• Title/Summary/Keyword: Defense Modeling&Simulation

Search Result 254, Processing Time 0.027 seconds

A Study on the Design and Verification-Validation of the Supportive Equipment for Shipyard Test of Naval Combat System (함정 전투체계 함상시험을 위한 지원장비 설계 및 검증 연구)

  • Jung, Youngran;Kim, Cheolho;Han, Woonggie;Kim, Jaeick;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.17 no.3
    • /
    • pp.318-326
    • /
    • 2014
  • The Shipyard Test of Naval Combat System depends on external factors, such as weather conditions and availability of its sensor-weapon, due to the need of on-board sensor-weapon during the test. This paper suggests the Supportive Equipment using virtual simulator for Shipward Test, in case of the unavailability of the on-board sensor-weapon or the test support force(aircraft, surface ship etc.), to pre-check the functions of the combat system as well as to prepare the Shipyard Test. To mock the real sensor-weapon functions as similar as possible, the Supportive Equipment for Shipyard Test was verified by the Verification and Validation process, which is usually performed while developing models in the Modeling & Simulation field.

The Investigation of the Leased Line Modem Usability in the Wireless Internet Protocol Network (무선 IP 네트워크에서 전용선 모뎀 사용가능성 검증)

  • PARK, MINHO;Baek, Hae Hyeon;Kum, Dong Won;Choi, Hyungseok;Lee, Jong Sung
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.18 no.4
    • /
    • pp.423-431
    • /
    • 2015
  • A leased line modem usability was evaluated and investigated in the wireless internet protocol(IP) network. The signal of the modem in the circuit switching network was translated to IP packet by using several voice codecs (PCM, G.711A, $G.711{\mu}$, and etc.) and transmitted through the wireless IP network. The wireless IP network was simulated by the Tactical information and communication network Modeling and simulation Software(TMS). The performance and usability of the leased line modem are simulated using the system-in-the-loop(SITL) function of TMS with respect to packet delay, jitter, packet discard ratio, codecs, and wireless link BER.

Development of Underwater Hull Search Time Prediction Model with Discrete Event Simulation (이산사건 시뮬레이션을 이용한 수중 선체 탐색 시간 예측 모델 개발)

  • Joopil Lee;Seung-Ho Ham
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.61 no.3
    • /
    • pp.152-160
    • /
    • 2024
  • In the event of a maritime accident, search plans have traditionally been planned using experiential methods. However, these approaches cannot guarantee safety when the scale of a maritime accident increases. Therefore, this study proposes a model utilizing discrete event simulation (DES) to predict the diving time for compartment searches of a ship located on the seabed. The discrete event simulation model was created by applying the DEVS formalism. The M/V Sewol sinking was used as an example to simulate how to effectively navigate compartments of different sizes. The simulation results showed the optimal dive time with the number of decompression chambers needed to navigate the compartment as a variable. Based on this, we propose a methodology for efficient navigation planning while ensuring diver safety.

Modeling and Simulation of A Small Hydraulic Actuation System for the Tactical Missile (전술유도무기용 소형 유압식 구동장치의 모델링 및 시뮬레이션)

  • Lee, Doyun;Lee, Hosung;An, Sungyong;Park, Yeonjung
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.45 no.4
    • /
    • pp.349-357
    • /
    • 2017
  • If an actuation system of the tactical missile is required very fast response time on conditions of short operating time and big loads on the actuator, we would prefer to adopt a small hydraulic system. In this paper, a mathematical model is proposed to analyze and simulate the small hydraulic actuation system. The mathematical model consists of a high pressure vessel model, a pressure regulator model, a hydraulic reservoir model and a actuator model. The suggested model is validated by comparison of simulation results with experimental data. The simulation results show that the mathematical model could be useful for designing a hydraulic actuation system.

The Normal Diving Simulation of the Underwater Vehicle Using the Standard Model Architecture for the Combined Simulation of Discrete Event System and Discrete Time System (이산사건 및 이산시간 혼합 표준모델구조를 활용한 수중운동체 정상잠항 시뮬레이션)

  • Son, Myeong-Jo;Lee, Hyun-Jin;Ham, Seung-Ho;Lee, Hyo-Kwang;Kim, Tae-Wan;Lee, Kyu-Yeul;Han, Soon-Hung;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.45 no.6
    • /
    • pp.656-668
    • /
    • 2008
  • When it comes to design and acquire underwater vehicles such as a submarine and a torpedo according to the process of SBA(Simulation Based Acquisition)/SBD(Simulation Based Design), it is necessary to predict the performance of interest precisely and to perform the test over and over again using the M&S(Modeling and Simulation) of the engineering and the engagement level. In this paper, we research the DEVS(Discrete Event System Specification) and DTSS(Discrete Time System Specification) formalism based standard model architecture for the underwater vehicle which can support both the heterogeneous level of the M&S(Engineering/Engagement) and the different system of the M&S(Discrete Event System and Discrete Time System). To validate this standard modeling architecture, we apply it to the submarine normal diving simulation.

