• 제목/요약/키워드: Cultural Events

검색결과 368건 처리시간 0.022초

활동공중 이해를 위한 촛불집회의 문화적 의미 고찰 (Understanding Activism: The Cultural Meaning of the Candlelight Vigil)

  • 김자림
    • 한국콘텐츠학회논문지
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    • 제19권4호
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    • pp.162-173
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    • 2019
  • 촛불집회는 한국 사회에서 국민들의 뜻을 비폭력적으로 전하는 상징으로 자리잡아왔다. 촛불집회는 문화적 행사라는 명목으로 정치적인 목적을 위해 시작되었다. 이렇듯 명목상 문화제로 시작되었던 촛불집회가 실제로 사람들에게 어떠한 문화적 의미를 지니는지 충분히 밝혀지지 않았다. 따라서 본 연구는 촛불집회 참가자들이 촛불집회에 어떠한 문화적 의미를 부여하는지 탐색해보고, 이를 통해 활동공중에 대한 이론적 틀을 확장하고자 한다. 이러한 목적을 위해 본 연구는 2008년과 2016년 촛불집회를 통해 총 47명의 촛불집회 참가자와의 심층 인터뷰를 진행하였다. 인터뷰 분석 결과, 촛불집회는 축제, 해학, 개인의 자유로운 표현공간으로 인식되고 있음이 밝혀졌다. 이를 바탕으로 활동공중의 이론적 접근에 대한 논의 및 향후 연구 제언이 이루어진다.

식음료 이벤트의 고객 선택속성에 관한 연구 (Research about Choice Attribution Customers make in Food & Beverage Events)

  • 박종훈;진양호
    • 한국조리학회지
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    • 제10권1호
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    • pp.32-45
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    • 2004
  • This study is about choice attribution of customers make in food and beverage events. The researcher provided practical plans to uplift food-related enterprises and activate management through surveys and positive analyses, targeting customers who use food services. First of all, all event plans must include customer demands, social changes, special qualities of the business, and market research. Second, low demand season must be customers will be induced to the events. Third, prediction for market variable and solutions must be thoroughly examined and plans should look into the future to maintain a long period of time. Fourth, sufficient communication between planners and employees should be made before the event starts, so that food and beverage businesses can gain trust and quality of event services.Fifth, immaterial service and visible goods/menus in business of food and beverage events must be closely matched. Sixth, menus introducing a variety of merchandise, quality of nutrition and health of the business should be developed. Also, events from countries(regions) should be hold to create a market of cultural exchange. Seventh, for hereafter event plans, feedbacks are needed concerning customers needs and demands through customer care, after the food and beverage events. Eight, faculty management for convenience, kindness, safety, and life preserver accommodations in parking areas must be made, as automobiles are necessaries for people in Mycar era. The ninth, off-line and on-line care through on-line business construction and production of homepage must be done, due to the fact that even the well-made events are bound to fail if they are not delivered to the customers.

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조선시대 아동교육용 문헌에 나타난 정서과정에 대한 구범적 기대(II) (A Study on Normative Expectation of Emotional Process in Children′s Tectbooks of the Chosen Dynasty(II))

  • 신양재
    • 대한가정학회지
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    • 제42권11호
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    • pp.17-30
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    • 2004
  • The purpose of this study was to explore the normative expectations of positive emotions such as happiness and pride in Korean culture by analyzing the children's textbooks in the Chosen Dynasty period. The method of this study was document analysis and the materials for analysis were 'Dongmongsensp', 'Gyukmongyogyul', 'Myungimbogam', and 'Sohak', that were the textbooks for children's education and invoked the ethics of individual life based on Confucianism. The analysis was focused on the antecedent events, emotional consequences, and emotional regulation in the emotional process of happiness and pride. According to the analysis, happiness was caused by the accomplishment of cultural tasks such as supporting parents, observing laws, being moderate, improving oneself with reading good books, and modeling good deeds, as well as parents' love, which had desirable consequences. Hence, the emotional regulation was to enhance happiness, but far as immoderate experience of happiness, the regulatory rule was expected to suppress it. Also, the antecedents of pride were those demonstrating to have power or occupying a high social position, and the consequences of pride led to self-destruction, and pride was therefore not allowed to be expressed. Consequently, happiness was enhanced because it motivated individuals to accomplish cultural tasks of interdependence, whereas pride was inhibited because it tended to disengage self from social connectedness.

