• Title/Summary/Keyword: Cultural convergence

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A Convergence Study on the Cultural Adaptation Stress and Self-Efficacy on Career Preparation Behavior of Foreign Students (외국인 유학생의 문화적응스트레스 및 자기효능감, 진로준비행동에 관한 융복합 연구)

  • Park, Sun-Hee
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.351-357
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    • 2019
  • In this study, we examined whether cultural stress, self-efficacy, and career-preparation behavior differed depending on the general characteristics of foreign students, and whether cultural adaptation stress and self-efficacy affect career-preparation behavior. To this end, a survey of 231 foreign students was conducted and data was analyzed using the IBM SPSS v23 statistics program. According to the study, cultural adaptation stress and self-efficacy differed depending on the general characteristics of foreign students. And cultural adaptation stress and self-efficacy have been shown to affect career-preparation behavior. Therefore, it was suggested that the government needs to develop curriculums, comparisons and programs for foreign students to help them exchange culture and adapt their studies, and that it is necessary to have professional counseling staff residing in universities to conduct career and academic counseling.

The proposal for improvement of cultural heritage industry (문화유산산업의 발전에 대한 제언)

  • Kim, Sea Woo
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.99-104
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    • 2018
  • This research focus on suggesting productive proposal for Culture heritage industry improvement plan. we survey various other countries' policy for culture heritage industry development. It is important to collect ideas from other countries' cases then expand and adapt to our country's industry. Detailed proposal for Cultural heritage is suggested, Such as, young Cultural helper to increase the cultural activity participation. Three factors are stated, first cultural man power creation, digitalizing cultural asset data, and cultural asset story making.

Policy Vision on the Cultural Contents Industry as a New Growth Power in the 21 Century (21세기 신성장 동력, 문화콘텐츠 정책의 방향)

  • Kim, Jeong-Hun
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.171-180
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    • 2007
  • The purpose of this paper is to find an policy vision and action plans for the growth of the Korean cultural contents industry as a new growth power in the 21th century. For this purpose, I referred to sundry records to analyze the characteristics, industrial situation and the prospects of the cultural contents industry. I also made an analysis on the outcome of the cultural contents policy with the help of the official concerned in the Ministry of Culture and Tourism, which made it possible for me to draw a few urgent problems of Korean cultural contents industry. With these preceding analyses, I proposed the strategy and action plans of the government policy for the Korean cultural contents industry as follows : strengthening the creative power of the cultural contents industry, systemizing the healthy circulation of the cultural contents, and improvement of the cultural welfare on the basis of contents.

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A Study on Metaverse Culture Contents Matching Platform

  • Kim, Jeong-Gwon
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.232-237
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    • 2021
  • Pre-Corona cultural content was largely formed face to face. For example, the service was great while visiting tourist attractions, visiting performances to see K-Pop, or visiting lectures to learn K-Beauty. However, after the coronation, the virtual world-centered Metaverse began to take the spotlight as non-face-to-face services changed. IT and cultural contents have been combined and developed into various digital services. In that sense, Metaverse, which breaks the boundaries between real-world space and virtual space, has the potential to escape from physical time and space constraints. However, Korea still lacks a Metaverse platform for cultural content. In particular, it is necessary to match each other's necessary services by providing Metaverse -oriented cultural contents that users want, including experienced cultural contents such as K-pop and K-beauty, away from cultural contents that are developed around history museums. Therefore, in this paper, we would like to propose a Metaverse-based cultural content matching platform where users can experience cultural content directly or indirectly.

A Case Study about Koreanese-Japanese Students' Convergence Cartoon Using Photovoice

  • Kwon, Kyung-min
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.77-85
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    • 2022
  • Today's universities have a keen interest in educational reform. The issue of population decline in college-age due to population decline is not new. Universities have been developing quantitatively for a long time and are now considering ways to survive rather than qualitative growth. Since the sharp decline in the school-age population due to the population decline has no clear solution immediately, universities are overcoming this crisis by creating many alternatives. Attracting international students is one of them. In this study, the effectiveness of photovoice was examined through the analysis of the case of the Korean-Japanese convergence cartoon class. The photo-voice method has sufficient potential as a teaching method for foreign convergence classes and can be expected to play a role as a teaching method suitable for students participating in convergence classes with different social, cultural, and linguistic backgrounds. In particular, in the convergence class, since participating students generate research materials through photo production, it can be a tool for inner exploration necessary for webtoon production and a tool for narrative inquiry for storytelling. It is expected that expanding the understanding and use of photo voice will have the methodological value of convergence classes. In addition, the teaching method using photo voice produced in the composition of photos and stories is likely to be used as an appropriate tool for convergence classes for students with different social, cultural, and linguistic backgrounds.

