• Title/Summary/Keyword: Data Suit

Search Result 301, Processing Time 0.024 seconds

Clothing Condition of Elderly Men Focusing on Somatotype Variation and Satisfaction with Ready-to-Wear (노년 남성의 의복착용 실태조사 -체형 변화와 기성복 만족도를 중심으로-)

  • 김희영
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.22 no.2
    • /
    • pp.193-202
    • /
    • 1998
  • The purpose of this study was to understand clothing condition of elderly men focusing on somatotype variation and satisfaction with ready-to-wear and to provide basic data in designing ready-to-wrar for the elderly men. The questionnaire method was used and one-to-one interviews were held for the elderly residents in Seoul, Deajon, Jonju, and Yeosu areas. The total of 275 questionnaires (from 148 elderly men in the 60's, 99 in the 70's and 28 in the 80's) were collected and used for statistics. SAS package was used for the statistics and the statistics were based on frequency, X2-test, ANOVA, Duncan's multifle range test. The results of the study were as follows; 1) Height (p< .05), weight (p< .001) and Rohrer index (p< .05) decreased significantly with ageing 2) The somatotypes of 75.6% were changed and the 70's 8t the 80's showed significantly (p< .05) higher changing rate compared to the 60's and more changes took place significantly (p< .001) with ageing. 3) The most preferred out wear was suit & tie and next was jumper or shirt. 4) For the mode of getting suit, the highest number 55.3%) purchased ready-to-wear, next (32.0%) was tailored and the least (12.7%) neither purchased nor tailored. The percentage of buying ready-to-wear significantly (p< .01) decreased with ageing. The main reason for getting tailor-made was not well fitting of ready-to-wear (20.7% out of 32.0%). And for the mode of getting suit, there was significant differance with income (p< .001) and pocket money (p< .01). 5) The most important factors in suit and shirt werefirst, size (fitness) and second, comfort in movement. 6) For the wearing feeling of suit, 55.3% showed discomfort. There was significant difference according to the age (p< .05) and pocket money (p< .05). The Discomfort increased with ageing and less pocket money. 7) 62.4% answered it uneasy to Pick out well fitting If comfortable suit. This showed their dissatisfaction with ready-to-wear. 8) As for the items of not well fitting, 64.4% answered in jacket, 60.8% in trousers, 46.0% in shirt. The above result shows that elderly men's somatotype changes as they age, suit is found uncomfortable and it's not easy for elders to pick out comfortable ready-to-wear. So, they seem to have a certain dissatisfaction in ready to wear. Therefore, there is a need for reorganization of size and developing pattern design according to measurement of elderly men.

  • PDF

A Research on the Preference of Men's Suit (성인 남자의 수트 디자인 선호도 조사)

  • 손희순;최혜옥
    • Journal of the Korean Home Economics Association
    • /
    • v.38 no.5
    • /
    • pp.79-90
    • /
    • 2000
  • The purpose of this research is to offer basic data for the study of men's suit by investigating the preference of design and form for men's suits. For data collection, a questionnaire was composed stymie of suits, form of lapel and vent of suits etc‥‥ The subjects of this research were male aged 20-59 and resided in Seoul and the capital region. The results of the research are summarized as the following: 1. Most men tend to prefer a set of suits rather than combination and formal style rather than casual or character style. And most of men like a little enough fittiness of suits. 2. Most men tend to prefer single-breasted jacket rather than double-breasted one. they also tend to prefer notched lapel and no vent jacket, especially men who work in sale, office and an independent enterprise. 3. Men who aged 20-40 tend to prefer classical pants, and one who aged 50 like wide pants. They also tend to prefer pants with pleats rather than one with darts. 4. Most men tend to prefer plain cloth rather than check, stripe pattem, and they tend to select blue and black color as their suits.

