• Title/Summary/Keyword: D-TV

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Cost Effective Plasma Display Panel TV Driving system with an address misfiring compensation circuit (어드레스 오방전 보상 저가형 플라즈마 디스플레이 패널 TV 구동 시스템)

  • Yi, Kang Hyun;Lee, Dae Sik
    • Journal of Korea Society of Industrial Information Systems
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    • v.18 no.3
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    • pp.1-8
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    • 2013
  • Plasma display panel (PDP) televisions are facing to have a new chance to receive attention along with a boom in 3-D software and contents because PDP can provide the comfortable and realistic 3-D images. The PDP has three driving circuit boards such as X, Y and addressing boards. Cost effective driving waveform has already been reported to decrease the number of driving circuit board. Half bridge based sustaining driver can remove a sustaining driver in the X board. However, the biasing circuit in the X driving boards cannot be reduced because there are some drawbacks such as unstable gas discharge condition and unreliability of an address driver IC. In this paper, the half bridge based sustaining driver is considered and a simple address driver is proposed to remove one driving board, X driving board. The stable gas discharge condition, reliability of the address driver IC and the low cost can be obtained by the proposed circuit.

AdaBoost-Based Gesture Recognition Using Time Interval Trajectory Features (시간 간격 특징 벡터를 이용한 AdaBoost 기반 제스처 인식)

  • Hwang, Seung-Jun;Ahn, Gwang-Pyo;Park, Seung-Je;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.17 no.2
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    • pp.247-254
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    • 2013
  • The task of 3D gesture recognition for controlling equipments is highly challenging due to the propagation of 3D smart TV recently. In this paper, the AdaBoost algorithm is applied to 3D gesture recognition by using Kinect sensor. By tracking time interval trajectory of hand, wrist and arm by Kinect, AdaBoost algorithm is used to train and classify 3D gesture. Experimental results demonstrate that the proposed method can successfully extract trained gestures from continuous hand, wrist and arm motion in real time.

A Study on the Development of IPMG for Multimedia Service with the Convergence of Broadcasting and Communications (통신방송의 융합형 멀티미디어 서비스를 지원하는 IPMG(IP Media Gateway) 개발에 관한 연구)

  • Cho, Kwang-Hyun;Won, Heon;Cho, Yok-Yon;Kim, Hyun-Cheol;Ahn, Kwang-Yong
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.45-46
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    • 2007
  • In order to go digital broadcasting in Korea, it is conducted various policies in the country which be expanded network, be increased digital broadcasting hours. And broadcasting stations in the country close down analog broadcasting until 2012. Moreover IPTV is a method of delivering broadcast television and on-demand, rich media content that uses an IP(Internet protocol network) as the medium. And an IP is regarded as a very favorable approach for the future "Medium for Digital TV". However It is not easy to replace the entire digital infrastructure. And there are some problems in the digital infrastructure for Digital TV(i.e. channel zapping delay). Moreover user require service. IPMG is to solve these problems. IPMG is digital converter that allows receive and transmit signal by using many kinds of medium for Digital TV. Moreover IPMG provides users a Network PVR service. In this paper we developing, manufacturing IPMG and analyze its performance.

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3D Video Quality Improvement for 3D TV using Color Compensation (색상 보정을 통한 3차원 TV의 입체영상 화질 개선)

  • Jung, Kil-Soo;Kang, Min-Sung;Kim, Dong-Hyun;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.757-767
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    • 2010
  • In this paper, we have studied the color compensation method for 3D that enables 3D color presentation similar to 2D. The color compensation method uses the difference of color presentation in 2D and 3D mode. First, the RGB I/O relationship curve was derived in 2D and 3D mode based on the input RGB color bar images. The relationship was modeled in modified power-law forms. Based on the modeling information, we generated color mapping tables, which can be used for compensating the difference of colors. The proposed color mapping block can be added at the output block of a 3DTV system, where the 2D content can be bypassed but the 3D content RGB data can be processed using the color mapping table. The experimental results show that the proposed method improves color presentation of a 3DTV system using a proper color compensation based on 2D presentation.

