• Title/Summary/Keyword: Data throughput

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An Architecture for User Level End-to-end QoS using Overlay in NGN (NGN에서 오버레이를 이용한 사용자 관점의 End-to-end QoS 지원 구조)

  • Lee Jihyun;Lim Kyungshik;Oh Hangseok;Nam Taekyong
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.781-792
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    • 2005
  • This study proposes an Architecture for user level End-to-end Quality of Service(QoS) using overlay In Next Generation Network(NGN). Inexisting NGNs, the IMS of a control plane provides user QoS through direct traffic control and resource-reservation over the IP packet transport network of a user plane. Further, a set of torrent studies are ongoing not only to maximize the QoS for users, but also to minimize the quality deterioration for supporting the user End-to-end QoS. Along with that, an extended QoS in user level must be considered, for Instance, differentiating service quality to support users' expectation, providing optimized contents by users' equipments, and so forth. Accordingly, the Overlay Service Network Architecture proposed by this study provides protocol adaptation for maximum throughput on transport layer by using the most efficient transport layer protocol to various network circumstances. Also, the Overlay Service Network Architecture on application layer distributes processing delay from the data transformation process of the user equipment to the network, and it is capable of intermediate processing depending on user service level. application service feature, and equipment circumstance as well. Thus, this study mainly proposes the Overlay Service Network Architecture for user level end-to-end QoS in NGN with the quality control features both on the transport layer and the application layer, an internal component feature, and a service scenario providing the QoS linking with 3GPP.

An Efficient Cache Maintenance Scheme for Long Disconnected Mobile Clients (장기간 접속 단절된 이동 클라이언트를 위한 효과적 캐시 유지 기법)

  • Park Kwangjin;Song Moonbae;Kang Sangwon;Hwang Chongsun
    • Journal of KIISE:Databases
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    • v.32 no.3
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    • pp.276-284
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    • 2005
  • In the mobile computing environment, caching data at the client's side is a useful technique for improving the performance. For caching to be effective, the cache contents must be consistent with those stored in the server. That is, unfortunately, difficult to enforce due to the frequent disconnection and mobility of clients. In the literature, the basic approach adopted is for the sever to periodically broadcast invalidation reports(IRs) that contain information about objects that have been updated recently. However IR-based cache maintenance scheme has a main drawback. Any client who has been disconnected longer than w seconds has to discard all cached items even some of them may still be valid. In this paper, we propose two main schemes which can adapt clients' losing IR messages by long disconnection. First, the client sends its disconnection time when connection is re-established, and the server uses this information to decide the size of broadcast window w dynamically. Second, the server maintains IR messages for a given period of time and a client who has been disconnected longer than w seconds can verify its cache consistency individually. Compared to previous IR-based schemes, our schemes can significantly reduce cache missing and uplink request and improve the throughput by reducing response time.

Experiments on An Network Processor-based Intrusion Detection (네트워크 프로세서 기반의 침입탐지 시스템 구현)

  • Kim, Hyeong-Ju;Kim, Ik-Kyun;Park, Dae-Chul
    • The KIPS Transactions:PartC
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    • v.11C no.3
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    • pp.319-326
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    • 2004
  • To help network intrusion detection systems(NIDSs) keep up with the demands of today's networks, that we the increasing network throughput and amount of attacks, a radical new approach in hardware and software system architecture is required. In this paper, we propose a Network Processor(NP) based In-Line mode NIDS that supports the packet payload inspection detecting the malicious behaviors, as well as the packet filtering and the traffic metering. In particular, we separate the filtering and metering functions from the deep packet inspection function using two-level searching scheme, thus the complicated and time-consuming operation of the deep packet inspection function does not hinder or flop the basic operations of the In-line mode system. From a proto-type NP-based NIDS implemented at a PC platform with an x86 processor running Linux, two Gigabit Ethernet ports, and 2.5Gbps Agere PayloadPlus(APP) NP solution, the experiment results show that our proposed scheme can reliably filter and meter the full traffic of two gigabit ports at the first level even though it can inspect the packet payload up to 320 Mbps in real-time at the second level, which can be compared to the performance of general-purpose processor based Inspection. However, the simulation results show that the deep packet searching is also possible up to 2Gbps in wire speed when we adopt 10Gbps APP solution.

