• Title/Summary/Keyword: Cubic mapping

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A Study on Real Time Color Gamut Mapping Using Tetrahedral Interpolation (사면체 보간을 이용한 실시간 색역 사상에 관한 연구)

  • Kim, Kyoung-Seok;Kwon, Do-Hyung;Lee, Hak-Sung;Han, Dong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.56-63
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    • 2007
  • A color gamut mapping has been known to be one of promising methods to enhance display quality of various types of color display device. However, it is required to handle this mapping in real time for display or digital TV application. If carefully arranged, the tetrahedral interpolation can be computed with simpler operations compared to a cubic interpolation in the conventional reduced resolution look-up table which is devised to process the gamut mapping in real time. Based on the tetrahedral interpolation, a new type hardware architecture for real-time gamut mapping is proposed in this paper. The proposed hardware architecture shows better processing speed and reduces the hardware cost.

Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects (유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑)

  • Kim, Hyo-Jung;Park, Jinho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.897-906
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    • 2017
  • Projection Mapping, also known as Spatial Augmented Reality(SAR) has attracted much attention recently and used for many division, which can augment physical objects with projected various virtual replications. However, conventional approaches towards projection mapping have faced some limitations. Target objects' geometric transformation property does not considered, and movements of flexible objects-like paper are hard to handle, such as folding and bending as natural interaction. Also, precise registration and tracking has been a cumbersome process in the past. While there have been many researches on Projection Mapping on static objects, dynamic projection mapping that can keep tracking of a moving flexible target and aligning the projection at interactive level is still a challenge. Therefore, this paper propose a new method using Unity3D and ARToolkit for high-speed robust tracking and dynamic projection mapping onto non-rigid deforming objects rapidly and interactively. The method consists of four stages, forming cubic bezier surface, process of rendering transformation values, multiple marker recognition and tracking, and webcam real time-lapse imaging. Users can fold, curve, bend and twist to make interaction. This method can achieve three high-quality results. First, the system can detect the strong deformation of objects. Second, it reduces the occlusion error which reduces the misalignment between the target object and the projected video. Lastly, the accuracy and the robustness of this method can make result values to be projected exactly onto the target object in real-time with high-speed and precise transformation tracking.

Three Dimensional F.E. Mesh Generation by Composite Hyperpatch Representation (복합 하이퍼패치 표현을 이용한 3차원 유한 요소 격자의 자동생성)

  • Lee, Won-Yang;Choi, Young;Cho, Seong-Wook
    • Korean Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.76-83
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    • 1996
  • A three dimensional FE mesh generation scheme based on mapping approach is proposed in this study. A volume in Eucledian space is represented by composite hyperpatches which are piecewise cubic functions in parameters u, v, w. A key idea in the proposed approach is that I sampled grid data points lying only on the boundary surfaces are needed for the shape representation. Inner points which are necessary to form a hyperpatch are internally generated by Coons patches. This approach is most appropriate for the shapes which are compositions of hexahedronlike shapes and also severely curved.

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Reference model for development of work area and classification scheme related to telecommunications standardization (정보통신표준화 연구개발을 위한 기술분류참조모형)

  • Goo, Gyeong-Cheol;Son, Hong;Park, Gi-Sik
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.10a
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    • pp.177-181
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    • 1996
  • Systematic classification system for standardization in telecommunication is essential to the standardization R&D strategy. This paper suggests a new reference model for development of work area and classification scheme related to the telecommunications standardization : Cubic and matrix approach. Standardization Work Areas(SWAs) that are upper level of the reference model are classified by its main role and function reflecting the market trends and user needs. Standardization expertise is lower level scheme, which can be regarded as the different possible layers of standardization to be applied to each one of the SWAs grouped under upper level scheme. A new reference model consists of two planes that are SWAs plane and Standardization layer plane. Finally the reference model for classification of SWAs in telecommunication mapping onto matrix table that row and column are defined by SWAs and standardization layer respectively.

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Analysis of Stiffness Bounds for Parallel Devices Using Eigenvalues (고유치를 이용한 병렬형 기구의 강성범위 해석)

  • Kim, Taek-Soo;Kim, Hyun;Hong, Dae-Hee
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.05a
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    • pp.699-702
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    • 2000
  • In order to use a parallel device fur machine tool feed mechanism, it is very important to analyze its stiffness over the workspace. Generally, the stiffness of a rod varies with its length. In this paper, the stiffness of the leg is modeled as a linear function. With the linear stiffness model, the methods that can determine stiffness bounds and max/min stiffness directions are presented utilizing eigenvalues and eigenvectors of the stiffness matrix. The stiffness variation along a tool-path and stiffness mapping over a workspace are presented with cubic-shaped parallel device which is originally designed for machine tool feed mechanism.

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TangibleScreen : Enhancing Interactivity through Object-centric Projection (TangibleScreen 객체중심 프로젝션을 통한 상호작용성 향상)

  • Shin, Seon-Hyung;Kim, Joung-Hyun Gerard
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.1
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    • pp.19-27
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    • 2003
  • Most interaction schemes in virtual environment are indirect in one way or another. ln particular, without a haptic device (which introduces its own problems due to its cumbersomeness), users must rely on visual (or/and aural) feedback, and can not directly appreciate the 3Dness of the interaction object even with stereoscopy. This causes a drop in object presence because people are used to, for instance, observing objects in one's hand, rotating and manipulating them with physical contact. To alleviate this problem, this paper proposes a hand-held cubic screen, named TangibleScreen, on which the appearance of the target interaction object is projected. We choose the Relief Texture Mapping as the rendering method to correctly generate the viewer dependent textures to be projected on the non-planar surfaces of the TangibleScreen.

