• Title/Summary/Keyword: Creativity improvement

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A Study on the Situation and Trait of the Philippines School Education (필리핀 학교교육의 실태와 특징: 산베다 학교교육을 중심으로)

  • Chung, Yong-Kyo
    • The Southeast Asian review
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    • v.20 no.2
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    • pp.101-133
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    • 2010
  • Nowaday our school education have been undergone decisive influences by the entrance and examination-oriented education system. To enter universities which belong to top classes in Korean society could be look upon the important success of school education, and it could be equaled to the quality of competent teacher(teacher's professionalism). However, the creativity and knowledge composition ability in the school education will be considered seriously in the coming of 21st century knowledge, information-oriented and globalization society. In this situation, we try to trace about the system and style of foreign school education which is unfamiliar to us, spontaneously we should explore the educational implication which affects to our school education. In this paper, we have reviewed about the present condition and the current situation of Philippines school education(San Beda College Alabang and Rizal Campus). Of course, we tried to observe the practical education activities including a curriculum, teacher, teaching and studying method and student activity. Through this trial, we tried to suggest the effective environment and methodology for the improvement in quality of our school education. Philippines school education 1) could be achieved educational ideas and goals based on the spirit of school establishment, 2) could be gained teacher's professionalism through the system of Coordinator and Prefect, 3) could be conducted learner-centered lessons by the learning method of exploration, discussion, task-resolving, 4) was able to created a pleasant school education through the development and application of a variety of educational programs.

Predicting the Effect of Puzzle-based Computer Science Education Program for Improving Computational Thinking (컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 교육 프로그램의 효과 예측)

  • Oh, Jeong-Cheol;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.499-511
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    • 2019
  • The preceding study of this study developed puzzle-based computer science education programs to enhance the computational thinking of elementary school students over 1 to 3 times. The preceding study then applied such programs into the field, categorized the effects of education into CT creativity and CT cognitive ability to improve the education programs. Based on the results of these preceding studies, the hierarchical Bayesian inference modeling was performed using age and CT thinking ability as parameters. From the results, this study predicted the effectiveness of puzzle-based computer science education programs in middle and high schools and proposed major improvement areas and directions for puzzle-based computer science education programs that are to be deployed in the future throughout middle and high schools.

Case Study for a Project based Introductory Design Course in Civil Engineering (프로젝트 중심의 토목공학 입문설계 교과목 사례 분석)

  • Jeong, Keun-chae
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.51-60
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    • 2021
  • Although more than 15 years have passed since the introductory design courses were opened due to the introduction of engineering education certification in the civil engineering field, these courses have been operated somewhat unsatisfactorily compared to their importance as an introductory course for engineering design. This is partially because the quality of classes is affected by the instructor's individual ability due to the fact that a standard training plan for these courses has not been established so far. Therefore, in this paper, we try to present a reference model for the introductory design course by introducing a class operation case established through continuous improvement process over the last 10 years at Chungbuk National University. This case aims to cultivate students' problem solving and system design skills by carrying out projects to develop egg drop and wood bridge systems based on creative problem solving methodologies. As a result of a questionnaire survey conducted after the class, we found that students' problem solving and system design capabilities were improved significantly and there was a meaningful increase in level of interest and attention in civil engineering by taking this class.

Educators' Perception on the Use of Robots in the Early Childhood Environment

  • Choi, Wonkyung;Stantic, Bela;Jo, Jun
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.138-144
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    • 2019
  • Understanding teachers in the early childhood education is crucial as it can not only affect the quality of children's education but also cause many critical problems such as child abuse. A significant amount of research work has been made on the use of robots in childcare classrooms. The finding from the research has shown many advantages such as the improvement of learning performance, social/emotional skills, creativity, concentration period, physical and cognitive development. However, most of the study has been implemented at the K-12 classrooms but not much has been focused on the education at the early childhood classrooms. Importantly, it is very crucial to understand teachers' perception, demands and technical competence about the new teaching tool, in order to maximize its educational effect. This paper investigates some critical issues existing in both teaching and managing in the early childhood education. It will also explore teachers' perceptions and expectations on the use of robots to identify some dilemmas that exist in their working and teaching environment. A survey study was conducted with 119 early childhood educators in South Korea. It analyzed the educators' perception of using robots to improve their teaching performance and to make better outcomes for children, investigated job satisfaction and difficulties that they have in the current work environment. This paper concludes with several guidelines for integrating and setting robotics in the early childhood environment, in order to engender productive outcomes for the future early childhood education.

A Feasibility Study on RUNWAY GEN-2 for Generating Realistic Style Images

  • Yifan Cui;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.99-105
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    • 2024
  • Runway released an updated version, Gen-2, in March 2023, which introduced new features that are different from Gen-1: it can convert text and images into videos, or convert text and images together into video images based on text instructions. This update will be officially open to the public in June 2023, so more people can enjoy and use their creativity. With this new feature, users can easily transform text and images into impressive video creations. However, as with all new technologies, comes the instability of AI, which also affects the results generated by Runway. This article verifies the feasibility of using Runway to generate the desired video from several aspects through personal practice. In practice, I discovered Runway generation problems and propose improvement methods to find ways to improve the accuracy of Runway generation. And found that although the instability of AI is a factor that needs attention, through careful adjustment and testing, users can still make full use of this feature and create stunning video works. This update marks the beginning of a more innovative and diverse future for the digital creative field.