  • PDF

A Comparative Study on the Sizing Systems of the Infants and Children's Swim-suit (유유아 수영복의 치수체계 비교 연구)

  • Yi Kyong-Hwa;Jung Hae Sun
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.29 no.1 s.139
    • /
    • pp.1-12
    • /
    • 2005
  • This study was to suggest a feasible sizing system of infants and children's swim-suits. The basic body dimensions were selected after surveying the swimsuit manufacturers. The control dimensions and the secondary dimensions were taken from the 1997 National Anthropometric Survey data for the establishment of the sizing system. While in the current market swimsuit sizes were generally measured by the hip circumference for boys, and the bust and hip circumference for girls, the height was selected in this study as the control dimension because the height is well recognized by the customers and the KS standards specify the height to be the control dimension for infant's and children's wear. In the new sizing system of this study, the height was a control dimension, and hip was selected as a secondary dimension for boys. and bust and hip were selected as secondary dimensions for girls. Conclusively, in this study we suggest 12 sizes in case of 5cm height interval by the KS sizing system and 7 sizes in case of loom height interval by the current market sizing system, based on the height as a control dimension, for a standard swim-suit sizing system for infants and children.

Effect of Weight of Fire-protective Equipment for Physical Activity Ability (소방용 보호장구의 무게가 신체활동능력에 미치는 영향)

  • Huh, Man-Dong;Bang, Chang-Hoon
    • Fire Science and Engineering
    • /
    • v.24 no.1
    • /
    • pp.128-133
    • /
    • 2010
  • The aim of study intends to investigate effect of weight of fire fighting protective equipment for physical activity ability and to provide the base data for the safety of firefighter. The results of the study are as follows. The maximum all-out time is short about 18.8% in weight-jacket case which weight is same with fire-protective equipment than case of gym suit. The maximum oxygen consumption increased 17.6% in gym suit case than case of weight-jacket. The maximum heart rate is high 5.4% in gym suit case than case of weight-jacket.

Consumer Clothing Shopping Orientations and Purchase Criteria -With a Suit and Blouse- (소비자의 의복 구매성향과 구매기준에 관한 연구 -슈트와 블라우스를 중심으로-)

  • 이명희
    • Journal of the Korean Home Economics Association
    • /
    • v.33 no.5
    • /
    • pp.75-88
    • /
    • 1995
  • The objectives of this study were to classify the contents of clothing shopping orientation, to group women into shopper types, and to examine the differences in clothing purchase criteria according to the shopper types. Samples were 335 women(20-49 years of age) in Seoul, Korea. The data were analyzed using factor analysis, cluster analysis, one-way ANOVA, Duncan's multiple range test, X2 test, paired t-test, multiple regression analysis. The results of the study were the followings. 1. Five factors of clothing shopping orientation derived by factor analysis : F.1 'impulsive shopping' ; F.2 'rational shopping' ; F.3 'independent shopping' ; F.4 'economic shopping' ; F.5 'convenient shopping'. Three shopper types were classified by cluster analysis of the 5 factors : T.1 'convenient shopper' ; T.2 'impulsive shopper' ; T.3 'rational shopper'. 2. Significant differences were found among the 3 shopper types in all clothing purchase criteria. Rational shopper perceived all purchase criteria as more important than did the other 2 types. Impulsive shopper perceived 'fashion', 'attractiveness', 'style', and 'bland' as more important than did convenient shopper. 3. Married women and unemployed women were more distributed in rational shopper, while the unmarried and the employed more in impulsive shopper. Impulsive shopper used more credit care, purchased suits and blouses at department store and brand specialty store more than did rational shopper. Rational shopper purchased at discount store and wholesale store more than did impulsive shopper. 4. Women assessed 'color and fabric design' as most important in suit and blouse purchase criteria. 'Care' was perceived more important in blouses than in suits, and the other 9 purchase criteria(fashion, attractiveness, style, color and fabric design, fabric, durability, costruction, comfort, and brand) were perceived more important in suits than in blouses. 5. Rational and economic shopping orientation scores were higher in suit purchase than in blouse, while impulsive, independent, and convenient shopping orientation scores were higher in blouse purchase. 6. Post-purchase suit satisfaction was influenced by rational shopping orientation, educational level, style, income, and comfort. The explanatory power of the 5 variables was 17.2%. Post-purchase blouse satisfaction was influenced by style, care, rational shopping orientation, and independent shopping orientation. The explanatory power of the 4 variables was 10.2%.

