• 제목/요약/키워드: Cue exposure

검색결과 12건 처리시간 0.022초

니코틴 중독의 단서노출치료를 위한 가상환경의 제작 및 욕구 유발 실험 (Cue exposure system using Virtual Reality for nicotine craving)

  • 김광욱;조원근;구정훈;김훈;김병년;이장한;김인영;이종민;김선일
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 추계학술대회 논문집
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    • pp.187-192
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    • 2002
  • Research has shown that many smokers experience an increase in the desire to smoke when exposed to smoking-related cues. Cue exposure treatment (CET) refers to the manualized, repeated exposure to smoking-related cues, aimed at the reducing cue reactivity by extinction. In this study, we constructed a virtual reality system for evoking a desire of nicotine, which was based on the results of a Questionnaire of Nicotine-craving. And we investigated the effectiveness of the virtual reality system as compared to classical device (pictures). As a result, we reached the conclusion that virtual reality elicits more craving symptoms than the classical devices.

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중독 질환에서 가상현실기술 적용의 임상적 유용성 (Clinical Use of Virtual Reality in Addiction)

  • 이준영;정덕환;최정석
    • 중독정신의학
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    • 제18권1호
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    • pp.17-22
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    • 2014
  • Virtual reality (VR) provides an immersive and interactive 3-dimensional system, which allows an individual to become immersed in a computer-generated situation. VR technology has been administered in the exposure-based treatment of a variety of psychiatric disorders, including acrophobia, fear of flight, and post-traumatic stress disorder. Furthermore, VR systems have also been developed for the use of research and treatment in addiction. They might have advantages in cue exposure therapy, by increasing the salience of cues, as well as assessments of cue reactivity in addiction. This article summarizes the application of VR in the field of psychiatry. More importantly, it suggests the possibilities of clinical use of VR technology, in the treatment of addiction.

The Effect of Congruency and Familiarity of Background Music in TV Advertising on the Music's Role as a Retrieval Cue

  • Hwang, Insuk;Kim, Hwa-Kyung
    • Asia Marketing Journal
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    • 제16권4호
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    • pp.1-18
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    • 2015
  • Assuming that not all background music in advertising function as effective retrieval cues for the advertised messages, this study proposes that we should be able to distinguish the retrieval cue effect of music from the simple ad exposure effect. This study tries to identify which specific characteristics of music are related to the retrieval cue effect. Our experiment focuses on congruency and familiarity of music as key characteristics of music which affect the effectiveness of the music's role as a retrieval cue for the advertised messages. We used four groups of subjects to test the retrieval cue effect of the background music. Each group was exposed to one of the four different types of background music and was again sub-divided into an experimental and a control group (i.e., a total of eight independent sub-groups were included in the experiment.) The first two sub-groups were exposed to the experimental advertisement with the background music of high congruency and high familiarity. After the ad exposure, the background music was provided as a retrieval cue to only one of the two sub-groups. Comparison of the memory performance between the two sub-groups will reveal the net retrieval cue effect of the music of high congruency and high familiarity. Similarly, another two sub-groups watched the same ad but with the background music of high congruency and low familiarity. Also the same ad but with the music of low congruency/ high familiarity was shown to another two sub-groups and that of low congruency and low familiarity music was to another two. Among the two sub-groups with the same music, only one group had the music cue at the memory tasks. One hundred and seventy four undergraduate students at the college of one of authors in Asia participated in the study. Their ages ranged from 18 to 24 with a median of 20. The sample was composed of 51.7 percent male subjects. They were randomly assigned to each of the eight sub-group. The results show that the music highly congruent with the advertised message facilitates the message retrieval, while the low congruency music cue does not. It was also found that the low familiarity music cue improves memory performance only when the music is perceived as congruent with the advertised message. From a theoretical and practical perspective, this study provides boundary conditions for effective retrieval and suggests that the congruent music specifically created for the ad is a more effective retrieval cue than other types of music cues.

인공증식된 멸종위기종 여울마자의 포식 위험원 노출에 따른 포식자 인지 변화 (Change of Predator Recognition Depends on Exposure of Predation Risk Source in Captive Breed Endangered Freshwater Fish, Microphysogobio rapidus)

