• 제목/요약/키워드: Customizing

검색결과 229건 처리시간 0.022초

모바일 게임의 DIY 캐릭터 시스템 분석 (An analysis of DIY Character System of Mobile Game)

  • 이완복;유석호
    • 디지털융복합연구
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    • 제14권9호
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    • pp.423-429
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    • 2016
  • 캐릭터를 꾸미는 일련의 과정들을 캐릭터 커스터마이징이라 부르는데 현재 온라인 RPG게임보다 모바일 RPG게임의 커스터 마이징 시스템이 질적으로나 양적으로도 매우 부족한 상황이다. 그래서 본 논문은 모바일 환경에 적합한 게임 DIY 캐릭터 시스템을 위한 효율적인 제안을 하고자 한다. 선택 시스템(Select System)이 RPG장르의 주 커스터마이징 시스템으로 사용되는 이유는 첫 번째, 모바일 기기의 화면이 작다는 점이다. 두 번째로 모바일 게임을 하는 시간과 공간의 특징 때문이다. 게임의 중간 부분에서도 커스터마이징 할 수 있도록 하는 '성형 시스템'을 도입해서 플레이어들이 지루함을 느끼지 않고 색다른 변화를 추구할 수 있도록 해야 한다. 더불어 기존에 하고 있던 아바타 코스튬 또한 지속적인 업데이트가 필요하다.

디지털 커스터마이징 자동화 기술 동향 (Digital Customized Automation Technology Trends)

  • 송은영
    • 한국의류산업학회지
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    • 제23권6호
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    • pp.790-798
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    • 2021
  • With digital technology innovation, increased data access and mobile network use by consumers, products and services are changing toward pursuing differentiated values for personalization, and personalized markets are rapidly emerging in the fashion industry. This study aims to identify trends in digital customized automation technology by deriving types of digital customizing and analyzing cases by type, and to present directions for the development of digital customizing processes and the use of technology in the future. As a research method, a literature study for a theoretical background, a case study for classification and analysis of types was conducted. The results of the study are as follows. The types of digital customizing can be classified into three types: 'cooperative customization', 'selective composition and combination', 'transparent suggestion', and automation technologies shown in each type include 3D printing, 3D virtual clothing, robot mannequin, human automatic measurement program, AR-based fitting service, big data, and AI-based curation function. With the development of digital automation technology, the fashion industry environment is also changing from existing manufacturing-oriented to consumer-oriented, and the production process is rapidly changing with IT and artificial intelligence-based automation technology. The results of this study hope that digital customized automation technology will meet various needs of personalization and customization and present the future direction of digital fashion technology, where fashion brands will expand based on the spread of digital technology.

Customizing Ground Color to Deliver Better Viewing Experience of Soccer Video

  • Ahn, Il-Koo;Kim, Young-Woo;Kim, Chang-Ick
    • ETRI Journal
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    • 제30권1호
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    • pp.101-112
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    • 2008
  • In this paper, we present a method to customize the ground color in outdoor sports video to provide TV viewers with a better viewing experience or subjective satisfaction. This issue, related to content personalization, is becoming critical with the advent of mobile TV and interactive TV. In outdoor sports video, such as soccer video, it is sometimes observed that the ground color is not satisfactory to viewers. In this work, the proposed algorithm is focused on customizing the ground color to deliver a better viewing experience for viewers. The algorithm comprises three modules: ground detection, shot classification, and ground color customization. We customize the ground color by considering the difference between ground colors from both input video and the target ground patch. Experimental results show that the proposed scheme offers useful tools to provide a more comfortable viewing experience and that it is amenable to real-time performance, even in a software-based implementation.

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J2EE 패턴기반의 컴포넌트 개발 프로세스 (J2EE Pattern Based Component Development Process)

  • 최일우;류성열;이남용
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.219-240
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    • 2002
  • The various software engineering techniques have been appeared in order to cope with the software crisis since 1980's. Currently, the research against the techniques likes the Design pattern, Component which improve the software's re-use are spread out. Also S/W Development Process are interested intensively which attempts the quality and a increasing productivity of software development with the basic policy. The design pattern is the solution against the problem which occurs repeat in a specific area. Many design pattern are developed and researched, but the method which accommodates the developed design pattern efficiently in the phase of analysis and design software development process is not good enough, so it is the actual applying technique is difficult. In this paper we suggest and the “UML components+” which is a efficient component development process from customizing EJB based the J2EE using the “UML Components” which is a component development methodology. Applying J2EE pattern efficiently with UML components+, there is a possibility of efficiency in the component development based pattern.

