• Title/Summary/Keyword: Decision Making Elements

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Thermal Imaging Fire Detection Algorithm with Minimal False Detection

  • Jeong, Soo-Young;Kim, Won-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2156-2170
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    • 2020
  • This paper presents a fire detection algorithm with a minimal false detection rate, intended for a thermal imaging surveillance environment, whose properties vary depending on temporal conditions of day or night and environmental changes. This algorithm was designed to minimize the false detection alarm rate while ensuring a high detection rate, as required in fire detection applications. It was necessary to reduce false fire detections due to non-flame elements occurring when existing fixed threshold-based fire detection methods were applied. To this end, adaptive flame thresholds that varied depending on the characteristics of input images, as well as the center of gravity of the heat-source and hot-source regions, were analyzed in an attempt to minimize such non-flame elements in the phase of selecting flame candidate blocks. Also, to remove any false detection elements caused by camera shaking, one of the most frequently raised issues at outdoor sites, preliminary decision thresholds were adaptively set to the motion pixel ratio of input images to maximize the accuracy of the preliminary decision. Finally, in addition to the preliminary decision results, the texture correlation and intensity of the flame candidate blocks were averaged for a specific period of time and tested for their conformity with the fire decision conditions before making the final decision. To verify the fire detection performance of the proposed algorithm, a total of ten test videos were subjected to computer simulation. As a result, the fire detection accuracy of the proposed algorithm was determined to be 94.24%, with minimum false detection, demonstrating its improved performance and practicality compared to previous fixed threshold-based algorithms.

Wine Quality Assessment Using a Decision Tree with the Features Recommended by the Sequential Forward Selection

  • Lee, Seunghan;Kang, Kyungtae;Noh, Dong Kun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.81-87
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    • 2017
  • Nowadays wine is increasingly enjoyed by a wider range of consumers, and wine certification and quality assessment are key elements in supporting the wine industry to develop new technologies for both wine making and selling processes. There have been many attempts to construct a more methodical approach to the assessment of wines, but most of them rely on objective decision rather than subjective judgement. In this paper, we propose a data mining approach to predict human wine taste preferences that is based on easily available analytical tests at the certification step. We used sequential forward selection and decision tree for this purpose. Experiments with the wine quality dataset from the UC Irvine Machine Learning Repository demonstrate the accuracies of 76.7% and 78.7% for red and white wines respectively.

The Study on the Priority of First Person Shooter game Elements using Delphi Methodology (FPS게임 구성요소의 중요도 분석방법에 관한 연구 1 -델파이기법을 이용한 독립요소의 계층설계와 검증을 중심으로-)

  • Bae, Hye-Jin;Kim, Suk-Tae
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.61-72
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    • 2007
  • Having started with "Space War", the first game produced by MIT in the 1960's, the gaming industry expanded rapidly and grew to a large size over a short period of time: the brand new games being launched on the market are found to contain many different elements making up a single content in that it is often called the 'the most comprehensive ultimate fruits' of the design technologies. This also translates into a large increase in the number of things which need to be considered in developing games, complicating the plans on the financial budget, the work force, and the time to be committed. Therefore, an approach for analyzing the elements which make up a game, computing the importance of each of them, and assessing those games to be developed in the future, is the key to a successful development of games. Many decision-making activities are often required under such a planning process. The decision-making task involves many difficulties which are outlined as follows: the multi-factor problem; the uncertainty problem impeding the elements from being "quantified" the complex multi-purpose problem for which the outcome aims confusion among decision-makers and the problem with determining the priority order of multi-stages leading to the decision-making process. In this study we plan to suggest AHP (Analytic Hierarchy Process) so that these problems can be worked out comprehensively, and logical and rational alternative plan can be proposed through the quantification of the "uncertain" data. The analysis was conducted by taking FPS (First Person Shooting) which is currently dominating the gaming industry, as subjects for this study. The most important consideration in conducting AHP analysis is to accurately group the elements of the subjects to be analyzed objectively, and arrange them hierarchically, and to analyze the importance through pair-wise comparison between the elements. The study is composed of 2 parts of analyzing these elements and computing the importance between them, and choosing an alternative plan. Among these this paper is particularly focused on the Delphi technique-based objective element analyzing and hierarchy of the FPS games.

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Water Quality Management Strategies Evaluation of Juam Lake by A Fuzzy Decision-Making Method (퍼지 의사결정법에 의한 주암호 수질관리 전략 평가)

