• 제목/요약/키워드: Culture Competitiveness

검색결과 352건 처리시간 0.023초

보건간호사의 조직문화와 업무성과 간의 관계: 셀프 리더십의 매개효과 (Mediating Effects of Self-leadership in the Relationship between Public Health Nurses' Organizational Culture and Their Job Performance)

  • 박남희;이경조;이상주
    • 지역사회간호학회지
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    • 제28권1호
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    • pp.23-33
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    • 2017
  • Purpose: The purpose of this research is to enhance organizational competitiveness of health centers as well as private medical institutions serving as public health and medical institutions. It tries to help them to cope with the requirements from health consumers, to enhance public health nurses' job performance, Methods: After verifying the reliability of the tool, confirmatory factor analysis was used to detect a model, in which valid path coefficients exist among variables. The detected model was then selected as the subject and its validity was verified. Finally, a structural equation model was applied to verify whether the estimate was suitable for the purpose of this research. Results: As for the nursing organizational culture, the public health nurses considered relation-oriented culture the most desirable. As for the self-leadership, they considered self-compensation the most desirable. It was found that mediating effects of self-leadership was partially significant. Conclusion: To enhance job performance, it is necessary to make a transition from the organizational culture to the relation-oriented culture and it is also necessary to develop a program capable of reinforcing self-leadership. In addition, it is necessary to conduct a research to verify whether such a developed self-leadership program is influential on job performance enhancement.

새로운 과학기술정책의 모색 - 통합적 과학기술정책을 중심으로- (In Search of New Science & Technology Policy)

  • 이종민;박정수;황두희;정선양
    • 한국기술혁신학회:학술대회논문집
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    • 한국기술혁신학회 2005년도 춘계학술대회
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    • pp.95-110
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    • 2005
  • Science & Technology(S&T) is the most important thing to attain competitiveness in the 21st century, Our traditional S&T policies have been focused on hardware infra structure. we should consider software of S&T to enhance effectiveness. S&T should be had a correct understanding method of the creation for S&T culture. It implies that S&T policy in the 21st century should consider nonmaterial factors which include social, human, environmental and culture. Under this background, The purpose of this paper is to seek new S&T policy in the 21st century. Therefor this paper deals with how we can prepare for the future S&T policy and classify the change of S&T policy of Korea and analyze the characteristic of each phase. This paper argues that all actors (for example, S&T personnel, corporate using S&T, general public) should participate in the process of S&T innovation since the 21st century is the generation of the general public S&T. Also this paper presented the expanded S&T policy Right S&T policy could leads to diffuse right S&T culture. Diffusing S&T culture could accomplish expanded S&T policy which was considered phases of culture and welfare.

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문화기술(CT) 분야 국가연구과제 특성에 따른 R&D 효율성 분석 (Analysis of R&D Efficiency according to the Characteristics of National Research Projects in Culture Technology Sector)

  • 윤상필;손호성
    • 한국콘텐츠학회논문지
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    • 제22권5호
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    • pp.383-392
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    • 2022
  • 문화기술은 메타버스와 같이 타 산업과의 융·복합화를 통해 새로운 가치 창출에 기여하고 있다. 정부도 문화콘텐츠산업의 경쟁력 확보를 위해 해당 분야의 연구개발에 적극적으로 투자하고 있다. 이에 본 연구에서는 국가연구개발 과제 중 문화기술의 R&D 효율성을 과제 특성별로 비교 분석하였다. 이를 위해 2016-2019년에 수행된 968개 국가연구개발 과제를 대상으로 자료포락분석과 비모수 검정을 하였다. 분석 결과 기술 분류별로는 문화유산, 문화콘텐츠, 생활문화 순으로 R&D 효율성이 높았다. 연구수행 주체별로는 대학, 민간기업, 공공 연구기관 순으로 R&D 효율성이 높았다. 또한, 타 기관과 협력한 경우 협력하지 않은 경우보다 R&D 효율성이 낮았다. 지역별로는 서울 지역에서 수행된 과제가 타 지역의 과제보다 R&D 효율성이 높았다. 즉, 문화기술분야의 국가연구개발 과제 특성에 따라 R&D 효율성 차이가 존재함을 확인하였다. 이는 문화기술에 대한 국가연구개발 과제를 기획할 때 이러한 특성을 고려하여 전략적으로 추진해야 함을 시사한다.