Analysis of Expression Types of Character Animation TV Advertisements (캐릭터애니메이션 TV광고의 표현유형 분석 연구)

  • Lee, Yong-Woo
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.85-94
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    • 2006
  • In the 2000s, character animation technique is used at domestic TV character animation ads of diverse items displaying new character patterns and expression techniques of a high level. This study intends to identify the characteristics of TV character animation ads based ell character aesthetic theory and advertising rhetoric theory, and based on these findings, analyze trend and stream of expression in TV character animation ads by examining and classifying advertisements released in the past four years by items, character patterns and expression techniques. The results showed that TV character animation ads have been concentrated on confectionery, beverages and foods in the past, but the items have been diversified through the years. With reference to character patterns, personal and animal characters had made the main pattern, but recently product, virtual and composite characters are on the increase. In expression techniques, cell animation technique was found to be the most frequently used technique, which was followed by full-3D, cell and live action, cell and 3D and the clay animation technique. A trend like this suggests that TV character animation advertising items will continue to increase in line with the participation level of targets. In the meantime, personal and animal characters will continue to make the leading character pattern, while virtual and composite character patterns emerge in new forms. In expression techniques, live action combined with 30 technique and techniques using new expression materials will appear with cell animation technique as a central figure. As a whole, Korean character animation advertisement is expected to keep on growing to a new dimension in the aspect of items, character patterns and expression technique.

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A Study On the User Interface of Digital TV in a Multi-Channel Situation (다채널 환경에서 디지털 TV의 사용자 인터페이스 연구)

  • 이우훈;박지수;류동석;이지현;김상용
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.11a
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    • pp.136-139
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    • 2000
  • 본 연구는 디지털 TV의 다채널화와 관련하여 최근 사용편의성 문제가 중요하게 대두되고 있는 EPG(Electronc Program Guide)와 조작장치를 대상으로 사용자의 요구사항을 분석하고 그에 대한 해결 방안을 제시하고자 하였다. 디지털 방송이 국내에서는 아직 보편화되어 있지 않아 일본 동경 지역 SkyPerfecTV 가입자를 대상으로 다채널 TV 환경에서 디지털 STB(Set Top Box)의 사용실태를 조사하고 분석하였다. 그 결과 간편한 채널 이동 과 EPG 네비게이션 방식, 일대일 TV 환경도래와 개인별 선호 패턴의 극화 현상에 대응한 개인화된 시청환경, 광범위한 정보공간에 대해 제압감을 증강시킬 수 있는 정보표시 방법, 조작수를 줄이며 직접 조작감을 향상시킬 수 있는 입력장치 등에 대한 사용자 요구를 파악할 수 있었다. 이러한 조사결과를 바탕으로 본 연구에서는 “퍼스널 TV”라는 근미래형 인터랙션 스타일을 상정하고 가상 디지털 방송국(D/TV 시뮬레이터)을 기반으로 “퍼스널 컨트롤”과 “스마트 EPG”의 사용자 인터페이스를 개발하였다.

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A VHF/UHF-Band Variable Gain Low Noise Amplifier for Mobile TV Tuners (모바일 TV 튜너용 VHF대역 및 UHF 대역 가변 이득 저잡음 증폭기)

