in a CZT crystal depends on the interaction position and material non-uniformity. To minimize this dependency, a drift time correction was applied. The depth of each interaction was calculated by the drift time and the positional dependency of the signal amplitude was corrected based on the depth information. After the correction, the Compton regions of each spectrum were reduced, and energy resolutions of 122 keV, 356 keV, 511 keV, and 662 keV peaks were improved from 13.59%, 9.56%, 6.08%, and 5%-4.61%, 2.94%, 2.08%, and 2.2%, respectively. For the Compton imaging, simulations and experiments using one $^{137}Cs$ source with various angular positions and two $^{137}Cs$ sources were performed. Individual and multiple sources of $^{133}Ba$, $^{22}Na$, and $^{137}Cs$ were also measured. The images were successfully reconstructed by weighted list-mode maximum likelihood expectation maximization method. The angular resolutions and intrinsic efficiency of the $^{137}Cs$ experiments were approximately $7^{\circ}-9^{\circ}$ and $5{\times}10^{-4}-7{\times}10^{-4}$, respectively. The distortions of the source distribution were proportional to the offset angle.

A Study on Sound Synchronized Out-Focusing Techniques for 3D Animation (음원 데이터를 활용한 3D 애니메이션 카메라 아웃포커싱 표현 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.57-65
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    • 2014
  • The role of sound in producing 3D animation clip is one of the important factor to maximize the immersive effects of the scene. Especially interaction between video and sound makes the scene expressions more apparent, which is diversely applied in video production. One of these interaction techniques, the out-focussing technique is frequently used in both real video and 3D animation field. But in 3D animation, out-focussing is not easily implemented as in music videos or explosion scenes in real video shots. This paper analyzes the sound data to synchronize the depth of field with it. The novel out-focussing technique is proposed, where the object's field of depth is controlled by beat rhythm in the sound data.

The Type and Dimension of a Faculty-Student Interaction: Narrative study focused (대학생활에서 이루어지는 교수-학생 상호작용에 관한 유형 분석 연구: 내러티브 분석 중심)

  • Yih, BongsooK
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.300-309
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    • 2020
  • This study identified the types and dimensions of faculty-student interaction (FSI). A narrative methodology was applied within the qualitative research paradigm. Data was collected using individual in-depth interviews involving 10 students who had experiences of faculty-student interaction more than 6 times over the prior 6 semesters. Data was analyzed according to actors' perspectives, the motivation of actions, and actions toward goal achievement. Three major types of faculty-student interactions emerged from our analysis. First, the initiative interaction type reflects active characteristics of the narrator within FSI and is goal achievement-oriented. Second, the stereotyped interaction was characterized as a unified reaction to the FSI and not significantly related to self-development. Lastly, the reciprocal interaction reflected characteristics of narrators who had potential and flexibility for self-development in the circumstances involving support from professors. The results of this study indicate that faculty-student interaction does not represent the best way to support students for their successful school lives. Faculty needs professionality and sensitivity for student teaching, and students must exhibit curiosity and activeness in developing their knowledge. Positive outcomes from the FSI will be expected in supportive school environments.

Study on Synchronous Online Learning through In-depth Interview with College Students - Centering Around Advertising and Public Relations Courses (심층 인터뷰를 통한 대학생들의 실시간 온라인 수업 만족도 연구 - 광고홍보 관련 이론 및 실습 수업을 중심으로)

  • Um, Namhyun
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.57-67
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    • 2021
  • This study explores what factors influence college students' synchronous online learning satisfaction and what advantages and disadvantages exist when it comes to taking synchronous online learning courses. In-depth interview results suggest that advantages of synchronous online learning are convenience (no need for travel, no limitation for study place), saving money, and no worry for contracting Corona 19. However, disadvantages of synchronous online learning are instability of online learning system, lack of interaction between learners and educators, difficulty of instant communication, low education quality, and unfairness of exams. This study found that college students taking synchronous online course think that synchronous online learning is more appropriate for theory-based course than practice-based courses in that theory-based courses are lecture-oriented while practice-based courses require interactivity between learners and educators. This study provides educators a baseline understanding on how college students think over synchronous online learning and how to enhance students' satisfaction with synchronous online learning.

ILOCAT: an Interactive GUI Toolkit to Acquire 3D Positions for Indoor Location Based Services (ILOCAT: 실내 위치 기반 서비스를 위한 3차원 위치 획득 인터랙티브 GUI Toolkit)

  • Kim, Seokhwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.866-872
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    • 2020
  • Indoor location-based services provide a service based on the distance between an object and a person. Recently, indoor location-based services are often implemented using inexpensive depth sensors such as Kinect. The depth sensor provides a function to measure the position of a person, but the position of an object must be acquired manually using a tool. To acquire a 3D position of an object, it requires 3D interaction, which is difficult to a general user. GUI(Graphical User Interface) is relatively easy to a general user but it is hard to gather a 3D position. This study proposes the Interactive LOcation Context Authoring Toolkit(ILOCAT), which enables a general user to easily acquire a 3D position of an object in real space using GUI. This paper describes the interaction design and implementation of ILOCAT.

