• 제목/요약/키워드: Cyber-delinquency

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매체환경과 청소년 사이버비행과의 관계에 대한 연구 : 성인매체몰입을 중심으로 (A Study on Relationship between Media Environment and Adolescent Cyber-Delinquency : Focused on X-rated Media Commitment)

  • 이창문;문진영;박주원
    • 디지털융복합연구
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    • 제17권4호
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    • pp.365-379
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    • 2019
  • 본 연구는 사이버 비행에 영향을 미치는 요인은 무엇인지를 살펴보기 위해 기존의 여러 연구에서 검토된 일반긴장 이론, 비행기회 이론을 중심으로 선행연구를 고찰한 이후 한국 아동 청소년 패널 초등학교 4학년을 대상으로 한 패널 4차 자료와 7차 자료를 이용하여 청소년이 중학교에서 고등학교로 이행하는 과정에서 사이버 비행에 영향을 주는 요인을 종단적 측면에서 분석하고자 하였다. 연구방법은 STATA 프로그램을 이용하여 사이버 비행을 저지르는 결정요인을 패널 로짓분석을 통해 살펴본 다음 이후 패널 토빗확률효과 모형을 통하여 청소년의 사이버 비행횟수에 영향을 주는 요인들에 대해 분석하였다. 분석결과, 사이버 비행횟수와 관련해서는 성인매체몰입, 컴퓨터 사용시간, 휴대폰 의존 정도는 사이버 비행횟수를 증가시켰으며, 연령증가, 부모의 양육태도 중 관심적 감독은 청소년의 사이버 비행횟수를 감소시키는 것으로 나타났다.

부모양육행동이 청소년의 사이버일탈에 미치는 영향 - 도덕적 민감성의 매개효과 검증 (The effect of parenting behaviors on the cyber delinquency in adolescents - The mediating effects of moral sensitivity -)

  • 이현
    • 한국가족관계학회지
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    • 제22권2호
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    • pp.51-69
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    • 2017
  • Objectives: The purpose of this study was to examine the associations and paths among parenting behaviors, cyber delinquency, and moral sensitivity in adolescents to reduce and prevent cyber delinquency. Method: The data was collected by a survey for 270 students from a middle school and a high school in G city. The valid 262 cases were analyzed by frequency, descriptive analysis with SPSS 18.0 and tested by structural equation model by using AMOS 18.0 program. Results: Results showed that 1) 'control' among the parenting behaviors has positive effects on the cyber delinquency in adolescents, 2) 'intimacy and rationality' among the parenting behaviors has positive impacts on the moral sensitivity, 3) it shows that moral sensitivity has negative effects on the cyber delinquency in adolescents, and 4) bootstrapping test for indirect effect of moral sensitivity was verified significantly. We founded the full mediation of moral sensitivity and the path of 'intimacy and rationality' to cyber delinquency through moral sensitivity. Conclusions: The results implied 1) provision of the parent education and program for parents and newlyweds to learn positive parenting behaviors and 2) application of moral education to develop moral sensitivity of adolescents in schools and communities.

게임방 청소년의 사이버일탈 과정에 관한 문화기술적 연구 (An Ethnographic Study on Cyber-Delinquency among Adolescents)

  • 성윤숙;이소희
    • 아동학회지
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    • 제24권3호
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    • pp.109-134
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    • 2003
  • Playing online games is popular among adolescents and may contribute to such social issues as game addiction and cyber-delinquency. The present study conducted an ethnographic analysis that addressed basic descriptive questions around the social significance of online games. The main findings were that peer pressure plays an important role; that is, adolescents play the games to fulfill their need to occupy higher levels of cyber-status among game players and build special relationships. They like to make money and buy what they want with money earned from game item deals. Game scenarios and mechanisms play an important role in game addiction. Adolescents sometimes exhibit social delinquency in cyberspace or the real world. Thus, adolescents' needs, game addiction and cyber-delinquency are intertwined.

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청소년의 온라인 게임과 사이버 일탈에 관한 연구 (Online Games and Cyber Delinquency among Adolescents)

  • 성윤숙
    • 가정과삶의질연구
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    • 제22권2호
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    • pp.37-57
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    • 2004
  • Online games are very popular among adolescents in Korea. They sometimes lead to cyber delinquency. An ethnographic analysis was conducted in this study to address the social significance of online games. The results showed that the adolescents who were addicted to or indulged in the games were likely to commit delinquency online and/or offline. Delinquency in an information society is typically individualistic, whereas deviant behaviors in an industrial society are more social and collective, such as group violence. Parenting style, student-teacher relationship, peer pressure, game environment, and recreational facilities for the adolescents were intertwined with such adolescent delinquency. Finally, some implications of the online games from the perspective of social welfare practice were discussed to prevent online game indulgence and addiction and adolescent delinquency.

