• Title/Summary/Keyword: Cultural content

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Married Female Migrants' Experiences of Health Care Services (여성결혼이민자의 의료서비스 이용경험)

  • Koh, Chin-Kang;Koh, Sun-Kang
    • The Journal of Korean Academic Society of Nursing Education
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    • v.15 no.1
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    • pp.89-99
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    • 2009
  • Purpose: The purpose of this study was to describe married female migrants' experiences of health care services and to help nursing researchers, nursing educators, and clinical nurses understand married female migrants' experiences. Method: A conventional content analysis method was utilized. Individual in-depth interviews with 15 married female migrants were conducted. Subject recruitment was performed at a district in Seoul. Results: Ten categories were induced: language barrier, financial burden, insufficient time with a physician, complexity of utilization process, lack of support from peer group, health care providers' discrimination, anxiety regarding lack of information about children's health, health care providers' concerns and efforts to minimize the language barrier, family support, and advanced health care service environment. Conclusion: This study provides basic knowledge regarding married female migrants' experiences related to health care services. Future research should designate and utilize valid instruments to measure the positive and negative experiences and to explore strategies to strengthen the positive features while eliminating the negative ones. Finally, the Korean nursing education curriculum should include cultural competence and knowledge about an ethnic minority's right to health service utilization.

Foundation of Game Archiving Methodology Using Archiving Science (기록학의 담론을 활용한 게임 아카이빙 방법론 구축)

  • Kwon, Dae-Heon
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.93-106
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    • 2020
  • New-tro is emerging as a new trend affecting the game industry. In this regard, this study analyzed on korean game archiving where need is emphasized. As a result, korean game archiving lacks consistency and validity due to the absense of methodology. Therefore this study conducts a preliminary study of building a game archiving methodology. First, this study analyzed the discourse of archiving science, including Documentation strategy, and the study of cultural content archiving in other fields. Then by applying it to korean game archiving, this study embodies game archiving methodology.

The Factors Influencing on the Loyalty of Self-Media (개인미디어의 충성도에 영향을 미치는 요인)

  • Nie, Yan-Ting;Kim, In-Jai
    • The Journal of Information Systems
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    • v.27 no.3
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    • pp.103-121
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    • 2018
  • Purpose As web 2.0 has taken root in the Internet environment, people began to create specific values to produce and disseminate contents on their own. In order to emphasize the personalized media attributes, the concept of self media was derived. In this paradigm shift, self media has emerged that succeeded in commercializing themselves in social media. Taking advantage of the influence of self media will have a tremendous positive impact on management activities such as marketing strategy, brand promotion, customer retention, and profit growth. This study examines the factors affecting the loyalty of self media in Korea and China because the studies in the area of selfmedia is not enough. Design/methodology/approach This study analyzed what factors influenced the loyalty of self-media in terms of Korea-China comparison. The research model was proposed on the basis of previous research papers. Content value, interactivity, ease of access, self-congruity, sympathy, and reputation were used as independent variables. Trust and satisfaction are used as mediating variables, nationality as moderator variables, and loyalty to self-media as a dependent variable. Results As a result, it was found that all independent variables directly influence the loyalty of self-media except interactivity, and interactivity indirectly influence loyalty through trust and satisfaction. There was a moderating effect of nationality between satisfaction and loyalty, but was not a moderating effect between trust and loyalty.

A Study on the Development and Validation of the Assessment Tool for Child Friendly Cities (아동·청소년친화도시 평가지표 개발 및 타당화 연구)

  • Hong, Seung Ae;Lee, Jae Yeon
    • Korean Journal of Child Studies
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    • v.34 no.4
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    • pp.83-104
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    • 2013
  • The purpose of this study is to develop assessment tools to diagnose the child friendly level in a given community. To develop such assessment tools, the literature related to this issue was reviewed, and in order to reflect Korea specific social and cultural characteristics, 198 children and adolescents and 104 parents were interviewed in depth. The questionnaires were classified as objective tools and subjective tools by means of a content validity test by experts and a verification by preliminary survey. Objective tools are defined as those which are used by professionals to check facts based on laws and institutions. 20 objective questionnaires were created and completed. In contrast, subjective tools were used to check the subjective perceptions of children, adolescents and parents on their community environments. Subjective tools were collected as the basis for the data for construct validity and was calculated to verify the validity. For this purpose, 432 children and adolescents between 11 and 18 and 201 parents living in Seoul, Daejeon and Hwaseong (n=633) were surveyed. Subjective tools, 33 questions in 6 areas were created and completed for parents and for children and adolescents, 30 questions in 5 areas were created and completed.

