• Title/Summary/Keyword: DIY(do it yourself)

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Design of Low-Energy Consumption Event-based DIY Surveillance Camera System (이벤트 감지 기반의 저에너지 DIY 감시카메라 설계)

  • Kang, Chul-Ho;Yi, Kang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.64-66
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    • 2015
  • 본 논문에서는 감시카메라의 에너지 효율성과 영상 감시의 효율성을 높이기 위해서 이벤트 기반으로 작동하는 저에너지 DIY (Do-It-Yourself)감시 카메라 시스템을 제안한다. 본 논문에서 제안하는 감시 카메라는 이벤트 감지 모드에서는 저전력 경량압축 모드로 작동하다가 움직임이 검출된 경우에만 고압축/고해상도 모드로 자동 전환되어 이벤트 발생시점 이후뿐만 아니라 이벤트 발생 3초 전의 영상까지 압축하여 무선으로 서버로 전송한다. 또한, 서버에 저장된 영상은 사후에 추출할 수 있을 뿐 아니라 실시간으로 원격 단말로 스트리밍이 가능하여 원격지에서 이벤트 발생을 보고 받고 필요시에 실시간으로 모니터링 할 수 있도록 시스템을 구성하여 실용성을 강화하였다.

A Study on the Subcultural Style in the 1990s (1990년대 하위문화 스타일에 관한 연구)

  • 임은혁;김민자
    • Journal of the Korean Society of Costume
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    • v.53 no.3
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    • pp.13-31
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    • 2003
  • The purpose of this study is to analyze the formative style and aesthetic value of contemporary subcultural style with the understanding of characteristics of subcultural style in the sociocultural context. As for the research methodology, literary survey has been performed to study the concept and the history of subcultural styles from 1940s to 1980s. In addition, demonstrative studies on aesthetic images have been carried out through the analysis of pictures and photographs in order to categorize the subcultural styles since 1990s. In this study, subcultural styles since 1990s have been illustrated through the socio-cultural grounds. which are diversity of street culture, diffusion of moss culture or bubble-up phenomenon, pursuit of anti-social ideology among intellectual heads, club Cultures in the form of kitsch and pastiche and communal thinking as collective harmony. With the socio-cultural context examined above, subcultural styles in the contemporary fashion are categorized and deduced following aesthetic values ; Drag and Club style as the tendency of surrealists or artificial hedonists, Urban military style and Cyberpunks as pursuit of Bionic being, Sports casual style based upon, the pursuit of comfort and freedom, Vintage style and Retro dressing represented by the spirit of DIY (no It Yourself), Ecology style of New conservatives, and Mysticism style as the fusion of technology and shamanism (Technoshamanism).

Developing Upcycled DIY Kit Made from Subway Billboard Material (지하철 광고판을 활용한 업사이클링 DIY의생활소품 키트 개발)

  • Kang, Bo Kyung;Lee, Yhe-Young
    • Journal of Korean Home Economics Education Association
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    • v.32 no.1
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    • pp.1-14
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    • 2020
  • The main purpose of this research was to develop upcycled DIY kits made from subway billboard material to make living products. This study was conducted based on the following four stages of design process: research and analyses, DIY kits' design direction establishment, completion of DIY kits, and implementation and evaluation. Through this study, we developed DIY kits for pouches, tissue cases and pencil cases. In the implementation and evaluating stage, we chose to make pouches because it includes zipper attachment process. Implementation was conducted by recruiting four high school students and four female adults. As a result, we found the following: First, the participants were able to make pouches in less than an hour. Second, pouch making has a moderate degree of difficulty. Third, video instructions should be slowed down. Forth, materials need to be improved. Fifth, environmental awareness was improved by using unfamiliar subway billboard materials. The upcycled DIY kits, developed as a result of this study, can be used as eco-friendly education sources for secondary school students as well as for adults' healing hobby.