여성 청소년의 자기통제력, 운동참여수준, 인터넷 중독, 사이버윤리의식 및 사이버비행의 관계 (Relationship among Self-Control, Physical Activity, Internet Addiction, Cyber Ethnics, and Cyber Delinquency)

  • 박미향;박재암
    • 한국산학기술학회논문지
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    • 제15권12호
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    • pp.7101-7109
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    • 2014
  • 이 연구는 인터넷 중독, 사이버윤리의식, 사이버비행, 자기통제력, 및 운동참여수준의 관계를 분석하는 것에 목적이 있다. 연구의 대상은 비확률 표본추출법 중 편의표본추출법을 이용하여 D시에 소재한 중학교 2곳과 고등학교 2곳에 재학중인 여학생 총 450명을 표집 하였다. 질문 문항의 일괄적인 처리 혹은 무응답, 오기입 등 신뢰성이 떨어진다고 판단되어지는 62부의 설문지를 제외하고 총 388부를 분석에 사용하였다. AMOS 20.0 통계 프로그램을 이용하여 구조방정식모형을 분석한 결과는 다음과 같다. 첫째, 운동참여수준은 자기통제력을 매개로 하여 인터넷 중독에 간접적 영향을 미치는 것으로 나타났다. 둘째, 자기통제력은 인터넷 중독과 사이버윤리의식에 직접적 영향을 가지며, 사이버 비행에는 인터넷 중독을 매개로한 간접적 영향력을 가지는 것으로 나타났다. 셋째, 인터넷 중독은 사이버비행과 사이버윤리의식 모두에 직접적 영향을 미치는 것으로 나타났다.

취업모가 인식하는 부부갈등이 자녀의 사이버 비행에 미치는 영향: 학교생활 적응의 매개효과 (The Effect of Marital Conflict Perceived by Working Mothers on Children's Cyber Delinquency: The Mediating Effect of Adaptation to School Life)

  • 한상미;김은주;이윤희
    • 산업융합연구
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    • 제22권5호
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    • pp.69-78
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    • 2024
  • 본 연구는 취업모가 인식하는 부부갈등과 자녀의 사이버 비행의 영향 관계와 학교생활 적응의 매개효과를 검증하였다. 분석자료는 한국아동패널(2021) 14차 자료를 활용하였고, 분석을 위해 SPSS 23.0과 PROCESS MACRO를 활용하였다. 분석방법은 첫째, 조사대상자의 인구사회학적 특성을 파악하기 위해 빈도분석, 둘째, 주요 변인의 기술통계 및 상관관계를 파악하기 위해 기술통계, 상관관계 분석, 셋째, 가설을 검증하기 위해 PROCESS MACRO Model Number 4 기법을 활용하여 분석을 실시하였다. 주요 분석 결과, 첫째, 취업모가 인식하는 부부갈등은 자녀의 사이버 비행에 통계적으로 유의미한 영향을 미치지 않는 것으로 나타났다. 둘째, 취업모가 인식하는 부부갈등과 자녀의 사이버 비행의 영향 관계에서 학교생활 적응은 완전매개효과가 나타났다. 이러한 결과를 토대로 온라인 활동을 많이 하는 자녀들이 사이버 비행 문제를 노출되기 이전에 이를 예방할 수 있는 기초자료를 제시하였다는 점에서 의의가 있다.

사이버비행 요인 파악 및 예측모델 개발: 혼합방법론 접근 (Juvenile Cyber Deviance Factors and Predictive Model Development Using a Mixed Method Approach)

