• 제목/요약/키워드: Culture creative industry

검색결과 194건 처리시간 0.026초

창조도시 담론의 비판 : 생성의 로컬리티 탐색 (Critical Study on the Discourses of Creative City : Becoming Locality as an Alternative Thinking and Practice)

  • 박규택;이상봉
    • 한국지역지리학회지
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    • 제19권1호
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    • pp.60-74
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    • 2013
  • 창조도시 담론이 서구 자본주의 국가를 중심으로 진행된 세계화 혹은 탈산업화 사회 속에서 도시 발전 혹은 재생을 위한 정책수단으로 활용됨에 따라 다양한 논의가 진행되고 있다. 현실적으로 세계의 많은 국가의 도시들이 창조도시에 관한 충분한 검토를 결여한 채 도시 발전 혹은 재생 정책으로 채택하여 실천하고 있다. 본 연구는 창조도시, 특히 창조산업과 창조계급에 관한 문헌을 비판적으로 검토한 뒤 새로운 틀로 생성의 로컬리티를 제시하고자 한다. 이 틀은 창조성 혹은 창조도시와 관련된 문화 예술, 창조 행위자, 장소에 토대를 두고 있으며, 기존의 창조도시 논의를 생성하는 로컬리티 측면에서 새롭게 해석하고 나아가 도시 및 지역이 직면한 현실 문제들을 해결하는 데 도움을 줄 것이다. 생성의 로컬리티로서 창조도시는 세 가지 요소가 지속적으로 상호작용하는 관계 속에서 존재한다. 향후 제시된 틀은 다양한 창조도시 이론의 비판적 검토와 사례 연구를 통해 보완되고 정교화될 필요성이 있다.

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Study on Capstone Design Program in Fashion Major

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.6-11
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    • 2020
  • In today's world, the design industry is becoming more complex, with the development of networks such as the internet and revolutionary changes in information and telecommunications. As the demand for designers to cope with various situations occurring in these industrial sites or solve problems in practice promptly is required, a capstone design program was developed in collaboration with the industry. Capstone design classes have positive effects on creative problem solving ability, academic achievement and learning satisfaction by allowing students to think and experience the practical problems of the industrial field. It is also effective in improving communication, creative thinking and critical thinking. The purpose of this study is to search for talent training methods needed in the fashion industry and to develop effective programs through capstone design class studies conducted in the fourth grade of fashion design majors from 2017 to 2019 (6 semesters). Through these studies, the aim is to search for talent training methods needed in the fashion industry and to develop effective programs. If the capstone design learning method is used as a method of solving problems through close communication between the company and the educational field as an industry-academia cooperation system, it is expected to be positioned as a field-type human resource education method that is required in the industrial field.

음식문화거리조성 성공 요인에 관한 연구 (A Study on the Successful Factors in Building Food Culture Streets)

  • 엄영호
    • 한국조리학회지
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    • 제12권1호
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    • pp.157-172
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    • 2006
  • Food Culture is formed in a unique culture heritage in some areas harmonized with social factors mixed with geographical conditions, natural environment, culture and religion. The more the life skill develops highly, the more people focus on improvement of the life skill in order to realize a delightful and convenient life, and plan an increase of production. Recently food-service companies have changed very quickly with economic environment. Such change will be continued and its speed will be more faster than now. Many food-service companies will disappear for weak competition, if they don’t manage adequately in such a case. Therefore, food-service companies have to search for an efficient, unique and creative management strategy. In such a viewpoint, Kyunggi-do designated five local cities as a model of Food Culture Streets greeting Welcoming Year of Kyunggi-do in 2005. The purpose of this study is to serve the healthy food to visitors visiting the Food Culture Streets and to do public relations about the excellence of their traditional food. In addition, this study includes improving tastes and qualities of food through education about cooking skills, management strategies and the best service with unique and creative menu development. Accordingly, we need to analyze the factors continuously on the business of food culture streets, and intend to use them as a database for high quality education and activity of food service industry in the future.

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공동체 정체성과 공동체문화의 지속가능성 고찰 - 예안면 부포리의 동계와 상여계를 중심으로 (View sustainability of community identity and community culture - Centered on Dong-gye and Sangyeo-gye in Bufori, Yean-myeon)

  • 이미홍;권기창
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.942-952
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    • 2021
  • This study looked at the factors that shaped the identity of the Bupo-dong community through Dong-gye and Sangyeo-gye, mainly in the case of Bupori, Yeah, and Adong, and to identify that Dong-gye and Sangyeo-gye, played an important role in shaping and strengthening the community culture of its members. As a result of his inspection, Bupo-dong formed and maintained his belonging and identity as a member of Bupo-dong through the Dong-gye, the town's autonomy code. We were able to confirm that bupo-dong, unlike other villages where community culture is largely destroyed, has been able to continue its own community culture as a bupo people to this day, with a sense of belonging, solidarity and intimacy through the Sangyeo-gye of cooperation and relief. And it can be seen that the fact that the Burawon space, which has symbolic meaning to the people of Bupo-dong, exists without being watered down. It is important to discuss the community culture of Bupo-dong, which is sustainable, mainly in Bura-dong, which continues to be an important cultural space for bupo-dong people to meet and town events.