  • PDF

A Study for Developing the Competitive Swimming Suit Design with Korean Traditional Image (II) - focused on the 5 traditional colors and Taeguk motive - (한국적 이미지의 경기용 수영복 디자인 개발에 관한 연구 (II) - 오방색과 태극문을 중심으로 -)

  • 최경희;엄준희;김민자
    • Journal of the Korean Society of Costume
    • /
    • v.53 no.4
    • /
    • pp.49-69
    • /
    • 2003
  • The purpose of the study is to develop the competitive swimming suit design with Korean traditional images. which excels in dimension of functionality, aesthetics, and symbolism. To accomplish this study, first. a theoretical examination about Korean image was added, on the basis of the practical research about professional swimmers' preferences as well as the theoretical research about the history of swimming suits and the qualifications of competitive swimming suits in the prior study. Next, practical designing was performed to achieve the creative designs according to Lamb & Kallal's design process. and the superiority of the newly designed swimming suits was evaluated by using Grant's alpha-beta model. The results of this study can be summarized as follows : First. in the problem apprehension stage. the need for swimming suit designs with Korean traditional images for professional swimmers was acknowledged, and three major criteria. which are functionality, aesthetics. and symbolism has been verified. Second. in the preliminary brainstorming stage, considerable amounts of data for the design concept considering the criteria above have been gathered. The athletic one-piece for women and the brief for men in style and nylon/lycra in fabric were used in the aspect of functionality. And the S Korean traditional colors in color and Tae-guk motive and others in pattern were selected to apply Korean traditional images in the aspects of aesthetics and symbolism. Finally, the 13 series of creative designs with 4 themes( l17pieces in total) have been suggested. Third, in the design improvement stage. after the preference to each design was surveyed, reformation of the designs was arranged on the basis of the results. Fourth, in the prototyping stage. the 17 actual prototypes, including 13 pieces for women and 4 pieces for men were produced. Fifth. in the evaluation stage. the evaluation procedure using Grant's alpha-beta model was performed. As a result, the newly designed swimming suits were rated above other existing ones in all three aspects of functionality, aesthetics, and symbolism.

Fashion Styles and Characteristics of Game Characters (게임캐릭터의 패션스타일 유형 및 특성)

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • Journal of Digital Convergence
    • /
    • v.13 no.2
    • /
    • pp.343-349
    • /
    • 2015
  • This paper aims to propose the typology suitable for games by analyzing the fashion styles of game characters and define the characteristics by type. The data collected was classified into the style groups with similarities, and the game character styles were named using representative terms. Then, five styles were identified and analyzed with the focus on clothing, hairstyle, and accessories: Creative Style, Attractive Style, Grotesque Style, Usual Style, and Suit Style. Creative Style was the unique style with partial addition or removal as the creative design. Attractive Style expressed the sexual attraction by design with significant exposure of body parts and skintight design. Grotesque Style showed grotesque, eerie, and dreary design. Usual Style was a plain and practical style. Finally, Suit Style was a kind of armor covering the whole body. The analysis results in this paper will bridge the difference of opinions between gamers and developers related to fashion style and, finally, help to enhance the competitiveness of game design.

Effect of Korean and Western Attire of Eldery Women and Perceiver's Age on Impression Formation (노년여성의 한복 및 양장 착용과 관찰자의 연령이 인상형성에 미치는 영향)

