Browse > Article
http://dx.doi.org/10.14352/jkaie.2016.20.4.357

Development and Application of Educational Contents for Software Education based on the Integrative Production for Increasing the IT Competence of Elementary Students  

Seo, Jeonghyun (Dept. of Computer Education, Korea National University of Education)
Kim, Yungsik (Dept. of Computer Education, Korea National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.20, no.4, 2016 , pp. 357-366 More about this Journal
Abstract
The ability of computational thinking is a key competence that person of talent in the future should keep. Computational thinking is a serial process in which a problem is defined in context of computing, stages of abstraction are processed in order to find the efficient solution, the most appropriate process and resources for a solution are selected and combined through algorithms which use various concepts, principles and methods for automatic implementation of abstract concepts. It needs appropriate learning content in stage of elementary school. This study has verified the effect it made on improvement of learner's creative personality by developing and applying the educational content for software education based on the integrative production. The result of study confirmed that learning through the educational content for software education based on the integrative production affects improvement on learner's creativity positively and suggested a method of applying it to computing education in elementary school.
Keywords
Computational Thinking; Physical Computing; Integrative Production; Arduino;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Amabile, T. M. (1996). Creativity in context: Update to" the social psychology of creativity.". Westview press.
2 Guilford, J. P. (1959). Traits of creativity. Creativity and its cultivation, 10, 141-161.
3 Ha Joo Hyoun (2011). Development of Creative Personality. KEDI, CR2011-43.
4 Isaksen, S. G., Dorval, K. B., & Treffinger, D. J. (2000). Creative approaches to problem solving: A framework for change. Kendall Hunt Publishing Company.
5 Jamieson, P. (2010). Arduino for teaching embedded systems. are computer scientists and engineering educators missing the boat?. Proc. FECS, 289-294.
6 Jo Seok Hee (2002). Development of Creative Problem Solving Inventory (II), KEDI, CR 2002-43.
7 Kafai, Y. B., & Resnick, M. (1996). Constructionism in practice: Designing, thinking, and learning in a digital world. Routledge.
8 Kang Choong Youl (2011). The Implications of the Thematic Textbooks Advent for the Elementary Integrated Curriculum. Journal of Curriculum Integration, 5(3), 73-101.
9 Kim Gyoung Hoon (2012). Creative problem solving information-based education policy direction navigation key competencies for the future promotion of Korean. KICE, RRC 2012-7
10 Kim Young Chae (1999) "Creative Problem Solving: Theory of creativity, development and teaching." Seoul: Education Press.
11 O'Sullivan, D., & Igoe, T. (2004). Physical computing: sensing and controlling the physical world with computers. Course Technology Press.
12 Lee Eun Kyung (2009). A Robot Programming Teaching and Learning Model to Enhance Computational Thinking Ability. [dissertation]. Korea National University of Education.
13 Lee Young Jun, Lim Woong, Lee Eun Kyung (2010). An Informatics Education Program for Enhancing Creative Problem Solving Ability. The Journal of Korean Association of Computer Education, 13, 1-8.
14 Lee Young Jun (2014). Research for introducing Computational Thinking into primary and secondary education. KOFAC, BD14060010.
15 Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1-11.
16 Wing, J. M. (2008). Computational thinking and thinking about computing. Philosophical Transactions of the Royal Society of London A: Mathematical, Physical and Engineering Sciences, 366(1881), 3717-3725.   DOI
17 Resnick, M. (2006). Computer as paint brush: Technology, play, and the creative society. Play=learning: How play motivates and enhances children's cognitive and social-emotional growth, 192-208.
18 Seong Eun Hyeon(2003). Impact of the visuo-spatial intelligence the academic score and the creative personality on the creative thinking. The Journal of Korean Educational Psychology Association, 17(3), 351-372.
19 Torrance, E. P. (1988). The nature of creativity as manifest in its testing. The nature of creativity, 43-75.
20 Yoon Sun Hee (2011). Exploration of Creativity Components in Computer Science. Korea National University of Education [master's thesis].
21 Yu Gyoung Hoon (2010). A Structural Analysis of the Variables on Children’s Creative Product. The journal of Asian education, 11(3), 71-95.   DOI