중국 애니메이션 산업 현황 및 발전 추세 (Current status and development trend of Chinese animation industry)

  • 양덕성
    • 문화기술의 융합
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    • 제8권6호
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    • pp.149-154
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    • 2022
  • 최근 몇 년 동안 중국의 애니메이션 산업 발전은 국민 총생산에서 차지하는 비중이 점점 높아지고 있다. 중국의 애니메이션 산업의 현황을 보면 한국의 애니메이션 업계와 비교해 볼 때 여전히 부족한 점이 많다. 이 논문은 중국 애니메이션 산업의 현황과 향후 발전 추세를 주제로, 본문은 먼저 현재 중국 애니메이션 산업의 현재 발전 상황을 논술하고, 둘째, 현재 중국 애니메이션 산업이 직면한 문제점을 검증한다. 마지막으로 애니메이션 산업의 향후 발전방향으로 애니메이션 산업 체인의 올바른 구축과 관련 방향의 인재를 대대적으로 양성하여, 창의성인 애니메이션 산업이 육성될 수 있도록 정책방향을 설계하는데 핵심 의의로 삼는다. 이 세 가지 방향은 향후 중국 애니메이션 산업발전을 촉진할 것이라 사료된다.

한국 뮤지컬의 변천과 뮤지컬 의상의 특성에 관한 고찰 (A Consideration on the Change of Korean Musical and the Characteristic of Musical Costume)

  • 김희정
    • 복식문화연구
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    • 제18권6호
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    • pp.1112-1128
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    • 2010
  • This study aims to know the trace of Korean musical, consider musical depending on its type, arrange characteristic of musical costume and find out the developmental direction of Korean musical costume with potentials as a culture industry. For study method, the data were collected from thesis, academic journal, book and internet web-site concerning musical costume, literatures were considered and performance costume photos, which were captured via musical performance site, were analyzed. The history of Korean modern-day musical is regarded as starting with (1966) in the full scale. Although foreign musical was imitated in 1970s~1980s, it may be called the growth period of Korean musical because the period showed the commercial possibility. Since 1990s, large-scaled musical securing good work and popularity was popular. In 2000s, musical industry was abundant quantitatively and qualitatively as investment or popularity was significantly expanded. The type of Korean musical are divided to opera musical of European, Broadway musical of American and creative musical of Korean. The costumes used in opera musical of European and Broadway musical of American are borrowed from original works through license or were manufactured in Korea by referring to the costumes of original works and using similar materials or fabrics. The costumes used in creative musical of Korea are designed by either domestic or foreign designers and produced in Korea.

Human Capital as a Development Factor for Cultural and Creative Industries

  • Horban, Yurii;Dolbenko, Tetiana;Yaroshenko, Tetiana;Sokol, Oleksandr;Miatenko, Nataliia
    • International Journal of Computer Science & Network Security
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    • 제21권12spc호
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    • pp.604-610
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    • 2021
  • Human capital is the defining value of the national economy under market conditions. The manifestation of human capital is realized as an intellectual and creative capital, theoretically grounded and proven. The realization of intellectual capital is realized through the research creativity of scientists and researchers, and creative capital is manifested through artists and thinkers. Accordingly, creativity in market conditions forms a separate source of income and is an essential article in the formation of the GDP of the national economy. This research aims to analyze human capital from the perspective of cultural and creative industries. Research methods: systematization; comparative analysis of individual indicators of advanced countries of the world on the training system; statistical, taking into account macroeconomic indicators to assess the level of national creativity potential; system and logical analysis; method of information synthesis. Research results. The structural and quantitative composition of the factors of intellectual and creative capital formation has been systematized. The article proves that the unique properties of human capital, knowledge, creativity, experience and professional skills are the push factors of creativity development of the national economy and provide the priority development of creative and cultural industry that allows generating the added value on the national scale. The functions of creativity in the sphere of cultural industries are highlighted. It is noted that education and creativity of both intellectual and creative capital are the forming basis. The research of the world's advanced countries on the creativity index has pointed out the Netherlands as the leading country in the quantitative measurement of creativity. The economic development factors of the Netherlands were analyzed from the position of economic creativity, which allowed the formation of a two-factor model providing priority development of creativity in the cultural and creative industries.