중국 MMORPG 그래픽 콘텐츠에 관한 연구 (Study on the game graphic contents of the China's MMORPG)

  • 녕서가;경병표;유석호;이완복
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2010년도 춘계 종합학술대회 논문집
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    • pp.37-39
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    • 2010
  • China's online games have been developed a decade, the online game development is very fast. The last monitoring from "gameScan$^{TM}$" shows that there are 6 local manufacturing MMORPG games in the top 20 in march 2010 of china.Through research top 4 MMORPG games, their graphic content is too similar. All of them are the subject of Chinese Martial-Arts and Chinese Mythology, the graphic design elements all from China's traditional culture. This phenomenon will be two defects, the first if the design follow the trend, it can reduce the risk of failure, but it'll lack of competitiveness also. The second is it can meet the needs of Chinese culture for the game players in china, but the complex Chinese mythology and the culture of Martial-Arts are not easy to be accepted for foreigners. There are many European and American games failed in China, because of the differences cultural, the Game players can't understand the history, religion and culture. so, we can get some experience from the successful game cases of Korea and Japan. Use of common cultural elements combined with some Chinese traditional culture to create a new fantasy world. And try some now contents about future or science fiction.

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병원 간호조직문화의 변화와 세대별 인식차이 (Clinical Nurses' Perceptions on Nursing Organizational Culture and Differences in Their Perceptions According to Age Groups)

  • 임숙빈;김세영;고영;이미영
    • 임상간호연구
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    • 제18권2호
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    • pp.215-227
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    • 2012
  • Purpose: This study was conducted to examine clinical nurses' perceptions on the nursing organizational culture and investigate the differences in their perceptions according to age groups in South Korea. Methods: Participants were 1,087 nurses from 25 general hospitals in South Korea. Data were collected from July 29 to September 30 in 2011, and were analyzed using descriptive statistics, ANOVA with $Scheff{\grave{e}}$ test, and factor analysis. Results: Nurses perceived nursing as an excellent professional job which progresses continually. Autonomy and individualized reward to their professional work, however, were reported not-satisfactory to them. They agreed that nurses are punctual, polite, honest, and responsible, while disagreeing in competitiveness. There were differences in perceiving cultural factors according to age groups. The subjects in their over 40s perceived 'professionalism', 'normative', 'strictness', 'rightfulness', and 'community spirit' strongly, while nurses in their 20s perceived 'conservatism' highly. Also, nurses' perception on the organizational commitment and job satisfaction were high in over 40s while turnover intention was high in other groups. Conclusion: Nurse managers need to assess the perception on nursing organizational culture in order to improve nursing work environment better. In addition, it is necessary to take into account seriously the generation gap to build supportive nursing organizational culture.

유교문화 콘텐츠를 활용한 도시브랜드 활성화 방안 연구 - 안동시와 중국 곡부시 사례를 중심으로 (The Strategy of City Brand Activation by Confusion Content - Case Study of Andong City and Qufu City)

  • 하규수;문지은
    • 한국산학기술학회논문지
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    • 제17권1호
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    • pp.252-263
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    • 2016
  • 본 논문에서 유교문화콘텐츠를 기반으로 도시 브랜드화 전략을 통해 도시가 활성화된 사례를 분석하고 도시 브랜드의 가치 향상과 도시의 활성화 요인을 고찰하고자 한다. 유수의 도시들이 문화자원을 통해 경쟁력을 확보하고 있으며 특히 전통문화는 차별성을 확보해주는 중요한 자산으로 그 가치가 더욱 부각되고 있다. 우리나라 문화 전반에 흐르고 있는 유교는 건축학적인 문화유산 뿐 만 아니라 예법, 문묘제례, 교육, 음식 등의 다양한 콘텐츠를 담고 있어 활용가치가 높은 문화자원이다. 그러나 대다수의 유교문화자원은 보존 및 운영에 어려움을 겪고 있으며, 무형의 자산 또한 활성화되지 못하고 방치되고 있는 실정에 있어 이를 지역의 특색에 맞게 특성화하여 도시의 브랜드화 전략에 적극적인 활용이 필요하다. 이를 위해 대표적인 유교문화도시인 안동시와 중국 산동 곡부시의 사례를 살펴봄으로서 유교문화콘텐츠를 활용한 도시브랜드 활성화 방안을 도출하고자 한다.

