• Title/Summary/Keyword: Data feedback

Search Result 1,486, Processing Time 0.026 seconds

A Study on the Development and Efficiency of the Distance Teachers′ Training Management System Applied by UML (UML을 이용한 원격교원연수관리시 효율화에 관한 연구)

  • 김원영;서종화;김치수;김진수
    • Journal of Information Technology Applications and Management
    • /
    • v.9 no.2
    • /
    • pp.17-32
    • /
    • 2002
  • Even though the distance education via web has a great advantage to overcome time and space, its problem is that the management of trainees is not efficient compared with classroom and group education. This problem is a great obstacle to the objects and achievement standards of distance education, giving controversial arguments to the advocators of distance education. Distance educators need to monitor the trainees'participation and responses continuously and offer appropriate feedback to the trainees. However, the existing distance education system only focuses on teaching and learning activities, and as a result, the efficient management function of distance education is not available. Accordingly, the study attempts to find out the appropriate managing elements of distance teacher training in order to effectively achieve the goals of teacher training and the efficient management of distance education. Also, it proposes distance teacher training management system that offers appropriate feedback to trainees, applying the derived elements of distance teacher training to the training processes. To verify the efficiency of the system, hypotheses on related items of distance teacher education and learning types are suggested, and the achievement degree of learning and its relations are investigated through questionnaire of learning types. In addition, a system using UML which is the standard of object-oriented modeling language is devised, so. that mutual management, language independence and convenient development environment as well as reusability can be offered, and so the design standardization and efficient system realization could be achieved, while flexible change of system according to education process and computing environment is possible.

  • PDF

A Study on Stable Grasping Control of Dual-fingers with Soft-Tips (소프트-팁이 장착된 듀얼-핑거의 안정적 파지 제어에 관한 연구)

  • 심재군;한형용;양순용;이병룡;안경관;김성수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2002.10a
    • /
    • pp.219-224
    • /
    • 2002
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in robot finger which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of area-contacts of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of area-contact is discussed. Finally, it is shown that even in the simplest case of dual single D.O.F manipulators there exists a sensory feedback from sensing data of the rotational angle of the object to command inputs to joint actuators and this feedback connection from sensing to action eventually realizes secure grasping of the object, provided that the object is of rectangular shape and motion is confined to a horizontal plane.

  • PDF

Design and Implementation of Android-based Cooperative Learning System using Social Network Service (소셜네트워크 서비스를 활용한 안드로이드기반 협동학습시스템 설계 및 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
    • /
    • v.14 no.5
    • /
    • pp.71-79
    • /
    • 2011
  • We designed and implemented a cooperative learning system using social network service which can be utilized on a smart phone for users to read each other's posting once they upload posting and to give feedback concerning the posting in real time without the need for accessing a relevant website, through the installation of a necessary application which makes it possible for learners to interact at any time in any place on a smart phone. The developed program is used as an intermediate tool for real-time communications so as to aid in solving the task of learners, and it was made to boost academic achievement as well as interest in learning through real-time interactions and feedback. Furthermore, the program was designed in such a way that an instructor actually helps learners by closely identifying their levels based on accumulated data.

  • PDF

Design of a Blind DFE Equalizer for high-speed data communication (고속 데이터 통신을 위한 Blind DFE Equalizer의 설계)

  • 박원흠;선우명훈
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.7C
    • /
    • pp.704-711
    • /
    • 2002
  • This paper proposes a DFE (Decision Feedback Equalizer) equalizer ASIC using the Multi-Modulus Algorithm (MMA) for cable modem applications. We believe that it is the first effort to combine the DFE structure and the MMA algorithm. The proposed equalizer has been designed for 64/256 QAM modems. The existing MMA equalizer uses two transversal filters and updates two tap weights while the proposed equalizer uses two DFE filter banks to improve the channel adaptive performance and to reduce the number of taps and updates only one tap weights. We have used the 0.35 $\mu\textrm{m}$ standard cell library. The implemented equalizer ASIC operates at 8 MHz and provides 64 Mbps which is higher than existing equalizers. The total number of gates are about 160,000.

An Adaptive Multimedia Synchronization Scheme for Media Stream Delivery in Multimedia Communication (멀티미디어 통신에서 미디어스트림 전송을 위한 적응형 멀티미디어 동기화 기법)

  • Lee, Gi-Sung
    • The KIPS Transactions:PartC
    • /
    • v.9C no.6
    • /
    • pp.953-960
    • /
    • 2002
  • Rel-time application programs have constraints which need to be met between media-data. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control and palyout control. It is the important factor for playback rate and QoS if the buffer level is normal or not. This paper, The method of maintenance buffer normal state transmits in multimedia server by appling feedback of filtering function. And synchronization method is processing adaptive playout time for smooth presentation without cut-off while media frame is skip. When audio frame which is master media is in upper threshold buffer level we decrease play out time gradually, low threshold buffer level increase it slowly.