Modeling and Simulation of Optimal Path Considering Battlefield-situation in the War-game Simulation (워게임 시뮬레이션에서 전장상황을 고려한 최적경로 모델링 및 시뮬레이션)

  • Lee, Sung-Young;Jang, Sung-Ho;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.3
    • /
    • pp.27-35
    • /
    • 2010
  • War-games using C4I systems have been used to improve the command ability of commanders and the fighting power of combat forces. During a war-game simulation, a commander makes a plan for the movement of a combat force and issues orders to the combat force according to the plan. If it is possible to minimize damages from the artillery of enemy forces and take the advantage position where is effective for attack/defense, we can hold a dominant position of the battlefield. Therefore, this papers proposes a genetic algorithm-based optimal path searching method. The proposed method creates an optimal path of a combat force by taking into consideration dangerous conditions of the battlefield in which the combat force is. This paper also shows the process of creating an optimal path by using a discrete event specification modeling and simulation method.

A Study on Implementation of Monitoring System of Distributed Simulation for Underwater Warfare (수중 교전 모의를 위한 HLA/RTI 기반 시뮬레이션의 모니터링 시스템 구축 연구)

  • Hwam, Won K.;Chung, Yongho;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.2
    • /
    • pp.73-83
    • /
    • 2013
  • This paper presents design and implementation of the monitoring system for the distributed simulation of underwater warfare. As importance of defense modeling and simulation(M&S) has raised, Simulation-Based Acquisition(SBA) was authorized for an obligatory process in the development process of weapon systems. Yet, it requires tremendous resources to develop a large-scale simulation system that describes complex and broad battlefields. Therefore, an approach of the distributed system was devised to develop a new simulation system combining legacy simulators that were developed for confined purpose and sole operations. High-Level Architecture(HLA) of distributed systems is a standardized protocol by IEEE for the distributed simulation system and Run-Time Infrastructure(RTI) is an implementation of HLA to structure efficient distributed systems. The main objective of this paper is to derive appropriate monitoring factors for underwater warfare simulation, design and implementation of the monitoring system to analyze the factors based on HLA/RTI.

A Study on the Artillery shell's EFD based on Charge (장약에 기반한 포병탄 EFD 산출 모형에 관한 연구)

  • Kim, Hyunsik;Ma, Jungmok
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.1
    • /
    • pp.11-21
    • /
    • 2019
  • Modeling and simulation(M&S) method are used to quantify the weapon effectiveness. The weapon effectiveness of artillery shells was also partially studied, but there was a lack of research on the effects of the choice of charge. Therefore, this paper presents an artillery shell's EFD(Expected Fractional Damage) calculation model based on the charge and identifies differences in the weapon effectiveness of 3D building targets according to the selection of the charge. First, the input data of the calculation model was collected and a required number of shoots was calculated to achieve the desired effects using the proposed model. Finally, a paired sample t-test was conducted to verify the proposed model.

Agent-based SAF Modeling Tool for DEVS M&S (DEVS M&S 환경을 위한 에이전트 기반의 SAF 모델링 도구)

  • Shin, Suk-Hoon;Park, Kang-Moon;Lee, Eun-Bog;Chi, Sung-Do;Han, Seung-Jin
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.49-55
    • /
    • 2013
  • Recently the CGF/SAF (Computer Generated Force / Semi-Automated Force) technology has been getting attention to deal with the increasing complexity in a DM&S(Defence Modeling and Simulation) environment. OneSAF is one of well-known CGF/SAF systems, however, it is not able to support the DEVS framework which is an advanced discrete event based modeling and simulation environment. Especially, most DM&S systems in Korea has been developed on the basis of the DEVS framework. In this paper, we have proposed the agent-based SAF design methodology and tool for supporting DEVS M&S environment. The proposed SAF modeling tool is divided into two parts; the agent modeling part and SAF modeling part. In the agent modeling environment, the modeler can simply create the agent model by writing down the necessary rules. It also provides the agent testing environment so that the modeler maybe conveniently verify the prescribed agent model. The SAF model is finally created by combing the individual agents based on the pre-defined structure. DM&S engineers will be able to employ our tools and modeling methodology to design the DEVS-based DM&S system to be developed.

Application for Generation and Visualization of SEDRIS-based Atmosphere and Ocean Environment (SEDRIS 기반의 대기 및 해양 합성 환경 생성 및 가시화 어플리케이션)

  • Hwam, Wong-Kyung;Chung, Yong-Ho;Pyun, Jai-Jeong;Cheon, Sang-Uk;Park, Sang-Chul
    • Korean Journal of Computational Design and Engineering
    • /
    • v.17 no.5
    • /
    • pp.353-363
    • /
    • 2012
  • As the distributed simulation system has been developed in the defense modeling and simulation, interoperability among heterogeneous simulators is essential to achieve the objectives of the distributed simulation system. However, the interoperability has been a problem to synchronize synthetic environment among many heterogeneous simulators that utilize different environmental data formats. SEDRIS (Synthetic Environmental Data Representation and Interchange Specification) was initiated to solve the problem of the interoperability. SEDRIS provides a standard mechanism to promote data interchange and reusability, and it represents all environmental things from ocean, land and atmosphere to the universe. Although SEDRIS provides various advantages as a standard environmental data format, applying of SEDRIS has been hindered by its broadness and complexity. The main objective of this paper is to explain application development process to improve SEDRIS usability for the atmosphere and ocean. The developed application of this paper provides auto-generation of SEDRIS data with minimum user's input, and the auto-generated SEDRIS data is also visualized and verified by the application.