  • 허문성;장민호;윤주덕
    • 생태와환경
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    • 제56권4호
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    • pp.406-413
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    • 2023
  • 어류의 시각적 및 화학적 정보를 토대로 포식자를 인지하는 능력은 개체가 자연에서 생활하는 동안 학습을 통해서 확보된다. 하지만 인공증식된 멸종위기종들의 경우 자연적응력 부족으로 인한 복원효율성 저하가 지속적으로 발생하고 있다. 따라서 본 연구에서는 복원을 위해 인공증식된 멸종위기종 여울마자의 자연적응력 증진을 위해 포식자 인지 능력 증진을 수행하였다. 연구결과 포식자 인지 훈련 기간에 따라 자극원에 대한 반응성이 달라짐을 확인할 수 있었으며, 인공증식된 여울마자는 동종의 알람신호를 통해 위험을 인지하는 능력이 떨어져 있었으며, 이는 포식 위험원 노출을 통한 훈련으로 개선이 가능하였고, 포식자에 노출되었을 때 포식자와 알람신호에 동시에 노출 되었을 경우 훈련 기간이 길어짐에 따라 자극에 대한 반응성이 줄어드는 것을 확인하였다. 알람신호에 대한 반응은 시간이 지날수록 커지는 경향을, 포식자에 대한 반응은 훈련 48시간 후 가장 높은 반응을 보이고 72시간 후 반응성이 떨어지는 경향을, 알람신호와 포식자 동시 노출에 대한 반응은 훈련 이전 가장 높은 반응을 보인 뒤 반응성이 낮아진 채로 유지되는 경향을 보였다. 따라서 방류 전 인공증식 개체의 동종의 알람신호(화학적 자극)에 대한 반응성을 높이기 위한 프로그램이 필요하며, 포식자(시각적 자극)에 대한 반응성도 높게 나타난 48시간가량의 포식 위험원 노출이 적합하다고 판단된다. 본 실험을 통해 인공증식 여울마자의 동족 알람신호 자극에 대한 반응성 부족이 확인되었으며 멸종위기종 방류전 자연성 증진 프로그램의 운용의 필요성이 확인되었다.

가상현실을 이용한 알코올중독자의 단서노출 치료 (Cue-Exposure Therapy using Virtual Reality for alcohol Addicts)

  • 권효석;노성원;최준호;양병환;이장한
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 2부
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    • pp.639-645
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    • 2006
  • During abstinence from alcohol, craving is elicited by the cues and contexts previously associated with alcohol, and contributes to relapse. To prevent the craving and relapse experienced by alcoholics, cue-exposure therapy (CET) has been used to extinguish the association between alcohol and alcohol-related cues and contexts. This study applied CET, using a virtual reality (VR) system, to eight members of an Alcoholics Anonymous group, in eight sessions. Cues and contexts most likely to elicit an urge to drink were selected through a preliminary survey in order to compose VR-CET scenarios: a glass, bottle, food, and a bar were judged to be the most tempting for people in alcohol dependence and abstinence. By these cues and contexts, a Japanese style pub and a western bar were composed. Each session was administered for 30 minutes by a psychiatrist and included an introduction, immersion, VR navigation, interviews about feelings, and self-report questionnaires about cravings. The eight sessions consisted of initial and closing sessions, and six cue- and context-focused sessions. As a result, a reduction in cue-elicited craving after VR-CET was reported. A mean score of 15.75 (SD = 10.91) on the Alcohol Urge Questionnaire in the first session decreased to 11.57 (SD = 6.88) in the final session.

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Counting Up while Doing Tasks Makes You Feel More Difficult than Counting Down

  • Ahn, Hee-Kyung
    • Asia Marketing Journal
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    • 제17권2호
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    • pp.63-71
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    • 2015
  • In this research, we explore whether mere exposure to external cues with vertical progress (e.g., moving upward or moving downward) can influence individuals' persistence to complete focal tasks. Drawing on the theory of embodied cognition, we propose that, a moving-upward (vs. downward) cue activates the abstract concept of difficulty, which is associated with the physical experience of climbing uphill (vs. downhill). Due to this association between moving uphill and difficulty, merely exposing individuals to the moving-upward cue can induce greater feeling of difficulty and this greater difficulty, in turn, reduce individuals' persistence, compared to exposing individuals to the moving-downward cue. Across three studies, we find supporting evidence for the effect of the external cues with vertical progress on individuals' performance both in physical tasks and in a cognitive task.

뇌기능영상기법을 이용한 흡연욕구 가상환경 단서노출치료 효과 연구 (Cue Exposure Treatment in Virtual Environments to Reduce Nicotine Craving: Using fMRI)

  • 문지윤;이장한
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.501-506
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    • 2008
  • 본 연구에서는 가상현실을 이용한 단서노출치료가 흡연자의 니코틴 갈망수준을 감소시키는지를 알아보았다. 이를 위하여 8명의 흡연청소년을 대상으로 6회기의 가상환경 단서노출치료를 실시하였다. 또한 단서노출치료 실시전과 후에 흡연관련 사진과 중립사진을 제시하는 동안 참가자들의 뇌를 기능성 자기공명영상장치(fMRI)로 측정하였다. 그 결과 단서노출실시 전에는 prefrontal cortex(PFC), Anterior cingulate gyrus(ACC) 영역을 비롯한 7개의 영역이 활성화되었고, 단서노출치료 후에는 right middle frontal gyrus, right uncus, left medial frontal gyrus, right fusiform gyrus, 그리고 right superior frontal gyrus 영역이 활성화되었다. 단서노출치료 전과 후의 비교에 서는 PFC가 관찰되었다. 본 연구의 결과로 흡연자의 흡연 갈망은 감소되었으며, 가상현실단서노출치료는 흡연자들 뿐 아니라 여러 물질의존자들의 치료에 유용한 방법이 될 것이라는 것을 시사한다.