  • Lee, Yong Woon;Hwang, Yun Ae;Lee, Sung Woo;Lee, Byong Hi;Choi, Jung Wook
    • Journal of Korean Society of Environmental Engineers
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    • v.22 no.4
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    • pp.699-712
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    • 2000
  • Juam lake is a major water resource for the industrial and agricultural activities as well as the resident life of Kwangju and Chonnam regions. However, the water quality of the lake is getting worse due to a large quantity of pollutant inflowing to the lake. Thus, the strategy for achieving the water quality goal of the lake should be developed as soon as possible. When there are various alternatives that can be used as the strategy, several criteria based on the achievement degree of water quality goal, the applicability of technique and social environment, and the reasonableness of the cost required are made to evaluate and rank the alternatives. However, it is difficult to make a decision when there are multiple criteria and conflicting objectives and specifically the estimated values of criteria contain elements of uncertainty. The uncertainty stems from the lack of available information, the randomness of future situation, and the incomplete knowledge of expert. As the degree of uncertainty is higher, the decision becomes more difficult. In this study, a fuzzy decision-making method is presented to assist decision makers in evaluating various alternatives under uncertainty. The method allows decision makers to characterize the associated uncertainty by applying fuzzy theory and incorporate the uncertainty directly into the decision making process for selecting the "best" alternative so decisions can be made that are more appropriate and realistic than those made without taking uncertainty in account.

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On the Bayesian Fecision Making Model of 2-Person Coordination Game (2인 조정게임의 베이지안 의사결정모형)

  • 김정훈;정민용
    • Journal of the Korean Operations Research and Management Science Society
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    • v.22 no.3
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    • pp.113-143
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    • 1997
  • Most of the conflict problems between 2 persons can be represented as a bi-matrix game, because player's utilities, in general, are non-zero sum and change according to the progress of game. In the bi-matrix game the equilibrium point set which satisfies the Pareto optimality can be a good bargaining or coordination solution. Under the condition of incomplete information about the risk attitudes of the players, the bargaining or coordination solution depends on additional elements, namely, the players' methods of making inferences when they reach a node in the extensive form of the game that is off the equilibrium path. So the investigation about the players' inference type and its effects on the solution is essential. In addition to that, the effect of an individual's aversion to risk on various solutions in conflict problems, as expressed in his (her) utility function, must be considered. Those kinds of incomplete information make decision maker Bayesian, since it is often impossible to get correct information for building a decision making model. In Baysian point of view, this paper represents an analytic frame for guessing and learning opponent's attitude to risk for getting better reward. As an example for that analytic frame. 2 persons'bi-matrix game is considered. This example explains that a bi-matrix game can be transformed into a kind of matrix game through the players' implicitly cooperative attitude and the need of arbitration.

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Thre Relationaship of Scientific Knowledge and Ethical Value in Environmental Education (환경교육에서 과학적 지식과 윤리적 가치의 관계)

  • 김정호
    • Hwankyungkyoyuk
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    • v.10 no.2
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    • pp.51-62
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    • 1997
  • The objective of this study was to review the meaning and problems of Scientific Knowledge and Ethical Value in Environmental Education. The ultimate goal of environmental education is shaping proenvironmental human behavior. The factors of human behavioral decision making are ideology, value, attitude and behavioral intentions. Ideology is a kind of belief system used by social groups to interpret their social world. The main elements of belief system are knowledge and value. The traditional thinking in education has been that we can change behavior by making human beings more knowledgeable and more valuable. In environmental education, the aim of scientific inquiry is to analysis cause-effect relation of human beings behavior and environmental phenomenon, and ethical education is to change the mind of human beings from zero-sum to positive-sum about the relations between human beings and natural environments. But, there are many problems of knowledge education and value education in environmental education. For example scientific knowledge without ethical value is dangerous to environment protection, and ethical value without scientific knowledge is vague. Therefore, we must recognize that the relationship of ethical value and scientific knowledge is not substitutional but complementary. The teaching-learning methods which can integrate knowledge and value in environmental education are rational decision making model. For this model, we can construct teaching contents with inquiry materials. To earn the benefits of specialization among several subjects in environmental education, social studies can focus on social science knowledge and decision making, science education can focus on pure natural science knowledge and scientific investigation, moral education can focus on problems of ethical value system, home economics can focus on practical action and environmental education(Environments in middle school, Ecology and Environments in high school) can integrate social-national science knowledge and ethical value in broad perspective about human beings and ecosystem. That is the method to protect from law of diminishing marginal utility of learning in environmental education.

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A Study for the Maintenance of Optimal Man-Machine System (최적설비보존에 관한 연구)

  • 고용해
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.4 no.4
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    • pp.63-69
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    • 1981
  • As enterprises are getting bigger and bigger and more competecious, an engineering economy for the maximization of profit based on basic theory must be considered. This thesis present dynamic computer model for the decision which controls complicated and various man- machine system optimally. This model occur in general stage can be adaptable to every kind of enterprises. So, any one who has no expert knowledge is able to get the optimal solution. And decision tree used in this paper can be applied in every kinds of academic circles as well as whole the industrial world. This paper studied optimal management of engineering project based upon basic theory of engineering economy. It introduces and functionizes the variables which generalize every possible elements, set up a model in order to find out the variable which maximize the calculated value among many other variables. And the selected values ate used as decision- marking variables for the optimal management of engineering projects. It found out some problem of this model. They are : 1. In some kinds of man-machine system it refers to Probability, but other case, it depends on only experimental probability. 2. Unless decision making process (decision tree) goes on, this model can not be applied. So these cases, this paper says, can be solved by adapting finite decision tree which is analyzed by using the same technic as those in product introduction problem. And this paper set up the computer model in order to control every procedure quickly and optimally, using Fortran IV.