Application of Operational Experience of the Continuous Airworthiness Program at the stage of Aircraft Design and Certification (지속 감항성 유지 프로그램 운영 경험의 항공기 설계와 인증 단계 적용)

  • Koo, Min-Sung
    • Journal of the Korean Society for Aviation and Aeronautics
    • /
    • v.21 no.3
    • /
    • pp.9-14
    • /
    • 2013
  • Continuous airworthiness system is comprised of regulations and procedures to assure the safety and reliability through the total stage of development, certification and operation of aircraft. The purpose of this system is not only to provide the guidelines that should be kept by manufacturers and operators, but also to evaluate the maintenance capability in every activity of safety related procedures. During the development process of the mid and large size aircraft, operational experience should be reflected systematically for a safer and more reliable product by using the meaningful data base from operation. The relationship of safety roles between manufacturer and operator is mutually complementary, and the roles of each function have an influence to the next step. Overall structure of the procedure contains the concept of continuous analysis and feedback to achieve highest degree of safety and reliability during the entire life of aircraft. Finally, this paper describes how the feedback is made and used for aircraft design from operational experience under the continuous analysis and surveillance system.

Robust Design of Pulse Oximeter Using Dynamic Control and Motion Artifact Detection Algorithms

  • Cho, Jung Hyun;Kim, Jong Cheol;Yoon, Gil Won
    • Journal of Electrical Engineering and Technology
    • /
    • v.9 no.5
    • /
    • pp.1780-1787
    • /
    • 2014
  • Arterial oxygen saturation ($SpO_2$) monitoring for newborns requires special attention in neonatal intensive care units (NICUs). Newborns have very low photo-plethysmogram (PPG) amplitudes and their body movements are difficult to contain. Hardware design and its associated signal processing algorithms should be robust enough so that faulty measurements can be avoided. In this study, improved designs were implemented to deal with low perfusion, motion artifact, and the influence of ambient light. Dynamic range was increased by using different LED intensities and a feedback system. To minimize the effects of motion artifact and to discard other unqualified data, four additional algorithms were used, which were based on dual-trace detection, continuity of DC level, morphology of PPG, and simultaneity check of $SpO_2$. Our $SpO_2$ system was tested with newborns with normal respiration in the NICU. Our system provided fast, real-time responses and 100% artifact detection was accomplished under 84% of $SpO_2$.

User Needs for Haptic Communication of VR Fashion Product Shopping

  • Kim, Jongsun;Ha, Jisoo
    • Fashion & Textile Research Journal
    • /
    • v.21 no.4
    • /
    • pp.401-411
    • /
    • 2019
  • Non-contact judgment and evaluation for products are increasingly needed along with a rapid environmental change in fashion that sows urgency in the need to implement services that allows users to judge and experience a tactile sense in a fashion product without actual contact. Technological development is required to provide users with syn-aesthetic experiences that integrate the visual, tactile and the auditory. There is also a need to conduct research to increase immersion that provides users with ICT-related experiences communicated through fashion images. The study analyzed demands for haptic communication technology by Korean users in immersive VR fashion product shopping. Accordingly, it defined haptic communication through literature research, investigated immersion in the VR environment and conducted in-depth interviews for haptic communication applicable to VR shopping. Findings show that hedonic reactions by fantasy, emotion and fun function are an important motive in selecting VR shopping. VR fashion product shopping steps were divided into 4: move to store, search in store, search of product and purchase based on offline store shopping experience. It defined the haptic communication by steps and analyzed the types of the haptic feedback to be implemented. The study results provide basic data for developing haptic communication technology that can enhance e a sense of the presence and immersion experiences that can help lay a groundwork for pilot studies on the convergence of the virtual and the real.

Development and validation of reactor nuclear design code CORCA-3D

  • An, Ping;Ma, Yongqiang;Xiao, Peng;Guo, Fengchen;Lu, Wei;Chai, Xiaoming
    • Nuclear Engineering and Technology
    • /
    • v.51 no.7
    • /
    • pp.1721-1728
    • /
    • 2019
  • The advanced node core code CORCA-3D is one of the independent developed codes of NPIC for the nuclear reactor core design. CORCA-3D code can calculate the few-group cross section, solve the 3D diffusion equations, consider the thermal-hydraulic feedback, reconstruct the pin-by-pin power. It has lots of functions such as changing core status calculation, critical searching, control rod value calculation, coefficient calculation and so on. The main theory and functions of CORCA-3D code are introduced and validated with a lot of reactor measured data and the SCIENCE system. Now, CORCA-3D code has been applied in ACP type reactor nuclear cores design.

Students' Online Fashion Studio Class Experience and Factors Affecting Their Class Satisfaction

  • Lee, Jungmin;Lee, MiYoung
    • Journal of Fashion Business
    • /
    • v.24 no.6
    • /
    • pp.135-147
    • /
    • 2020
  • This study explored students' online fashion studio class experiences, and investigated the factors affecting their class satisfaction. An online survey of college students who were enrolled in online studio classes within apparel and fashion-related departments during the spring of 2020 was conducted in June 2020. Responses from a total of 213 participants were included in the final data. Respondents rated lecture clips as the most useful, followed by teacher demonstration and feedback, PowerPoint (PPT) supplements, and Q&As. Frequently mentioned areas of improvement were online platform stability and video quality. Many respondents also stated that more streamlined teacher-student communication channels, immediate and meticulous teacher feedback, the adoption of course contents developed specifically for an online environment, and provisions for equipment usage would be desirable. Student satisfaction of an online fashion design studio class was significantly affected by teaching presence, social presence, online learning system stability, perceived usefulness of teacher's demonstration, and affective response toward COVID-19. Students satisfaction of an online garment construction studio class was significantly affected by teaching and social presence, online learning system stability, and perceived usefulness of teacher's demonstration. Based on these findings, we recommend developing teaching contents and methods that allow students to feel included in class and establish an online system with various functions to enhance the sense of social connection that can enable two-way communication.