• Title/Summary/Keyword: Depth camera

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Active Focusing Technique for Extracting Depth Information (액티브 포커싱을 이용한 3차원 물체의 깊이 계측)

  • 이용수;박종훈;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.2
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    • pp.40-49
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    • 1992
  • In this paper,a new approach-using the linear movement of the lens location in a camera and focal distance in each location for the measurement of the depth of the 3-D object from several 2-D images-is proposed. The sharply focused edges are extracted from the images obtained by moving the lens of the camera, that is, the distance between the lens and the image plane, in the range allowed by the camera lens system. Then the depthin formation of the edges are obtained by the lens location. In our method, the accurate and complicated control system of the camera and a special algorithm for tracing the accurate focus point are not necessary, and the method has some advantage that the depth of all objects in a scene are measured by only the linear movement of the lens location of the camera. The accuracy of the extracted depth information is approximately 5% of object distances between 1 and 2m. We can see the possibility of application of the method in the depth measurement of the 3-D objects.

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Precision Analysis of the Depth Measurement System Using a Single Camera with a Rotating Mirror (회전 평면경과 단일 카메라를 이용한 거리측정 시스템의 정밀도 분석)

  • ;;;Chun Shin Lin
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.11
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    • pp.626-633
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    • 2003
  • Theoretical analysis of the depth measurement system with the use of a single camera and a rotating mirror has been done. A camera in front of a rotating mirror acquires a sequence of reflected images, from which depth information is extracted. For an object point at a longer distance, the corresponding pixel in the sequence of images moves at a higher speed. Depth measurement based on such pixel movement is investigated. Since the mirror rotates along an axis that is in parallel with the vertical axis of the image plane, the image of an object will only move horizontally. This eases the task of finding corresponding image points. In this paper, the principle of the depth measurement-based on the relation of the pixel movement speed and the depth of objects have been investigated. Also, necessary mathematics to implement the technique is derived and presented. The factors affecting the measurement precision have been studied. Analysis shows that the measurement error increases with the increase of depth. The rotational angle of the mirror between two image-takings also affects the measurement precision. Experimental results using the real camera-mirror setup are reported.

Correction of Perspective Distortion Image Using Depth Information (깊이 정보를 이용한 원근 왜곡 영상의 보정)

  • Kwon, Soon-Kak;Lee, Dong-Seok
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.106-112
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    • 2015
  • In this paper, we propose a method for correction of perspective distortion on a taken image. An image taken by a camera is caused perspective distortion depending on the direction of the camera when objects are projected onto the image. The proposed method in this paper is to obtain the normal vector of the plane through the depth information using a depth camera and calculate the direction of the camera based on this normal vector. Then the method corrects the perspective distortion to the view taken from the front side by performing a rotation transformation on the image according to the direction of the camera. Through the proposed method, it is possible to increase the processing speed than the conventional method such as correction of perspective distortion based on color information.

Multiple Color and ToF Camera System for 3D Contents Generation

  • Ho, Yo-Sung
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.3
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    • pp.175-182
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    • 2017
  • In this paper, we present a multi-depth generation method using a time-of-flight (ToF) fusion camera system. Multi-view color cameras in the parallel type and ToF depth sensors are used for 3D scene capturing. Although each ToF depth sensor can measure the depth information of the scene in real-time, it has several problems to overcome. Therefore, after we capture low-resolution depth images by ToF depth sensors, we perform a post-processing to solve the problems. Then, the depth information of the depth sensor is warped to color image positions and used as initial disparity values. In addition, the warped depth data is used to generate a depth-discontinuity map for efficient stereo matching. By applying the stereo matching using belief propagation with the depth-discontinuity map and the initial disparity information, we have obtained more accurate and stable multi-view disparity maps in reduced time.

Foreground Segmentation and High-Resolution Depth Map Generation Using a Time-of-Flight Depth Camera (깊이 카메라를 이용한 객체 분리 및 고해상도 깊이 맵 생성 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.751-756
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    • 2012
  • In this paper, we propose a foreground extraction and depth map generation method using a time-of-flight (TOF) depth camera. Although, the TOF depth camera captures the scene's depth information in real-time, it has a built-in noise and distortion. Therefore, we perform several preprocessing steps such as image enhancement, segmentation, and 3D warping, and then use the TOF depth data to generate the depth-discontinuity regions. Then, we extract the foreground object and generate the depth map as of the color image. The experimental results show that the proposed method efficiently generates the depth map even for the object boundary and textureless regions.