A Study on Gender Differences in Programming Attitude and Achievements on Physical Computing Education in Informatics Curriculum Revised 2015 (2015 개정 정보 교육과정에 따른 피지컬 컴퓨팅을 활용한 정보교육에서 성별에 따른 태도와 성취도 차이분석)

  • Shim, JaeKwoun;Kim, Hyeoncheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.19 no.4
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    • pp.1-9
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    • 2016
  • From the influence of DIY (Do It Yourself) and the Maker Movement diverse areas in media, clothing, performing that requires physical computing. That is why the requests of teaching students about physical computing or using physical computing in education area has been increasing. Physical computing education is learning computational thinking by using programming activities, the usage of physical computing is still increasing. However, physical computing education became known recently with the lack of time to research, not only that the effectiveness in education is lacking as well. This research analysed the attitude and accomplishment from different gender of middle schoolers and high schoolers for one semester to see their ideas in programming and increase of designing algorithms.

Design of a Smart Safety Vest Incorporated With Metal Detector Kits for Enhanced Personal Protection

  • Rajendran, Salini D.;Wahab, Siti N.;Yeap, Swee P.
    • Safety and Health at Work
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    • v.11 no.4
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    • pp.537-542
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    • 2020
  • Background: Personal protective equipment (PPE) has been designed in such a way to reduce accident rates. Unfortunately, existing PPE is rather ineffective as it is not able to provide warning signals when hazard is around. The integration of intelligent systems is envisaged to increase the efficiency of existing PPE. Methods: This project designed a safety vest incorporated with metal detectors which can provide immediate warning to the field workers when there is metal hazard around. This product has greater freedom of design via smart manufacturing as it involves the assembly of few commercially available parts into a single entity. Briefly, the metal detector is a do it yourself (DIY) kit, and the safety vest is purchasable from any local market. The DIY kit was connected to a copper coil and being sewed into the safety vest. Results: The metal detector induces beeping sound when there is metal hazard around. A total of 121 engineering students were introduced to the prototype before being requested to answer a survey associated with the design. Respondents have rated >3.00/5.00 for the design simplicity, ease of usage, and light weight. Meanwhile, respondents suggested that the design should be further improved by increasing the metal detection range. Conclusion: It is envisaged that the introduction of this smart safety vest will allow the workers to carry out their duties securely by reducing the accident rates. Particularly, such design is expected to reduce workplace accident especially during night time at construction sites where the visibility is low.

A Study on the Contemplation and Design Development of Doll's Costume (인형의상의 문화적 고찰과 디자인 개발 연구)

  • Lee Young-Sun;Choy Hyon-Sook
    • Journal of the Korean Society of Costume
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    • v.56 no.5 s.104
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    • pp.44-58
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    • 2006
  • Dolls which were recognized as children's toys are recently also recognized as one of the cultural products of adult's hobby. Thus this research is about dolls' fashion and the possibility of their industrial expansion. Moreover, the object of the research is to develop and manufacture high quality fashion doll products in Korea which are mostly imported from foreign countries. The research studied the origin and the path of the development of fashion dolls with the history of clothing and special books for dolls. By organizing the character and the fashion of dolls' costumes, the research has a meaning for not only to make an academic approach of dolls' costumes which was insufficient in Korea but also to provide useful information to toy enterprises. The conclusion of this research is as followed. First, dolls have a lot of possibilities to be developed as a high value added cultural product industry by emerging from their children's toy image. Second, since costumes of dolls also have a trend, it is necessary to develop products with the trend to satisfy customer's willing. Third, organization of both the books about the dolls' costumes and the information for their DIY is urgently needed for the domestic fashion doll manias. Forth, the necessity to scheme the expansion of fancy industry has been raise by using dolls' characterization and fashion. Fifth, the researcher who has researched the above necessities has manufactured 8 pieces of dolls' costumes and provided the actual solutions to the each point of the discussions. In sum, I suggest expanding the scope of both research subject and product manufacturing of the research results and also recommend for further researches to develop the products which consumers want.

