• Title/Summary/Keyword: Creativity engineering design

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Aesthetic Bridge Design using Creative Thinking (창의적 사고력을 이용한 미학적 교량 설계)

  • Kim, Nam-Hee;Koh, Hyun-Moo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.3A
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    • pp.217-225
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    • 2009
  • Bridge design is a problem-solving process whose level of design quality strongly depends on how to relate design constraints with feasibile design objectives in conceptual design stage. This paper has focused on how to create bridge shapes using creativity toward better looking bridge appearances in conceptual design stage. The term creativity in this study does not refer to the creation of something from nothing but to the reorganization of existing concepts. Such creativity includes not only enlarging the number of structural forms which is established based on the relationship between form and statics but also combining bridge design with artistic components like an architectural style. Also, this study has investigated the usefulness of graphic statics as a structural analysis tool showing the analysis results visually to generate bridge forms in conceptual design stage. It is expected that the proposed way of generating bridge forms in this study to be used not only for practical purpose but also for educational purpose regarding the aesthetic bridge design serving as a new education paradigm.

Globalization of Engineering Education in Asia

  • Kim, Yun-Hae;Hanabusa, Takao;Park, Se-Ho
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.54-58
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    • 2010
  • The Asian Conference on Engineering Education has organized and is held in Busan. This paper tells the steps for the process of planning of this conference. Firstly, the Innovation Center for Engineering Education in Korea Maritime University and the Center for Innovation and Creativity Development in The University of Tokushima signed the mutual interchange agreement on engineering education in 2005. The interrelation of both centers has made a continuous relation by mutual visiting of teachers and students. The first symposium on engineering education between the two universities was held in 2006. Three symposia were succeeded until now. By the way, the Japanese five-university coalition of engineering education was composed in 2004. This five-university coalition annually held the symposium on engineering education. Two teachers and two students of each university participated in the symposium and introduced their activities. Annual symposium was held every year from 2004 to 2008. Based on these two kinds of symposium, we have planned to enlarge the relationship by including partner universities in both countries. The capstone design coalition on engineering education between the Center for Innovation and Creativity Development in the University of Tokushima and the innovation center for engineering education in Korea Maritime University are introduced. The interrelation of both centers has held by mutual visiting of teachers and students during four years. The capstone design activities of Korea Maritime University and the students' creative design projects of the University of Tokushima were introduced each other. This coalition is planned that it needs to be enlarged by including partner universities in Asian countries.

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A Workplace to Support Creativity

  • Samani, Sanaz Ahmadpoor;Rasid, Siti Zaleha Binti Abdul;bt Sofian, Saudah
    • Industrial Engineering and Management Systems
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    • v.13 no.4
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    • pp.414-420
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    • 2014
  • The purpose of this paper is to provide a review of the background information regarding to the role of workplace on affecting people's performance. In today's industry creativity has a very special and important place because of the dynamic organizational changes and rapid growth of technology. To support these new working styles and specifically, to support creativity within an organization, flexible workplaces are often suggested. Since open-plan office offers more flexibility when compared to completely closed and private ones, they are seen to have more capabilities and are highly valued in today's industry. So the result of this study will contribute towards enhancing the understanding of the effect office design to enhance employees' performance, especially in creative tasks.

Engineering Educations for Creativity and Design in Mind at HIU (공학교육에서의 디자인 및 창의적 설계교육)

  • Han, Byung-Kee;Jee, Hae-Seong
    • Journal of Engineering Education Research
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    • v.9 no.4
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    • pp.19-27
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    • 2006
  • HIU(Hong-Ik University) has inculcated students with values necessary to serve society as independent, creative, and cooperative professionals. In HIU, students are encouraged to foster independent thinking, free from the influence of others, but are forged to cultivate their creativity in harmony with the knowledge and experience of others. In the department of MSDE(Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results.

Metaphoric Creativity in Aldo Rossi Design (Aldo Rossi의 San Cataldo 공동묘지에 나타나는 은유적 창조성에 관한 연구)

  • Cha, Myeong-Yeol
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.139-150
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    • 2004
  • Metaphor, considered as figurative language and used as methods for emphasis and resonance in verbal communications for over two millennia, has had entailed an important role in thought as well as language, especially in creative thought, Also, in architectural design lots of creative works have been produced using metaphor. Metaphorical expression in architectural design can be seen in many great works, therefore metaphorical thought must have been critical in architectural design. This research mainly focuses on what is the mechanism of metaphor in design and how metaphor works in creative architectural design.