  • Nam, Ilku;Lee, Ockgoo;Kwon, Kuduck
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.12
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    • pp.90-95
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    • 2014
  • This paper presents a VHF/UHF-band variable gain low noise amplifier for multi-standard mobile TV tuners. A proposed VHF-band variable gain amplifier is composed of a resistive shunt-feedback low noise amplifier to remove external matching components, a single-to-differential amplifier with input PMOS transcoductors to improve low frequency noise performance, a variable shunt-feedback resistor and an attenuator to control variable gain range. A proposed UHF-band variable gain amplifier consists of a narrowband low noise amplifier with capacitive tuning to improve noise performance and interference rejection performance, a single-to-differential with gm gain control and an attenuator to adjust gain control range. The proposed VHF-band and UHF-band variable gain amplifier were designed in a $0.18{\mu}m$ RF CMOS technology and draws 22 mA and 17 mA from a 1.8 V supply voltage, respectively. The designed VHF-band and UHF-band variable gain amplifier show a voltage gain of 27 dB and 27 dB, a noise figure of 1.6-1.7 dB and 1.3-1.7 dB, OIP3 of 13.5 dBm and 16 dBm, respectively.

470-MHz-698-MHz IEEE 802.15.4m Compliant RF CMOS Transceiver

  • Seo, Youngho;Lee, Seungsik;Kim, Changwan
    • ETRI Journal
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    • v.40 no.2
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    • pp.167-179
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    • 2018
  • This paper proposes an IEEE 802.15.4m compliant TV white-space orthogonal frequency-division multiplexing (TVWS)-(OFDM) radio frequency (RF) transceiver that can be adopted in advanced metering infrastructures, universal remote controllers, smart factories, consumer electronics, and other areas. The proposed TVWS-OFDM RF transceiver consists of a receiver, a transmitter, a 25% duty-cycle local oscillator generator, and a delta-sigma fractional-N phase-locked loop. In the TV band from 470 MHz to 698 MHz, the highly linear RF transmitter protects the occupied TV signals, and the high-Q filtering RF receiver is tolerable to in-band interferers as strong as -20 dBm at a 3-MHz offset. The proposed TVWS-OFDM RF transceiver is fabricated using a $0.13-{\mu}m$ CMOS process, and consumes 47 mA in the Tx mode and 35 mA in the Rx mode. The fabricated chip shows a Tx average power of 0 dBm with an error-vector-magnitude of < 3%, and a sensitivity level of -103 dBm with a packet-error-rate of < 3%. Using the implemented TVWS-OFDM modules, a public demonstration of electricity metering was successfully carried out.

A Big Data Study on Viewers' Response and Success Factors in the D2C Era Focused on tvN's Web-real Variety 'SinSeoYuGi' and Naver TV Cast Programming

  • Oh, Sejong;Ahn, Sunghun;Byun, Jungmin
    • International Journal of Advanced Culture Technology
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    • v.4 no.2
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    • pp.7-18
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    • 2016
  • The first D2C-era web-real variety show in Korea was broadcast via tvN of CJ E&M. The web-real variety program 'SinSeoYuGi' accumulated 54 million views, along with 50 million views at the Chinese portal site QQ. This study carries out an analysis using text mining that extracts portal site blogs, twitter page views and associative terms. In addition, this study derives viewers' response by extracting key words with opinion mining techniques that divide positive words, neutral words and negative words through customer sentiment analysis. It is found that the success factors of the web-real variety were reduced in appearance fees and production cost, harmony between actual cast members and scenario characters, mobile TV programing, and pre-roll advertising. It is expected that web-real variety broadcasting will increase in value as web contents in the future, and be established as a new genre with the job of 'technical marketer' growing as well.

Camera Parameter Extraction Method for Virtual Studio Applications by Tracking the Location of TV Camera (가상스튜디오에서 실사 TV 카메라의 3-D 기준 좌표와 추적 영상을 이용한 카메라 파라메타 추출 방법)

  • 한기태;김회율
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.176-186
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    • 1999
  • In order to produce an image that lends realism to audience in the virtual studio system. it is important to synchronize precisely between foreground objects and background image provided by computer graphics. In this paper, we propose a method of camera parameter extraction for the synchronization by tracking the pose of TV camera. We derive an equation for extracting camera parameters from inverse perspective equations for tracking the pose of the camera and 3-D transformation between base coordinates and estimated coordinates. We show the validity of the proposed method in terms of the accuracy ratio between the parameters computed from the equation and the real parameters that applied to a TV camera.

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