The design of Open IoT Platform based on oneM2M Standard Protocol (oneM2M 표준 프로토콜 기반의 개방형 IoT 플랫폼 설계)

  • Myung, Sang-Il;Kim, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.10
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    • pp.1943-1949
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    • 2017
  • In recent years, the maker culture has realized the concept of 'making' itself through the latest technology of high technology. It is rapidly spreading as a maker's movement by sharing the production methods and information of individuals through the Internet. Countries that are leading the makers' movement expect the maker's movement to be the driving force for new value creation and economic growth from the point of view of things and the Internet. We are developing various types of open IoT platforms that can register various Internet devices and services manufactured and developed through DIY and realize interoperable services. Typical open IoT platforms require specialized API analysis capabilities and difficult access to general users due to difficult platform registration conditions and procedures. In this paper, we try to construct an open IoT platform that can be operated as a real service by creating a simple Internet application device and service application from a general manufacturer's point of view.

Development of Eye Tracker System for Early Childhood (유아용 시선 추적 장치의 개발 연구)

  • Lee, Byungho
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.91-98
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    • 2019
  • The purpose of this study was to develop and test an eye tracker focusing on early childhood participants, based on the characteristics of early childhood eye tracking studies. Eye tracking collects eye movement data of the subject, which provides scientific evidence of human cognition and thinking. The researcher built a Do It Yourself eye tracker camera module from general electronic components, and used Viewpoint analysis software from Arrington Research. The researcher compared the eye tracking data between the DIY eye tracker group and Tobii Pro eye tracker group, which provides a professional eye tracking system. Eye tracking data was collected from 52 five-year old children. The average proportion of valid trials between the two groups was compared with t test, and no significant difference was found. This result indicates that the DIY eye tracker can be used to collect valid eye tracking data from young children under certain research environment.

Theoretical Foundation of the Maker Movement for Education: Learning Theories and Pedagogy of the Maker Movement (메이커 교육 운동의 이론적 기초: 메이커 운동의 학습 이론과 교육 사상)

  • Sung, Eui Suk
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.51-59
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    • 2018
  • The author investigated the momentum of the maker movement and its educational implications with the following four research questions: 1. What is the maker movement? 2. What is the nature of our societal interest in the maker movement? 3. Which learning theories are associated with the maker movement? 4. What are the educational implications of the maker movement? The author reviewed the history of education in terms of the maker movement and concluded that Papert's learning-by-making approach provided a theoretical foundation of the maker movement. The maker movement aims to engage participants in Do-It-Yourself(DIY) activities, the spirit of tinkering, and a hands-on approach. Also, the maker movement meets the educational demands of fostering students' 21st-century abilities and technological literacy. Lastly, the author anticipated the issues that may arise following the introduction of the maker movement in K-12 schools. In conclusion, the author discussed the challenges of the school maker education movement and suggested the bottom-up approach to utilize the school resources of technology and engineering education.

The Application of Brain Stimulation in Psychiatric Disorders : An Overview (정신질환에서 뇌자극술의 적용)

  • Roh, Daeyoung;Kang, Lee Young;Kim, Do Hoon
    • Korean Journal of Biological Psychiatry
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    • v.24 no.4
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    • pp.167-174
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    • 2017
  • Based on advances in biotechnology and neuroscience, neuromodulation is poised to gain clinical importance as a treatment modality for psychiatric disorders. In addition to old-established electroconvulsive therapy (ECT), clinicians are expected to understand newer forms of neurostimulation, such as deep brain stimulation (DBS), vagus nerve stimulation (VNS), repetitive transcranial magnetic stimulation (rTMS), transcranial direct current stimulation (tDCS) and transcranial alternating current stimulation (tACS). Given the growing interest in non-invasive neuromodulation technologies, clinicians may seek sufficient information about neuromodulation to inform their clinical practice. A growing literature suggests that applications of non-invasive neuromodulation have evidence particularly for indications where treatments are currently insufficient, such as drug-resistant depression. However, positive neuromodulation studies require replication, and the precise interactions among stimulation, antidepressant medication, and psychotherapy are unknown. Further studies of long-term safety and the impact on the developing brain are needed. Non-invasive neuromodulatory devices could enable more individualized treatment. However, do-it-yourself (DIY) stimulation kits require a better understanding of the effects of more frequent patterns of stimulation and raise concerns about clinical supervision, regulation, and reimbursement. Wide spread enthusiasm for therapeutic potential of neuromodulation in clinical practice settings should be mitigated by the fact that there are still research gaps and challenges associated with non-invasive neuromodulatory devices.