Precision Analysis of a Single Camera-based Depth Measurement System using the Reflected Images of a Rotating Mirror (회전 평면경의 반사 영상을 이용한 단일 카메라 시스템의 거리측정 정밀도 분석)

  • 나상익;손흥락;김형석
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2323-2326
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    • 2003
  • Theoretical analysis of the depth measurement system with the use of a single camera and a rotating mirror has hem done. A camera in front of a rotating mirror acquires a sequence of reflected images, from which depth information is extracted. For an object pint at a longer distance, the corresponding pixel in the sequence of images moves at a higher speed. In this paper, the principle d the depth measurement-based on the relation of the pixel movement speed and the depth of objects have been investigated. Also, necessary mathematics to implement the technique is derived and presented. The factors affecting the measurement precision have been studied Analysis shows that the measurement m increases with the increase of depth. The rotational angle of the mirror between two image-takings also affects the measurement precision. Experimental results using the real camera-mirror setup are reported.

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Hybrid Camera System with a TOF and DSLR Cameras (TOF 깊이 카메라와 DSLR을 이용한 복합형 카메라 시스템 구성 방법)

  • Kim, Soohyeon;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.533-546
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    • 2014
  • This paper presents a method for a hybrid (color and depth) camera system construction using a photogrammetric technology. A TOF depth camera is efficient since it measures range information of objects in real-time. However, there are some problems of the TOF depth camera such as low resolution and noise due to surface conditions. Therefore, it is essential to not only correct depth noise and distortion but also construct the hybrid camera system providing a high resolution texture map for generating a 3D model using the depth camera. We estimated geometry of the hybrid camera using a traditional relative orientation algorithm and performed texture mapping using backward mapping based on a condition of collinearity. Other algorithm was compared to evaluate performance about the accuracy of a model and texture mapping. The result showed that the proposed method produced the higher model accuracy.

Eye Contact System Using Depth Fusion for Immersive Videoconferencing (실감형 화상 회의를 위해 깊이정보 혼합을 사용한 시선 맞춤 시스템)

  • Jang, Woo-Seok;Lee, Mi Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.7
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    • pp.93-99
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    • 2015
  • In this paper, we propose a gaze correction method for realistic video teleconferencing. Typically, cameras used in teleconferencing are installed at the side of the display monitor, but not in the center of the monitor. This system makes it too difficult for users to contact each eyes. Therefore, eys contact is the most important in the immersive videoconferencing. In the proposed method, we use the stereo camera and the depth camera to correct the eye contact. The depth camera is the kinect camera, which is the relatively cheap price, and estimate the depth information efficiently. However, the kinect camera has some inherent disadvantages. Therefore, we fuse the kinect camera with stereo camera to compensate the disadvantages of the kinect camera. Consecutively, for the gaze-corrected image, view synthesis is performed by 3D warping according to the depth information. Experimental results verify that the proposed system is effective in generating natural gaze-corrected images.

Low Resolution Depth Interpolation using High Resolution Color Image (고해상도 색상 영상을 이용한 저해상도 깊이 영상 보간법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.60-65
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    • 2013
  • In this paper, we propose a high-resolution disparity map generation method using a low-resolution time-of-flight (TOF) depth camera and color camera. The TOF depth camera is efficient since it measures the range information of objects using the infra-red (IR) signal in real-time. It also quantizes the range information and provides the depth image. However, there are some problems of the TOF depth camera, such as noise and lens distortion. Moreover, the output resolution of the TOF depth camera is too small for 3D applications. Therefore, it is essential to not only reduce the noise and distortion but also enlarge the output resolution of the TOF depth image. Our proposed method generates a depth map for a color image using the TOF camera and the color camera simultaneously. We warp the depth value at each pixel to the color image position. The color image is segmented using the mean-shift segmentation method. We define a cost function that consists of color values and segmented color values. We apply a weighted average filter whose weighting factor is defined by the random walk probability using the defined cost function of the block. Experimental results show that the proposed method generates the depth map efficiently and we can reconstruct good virtual view images.

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Development of People Counting Algorithm using Stereo Camera on NVIDIA Jetson TX2

  • Lee, Gyucheol;Yoo, Jisang;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.8-14
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    • 2018
  • In the field of surveillance cameras, it is possible to increase the people detection accuracy by using depth information indicating the distance between the camera and the object. In general, depth information is obtained by calculating the parallax information of the stereo camera. However, this method is difficult to operate in real time in the embedded environment due to the large amount of computation. Jetson TX2, released by NVIDIA in March 2017, is a high-performance embedded board with a GPU that enables parallel processing using the GPU. In this paper, a stereo camera is installed in Jetson TX2 to acquire depth information in real time, and we proposed a people counting method using acquired depth information. Experimental results show that the proposed method had a counting accuracy of 98.6% and operating in real time.