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A Bioethical Study of the Informed Consent for Organ Donor (장기공여를 위한 사전동의의 생의윤리학적 고찰)

  • Um, Young-Rhan;Han, Sung-Suk
    • Journal of Korean Academy of Nursing Administration
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    • v.4 no.2
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    • pp.475-487
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    • 1998
  • This is a study to search for the ethical basis for valid informed consent of organ donors. It is an admirable action that a person give his own body part or organ as a gift to another person. The organ for transplantation can be removed only when the donor consents voluntarily to donation. It is recently proposed as the need for organ transplantation is increased that organs can be harvested although the consent of deceased cannot be obtained. This may raise many moral issues because human beings all have an unalienable right to control their own bodies. The principle of autonomy is usually regarded as an ethical basis for informed consent. However, some people criticize that the principle of autonomy requires a person and his decision to be autonomous (but there are many patients who aren't autonomous due to their confusion or unconscious condition in a clinical situation). or this principle can foster indifference to patients needing help: thus respect for principles of care and beneficence is necessary. When we consider the complexity of making a decision about organ donation. the principle of autonomy should be replaced by the principle of respect for individual autonomy. as expressed by Childress (1990). This principle requires the care givers to respect the client's individual decisions. The elements of informed consent are threshold elements: competence to understand and decide. voluntariness in deciding: information elements: disclosure of material information. recommendation of a plan. understanding of disclosure and recommendation: and consent elements: decision in favor of a plan. authorization of the chosen plan. In cases of living donors. the elements of competence and voluntariness are more important than the others. So only an adult can give a recipient his own body part. but it should be forbidden to harvest from minors or protected adults (i.e. developmentally disabled person However. when organs are removed from a cadaver donor. we ought to respect the donor's decision. So we ought to try to seek donor cards or any documents expressing the donor's opinion about organ transplant. All health care givers ought to disclose donor information about organ transplantation clearly enough for the donor to understand it and to be able to weigh the harms and benefits. We are going to propose 'the subjective standard' as the ethical standard of disclosure. This standard will assure that patients have enough information to be able to decide autonomously from their own position. Care givers have to consider the method of disclosure because donors can be influenced by it positively or negatively, Establishment of the Hospital Committee is recommended. because medical professionals will have a chance to discuss the procedure of decision and the validity of harvesting a organ from a person.

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A Study on the Evaluation & Selection of Multimedia Authoring Tools using the AHP (AHP 기법을 이용한 멀티미디어 저작도구 평가 및 선정에 관한 연구)

  • Sim Sang-Chun;Kim Yong-Kyeom
    • Korean Management Science Review
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    • v.21 no.2
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    • pp.191-213
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    • 2004
  • This study addresses the evaluation criteria of multimedia authoring tools(MATs), the way which decision-maker can exclude outlier matrix from group using the concept of the compatibility index, and how AHP can be applied to the selection of MATs in a group decision-making environment. The AHP technique allows an evaluator to quantify the relative importance of elements at each hierarchy and to calculate the composite relative weights for each product(i.e. MATs). This decision process allows setting to priority of the MATs based on the AHP. The results indicated that technical ability of MATs was the most significant factor in affecting their decision, trailed by managerial efficiency and vendor support. To the experts, multimedia data support was the less important than development interface. Also, the results indicated that product A(0.510) was their first choice, trailed by product C(0.286) and B(0.204). Assessing the composite relative weights revealed that expert group's members were consistent with the rankings of decision variables(evaluation criteria variables) statistically in selecting their MATs. Therefore, we believed that expert group's members have achieved sufficient agreement to permit the use of geometric mean to average the group's preference without obscuring the differences of individual opinions.

An Analysis of Creativity-Personality Activiies in High School Science Textbooks according to 2009 Revised Science Curriculum (2009 개정 고등학교 과학 교과서에 제시된 창의·인성 활동 분석)

  • Han, Hwa-Jung;Shim, Kew-Cheol
    • Journal of Science Education
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    • v.38 no.3
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    • pp.599-611
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    • 2014
  • The purpose of this research is to analyze creativity-personality activities given in the high school science textbooks, which developed according to 2009 Revised Science Curriculum, and to examine how goals of new science curriculum were reflected in sceince the textbooks. An analysis shows that the proportion of inquiry is the best high among the types of creativity-personality activities. Also it is organized for a various activities such as reading, writing and debate. As a result of analyzing creativity-personality activities regarding creative thinking and personality element, a variety of creative thinking and personality element was not composed. The creative thinking is primarily divergent thinking, convergent thinking and associative thinking appears in order. In addition, the caring of personality elements is the most, and then honesty, cooperation and responsibility appears in order. Thus, it is necessary to structure a variety of activities for edification of creativity-personality in high school science textbooks. As an analysis of creativity-personality activities regarding elements of the decision-making, the review process do not appear at all, and there are few decision points generally. Therefore, a rational decision making for the sake of edification should be provided with specific decision-making factors.

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