Network Interface Selection Algorithm on Vertical Handoff between 3G Networks and WLANs (3G 네트워크와 무선랜 사이 계층적 핸드오프의 네트워크 인터페이스 선택 알고리즘)

  • Seok Yongho;Choi Nafiung;Choi Yanghee
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.203-214
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    • 2005
  • The integration of 3G networks and WLANs as complementary has been begun to attract much attention in industry as well as academia. This topic is becoming a burning issue, and one of the key questions which it raises is how to support a seamless vertical handoff. This paper introduces a new network interface selection algorithm for energy-efficient vertical handoff in tightly coupled systems capable of supporting seamless handoff. Our proposed scheme, Wise Interface Selection (WISE) switches the active network interface, after taking into consideration the characteristics of the network interface cards and the current level of data traffic, with the cooperation of the mobile terminals and network. Network interface switching operates independently on both the downlink and the uplink for the purpose of energy conservation. We show through simulation that less energy is consumed with WISE than when only a 3G network or WLAN interface is used, resulting in a longer lifetime for the mobile terminals. In the case of TCP connections, additional throughput gain can also be obtained.

Design of an Efficient Concurrency Control Algorithms for Real-time Database Systems (실시간 데이터베이스 시스템을 위한 효율적인 병행실행제어 알고리즘 설계)

  • Lee Seok-Jae;Park Sae-Mi;Kang Tae-ho;Yoo Jae-Soo
    • Journal of Internet Computing and Services
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    • v.5 no.1
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    • pp.67-84
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    • 2004
  • Real-time database systems (RTDBS) are database systems whose transactions are associated with timing constraints such as deadlines. Therefore transaction needs to be completed by a certain deadline. Besides meeting timing constraints, a RTDBS needs to observe data consistency constraints as well. That is to say, unlike a conventional database system, whose main objective is to provide fast average response time, RTDBS may be evaluated based on how often transactions miss their deadline, the average lateness or tardiness of late transactions, the cost incurred in transactions missing their deadlines. Therefore, in RTDBS, transactions should be scheduled according to their criticalness and tightness of their deadlines, even If this means sacrificing fairness and system throughput, And It always must guarantee preceding process of the transaction with the higher priority. In this paper, we propose an efficient real-time scheduling algorithm (Multi-level EFDF) that alleviates problems of the existing real-time scheduling algorithms, a real-time concurrency control algorithm(2PL-FT) for firm and soft real-time transactions. And we compare the proposed 2PL F[ with AVCC in terms of the restarting ratio and the deadline missing ratio of transactions. We show through experiments that our algorithms achieve good performance over the other existing methods proposed earlier.

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Design and Implementation of Response type of Flickering Green Signal System using Beacon Message (비콘메세지를 이용한 반응형 녹색점멸 신호시스템 설계 및 구현)

  • An, Hyo-In;Mun, Hyung-Jin;Kim, Chang-Geun
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.241-247
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    • 2016
  • As a domestic traffic control signal system, either the system with which a traffic signal turns into green at regular intervals or the system with which an amber or a red signal flickers on local roads without heavy traffic at midnight has been utilized. However, when the former system is used for roads with light traffic at midnight, delays and congestion can be incurred. Besides, in case of the latter signal system, the risk of vehicle crash is high. This study proposes a response type of flickering green signal system that rearranges signal system after analyzing beacon messages including sensor data. The proposed system, on a trunk road or a branch road at midnight, makes the signal keep flickering in green; When a vehicle enters the range of RSE, the transfer coverage, it transmits beacon messages regularly and Agent System analyzes the messages and alters the signal. It is a system by which vehicles move following the altered signal system, which will not only ensure smooth flow but also prevent vehicles from crashing on a road with light traffic. As a result of a simulation, traffic throughput and the average waiting time displayed 10 to 30 percent better improvement than existing signal systems, in terms of performance.