  • 이명희
    • Journal of the Korean Society of Costume
    • /
    • v.43
    • /
    • pp.187-202
    • /
    • 1999
  • The objectives of this study were to analyze the effect of dress(Korean traditional dress and suit) of elderly Women and situation on impression formation. The experimental design was $10\times{2}\times{2(dress}\times{perceiver's age}\times{situation)}$ factorial design by 3 independent variables. The stimuli of color photographs of female in her 60's model and the semantic differential scale were used. Six variables of impression formation were used: preference: elegance: potency: activity: feminine: and modernity. Samples were 400 women 200 were in their twenties and 200 in their forties and fifties. The data were analyzed by $\alpha$-reliability t-test ANOVA and duncan's multiple range test. The Korean traditional dress with the combination of Korean traditional color(light blue upper dress with dark red purple collar and string.dark blue skit) had the most positive effect on impression of elegance. Pink traditional dress and light blue traditional dress had a negative effect on impression of potency activity and modernity. Red purple suit had a positive effect on potency and modernity. The interaction between dress perceiver's age and stituation was significant for the impression of activity. Women in their 40's and 50's perceived the activity of red purple suit positively in the situation of alumnae meeting more than in the wedding ceremony. The perceived age of the stimulus person was different according to dresses. Traditional dresses was perceived older than suits were. Women in their 40's and 50's evaluated preferences of the dresses positively more than 20's did. This means that 40's and 50's feel similarity with the stimulus person more than 20's as the age of model was in their 60's The result supports the theory that similarity is basic factor in interpersonal attraction.

  • PDF

The Study of Image Visual Effect by Mid-Aged Men's Suit Design (중년 남성 수트 디자인 요소에 따른 이미지의 시각적 효과에 관한 연구)

  • 박순천
    • The Research Journal of the Costume Culture
    • /
    • v.10 no.6
    • /
    • pp.697-708
    • /
    • 2002
  • The purpose of this study deals with the profitable suit image design of middle-aged men by examining visual effects in physical design. The sample of this study is people who live in Kwangju, Korea and 20∼50age's men and women. And it is very variety in each population statistics factors the differences of physical design visual effect which considering the difference of sex and age, numbers of button, a figure and material pattern. The method of this study is experimentation. Accordingly, I used convenience sampling by considering sex and age distribution with the SPSS program for the data analysis. The difference of body design visual effect brought follow conclusion by demographics variability. The distinction of body design by sex and numbers of button, shoulders have similar differences only in men's group. The length has it both in man and woman's group. The dissimilarity of body design by age and the number of button, the shoulders have similar differences in 30 between 40 aged group and the abdomen has it in 30 aged group. The length has it in 20 between 40 and 50 aged group. In the three factors of body design by sex and shape either sex and pattern, both man and woman have similar differences by the pattern. Totally, number of button and pattern are very important clothes due to give an effect on whole visual effect man's suit. Also, these dues were felt differently by each types of body. Therefore, it is confirmed that the type of body is important that fluent to make people perceive.

  • PDF

The Actual Wearing Conditions of Formal Suits for Development of Senior Men's Dressform (시니어 남성용 드레스폼 개발을 위한 정장착의 실태조사)

  • Do, Wolhee;Choi, Eunhee
    • Fashion & Textile Research Journal
    • /
    • v.20 no.3
    • /
    • pp.304-311
    • /
    • 2018
  • This research used a questionnaire to provide basic data for the design of dressing form that enables the manufacture of senior menswear with an improved fit to match the dissatisfaction with the fit of male suits over the 50s. We used 132 questionnaires as analytical data. The results were: The item 'purchasing method of formal suits' showed that 95.5% purchased ready-to-wear jackets. The 'abdominal obesity type' and 'trunk waist type' had a high frequency of 'complaints about the size of the ready-to-wear jacket'. They choose their suits and wear them directly from the store. It is expected that senior males will complain about ready-to-wear formal suits due to the increase in girth item than normal type due to change of body shape since they consider size to also be important when purchasing suits. The most important part of the body when purchasing suits is the shoulder area, followed by the front width and back width of the fit. As for the degree of recognition of suit size, 38.1% said that they know the size and 'Suit size is hard to understand'. As a result of dissatisfaction with formal dressing, the items of 'Neck wide of get loose', 'Drag line of back neck', 'Not fit of front opening', 'Not fit of shoulder slope' and 'dissatisfaction'. Therefore, it is salient to establish suit fitting system and size system for senior men.