A Study on the Applicationa of the Universal Design Principles to the Common Space in Museums (박물관 공용공간의 유니버설 디자인 적용성 평가)

  • Yi, Yon Soo;Ha, Mi Kyoung
    • KIEAE Journal
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    • v.9 no.2
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    • pp.9-16
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    • 2009
  • Modern public museums are expanding its role as general cultural facilities. Therefore, the museums that are equipped with convenient and physical environmental features for all ages and types of users are needed. The purpose of this research is to evaluate the application of universal design in common space of the museums and to recommend a set of environmental improvement plans based on which various types of users can decide their choice of museums based on available data on the museums. The scope of this research was limited to seven major public museums located in Seoul, Korea. The spatial scope that was set for this research was common space of the public museums and the scope of the content was about the applicability of universal design. As a result of the research, three major conclusions were reached. First, the application of universal design toward common space in the public museums currently was not prevalent. Second, constant management and application development of universal design are needed. Third, as museums' primary roles and functions become more diverse, a direct application of delicate universal design is a necessary prerequisite to accommodate and fulfill users' needs.

IPA Analysis on the Users' attribute of National Recreation Forest Service Program - Forest Environmental Education and Culture Program - (국유자연휴양림의 서비스 프로그램에 대한 IPA분석 -산림환경교육과 산림문화프로그램을 대상으로-)

  • Kim, Bum-Soo
    • Journal of Environmental Science International
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    • v.20 no.6
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    • pp.721-728
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    • 2011
  • This study investigates the users' perception of the importance and performance of National Recreation Forest Service Programs quality, forest environmental education and cultural benefits, with the aim of improving the level of service quality within the programs. An Important-Performance Analysis (IPA) was performed to determine significant patterns. The IPA results showed that most users' perceived as important how well the service programs performed to meet their expectations. The enclosed study finds, for example, users' answered that three factors which were less important to them were entrance fee, size of program center or facilities and amount of information. These factors performed poorly, and the program of guidance indicates the need for improvement of these factors. In addition, the finding also suggests how recreational service programs in the future can complement and improve what they offer. These are as follows. The process of preparation and content of the program order need to be effectively established. The Program Director needs to maintain a friendly attitude and must have ongoing training on how to provide effective programs. For programs to be enjoyable and satisfying for users, the location of the programs should provide a comfortable environment. Also, detailed program guidance is required for users' convenience. It is expected that the results of this study will be useful when ameliorating and establishing the marketing strategy of the National Recreation Forest Service Programs.

A Study on the Stage Costume of 'Sonia Rykiel' - Focusing on the Musical 'Ten Commandments'- (소니아 리키엘'의 무대의상 연구 - 뮤지컬 '십계'를 중심으로 -)

  • Jung, Eun-Suk;Huh, Jung-Sun
    • Journal of the Korean Society of Fashion and Beauty
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    • v.4 no.2 s.8
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    • pp.65-73
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    • 2006
  • Lots of audience turn their eyes upon musical to satisfy various cultural desire. It is popular culture that was watched in culture contents industry. The stage costume which turn audience's eyes in musical the most is the sight art of stage to express visually actor(actress)'s personality, mental state, administrative position, age and the distinction of sex. This study researches designed stage costume which was based on time backgrounds and historical facts of reinvented clothes and its ornaments in Egypt by 'Sonia Rykiel' through musical, 'ten commandments' with special times. We collected home and abroad documentary records, Internet data. Moreover we viewed performance to analyze stage costume and brochure photograph data to study. In consequence the stage costume of musical 'ten commandments' found its way out of traditional clothes and its ornaments largely. We can recognize the stage costume as the most important part in drama by explaining the content on drama as costume through reinvented shape with modern sense and by taking charge of the principal part to lead atmosphere. In addition, thanks to the creative work of designer for stage costume, we can realize important intermediation to make higher artistic value of musical.