  • 손새아;신우식;김희웅
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권2호
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    • pp.29-56
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    • 2021
  • Purpose Cyber deviance of adolescents has become a serious social problem. With a widespread use of smartphones, incidents of cyber deviance have increased in Korea and both quantitative and qualitative damages such as suicide and depression are increasing. Research has been conducted to understand diverse factors that explain adolescents' delinquency in cyber space. However, most previous studies have focused on a single theory or perspective. Therefore, this study aims to comprehensively analyze motivations of juvenile cyber deviance and to develop a predictive model for delinquent adolescents by integrating four different theories on cyber deviance. Design/methodology/approach By using data from Korean Children & Youth Panel Survey 2010, this study extracts 27 potential factors for cyber deivance based on four background theories including general strain, social learning, social bonding, and routine activity theories. Then this study employs econometric analysis to empirically assess the impact of potential factors and utilizes a machine learning approach to predict the likelihood of cyber deviance by adolescents. Findings This study found that general strain factors as well as social learning factors have positive effects on cyber deviance. Routine activity-related factors such as real-life delinquent behaviors and online activities also positively influence the likelihood of cyber diviance. On the other hand, social bonding factors such as community commitment and attachment to community lessen the likelihood of cyber deviance while social factors related to school activities are found to have positive impacts on cyber deviance. This study also found a predictive model using a deep learning algorithm indicates the highest prediction performance. This study contributes to the prevention of cyber deviance of teenagers in practice by understanding motivations for adolescents' delinquency and predicting potential cyber deviants.

Are Online and Offline Delinquency Mutually Exclusive? Blurred Boundaries between Cyber Space and the Real-World

  • Ko, Nayoung;Hong, Myeonggi;Hwang, Jeeseon;Chang, Jeonghyeon;Hwang, EuiGab
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권8호
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    • pp.3048-3067
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    • 2021
  • This study examines the similarities and differences between the causes of juvenile delinquency in online and offline environments and in personal characteristics. The study utilizes data from the '2014 Survey on Juvenile Victimization in Korea'. The population of this survey is students attending middle and high schools across the country. While this paper is based on the Self-Control theory, opportunity factors based on the Routine Activity theory and the Situational Action theory are also applied. Results show that the causes of offline delinquency are low self-control, routine activity and frequent gaming and SNS use. The causes of online delinquency are high self-control, existence of communication with unknown persons and the spectrum of personal information online. The common element of offline and online delinquency was the presence of delinquent peers. These results show that while online and offline delinquency cannot be explained with the same methodology, at the same time they are not mutually exclusive.

디지털시대 패션에 나타난 사이버페미니즘 연구(제1보) -사이버하위문화 스타일을 중심으로- (A Study of Cyberfeminism in fashion in the digital era -Focused on cybersubculture style (Part I)-)

  • 김현수;양숙희
    • 한국의류학회지
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    • 제27권11호
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    • pp.1229-1240
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    • 2003
  • The purpose of this study was to review such results of the scientific and technological development as women's changed status, sexual identity and their views of physique in the cyber space based on cyber feminists' theories, and thereby, examine the concept of space during the medieval age, and then, the fundamental spiritual concept involving the fetishism of women's body as sexual objects in the materialistic space of the digital age in terms of the consciousness of trend or supra-sensual perceptions, and thereby, review the effect of the cyber terrorism and violence on the fashion in sub-cultural terms. Some researchers distinguish psychedelic styles from cyberdelic ones to assume such psychiatric visions as psychedelic fashion characterized by resistance and delinquency-cyber punk fashion, cyber hippie fashion, cyborg fashion- and then, define them all as cyber resistant culture fashion or as a sub-cultural style of the cyber culture. As a result, it was found that human bodies are being encoded with the networks, various cyber characters or avatars are emerging, while human bodies are being distorted or exaggerated with human beings and machines being imploded.

긴장과 낮은 자기통제력이 사이버일탈에 미치는 영향: 인터넷 중독의 매개효과와 익명성의 조절효과 검증 (The Effect of Tension and Low Self-Control on Cyber Deviation: Analyzing The Mediating Effect of Internet Addiction and Moderating Effect of Anonymity)

  • 남수정
    • 대한가정학회지
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    • 제49권2호
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    • pp.63-74
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    • 2011
  • Tension and self-control are explanatory factors in adolescent delinquency, and internet addiction and anonymity are regarded as factors underlying cyber deviation. The aim of this study was to investigate the interrelationships between these factors and cyber deviation. Participants were 485 middle and high school students in the Jeonbuk region. The results showed that tension and self-control were predictors of cyber deviation and that internet addiction was a mediating variable for both the predictors. Anonymity was found to have a mediating role, but only in respect of the tension-cyber deviation pathway. These findings suggested a number of implications. Firstly, the educational programs on cyber deviation should be different from the existing deviation prevention programs. Secondly, measures to prevent internet addiction are needed for the effective prevention of cyber deviation. Lastly, the finding of a relationship between anonymity and cyber deviation indicates the need to adopt a long-term perspective drawing on values education techniques to develop a code of cyber space ethics for "netizens".