공급사슬 내에서 품질지향적 기업문화가 지속가능경영성과에 미치는 영향에 관한 실증연구 (An Empirical Study on the Impact of Quality Oriented Corporate Culture on Sustainability Management Performances)

  • 우무진;박종우;정병영
    • 유통과학연구
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    • 제12권6호
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    • pp.31-39
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    • 2014
  • Purpose - Environmental issues, climatic changes, and greenhouse gases are problems to be solved at a global level. With an increased emphasis on the environmental and social responsibility of the management of companies, the manner in which companies approach quality-oriented culture and their individual sustainability management are being discussed as truly important issues to help them secure their competitiveness and growth strategies. This study proposes strategic directions to help manufacturers not only in expanding their competitive quality-oriented company culture but also in strengthening their sustainability management abilities. This study conducts a literature review and empirical research to examine how significantly the variables of a quality-oriented company culture, customer-centered management, and process-centered and supply chain management-centered cooperation affect sustainability management performance in relation to economic profitability, environmental integrity, and social responsibility. Research design, data, and methodology - To verify research models and hypotheses, the study examined 170 companies using a questionnaire survey conducted over six weeks, and involved the performance of data analysis on 146 samples. Questionnaire responses were calibrated based on a Likert scale. The study used the Smart PLS 2.0 program designed for PLS (partial least squares), an analysis instrument of SEM (structural equation modeling). The study then verified empirical research hypotheses working on reliability analysis, validity analysis, factorial analysis, and path analysis. Results - Among the nine hypotheses, four are accepted and the rest are rejected. A quality-oriented company culture focusing on customer-centered management significantly influenced the maintainability management performance of environmental integrity and social responsibility, while economic profitability was dismissed. A process-focused quality-oriented company culture was significantly concerned with economic profitability but not with environmental integrity or social responsibility. A supply-chain cooperative company culture had a significant effect on economic profitability but not on environmental integrity or social responsibility. Conclusion - This study proposes strategic directions to help manufacturers expand their competitive quality-oriented company culture as well as strengthen abilities with sustainability management. It conducts a literature review and empirical research to examine how significantly the variables of quality-oriented company culture, customer-centered management, and process-centered and supply chain management-centered cooperation affect sustainability management performance in relation to economic profitability, environmental integrity, and social responsibility. There are two main conclusions. First, companies should consider the need for social responsibility management and environmental transparent management-focused maintainability management as avenues to create new markets and business, thereby helping the companies secure a reputation for having a customer and process-centered quality-oriented company culture by creating shared values between supply chains and enabling win-win situations through cooperation. Second, we are marching towards a creative win-win era from a society of conflicts and ruptures. Companies should understand that social responsibility management and supply chain management (SCM)-focused cooperation are the foundations of sustainable development, as they try to improve their culture while pursuing both win-win relationships with interested parties and equity in various conflictive relations.

디지털 도어락 시장 진입을 위한 제품디자인의 경쟁력 장화요소 연구 - 제품별 소비자 선호도 분석을 중심으로 - (A Study on Competitiveness-reinforcing Factors in Designing Digital Door Lock Products and in Penetrating the Market -With Focus on an Analysis of Consumers' Preference by Product-)

  • 유부미
    • 디자인학연구
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    • 제18권1호
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    • pp.135-144
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    • 2005
  • 기업경쟁에 있어서 소비자들의 제품에 대한 가치 인식 및 선호 경향이 제품개발에 점점 큰 영향을 미치고 있다. 소비자 요구에 대한 심층적 연구를 위하여 기업들은 소비자의 제품만족도, 선호도 조사를 실시하며 그에 대응되는 생산을 계획하고 있다. 본 연구에서는 최근 디지털 도어락에 대한 기대가 증대하고 그 필요성의 인식이 성숙함에 따라 시장 진입을 위한 제품경쟁력 강화 요소를 발굴하여 디자인 전략을 설정하고자 한다. 연구의 과정으로 시장조사를 통하여 사회적 배경을 이해하고, 정성조사인 소비자 심층면접조사를 실시하여 소비자 라이프스타일, 요구사항 등을 파악하였으며, 정량적 조사로 소비자 기호이미지 조사, 구매 및 사용 행동 패턴과 도어락 시장 상황을 파악하였다. 이제까지의 기술 중심적인 제품에서 사용자 중심의 제품으로 디자인 및 설계하기 위해서는 사용자의 성향과 사용자의 사용법이 제품의 디자인을 결정하는 조건이 되어야 한다. 이제 소비자는 제품을 통하여 라이프스타일을 창조 하고자 하며, 생활 문화적 가치를 지니는 제품을 선호하는 경향을 보이고 있다. 본 연구에서는 경쟁력 강화 포인트 전략으로 첫째, 소비자들의 만족도를 높일 수 있는 차별화 된 가치의 제공 둘째, 소비자들의 선호경향이 높은 생체인식의 방식의 적극 개발 셋째, 단순출입제어기능에서 네트워크 보안 시스템으로 확장하기 원하는 소비자들의 기대에 대한 부응 넷째, 간편성으로 향상된 기술을 이용한 인증방식 등을 제안하였다.

