• Title/Summary/Keyword: Depth keying

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Stereoscopic Video Compositing with a DSLR and Depth Information by Kinect (키넥트 깊이 정보와 DSLR을 이용한 스테레오스코픽 비디오 합성)

  • Kwon, Soon-Chul;Kang, Won-Young;Jeong, Yeong-Hu;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.920-927
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    • 2013
  • Chroma key technique which composes images by separating an object from its background in specific color has restrictions on color and space. Especially, unlike general chroma key technique, image composition for stereo 3D display requires natural image composition method in 3D space. The thesis attempted to compose images in 3D space using depth keying method which uses high resolution depth information. High resolution depth map was obtained through camera calibration between the DSLR and Kinect sensor. 3D mesh model was created by the high resolution depth information and mapped with RGB color value. Object was converted into point cloud type in 3D space after separating it from its background according to depth information. The image in which 3D virtual background and object are composed obtained and played stereo 3D images using a virtual camera.

Multi-view Image Generation by Depth Map Preprocessing (깊이영상의 전처리를 이용한 다시점 영상 생성 방법)

  • Lee, Sang-Beom;Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.697-698
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images using a depth-image-based rendering (DIBR) technique. In order to improve the quality of multi-view images at newly exposed areas during mesh-based rendering, we preprocess the depth map using a Gaussian smoothing filter. Previous algorithms apply a smoothing filter to the whole depth map even if the depth map is collapsed. After extracting objects from the depth map, we apply the smoothing filter to their boundaries. Finally, we cannot only maintain the depth quality, but also generate high quality multi-view images. Experimental results show that our proposed algorithm outperforms previous works and supports an efficient depth keying technique.

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Generation of Multi-view Images Using Depth Map Decomposition and Edge Smoothing (깊이맵의 정보 분해와 경계 평탄 필터링을 이용한 다시점 영상 생성 방법)

  • Kim, Sung-Yeol;Lee, Sang-Beom;Kim, Yoo-Kyung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.471-482
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images utilizing depth map decomposition and adaptive edge smoothing. After carrying out smooth filtering based on an adaptive window size to regions of edges in the depth map, we decompose the smoothed depth map into four types of images: regular mesh, object boundary, feature point, and number-of-layer images. Then, we generate 3-D scenes from the decomposed images using a 3-D mesh triangulation technique. Finally, we extract multi-view images from the reconstructed 3-D scenes by changing the position of a virtual camera in the 3-D space. Experimental results show that our scheme generates multi-view images successfully by minimizing a rubber-sheet problem using edge smoothing, and renders consecutive 3-D scenes in real time through information decomposition of depth maps. In addition, the proposed scheme can be used for 3-D applications that need the depth information, such as depth keying, since we can preserve the depth data unlike the previous unsymmetric filtering method.

Depth-first branch-and-bound-based decoder with low complexity (검출 복잡도를 감소 시키는 Depth-first branch and bound 알고리즘 기반 디코더)

  • Lee, Eun-Ju;Kabir, S.M.Humayun;Yoon, Gi-Wan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2525-2532
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    • 2009
  • In this paper, a fast sphere decoder is proposed for the joint detection of phase-shift keying (PSK) signals in uncoded Vertical Bell Laboratories Layered Space Time (V-BLAST) systems. The proposed decoder, PSD, consists of preprocessing stage and search stage. The search stage of PSD relies on the depth-first branch-and-bound (BB) algorithm with "best-first" orders stored in lookup tables. Simulation results show that the PSD is able to provide the system with the maximum likelihood (ML) performance at low complexity.

A Study on Depth Information Acquisition Improved by Gradual Pixel Bundling Method at TOF Image Sensor

  • Kwon, Soon Chul;Chae, Ho Byung;Lee, Sung Jin;Son, Kwang Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.15-19
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    • 2015
  • The depth information of an image is used in a variety of applications including 2D/3D conversion, multi-view extraction, modeling, depth keying, etc. There are various methods to acquire depth information, such as the method to use a stereo camera, the method to use the depth camera of flight time (TOF) method, the method to use 3D modeling software, the method to use 3D scanner and the method to use a structured light just like Microsoft's Kinect. In particular, the depth camera of TOF method measures the distance using infrared light, whereas TOF sensor depends on the sensitivity of optical light of an image sensor (CCD/CMOS). Thus, it is mandatory for the existing image sensors to get an infrared light image by bundling several pixels; these requirements generate a phenomenon to reduce the resolution of an image. This thesis proposed a measure to acquire a high-resolution image through gradual area movement while acquiring a low-resolution image through pixel bundling method. From this measure, one can obtain an effect of acquiring image information in which illumination intensity (lux) and resolution were improved without increasing the performance of an image sensor since the image resolution is not improved as resolving a low-illumination intensity (lux) in accordance with the gradual pixel bundling algorithm.

DSP Implementation and Open Sea Test of Underwater Image Transmission System Using QPSK Scheme (QPSK 방식을 이용한 수중영상 정보전송 시스템의 DSP구현 및 실해역 실험 연구)

  • 박종원;고학림;이덕환;최영철;김시문;김승근;임용곤
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.2
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    • pp.117-124
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    • 2004
  • In this paper, we have been implemented the QPSK-based underwater transmission systems using DSP in order to transmit the underwater image data. We have adopted a BDPA (Block Data Parallel Architecture) to control multiple DSPs used in the transmitter and receiver in order to transmit the image data in real-time. We also have developed GUI software in order to drive and to debug the implemanted system in real-time. We have executed open sea tests in order to analyze the performance of the implemented system at East Sea near Kosung in Kangwon-Do. As a result of these experiments, it has been demonstrated that 10 kbps image data can be received without errors at 30m and 80m depth points, while the distance between the transmitter and the receiver is up to 20m.