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Perception and production of Korean and English stops by bilinguals with extensive experience residing in the U.S.: Individual patterns

  • Oh, Eunjin
    • 말소리와 음성과학
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    • 제9권3호
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    • pp.33-40
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    • 2017
  • This study aimed to examine how Korean-English bilinguals make use of VOT and F0 cues in perception and production of Korean (lenis vs. aspirated) and English (voiced vs. voiceless) stops. It was explored whether bilinguals with extensive experience living in the U.S. exhibit native-like or interactive patterns in the cue use for both languages. Participants produced monosyllabic word-initial stops within a carrier sentence in each language, and performed forced-choice identification tasks with synthesized stimuli varying in 7 VOT steps and 7 F0 steps with base tokens of /$t^han$/ for Korean and /$t{\ae}n$/ for English. Listeners were required to select either /tan/ or /$t^han$/ for Korean and either /$d{\ae}n$/ or /$t{\ae}n$/ for English. The results from binary logistic regression analyses for each listener indicated that all bilinguals placed greater weight on F0 than VOT when distinguishing between the Korean lenis and aspirated stops, and greater weight on VOT than F0 in distinguishing between the English voiced and voiceless stops. In terms of production, all participants showed remarkably overlapping ranges in the VOT dimension and separating ranges in the F0 dimension for the stop contrast of Korean, while forming overlapping ranges in the F0 dimension and separating ranges in the VOT dimension for the stop contrast of English. These results indicate that the bilinguals with extensive exposure to L2 manage the stop systems of the two languages independently, both in perception and production, employing the opposite cue use for stops in the two languages. It was also found that the absolute beta-coefficient values of the perceptual cues for Korean stops were generally smaller than those for English and those reported in a previous study as for later bilinguals, which may have resulted from Korean not being their dominant language.

Korean-English bilingual children's production of stop contrasts

  • Oh, Eunhae
    • 말소리와 음성과학
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    • 제11권3호
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    • pp.1-7
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    • 2019
  • Korean (L1)-English (L2) bilingual adults' and children's production of Korean and English stops was examined to determine the age effects and L2 experience on the development of L1 and L2 stop contrasts. Four groups of Seoul Korean speakers (experienced and inexperienced adult and child groups) and two groups of age-matched native English speakers participated. The overall results of voice onset time (VOT) and fundamental frequency (F0) of phrase-initial stops in Korean and word-intial stops in English showed a delay in the acquisition of L1 due to the dominant exposure to L2. Significantly longer VOT and lower F0 for aspirated stops as well as high temporal variability across repetitions of lenis stops were interpreted to indicate a strong effect of English on Korean stop contrasts for bilingual children. That is, the heavy use of VOT for Korean stop contrasts shows bilingual children's attention to the acoustic cue that are primarily employed in the dominant L2. Furthermore, inexperienced children, but not adults, were shown to create new L2 categories that are distinctive from the L1 within 6 months of L2 experience, suggesting greater independence between the two phonological systems. The implications of bilinguals' age at the time of testing to the degree and direction of L1-L2 interaction are further discussed.

간접적인 카니발리즘경험에 의한 한국산 도롱뇽 유생의 표현형의 변화 (Phenotypic Difference by the Indirect Cannibalism in Larvae of the Salamander, Hynobius leechii)

  • 김은지;황지희;정훈
    • 한국환경생태학회지
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    • 제26권3호
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    • pp.342-347
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    • 2012
  • 본 연구는 한국산 도롱뇽 유생(Hynobius leechii)을 대상으로 간접적인 카니발리즘 경험이 표현형에 어떠한 영향을 미치는지 알아보기 위하여 2011년 3월부터 4월까지 수행되었다. 우리는 유생의 생활사 초반에 개체 주변에서 발생하는 동종의 카니발리즘(간접적인 카니발리즘 경험)을 통하여 나타날 수 있는 폴리페니즘에 대하여 조사하였으며, 폴리페니즘의 발생 요인을 알아보기 위하여 간접적인 카니발리즘을 경험하는 그룹과 그렇지 아니한 그룹으로 나누어 실험하였다. 두 그룹의 도롱뇽 유생의 머리 중 가장 넓은 곳의 길이(LHW), 눈이 있는 부분의 길이(HWE), 코끝부터 항문(SVL)까지의 길이를 측정하였다. 또한 HWE를 LHW로 나누어 비율을 구한 후 통계처리를 하였다. 그 결과 유생의 생활사초반에 간접적인 카니발리즘에 노출될 경우 그렇지 못한 그룹보다 머리크기의 비율(HWE/LHW)이 의미 있게 증가하는 것을 볼 수 있었다. 이러한 결과를 통하여 도롱뇽유생은 주변의 다른 개체들로부터 전달되는 화학신호에 민감하게 반응하는 것을 알 수 있었다.