Numerical analysis for structure-pile-fluid-soil interaction model of fixed offshore platform

  • Raheem, Shehata E. Abdel;Aal, Elsayed M. Abdel;AbdelShafy, Aly G.A.;Mansour, Mahmoud H.;Omar, Mohamed
    • Ocean Systems Engineering
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    • v.10 no.3
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    • pp.243-266
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    • 2020
  • In-place analysis for offshore platforms is required to make proper design for new structures and true assessment for existing structures. In addition, ensure the structural integrity of platforms components under the maximum and minimum operating loads and environmental conditions. In-place analysis was carried out to verify the robustness and capability of structural members with all appurtenances to support the applied loads in either operating condition or storm conditions. A nonlinear finite element analysis is adopted for the platform structure above the seabed and the pile-soil interaction to estimate the in-place behavior of a typical fixed offshore platform. The SACS software is utilized to calculate the natural frequencies of the model and to obtain the response of platform joints according to in-place analysis then the stresses at selected members, as well as their nodal displacements. The directions of environmental loads and water depth variations have an important effect on the results of the in-place analysis behavior. The influence of the soil-structure interaction on the response of the jacket foundation predicts is necessary to estimate the loads of the offshore platform well and real simulation of offshore foundation for the in-place analysis. The result of the study shows that the in-place response investigation is quite crucial for safe design and operation of offshore platform against the variation of environmental loads.

Nonlinear analysis of composite beams with partial shear interaction by means of the direct stiffness method

  • Ranzi, G.;Bradford, M.A.
    • Steel and Composite Structures
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    • v.9 no.2
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    • pp.131-158
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    • 2009
  • This paper presents a modelling technique for the nonlinear analysis of composite steel-concrete beams with partial shear interaction. It extends the applicability of two stiffness elements previously derived by the authors using the direct stiffness method, i.e. the 6DOF and the 8DOF elements, to account for material nonlinearities. The freedoms are the vertical displacement, the rotation and the slip at both ends for the 6DOF stiffness element, as well as the axial displacement at the level of the reference axis for the 8DOF stiffness element. The solution iterative scheme is based on the secant method, with the convergence criteria relying on the ratios of the Euclidean norms of both forces and displacements. The advantage of the approach is that the displacement and force fields of the stiffness elements are extremely rich as they correspond to those required by the analytical solution of the elastic partial interaction problem, thereby producing a robust numerical technique. Experimental results available in the literature are used to validate the finite element proposed in the paper. For this purpose, those reported by Chapman and Balakrishnan (1964), Fabbrocino et al. (1998, 1999) and Ansourian (1981) are utilised; these consist of six simply supported beams with a point load applied at mid-span inducing positive bending moment in the beams, three simply supported beams with a point load applied at mid-span inducing negative bending moment in the beams, and six two-span continuous composite beams respectively. Based on these comparisons, a preferred degree of discretisation suitable for the proposed modelling technique expressed as a function of the ratio between the element length and depth is proposed, as is the number of Gauss stations needed. This allows for accurate prediction of the nonlinear response of composite beams.

Soil-structure interaction vs Site effect for seismic design of tall buildings on soft soil

  • Fatahi, Behzad;Tabatabaiefar, S. Hamid Reza;Samali, Bijan
    • Geomechanics and Engineering
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    • v.6 no.3
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    • pp.293-320
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    • 2014
  • In this study, in order to evaluate adequacy of considering local site effect, excluding soil-structure interaction (SSI) effects in inelastic dynamic analysis and design of mid-rise moment resisting building frames, three structural models including 5, 10, and 15 storey buildings are simulated in conjunction with two soil types with the shear wave velocities less than 600 m/s, representing soil classes $D_e$ and $E_e$ according to the classification of AS1170.4-2007 (Earthquake actions in Australia) having 30 m bedrock depth. Structural sections of the selected frames were designed according to AS3600:2009 (Australian Standard for Concrete Structures) after undertaking inelastic dynamic analysis under the influence of four different earthquake ground motions. Then the above mentioned frames were analysed under three different boundary conditions: (i) fixed base under direct influence of earthquake records; (ii) fixed base considering local site effect modifying the earthquake record only; and (iii) flexible-base (considering full soil-structure interaction). The results of the analyses in terms of base shears and structural drifts for the above mentioned boundary conditions are compared and discussed. It is concluded that the conventional inelastic design procedure by only including the local site effect excluding SSI cannot adequately guarantee the structural safety for mid-rise moment resisting buildings higher than 5 storeys resting on soft soil deposits.

Study on User Experience design in Gesture Interaction as a Product Trigger - Focusing on Product Design - (제품 트리거로서 행동인식의 사용자 경험 디자인 연구 - 제품디자인을 중심으로 -)

  • Min, Sae-yan;Lee, Cathy Yeonchoo
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.379-384
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    • 2019
  • The purpose of this study is to investigate the problems of the rapidly increasing voice interface and to find out what results will be obtained when the new gesture interaction is applied to the product, and to suggest the improvement method for a better user experience. Through the literature review, I have conducted a theoretical review on the changes in the product interface used in the product and the difference between them, and then conducted in-depth interviews on the 20-30 users who used voice recognition as a product trigger. As a result, it was concluded that the decline in the reliability of accuracy leads to a decrease in the preference of voice recognition interactions and an needs of appropriate interface for the functional aspect of non-relavancy in physical distance as a product trigger. This study is meaningful in that it has found a problem with the study of the product trigger interface and suggested improvement measures, and hope to be helpful in follow-up study.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.