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인구통계학적 특성, 리더십 및 조직유효성간의 관계와 조직문화의 매개효과분석 (Relationships Among Demographic Characteristics, Leadership, Organizational Culture, Job Satisfaction and Organizational Commitment)

  • 지경이;김정원;권종욱
    • 경영과정보연구
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    • 제31권1호
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    • pp.117-147
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    • 2012
  • 본 연구의 목적은 지방행정조직에서 구성원들의 인구통계학적 특성이 이들의 직무만족과 조직몰입과 같은 조직유효성에 미치는 영향을 파악하고, 조직문화가 중간관리자의 리더십과 조직유효성 사이에서 매개적 역할을 하는지를 탐색적으로 실증 분석함으로써 지방행정조직에서 인적자원관리 및 조직 관리를 위한 발전적 시사점을 제시하는데 있다. 인구통계학적 특성의 차이를 조직문화와 리더십으로 구분하여 조직유효성에 미치는 영향을 분석한 결과, 리더십은 지적자극, 개별적 배려, 조건적 보상이 조직문화는 합리문화, 집단문화, 발전문화가 인구통계학적 특성에 따라 직무만족과 조직몰입에 유의하게 나타났다. 또한 조직문화의 매개효과를 검증한 결과, 집단문화는 거래적 리더십의 예외관리와 조직유효성 변수인 직무만족과 조직몰입에서 완전매개효과를 나타내고 위계문화는 거래적 리더십의 조건적 보상과 조직유효성 변수인 직무만족과 조직몰입에서 매개효과가 없는 것으로 나타난 반면, 그 외의 조직문화 형태에서는 리더십과 조직유효성 사이에 부분매개효과를 나타내었다.

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민속신앙 상징물에 의한 패션문화상품 디자인 연구 - 장승과 솟대를 중심으로 - (Fashion Cultural Products Design using Folk Belief Symbols - Focused on Changsuengs and Sotdaes -)

  • 김지영
    • 복식
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    • 제65권1호
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    • pp.89-103
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    • 2015
  • The purpose of this study is to design fashion-cultural products by reviewing the symbolism in Changseung and Sotdae, which are folk belief sculptures. This study was performed by literature reviews of Changseung and Sotdae in order to look into the characteristics of folk belief and traditional culture, and the designs were developed from the symbolism extracted from Changseung and Sotdae with photoshop CS5 and illustrator CS5. The Symbolism of Changseung and Sotdae were as follows: First, Changseung and Sotdae express the 'symbiotic world view' that human beings need to devote one's life to nature. Second, original materials were saved in order to achieve the 'pursuit of essence'. Third, 'simple esthetic expression' was symbolized through the undivided condition between art, religion and life. And fourth, 'empathic humor' was seen through the basis of emotional sense of affinity. The first concept of design development was 'Pursuit of Essence', which was inspired by the characteristics of 'symbiotic world view' and 'pursuit of essence'. Changseungs were expressed as simple and abstract, and Sotdaes as simplified and modern by symmetrical and rotating copy. The second concept, 'Touch of Humor' was inspired by 'simple esthetic expression' and 'emphatic humor'. The face of Changseungs was exaggerated in a humorous ways and Sotdae was developed as sub-motives. The items for the fashion-cultural design were T-shirts, bags, and scarves. Total of 24 items were developed with 4 differently styled designs for each concept. This study was based on basic culture and attempted to diversify the traditional culture items. It hopes to raise the value of traditional culture, and furthermore help build up national competitiveness.