푸드 페스티발 참가자의 동기에 따른 시장세분화 및 만족의 차이 - 서울푸드페스티발을 중심으로 - (Market Segmentation and Satisfaction according to the Motives of Food Festival Attendants - Focusing on the Case of Seoul Food Festival -)

  • 김주연;이현종
    • 한국조리학회지
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    • 제14권4호
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    • pp.469-483
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    • 2008
  • The motives of festival attendance have been used as a valuable marketing tool for promotion and understanding segment characteristics. This study attempted to segment the food festival market based on delineated motives and find the difference of characteristics and satisfaction among the segments. The study also explored the influence of motivation factors on satisfaction. The results are as follows : (1) Derived factors of the motivation of food festival attendance were 'food', 'information', 'education', 'cultural events', and 'experience'. (2) A cluster analysis identified two segments for five motivation factors. Two segments named 'utilitarian motivation group' and 'hedonic motivation group' were found to be different according to age, occupation, income, company, information source. (3) Two groups show the difference on satisfaction about festival programs. Utilitarian motivation group was more satisfied with 'holiday food performance' and 'food performance', whereas hedonic motivation group presented more satisfaction with 'cocktail show'. (4) Three(cultural events, food and information) out of five motivation factors had significant influence on satisfaction.

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Making Ethnicity for Immigrant Children: Focusing on a case of a Korean school in Paris

  • Kim, Myeong-Hee
    • International Journal of Contents
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    • 제5권4호
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    • pp.13-18
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    • 2009
  • The existence of Korean schools is one of the salient characteristics of Overseas Koreans. How do such schools for Korean immigrants' children try to construct Korean ethnic identity? Also, how is immigrant children's ethnic identity developed and reinforced by the education at those schools? This paper explores these questions based on an ethnographic research at a Korean school in Paris from September 2005 to December 2007. The cultural education for immigrant children at the Korean school has a tendency to emphasize the most exotic traits of Korean culture. And this emphasis on the unfamiliar elements of Korean culture doesn't seem to help to form the ethnic identity of Korean immigrants' children. Instead, the students appear to get the sense of being a member of Koreans more from the education outside of classroom such as scholastic events than in a classroom of a Korean school. That's because scholastic events allow them to play out some of the Korean culture in more inter-ethnic settings. Therefore, it can be concluded that ethnicity of immigrant children is rather developed in inter-ethnic social contexts than born with or taught in class.

외국인 학부생 대상 대학 생활 문화 교육을 위한 기초 연구 (A Basic Study on the Culture of College Life for International College Students)

  • 장미정
    • 한국어교육
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    • 제28권3호
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    • pp.127-152
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    • 2017
  • The purpose of this study is to clarify the perception and educational needs of international college students regarding the culture of college life. A questionnaire was given to international college students who are studying at universities in Korea. The results showed that international college students need to study about the culture of college life and had a perception that it is desirable to learn this through general education classes or freshman subjects after entering university. Also, the culture of college life can be divided into nine categories: bachelor's system; career and employment; university support centers and systems; interpersonal relations; departmental events; housing and living expenses; freshmen's events; exchange activities and programs; and cultural experience activities. International college students showed higher learning needs in order of career and employment; cultural experience activity; and bachelor's system. In addition, the characteristics of the learners showed different educational needs according to year of study and Korean language proficiency. The significance of this study is to specify the items of the culture of college life required for international college students, to measure the validity and reliability of these items, and to categorize the elements of the culture of college life.