Unreal Engine Empowering Mythological Theme Film and Television Production-Taking Liaozhai Adaptation Creation as an Example

  • Qin Jiayi;Zhou Jiani
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.1-15
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    • 2024
  • Under the new media era, the film and television post-production technology is changing day by day, in order to explore how to utilize the powerful functions of the Unreal Engine for the production of mythological themes in film and television. This paper in-depth study of the specific functions of the unreal engine on the film and television creation of help, analyze the evolution and development of the creation of mythological themes, put forward the problems it faces. Based on the creation needs of unreal engine and mythological works, this paper uses unreal engine to adapt Lu pan from Liaozai to explore its complete production process, and the production results show that unreal engine greatly improves the quality of the screen and the presentation effect, reduces the cost of the film's production, and improves the collaborative ability of the production team and the ability of creativity. However, the production process still requires high hardware equipment and paid plug-ins for Unreal Engine. We provide the establishment of the process for the combination of Unreal Engine movie and television production and mythological theme re-creation, supplements the production details, and provides suggestions for its further improvement.

Convergence Education in Mathematics: Issues and Tasks (수학교과와 융복합교육: 담론과 과제)

  • Ju, Mi-Kyung;Moon, Jong-Eun;Song, Ryoon-Jin
    • School Mathematics
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    • v.14 no.1
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    • pp.165-190
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    • 2012
  • Recently, the Korean government develops a variety of policies for the improvement of school education. Among the policies, convergence education is considered as essential. Moreover, as the policies declare that mathematics is expected to play a central role in the convergence education, mathematics educators are required to seek for ways of how to approach convergence education in mathematics. In this context, this paper reviewed diverse viewpoints on what kind of contribution convergence education make to the improvement of school mathematics. While the argument constructed around the issue of national competitiveness is the most prevalent in the political discourse, this paper recommends to introduce the epistemological norms raised by the knowledge integration through history. In addition, this paper presents both domestic and international programs to discuss how to develop educational program for convergence education in mathematics.

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Development of Introductory Engineering Design Course to Improve Creative Thinking Ability (창의적 사고능력 증진을 위한 공학설계입문 교과목 및 사례 개발)

  • Kim Lee-Hyung;Lee Byung-Sik
    • Journal of Engineering Education Research
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    • v.8 no.3
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    • pp.26-35
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    • 2005
  • Currently social and economical situations of the world including Korea are tremendously changing because of developments of various technologies including information technology. It is well known that the current world is society of globalization, knowledge and information. In order to accomodate the engineering education of Korea to the world standards, many researches about engineering education should be studied. Therefore, the purpose of this research is to develope the course of 'Introduction to Engineering Design' for undergraduate students in engineering schools. The graduates from the engineering schools should have various communication skills such as presentation, report preparation, language skills, etc. Also the graduates have to change their mind from passivity to creativity for their works. The other important things for graduates are improvement of the teamwork skills in the team and improvement of project management skills. Therefore, this paper will present the processes of the course development and the contents of the course concerning teamwork, inventive thinking, project management, and presentation skills.

Effectiveness analysis of attitude improvement through educational robot utilization (교구로봇활용을 통한 행동문제 개선 효과분석)

  • Cho, So-Rum;Han, Jeong-Hye;Jo, Mi-Heon;Kim, Jin-Oh;Park, Ill-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.261-264
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    • 2011
  • Recently, poor child problem becomes severe, which is induced by earning differentials, because of the growing social polarization; the gap between the rich and the poor. The children in low-income group tend to have low dignity, anxiety, offense, and shrinking problems, because they frequently confront many negative circumstances, such as eliminating family, leaving home, and financial hardship. Those behavior problems can result in the low scholastic performance. This study deals with the effectiveness of attitude improvement using educational robots. We have a result that the children in welfare institutions have been improved not only in creativity but also in attitude points of view.

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Development and Application of Educational Contents for Software Education based on the Integrative Production for Increasing the IT Competence of Elementary Students (초등학생의 미래 IT역량 강화를 위한 융합적 산출물 기반 소프트웨어 교육용 콘텐츠 개발 및 적용)

  • Seo, Jeonghyun;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.357-366
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    • 2016
  • The ability of computational thinking is a key competence that person of talent in the future should keep. Computational thinking is a serial process in which a problem is defined in context of computing, stages of abstraction are processed in order to find the efficient solution, the most appropriate process and resources for a solution are selected and combined through algorithms which use various concepts, principles and methods for automatic implementation of abstract concepts. It needs appropriate learning content in stage of elementary school. This study has verified the effect it made on improvement of learner's creative personality by developing and applying the educational content for software education based on the integrative production. The result of study confirmed that learning through the educational content for software education based on the integrative production affects improvement on learner's creativity positively and suggested a method of applying it to computing education in elementary school.