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The Values, Consumption Culture, and Clothing Attitudes of a Modern New Generation as the Primary Consumer of Modern Korean Culture: From the 1920's to the 1930's (한국 근대 문화 소비 주체로서 모던 신세대의 가치관, 소비문화, 의복 태도 특성: 1920년대~1930년대를 중심으로)

  • Park, Hye-Won
    • Journal of the Korean Home Economics Association
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    • v.49 no.9
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    • pp.99-109
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    • 2011
  • The purpose of this study was to characterize the new women, modern girls and modern boys from the 1920's to the 1930's as a modern new generation, the primary consumer of modern consumption culture, and to examine their values, lifestyles, consumption culture and clothing attitudes. The data were obtained from the magazines and newspapers published from 1920's to 1930's and previous literatures, and analyzed by qualitative content analysis. The results were as follows: A modern new generation meant the new women, modern girls, and modern boys seeking for the western looks and cultural tastes. The values of a new generation people were individualism, materialism, and modernism which was the same as Americanism. They enjoyed western lifestyles and sports and consumed new mass media and popular culture. Their clothing attitudes were fashion orientation, conformity, symbolism, conspicuous consumption, aesthetic value, individuality, and practicality.

A Comparative Study of One-piece Dress Design based on Regional Characteristics of Street Fashion In China - Focused on Beijing, Shenzen in 2012 S/S - (중국 스트리트 패션의 지역적 특성에 따른 선호 원피스 디자인 분석 - 2012년 S/S 중국 베이징, 심천 중심으로 -)

  • Yoo, Jungmin;Lee, Inseong
    • Journal of the Korean Society of Costume
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    • v.64 no.6
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    • pp.161-175
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    • 2014
  • This paper investigates the differences between characteristics of street fashions due to regional and cultural differences in southern and northern region of China. Beijing and Shenzhen were chosen as representative cities for the two areas. Empirical research and literature study were performed for this study. Empirical studies were performed by using a total of 708 images of dresses, which were collected through direct imaging. Through discussion with experts, the collected data were classified into five categories; Modern trendy, Romantic, Easy casual, Ethnic, and Classical/Traditional. The data was analyzed by using cross tabulation and frequency analysis. Content analysis for each category was also conducted. As a consequence of this study, a significant difference between Beijing and Shenzhen were observed. As a city, which puts emphasis on practicality and modernity, Beijing showed a higher frequency of modern and trendy style than the other city. On the other hand, Shenzhen showed a higher frequency of romantic style and was distinguished as a city of femininity and decorative preference of fashion style. This study intends to contribute to the academic community of Chinese fashion and to help Korean clothing companies to be launched in Chinese market in the future.

Musical Identity Online: A "Netnographic" Perspective of Online Communities

  • Strubel, Jessica;Pookulangara, Sanjukta;Murray, Amber
    • International Journal of Costume and Fashion
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    • v.13 no.2
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    • pp.15-29
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    • 2013
  • Today's technology enables consumers to trade millions of dollars, conduct online banking, access entertainment, and do countless other activities at the click of a button. Online social networks (OSN) have become a cultural phenomenon that allows for individualistic consumerism. Consumers are increasingly utilizing OSN to share ideas, build communities, and contact fellow consumers who are similar to themselves. The relevance of online communities to the music is immense especially because musicians are now using social media to build global audiences. Not only is information about music and performance disseminated online, but musical commodities are sold and traded online. Online music communities allow consumers to elect and create new identities online through the purchase of subcultural commodities. Given the growing economic importance of online music communities it is important to get a holistic view of subcultural communities online. This study utilized content analysis of online music community websites using the Netnography methodology as developed by Kozinet for data collection to analyze consumers' purchasing and consumption behavior of subcultural commodities online as related to the formation of subcultural identities. Findings showed that subcultural items are predominantly purchased online, especially digital music, and there is a need for more custom craft items. The authors presented a new conceptual taxonomy of online subcultural consumer classifications based on online behavior patterns.