A Design of Pipelined Adaptive Decision-Feedback Equalized using Delayed LMS and Redundant Binary Complex Filter Structure (Delayed LMS와 Redundant Binary 복소수 필터구조를 이용한 파이프라인 적응 결정귀환 등화기 설계)

  • An, Byung-Gyu;Lee, Jong-Nam;Shin, Kyung-Wook
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.12
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    • pp.60-69
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    • 2000
  • This paper describes a single-chip full-custom implementation of pipelined adaptive decision-feedback equalizer(PADFE) using a 0.25-${\mu}m$ CMOS technology for wide-band wireless digital communication systems. To enhance the throughput rate of ADFE, two pipeline stages are inserted into the critical path of the ADFE by using delayed least-mean-square(DLMS) algorithm. Redundant binary (RB) arithmetic is applied to all the data processing of the PADFE including filter taps and coefficient update blocks. When compared with conventional methods based on two's complement arithmetic, the proposed approach reduces arithmetic complexity, as well as results in a very simple complex-valued filter structure, thus suitable for VLSI implementation. The design parameters including pipeline stage, filter tap, coefficient and internal bit-width, and equalization performance such as bit error rate (BER) and convergence speed are analyzed by algorithm-level simulation using COSSAP. The single-chip PADFE contains about 205,000 transistors on an area of about $1.96\times1.35-mm^2$. Simulation results show that it can safely operate with 200-MHz clock frequency at 2.5-V supply, and its estimated power dissipation is about 890-mW. Test results show that the fabricated chip works functionally well.

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A Design of 4×4 Block Parallel Interpolation Motion Compensation Architecture for 4K UHD H.264/AVC Decoder (4K UHD급 H.264/AVC 복호화기를 위한 4×4 블록 병렬 보간 움직임보상기 아키텍처 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.102-111
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Motion Compensation in 4K UHD($3840{\times}2160$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $9{\times}9$ reference data for interpolation, we design 2D cache buffer which consists of the $9{\times}9$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The maximum operation frequency is 150MHz. The gate count is 161Kgates. The proposed H.264/AVC Motion Compensation can support 4K UHD at 72 frames per second by running at 150MHz.

The Beacon Frame-Based Node Grouping Algorithm for Improving the Performance between MCT devices in the Home Wireless Network (가정 무선 네트워크 내 MCT 디바이스 간 성능 향상을 위한 Beacon frame 기반 노드 그룹화 알고리즘)

  • Kim, Gyu-Do;Kown, Young-Ho;Rhee, Byung-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.787-790
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    • 2015
  • Recently, M2M (Machine to Machine) communication is possible the development of MTC (Machine Type Communication) devices becomes active. MCT devices in the form of home appliances have a low power consumption, low cost, short-range wireless communication in wireless home network. For purpose, MTC devices based on IEEE 802.15.4/Zigbee are composed in the form of cluster-tree topology, which consists of one PAN (Personal Area Network), one or other router and end of nodes. It happens that transmission delay, packet drop, and lacking data resulted from collision originated by a competition for allocating channels among MTC devices that greatly increased. At last performance of entire network can be degradated. This paper proposes that the beacon frame-based grouping algorithm using multiple channels in a MTC devices in the presence of wireless home network interference. The proposed algorithm decreases the transmission delay, dropped packet and throughput is more increase, so the proposal algorithm is more efficient than the IEEE 802.15.4/ Zigbee standard.

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A Initial Channel Estimation Method Based on Extensive Preamble Utilization in MB-OFDM UWB System (프리엠블 확장 사용 기반 MB-OFDM UWB용 채널 추정 방식)

  • Jeong, Jin-Doo;Jin, Yong-Sun;Chong, Jong-Wha
    • 전자공학회논문지 IE
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    • v.48 no.1
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    • pp.30-35
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    • 2011
  • In this paper, we propose a method to improve the performance of initial channel estimation (CE) for the multiband-OFDM (MB-OFDM) UWB. The performance of the initial CE can be generally improved as increasing the number of the used preamble symbols. The MB-OFDM specification presents two CE symbols per band in preamble format. The performance of CE estimation with two CE symbols may be satisfied in relatively high sensitivity -77.5 and -72.5 dBm for 200 Mbps and 480 Mbps data rate, respectively, but can not be enough in the degraded 55 Mbps and 110 Mbps sensitivities such as -83.5 and -80.5 dBm, respectively. A method proposed in this paper achieves the performance improvement by extending CE estimation region to packet synchronization (PS) symbols and frame synchronization (FS) symbols including two CE symbols. This can improve the CE performance in the degraded SNR and increase the link-margin by reducing the error rate in physical-layer header. The link-margin improvement obtained by the proposed CE preamble can induce the decrease of error-rate in physical-layer header and increase of communication throughput. Simulation results for the proposed initial method show that the performance is improved by about 0.7 dB at 10-4 bit-error-rate using '4' symbols than initial method using only two CE symbols.