A Study on the Search Interface of Archival Databases in Korea: With a Focus on Search Functions (고서목록 데이터베이스의 검색 인터페이스에 관한 연구 - 검색 기능을 중심으로 -)

  • Yoon, Cheong-Ok
    • Journal of Korean Library and Information Science Society
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    • v.42 no.2
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    • pp.257-276
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    • 2011
  • The purpose of this study is to compare and analyze the functions and characteristics of search interfaces of Korean Old and Rare Collection Information System(KORCIS) and Korean History Online. The checklist of OPAC functionalities proposed by Breeding was used to examine eleven functions of these systems. Both system provide the following functions: Search by keywords; Boolean operators in queries; Order results chronologically; Modify search without re-keying the initial terms ; Search within result sets ; and Ability to limit results to an individual library or education. They do not provide such functions as Browse by author, title, subject and View and recall the search history for the current session. Adoption of standard OPAC and next-generation catalog functionalities, in-depth understanding of user needs and information seeking behaviors, and the improvement of subject access to these systems are suggested in this study.

A Study on the Diversity Reception Performance of Spread Spectrum Signals in Interference and Fading Environments (간섭과 페이딩환경에서 스펙트럼 확산(SS) 통신 신호의 다이버시티 수신 특성에 관한 연구)

  • 강희조;이권현;조성준
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.5
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    • pp.901-911
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    • 1994
  • The error performance of M-ary differential phase shift keying (MDPSK) through m-distribution fading channel in hybrid direct sequence/slow frequency hopped spread spectrum multiple access (DS/SFH-SSMA) systems has been evaluated, and also the error probability has been evaluate when adopting diversity technique and coding technique. From the results, we know that the error performance more deteriorates as depth of fading becomes deeper. In Rayleigh fading environment (m=1), increasing of the number of frequency hopping (q) reduces the effect of multiple access interference, because it decreases the probability a hit. When q is much larger than the number of user (K), the probability of error in high E/N region is dominated by the multipath interference while the multiple access interference is negligible. In lower E/N region, the probability of error is independent of q because the effect of gaussian noise becomes dominat.

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Performance Evaluation of Underwater Acoustic Communication in Frequency Selective Shallow Water (주파수 선택적인 천해해역에서 수중음향통신 성능해석)

  • Park, Kyu-Chil;Park, Jihyun;Lee, Seung Wook;Jung, Jin Woo;Shin, Jungchae;Yoon, Jong Rak
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.2
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    • pp.95-103
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    • 2013
  • An underwater acoustic (UWA) communication in shallow water is strongly affected by the water surface and the seabed acoustical properties. Every reflected signal to receiver experiences a time-variant scattering in sea surface roughness and a grazing-angle-dependent reflection loss in bottom. Consequently, the performance of UWA communication systems is degraded, and high-speed digital communication is disrupted. If there is a dominant signal path such as a direct path, the received signal is modeled statistically as Rice fading but if not, it is modeled as Rayleigh fading. However, it has been known to be very difficult to reproduce the statistical estimation by real experimental evaluation in the sea. To give an insight for this scattering and grazing-angle-dependent bottom reflection loss effect in UWA communication, authors conduct experiments to quantify these effects. The image is transmitted using binary frequency shift keying (BFSK) modulation. The quality of the received image is shown to be affected by water surface scattering and grazing-angle-dependent bottom reflection loss. The analysis is based on the transmitter to receiver range and the receiver depth dependent image quality and bit error rate (BER). The results show that the received image quality is highly dependent on the transmitter-receiver range and receiver depth which characterizes the channel coherence bandwidth.

Performance Analysis of Hybrid DS/SFH-CDMA MFSK Signal with CCI Canceller and Convolution Code Techniques in Mobile Communication Multipath Interference Channels (이동통신 다중 경로 간섭 채널에서 CCI Canceller와 컨벌루션 부호화 기법에 의한 하이브리드 DS / SFH-CDMA MFSK 신호의 성능 해석)

  • 임태길;강희조;이권현
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.8 no.3
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    • pp.221-231
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    • 1997
  • This paper presents an analysis of a hybrid direct-sequence/slow frequency hopped code division multiple access(DS/SFH-CDMA) system employing noncoherent M-ary frequency shift keying(MFSK) modulation in a multiple m-distribution fading environment. Multipath interfer- ence(MPI) and multiuser interference(MUI) is taken into accout and the spectral efficiency is calculated for uncoded as well as simple channel coding systems. The predetection multipath CCI canceller in conjunction with convolution coding is employed for improving the bit error rate(BER) performance. The BER of noncoherent hybrid system is obtained using a Gaussian interference approximation. From the results, we know that the error performance more deteriorates as the depth of fading becomes deeper. The DS part of the modulation combats the multipath interference, whereas the FH part is a predetection against large multiuser interference. It is shown that, for the con- sidered types of a channel coding, the use of a predetection coding is still essential for obtained a satisfactory bit error performance. The results show that the capacity of the DS/SFG-CDMA MFSK communication system increases in proportion to the length of PN code sequence in the presence of AWGN and MUI. In m-distribution fading environment the capacity increases in proportion to the fading index. The capacity is increased and error performance is improved when the CCI Canceller and Convolution code technique are adopted, respectively. From the results, it is known that the error performance of $4\times10^{-2}$ by adopting Canceller technique. Also convolutional coding technique is the improvement of error performance attains about $10^{-5}$ in code rate 1/2.

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