게임개발대회의 사회문화적 기능에 대한 연구 (A Study on Socio-cultural Functions of Game-Making Events)

  • 마은정;최성연
    • 한국게임학회 논문지
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    • 제19권5호
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    • pp.77-90
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    • 2019
  • 게임개발대회는 만들기 과정을 통해 참가자가 축적한 경험과 지식을 나누고 공유하는 사회적이고 교육적인 움직임이다. 참가자는 아이디어를 발굴, 개발, 제작하는 일련의 과정에서 문화교류와 친목을 도모하고, 네트워크를 형성한다. 본고는 국내외 게임개발대회의 사회문화적 속성과 기능을 연구하기 위해 대회 속성을 메타분석하고 게임개발 경험이 있는 학생에게 설문조사하였다. 게임메이커는 개발자인 동시에 이용자의 속성을 지닌다는 점에서 메이킹 과정에서 게임개발 및 이용을 포함한 게임문화에 대한 폭넓은 인식의 변화를 기대할 수 있었다. 또한 게임개발대회는 미래지향적인 역량 함양을 위한 교육 플랫폼의 기능을 수행함을 확인할 수 있었다.

지역축제의 향토음식 관광상품화에 관한 연구 (A Study of Traditional Cuisine as Commercial Scale in Regional Festive Events.)

  • 김상철
    • 한국조리학회지
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    • 제6권3호
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    • pp.193-223
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    • 2000
  • It has become a common things that great capital were needed in the past development stage which infrastructure is primary factors, but nowadays it is changing to money saving software-oriented strategics to flourish various regional cultural festivals and events in terms of the development of tourism resource. it is because not to destroy environments, to harmonize natural resources with its surroundings and traditional events. Its purpose is to give some activities to depressed local economies and develop characteristics of local governments and its inhabitants' benefits for the special tourism products, events. and service enhancement searching for. keeping, and maintaining regional culture as unique and attractive image. As folk festivals are in full flourish, it is proper time to advertise korean's traditional and valuable food heritage and produce a food on a international commercial sale. It is strongly not also connected with globalism but proof an excellent worldwide things. To achieve this papers' purpose the followings should be solved in the near future. and so as to carries culture on food and regional specialities as valuable inheritances. It involves (1) the similarity in food taste, (2) the assistances of governmental support (3) adjusting to the taste of foreigner and visitors from other countries. (4) to participate in cooking process.

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e스포츠 종목 분석을 통한 e스포츠 활성화 방안에 관한 연구 (A study on the Revitalization of e-Sports by Analyzing e-Sports Events)

  • 이재우;이종원;김효남
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2021년도 제63차 동계학술대회논문집 29권1호
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    • pp.53-55
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    • 2021
  • 2020년은 COVID-19 바이러스로 인해 e스포츠는 새로운 가능성을 보여주고 있다. 전통적인 스포츠의 경기 진행 및 현장 관람이 어려워 고전하고 있는 반면에 대부분의 e스포츠 경기가 온라인 중계로 정상적인 일정을 진행하였다. 그러나 국내 e스포츠의 종목은 LOL을 비롯하여 극히 일부 게임만 성공적으로 운영되고 있다는 문제가 있다. 본 논문에서는 e스포츠로 성공한 게임을 분석하여 e스포츠 활성화를 위한 제안을 한다.

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한국궁중복식의 문화콘텐츠화 현황 분석 (Analysis of Present Situations on the Cultural Contents of Korean Royal Costumes)

  • 박가영
    • 한국의류학회지
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    • 제33권7호
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    • pp.1014-1024
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    • 2009
  • The cultural content industry can be stimulated by the production of content based on Korean traditional culture such as Korean court culture. At present, the use of royal costumes of various Korean dynasties for content creation is rare. Less than ten government-supported projects managed by the Korea Culture & Content Agency (KOCCA) are related with Korean royal costumes. Only a handful of tourism-related cultural products (e.g., souvenirs and theme parks) are related to this subject. Fortunately, there are many events that demonstrate traditional court ceremonies; however, there is a need for more investment in academic research to ensure accurate reproduction. There are a number of issue in utilizing traditional royal costumes to produce cultural content that include: a lack of understanding the importance of Korean royal costumes, discrepancies of the content produced based on the historical context, a lack of public knowledge or support, and the lack of the historical accuracy of reproduced content. In order to benefit the most from royal costumes, this article suggests recreating the costumes as a source for further content creation, the development of a database to store information by design features and itemized topics, along with the active support of the government.