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A Study on Students' Creativity Thinking, Critical Thinking, Communication, Collaboration, and Digital Competence by Implementing Science Fiction STEAM Program (소설 기반 STEAM 프로그램 적용과 학생 역량 연구: 창의적 사고, 비판적 사고, 의사소통, 협업, 디지털 역량)

  • Park, HyunJu
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.27-36
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    • 2023
  • The purpose of this study was to investigate high school students' competencies of creativity thinking, critical thinking, communication, collaboration, and digital competence by implementing science fiction STEAM program. Based on the story of 'Fritz Haber' and the 'Garden of Dawn', a STEAM program was developed according to the ADDIE model. In the analysis stage, the purpose of the teaching-learning program using novels was set, and learners and learning environments were analyzed. At the design stage, the novels 'Fritz Harbor' and 'Garden of Dawn' were selected, learning goals were set according to the achievement standards of the curriculum, and learning contents and learning activities were sequenced and designed. In the development stage, teaching and learning materials were developed in a module format, implemented to classes, and evaluated. Pre-test and post-tests were conducted to identify the five major competencies such as creativity thinking, critical thinking, communication, collaboration, digital competence. The collected data was verified by paired t-test using SPSS. The results of the study showed statistically significant results in creative thinking, critical thinking, and digital competency.

Advanced Information Data-interactive Learning System Effect for Creative Design Project

  • Park, Sangwoo;Lee, Inseop;Lee, Junseok;Sul, Sanghun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.8
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    • pp.2831-2845
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    • 2022
  • Compared to the significant approach of project-based learning research, a data-driven design project-based learning has not reached a meaningful consensus regarding the most valid and reliable method for assessing design creativity. This article proposes an advanced information data-interactive learning system for creative design using a service design process that combines a design thinking. We propose a service framework to improve the convergence design process between students and advanced information data analysis, allowing students to participate actively in the data visualization and research using patent data. Solving a design problem by discovery and interpretation process, the Advanced information-interactive learning framework allows the students to verify the creative idea values or to ideate new factors and the associated various feasible solutions. The student can perform the patent data according to a business intelligence platform. Most of the new ideas for solving design projects are evaluated through complete patent data analysis and visualization in the beginning of the service design process. In this article, we propose to adapt advanced information data to educate the service design process, allowing the students to evaluate their own idea and define the problems iteratively until satisfaction. Quantitative evaluation results have shown that the advanced information data-driven learning system approach can improve the design project - based learning results in terms of design creativity. Our findings can contribute to data-driven project-based learning for advanced information data that play a crucial role in convergence design in related standards and other smart educational fields that are linked.

A Study on Evaluation Criteria of Design Project though a Case Study of Introduction to Engineering Design Course (공학설계입문 운영사례를 통한 설계과제 평가기준 탐색)

  • Ryu, Kyung-Hyun
    • Journal of Engineering Education Research
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    • v.14 no.6
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    • pp.31-40
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    • 2011
  • This paper explores and proposes the evaluation criteria of design projects in the entry-level design course. In the entry-level engineering design course the students proceeds various design projects to understand the concept of engineering design process and to develop the creativity. The evaluation criteria of design projects is very important component because the outcome of students in the engineering design course are effected from the evaluation criteria that enforces the students to focus on doing their task. According to this case study the evaluation criteria can be good solution to evaluate the design projects. By the outcome standard of ABEEK on the entry-level engineering design course the evaluation criteria was selected with the results of design projects such as design plan, report, handicrafts, objectives.

Solving for Missing Link of Exhaust Tube at the Household Gas Boiler USING TRIZ (TRIZ를 활용한 가정용 가스보일러 배기통의 연결부 이탈문제해결)

  • Leem, Sa-Hwan;Huh, Yang-Jeong
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.461-465
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    • 2007
  • There have been 3E problems of energy, economy and environment since the earth has its history. Especially, the energy and environment problems have been getting serious after the modem industry revolution. Therefore, the demand of gas as an eco-friendly energy source is getting increased. With the demand of gas, the installation and use of gas boiler is also increased, so human life injury by the waste gas(CO) of boiler goes on increasing every year. It is the content about a life of the exhaust tube which is used at Gas boiler in this paper. We explain also the course to apply the 6SC(6 Step Creativity)of practical TRIZ and evaluate the resolution.

A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.13 no.4
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.