Dutch Architecture Policy and Institutional Infrastructure since the 1990's

  • Kresse, Klaas
    • Architectural research
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    • 제18권2호
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    • pp.49-58
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    • 2016
  • This paper examines the Dutch policy for architecture and spatial design within the framework of the theory of creative industries. Creative industries are a young concept that emerged in the mid 1980's as a form of commercial cultural production associated with consumerism. The definition of the cultural industry is rather ambiguous in terms of its scope and its relation to the traditional field of art and cultural heritage. The paper describes the theory of the creative industry and relates the Dutch policy for architecture and spatial design to the creative industries theory. The sector of architecture and spatial design in the Netherlands has since the early 1990's been systematically supported by a national policy. Within this period a sophisticated infrastructure of institutions and funding incentives has created a successful and active culture of architecture, spatial design, architectural curating, architecture criticism, education, talent development, and research. Critical success factors for the Dutch policy are the separation of the cultural policy for architecture and spatial design from the art and cultural heritage sector, the 'depth' of the Dutch policy extending into fields not directly related to architecture and spatial design as well as the pro active role of the public sector assigning a central role to the architect and involving him in the beginning of the process.

다크 투어리즘을 활용한 문화관광 산업화 방안에 관한 연구 - 한말 호남 의병사(義兵史)를 중심으로 - (Using Dark Tourism Study on Culture and Tourism of industrialization - Focusing on Honam righteous army -)

  • 김현철;류준호;하규수
    • 벤처창업연구
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    • 제6권1호
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    • pp.59-81
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    • 2011
  • 21세기는 지식과 정보의 창출 및 활용이 모든 경제활동의 핵심이 되는 지식기반 경제로 접어들고 있다. 이 시대의 문화는 단순히 인문학적 개념의 문화를 벗어나 산업성이 강조된 문화로의 모습을 확보함으로 사회적 역할을 배가시키고 있다. 문화산업, 문화콘텐츠 산업에 대한 관심 확대는 중앙정부는 물론 대다수 지방정부에서 지역경제 활성화의 명분아래 진흥하고 있는 사업이 되고 있다. 문화산업은 한 국가나 사회의 고유한 문화적 내용을 창조적인 기획력을 바탕으로 재창조해 내는 산업으로 대표적인 고위험 고수익(high risk and high return)산업이며 창조산업과 벤처산업의 특성이 어우러진 독특한 산업적 특성을 지니고 있다는 점이다. 이러한 시대와 산업적인 흐름에 일조 할 수 있는 우리의 소중한 문화자산이며 역사인 의병운동사는 또 하나의 원천 자원이 될 것이다. 역사적으로 보면 외부의 침략으로부터 나라를 구하기 위하여 자발적으로 일어난 의병운동은 우리의 가장 진솔한 민족문화의 하나 일 것이다. 우리나라는 과거부터 수많은 외침으로부터 나라를 지켜왔다. 임진의병, 정유의병 그리고 구한말의병으로 이어져 오는 그 정신과 문화 그리고 관련 유적 등은 전국 방방곡곡에 산재해 있다. 이에, 본 연구에서는 이러한 의병운동을 문화관광산업과 연계 할 수 있는 방안과 활성화를 위한 방안을 제시하고자 한다.

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국내 현황과 비교를 통한 영국 창조산업(Creative Industry)의 동향에 관한 연구 - 애니메이션 산업을 중심으로 (A Study on the Comparison of the UK Creative Industries with those from South Korea - Focusing on the Animation Industry)

  • 김윤경
    • 만화애니메이션 연구
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    • 통권12호
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    • pp.121-131
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    • 2007
  • 본 논문은 영국의 창작산업과 국내 현황의 비교를 통해 국내 애니메이션 산업의 발전방안을 모색해보고자 하는 데 있다. 영국의 창작산업은 이 분야가 갖는 경제적 효과 때문에 1980년대 이후 영국의 문화정책에서 점점 더 중요성을 더해왔으며, 애니메이션 산업은 다양한 표현기법과 실험정신을 바탕으로 독자적인 위상을 구축하고 있다. 반면 한국의 애니메이션 산업은 기존의 OEM작업에 주력했던 업체들이 창작물이나 새로운 형태의 제작에 관심을 기울이고 있다. 이를 위해 본 연구에서는 국내 콘텐츠 산업이 핵심 산업으로 발전할 수 있도록 기존의 기술 중심의 정책에서 창조적인 정책으로 발전을 도모할 수 있는 방안을 도출하고자 한다.

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