A Study on the Convergent Change Revitalization of Paradigm for Intangible Cultural Heritage Transmission Support Policy (무형문화유산 전승지원 정책 패러다임의 융합적 변화에 관한 활성화 방안 연구)

  • Jeon, Chil-Soo
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.441-447
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    • 2018
  • Korea has been designated as a National Intangible Cultural Heritage with outstanding value among intangible cultural heritage. We have supported various exhibitions and performance activities, and the Intangible Cultural Heritage Public Events. However, in recent years, more diverse policies have been pursued in order to revitalize transmission activities and the State is leading the Completion examination system. In order to improve the utilization of crafts, we introduced a Craft Bank System. In addition, to increase the marketability of crafts, we have implemented the certification system for crafts. For the diversity of transmission activities, we are promoting the Transmission Education School System. In order to fuse traditional activities, the Intangible Cultural Heritage Exhibition is being held and the World Heritage Forum is being pursued. In this study, we analyze various policies of the new intangible cultural heritage and investigate the problems and seek ways to improve them.

Factors Influencing Multi-cultural Acceptance of Freshmen in Nursing Colleges (간호대학 신입생의 다문화수용성 영향요인)

  • Jung, Sun-Young
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.322-331
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    • 2021
  • This study attempted to identify the multi-cultural acceptance level of freshmen in nursing colleges and to analyze the factors influencing it. For the research method, data were collected from 410 first-year nursing students at K University in W City through a questionnaire from March 1 to 28, 2021, and frequency, reliability analysis, t-test, ANOVA, correlation, and multiple regression were conducted using the open-source statistical package R. As a result of the study, the multi-cultural acceptance level of freshman in nursing colleges averaged 77.36 points, indicating that they have a slightly higher multi-cultural acceptance capacity, and as a result of analyzing the influence of multi-cultural acceptance related factors, Korean recognition requirements(𝛽=0.34, p<.001), perceived threat recognition for migrants (𝛽=0.29, p<.001), Experience in multi-cultural education(𝛽=0.14, p<.001), Recognition of the appropriate age for multi-cultural education (𝛽=0.20, p<.001) was statistically significant. According to results, it is necessary to develop and actively utilize regular curriculum and programs related to multi-culturalism for nursing students.

A Study on the Applicability of Unmanned Aerial Vehicles for Underwater Cultural Heritage Survey in Intertidal Zones (조간대에서의 수중문화재 조사를 위한 무인항공기의 적용 가능성에 관한 연구)

  • Young-Hyun Lee;Dong-Won Choi;Sang-Hee Lee;Sung-Bo Kim
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.4_2
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    • pp.697-703
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    • 2023
  • Intertidal zones, akin to tidal flats, are among the potential areas where underwater cultural heritage might be submerged. However, the shallow depths in these regions present challenges for conventional vessel-based survey methods. Moreover, during low tides, intertidal zones transform into tidal flats, limiting the efficiency of survey efforts due to restricted access and potential risks. As a result, proper underwater cultural heritage surveys encounter difficulties in these environments. In recent times, extensive research is underway to address these issues by investigating underwater cultural heritage surveys in intertidal zones, encompassing diverse fields, including equipment-based investigations. This study aimed to explore the feasibility of utilizing unmanned aerial vehicles (UAVs) to conduct intertidal cultural heritage surveys, employing aerial photography and 3D mapping to create detailed orthoimages and 3D models. The study focused on assessing the potential application of these techniques for cultural heritage surveying within intertidal zones. Notably, the survey conducted in Jindo's Naesan-ri demonstrated high-resolution capabilities, enabling the distinction of actual pottery fragments mixed within gravel fields. Similarly, in the survey of Jindo's Byeokpa-hang, it was found that a wooden pillar structure existed in a section about 200m long. The integration of various sensors, including LiDAR, with UAVs allows for diverse investigation possibilities, including bathymetric measurements, and is expected to facilitate the acquisition of varied datasets for further research and assessment.

The Future We Make Together: Cultural Heritage Institutions in the Era of Digital Convergence (함께 만드는 미래: 디지털 융합과 문화유산기관의 협력)

  • Lee, So-Yeon
    • Journal of the Korean Society for information Management
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    • v.29 no.3
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    • pp.235-256
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    • 2012
  • Libraries, archives and museums share the common mission of collecting and providing access to cultural heritage for the use of both current and future generations. Although the evolution of these cultural heritage institutions have taken place separately, distinguishing publications, records and 3-dimensional objects, it is expected that the pervasive digital environment will not allow the distinction remain effective for long. The present study aims at exploring commonalities and differences of the cultural heritage institutions and illuminating the necessities and possibilities of collaboration among them.

Policy Implications from Development of Cultural Content Distribution through Digitalization - Focused on Game Industry - (디지털화에 따른 문화콘텐츠유통의 발전과 정책적 시사점 -게임산업을 중심으로 -)

  • Lee, Byung-Min
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.33-44
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    • 2006
  • This article examines cultural content distribution system, particularly of game industry based on the development of digital technology. In this period of convergence and fusion, some phenomenon leads the cultural content distribution system change like value transfer from platform to content. In relation to it, especially in the game industry, three types of distribution is categorized by the industrial structure (offline, online, mobile game) through the case studies and it is expected to be evolve into a base for development of distribution integration model in the future. In conclusion, the article suggest the policy subject for the promotion of cultural content that hold so much competitiveness for long-lasting development by the improvement of distribution structure, blowing off the conflict between companies and publishers, and global business, etc.

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