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Shell Finite Element Based on B-Spline Representation for Finite Rotations (B-Spline 곡면 모델링을 이용한 기하비선형 쉘 유한요소)

  • 노희열;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2003.10a
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    • pp.429-436
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    • 2003
  • A new linkage framework between elastic shell element with finite rotation and computar-aided geometric design (CAGD) (or surface is developed in the present study. The framework of shell finite element is based on the generalized curved two-parametric coordinate system. To represent free-form surface, cubic B-spline tensor-product functions are used. Thus the present finite element can be directly linked into the geometric modeling produced by surface generation tool in CAD software. The efficiency and accuracy of the Previously developed linear elements hold for the nonlinear element with finite rotations. To handle the finite rotation behavior of shells, exponential mapping in the SO(3) group is employed to allow the large incremental step size. The integrated frameworks of shell geometric design and nonlinear computational analysis can serve as an efficient tool in shape and topological design of surfaces with large deformations.

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The Fault Tolerance of Interconnection Network HCN(n, n) and Embedding between HCN(n, n) and HFN(n, n) (상호연결망 HCN(n, n)의 고장허용도 및 HCN(n, n)과 HFN(n, n) 사이의 임베딩)

  • Lee, Hyeong-Ok;Kim, Jong-Seok
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.333-340
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    • 2002
  • Embedding is a mapping an interconnection network G to another interconnection network H. If a network G can be embedded to another network H, algorithms developed on G can be simulated on H. In this paper, we first propose a method to embed between Hierarchical Cubic Network HCN(n, n) and Hierarchical Folded-hypercube Network HFN(n, n). HCN(n, n) and HFN(n, n) are graph topologies having desirable properties of hypercube while improving the network cost, defined as degree${\times}$diameter, of Hypercube. We prove that HCN(n, n) can be embedded into HFN(n, n) with dilation 3 and congestion 2, and the average dilation is less than 2. HFN(n, n) can be embedded into HCN(n, n) with dilation 0 (n), but the average dilation is less than 2. Finally, we analyze the fault tolerance of HCN(n, n) and prove that HCN(n, n) is maximally fault tolerant.

Automatic Generation Method of Road Data based on Spatial Information (공간정보에 기반한 도로 데이터 자동생성 방법)

  • Joo, In-Hak;Choi, Kyoung-Ho;Yoo, Jae-Jun;Hwang, Tae-Hyun;Lee, Jong-Hun
    • Journal of Korea Spatial Information System Society
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    • v.4 no.2 s.8
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    • pp.55-64
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    • 2002
  • VEfficient generation of road data is one of the most important issues in GIS (Geographic Information System). In this paper, we propose a hybrid approach for automatic generation of road data by combining mobile mapping and image processing techniques. Mobile mapping systems have a form of vehicle equipped with CCD camera, GPS, and INS. They can calculate absolute position of objects that appear in acquired image by photogrammetry, but it is labor-intensive and time-consuming. Automatic road detection methods have been studied also by image processing technology. However, the methods are likely to fail because of obstacles and exceptive conditions in the real world. To overcome the problems, we suggest a hybrid method for automatic road generation, by exploiting both GPS/INS data acquired by mobile mapping system and image processing algorithms. We design an estimator to estimate 3-D coordinates of road line and corresponding location in an image. The estimation process reduces complicated image processing operations that find road line. The missing coordinates of road line due to failure of estimation are obtained by cubic spline interpolation. The interpolation is done piecewise, separated by rapid change such as road intersection. We present experimental results of the suggested estimation and interpolation methods with image sequences acquired by mobile mapping system, and show that the methods are effective in generation of road data.

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An Image Warping Method for Implementation of an Embedded Lens Distortion Correction Algorithm (내장형 렌즈 왜곡 보정 알고리즘 구현을 위한 이미지 워핑 방법)

  • Yu, Won-Pil;Chung, Yun-Koo
    • The KIPS Transactions:PartB
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    • v.10B no.4
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    • pp.373-380
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    • 2003
  • Most of low cost digital cameras reveal relatively high lens distortion. The purpose of this research is to compensate the degradation of image quality due to the geometrical distortion of a lens system. The proposed method consists of two stages : calculation of a lens distortion coefficient by a simplified version of Tsai´s camera calibration and subsequent image warping of the original distorted image to remove geometrical distortion based on the calculated lens distortion coefficient. In the lens distortion coefficient calculation stage, a practical method for handling scale factor ratio and image center is proposed, after which its feasibility is shown by measuring the performance of distortion correction using a quantitative image quality measure. On the other hand, in order to apply image warping via inverse spatial mapping using the result of the lens distortion coefficient calculation stage, a cubic polynomial derived from an adopted radial distortion lens model must be solved. In this paper, for the purpose of real-time operation, which is essential for embedding into an information device, an approximated solution to the cubic polynomial is proposed in the form of a solution to a quadratic equation. In the experiment, potential for real-time implementation and equivalence in performance as compared with that from cubic polynomial solution are shown.