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응용프로그램 인터페이스를 활용한 주문형 유연 CAD 시스템 개발 (Development Strategy for Customized Flexible CAD Systems Using Application Programming Interface)

  • 신정호;곽병만
    • 대한기계학회논문집A
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    • 제28권1호
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    • pp.92-99
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    • 2004
  • With the advent of computers, CAD systems are widely used for various design practice. Complexity of CAD systems and difficulty of exchanging data among different CAD systems, however, do not allow efficient use as desired. In addition, to follow variety of designers' need, CAD activities should be customized. This article proposed a methodology fer developing an intelligent CAD system and the sate-of-the-art technologies described fur customizing CAD systems using API (Application Programming Interface). A basic platform is proposed and a useful application system is implemented to enable a parametric design by directly inputting numerical values on a CAD model. Based on this application, we developed a system that makes it possible to share part family data between SolidEdge and Pro/Engineer. The proposed concept on intelligent CAD systems facilitates integration of external systems such as CAE tools and promotes the use of CAD for both engineering designers and analysts.

ERP시스템을 이용한 농업회사법인의 혁신을 위한 지식경영 사례 (A Case Study on the ERP Implementation of an Agricultural Company for Knowledge Management and Innovation)

  • 최광석;구철모;이대용
    • 지식경영연구
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    • 제11권5호
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    • pp.37-57
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    • 2010
  • This study has focused on the introduction each stages of ERP(Enterprise Resource Planning) implementation for an agricultural company's knowledge management & innovation. We have analyzed the company's background and found some conflicts and problems caused by the stockholders while implementing ERP systems. This case study has noted well how an agricultural company including between a provider and a stakeholder could be able to settle the ERP system with an necessary customizing work into the organization. Finally, ROSEPIA's implemented ERP systems have increased not only productivity but also archived the factuality and data reliability. This study give us an implication of how an export oriented and agricultural company, ROSEPIA made its company innovated and run its organizations through knowledge management using its ERP.

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비대칭 쌍방향 전자 책 출판 TV전송 시스템 구성에 관한 연구 (A Study on Asymmetrical Interactive e-Book Publication Composition by Using DTV Broadcasting)

  • 강명구;진용옥
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2001년도 춘계종합학술대회
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    • pp.201-208
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    • 2001
  • In the 21 st century, broadcasting, communication, and computer have been integrated due to the development of digital technology. Accordingly, to overcome the limit of respective communication media and to maintain them, their independent area shall not be classified. This study is to examine the future environment of digital TV broadcasting, to analyze customizing type service and interactive type TV technology, and to make asymmetric interactive digital TV publication broadcasting system, which is TV broadcasting in the next generation to treat visual image, sound, and various data all together by harmonizing broadcasting and communication like ISDB(Integrate Service Digital Broadcasting). In addition, to develop service on publication broadcasting with high quality, this study is tn propose to develop relative devices for TV/PC reception to realize a new communication type TV publication broadcasting, by analyzing technology for producing, sending, transmitting, receiving, and saving to apply to customizing type interactive system and by examining its application.

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주문형 IPM을 통한 Inverter 최적화 설계 및 Conducted EMI 노이즈 저감에 관한 연구 (A Study of Inverter Optimization Design and Minimization Conducted EMI Noise by Customizing IPM)

  • 조수억;최철;박한웅;김철우
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2002년도 전력전자학술대회 논문집
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    • pp.542-545
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    • 2002
  • This paper deals with the optimization inverter design and minimization Conduced EMI noise by customizing IPM(Intelligent Power Module). Generally, In case of IPM, we realized that the trade-off relation between switching loss and spike voltage. Higher gate resistor causes tile lower spike voltage and the higher turn-off switching loss. But we know that the life cycle of inverter and the susceptibility of noise, so we optimized the gate resistor. Proposed method is that optimized the gate resistor suitable for the inverter and motor. The simulation and experimental results show that the spike voltage and Conduced EMI noise can be reduced without the additional circuit.

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예술교육 매칭 플랫폼 구축을 위한 서비스 모델 개발 (Service Model Development for Art Education Platform)

  • 서현주;김진아;김연정;문남미;김효근
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권3호
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    • pp.227-247
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    • 2019
  • Purpose The purpose of this study is to identify the needs of art education suppliers and consumers and develop service models for an art education platform. In order to overcome the limitations of existing services limited to instructor-student customizing functions, our services take into account comprehensive relationships among various stakeholders and activities that constitute the art ecosystem Design/methodology/approach We reviewed the relevant reference and conducted interviews and surveys with stakeholders of art education market, so that identified the demand and functional priorities. Findings We identified the demand and functional priorities for customizing to as to develop major service models(i.e. service models for lessons, cubes, and businesses) for the art education platform.