• 제목/요약/키워드: Creative process

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소프트웨어개발 프로세스와 디자인씽킹 메커니즘의 접목을 통한 코딩화 적용 사례 (Applied Practices on Codification Through Mapping Design Thinking Mechanism with Software Development Process)

  • 서채연;김장환;김영철
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제10권4호
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    • pp.107-116
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    • 2021
  • 4차 산업혁명 시대가 도래함으로써 수많은 영역에 다양한 소프트웨어의 고품질화가 필수적이다. 특히 비전공자 및 기초 전공자들에게는 창의적 사고 기반으로 코드 할 수 있는 능력이 요구된다. 하지만 문제는 창의적 사고 기반의 소프트웨어에 대한 정의 및 아이디어가 부족하다는 것이다. 또한, 비전공자 및 기초 전공자를 위한 코딩 교육 영역에서, 창의적 사고 기반 디자인씽킹과 코딩화는 괴리가 존재한다. 즉 실질적으로는 창의적 사고기법을 통해서 소프트웨어 설계 및 코딩이 가능해야 한다는 점이다. 이런 문제를 해결하기 위해, 창의적 사고 기법과 소프트웨어 개발 프로세스 기법의 접목을 통해 비전공자의 소프트웨어공학 개념 없이도, 디자인씽킹 메커니즘 기반의 코드 템플릿을 제시한다. 이를 통해 창의적 설계의 코딩화를 기대한다.

Analysis of Group Process with Instant Messaging Technology

  • Park Sanghyuk;Cho Namjae
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 2003년도 추계학술대회
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    • pp.41-54
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    • 2003
  • This study examines group process patterns when Instant Messaging is used for decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of a group, when appropriately organized, can enhance creative production of outcomes. A qualitative analysis is conducted on communication patterns based on text-based conversation protocols. Specifically, this research tries to extend existing studies on group-work by focusing on the interactive communication process among participants. Study results include that the production of creative outcome depends on the temporal sequence of discussion pattern among group members. (1) Appropriate control of the discussion process is essential to obtain a high level of performance. (2) It is also important to set up discussion rules and rules for the use of communication medium in the early stages of the discussion . (3) Active participants use various protocol types while less-active members rely mainly on 'cognitive' protocols.

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비교과프로그램으로서의 창의·융합캠프 사례연구 (Case Study of Creative Merged Camp for non-Subject Program Development)

  • 주은숙;김창수;김경환
    • 공학교육연구
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    • 제19권1호
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    • pp.54-60
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    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

A Creative Apparel Up-cycling Design Development Using Creative Thinking Methodology

  • Minji Kim
    • 패션비즈니스
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    • 제27권6호
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    • pp.147-159
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    • 2023
  • Fashion is the second most polluting industry. We must strive to transition to a form of industry that does not cause environmental pollution. These efforts drive may fashion brands to produce and sell products with redesigned methods that delight the inventory flow. Accordingly, it is necessary to develop creative apparel up-cycling design using the creative thinking method. This study aims to produce clothing redesign works by introducing design idea types for systematic redesign creation. In this research, we conducted a literature review on the concept of up-cycling design and employed heterotopa spacial concept reflected fashion design creation methodology types. The RE;CODE, a leading domestic up-cycling design brand, was used in case analysis. According to the command of shape transformation, it is spreading, stacking, dropping, inverting and crossing, from the creative thinking method reflecting heterotopia spacial concepts, showing designers a concrete way to transform form into new apparel. Seven works of apparel up-cycling design were developed by conducting process of RE;CODE. Also, to establish an apparel up-cycling design creation process for creating works. In this study, we proposed a systematic method for apparel up-cycling design, including a method for reorganizing two or more different materials to create something new and ultimately reversing the structure. The value and significance of this study is that it proposes a systematic method for apparel up-cycling design to make it new.

Self-observation of the design process

  • Lee, Jung Soo
    • 복식문화연구
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    • 제24권6호
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    • pp.743-755
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    • 2016
  • This study aimed to reveal the designer's creative process in the development of clothing designs. The researcher has taken roles both as a design practitioner and an observer. The full process of design development was concurrently documented while working to solve a specific problem. This included noting down the concept, keywords, and detailed scratch ideas, as well as refining the design by collecting sketches and taking photos. Integrated data from the captured design process were analyzed based on Lamb and Kallal's apparel design framework, which included problem identification, construction of preliminary ideas, design refinement, prototype development, and evaluation. The functional, expressive, and aesthetic (FEA) criteria of the entire process were thus assessed. Additionally, five professional apparel reviewers evaluated the design project based on FEA criteria. The results showed the processes for identifying targets and intentions, extracting the main elements from sources, developing the major visual concepts, and making final adjustments. Ultimately, this study revealed how a designer manages each stage of the creative design process. Sharing such detailed observations of the design process can help refine the knowledge involved in each stage of the creative process, and provide guidance for instructors in design education.

창의성과 과학에 대한 태도 함양을 위한 창의적 사고기법 적용 효과 (The Effects of Application of Creative Thinking Technique for Development on Creativity and Attitude toward Science)

  • 최혜경;김용권
    • 대한지구과학교육학회지
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    • 제6권3호
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    • pp.221-234
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    • 2013
  • The purpose of this study was to examine the impact of the application of a creative thinking technique for development on the creativity and attitude toward science of the students in elementary school. In order to better assist students' levels of creative thinking process, creative thinking techniques were reorganized based on the features of creative learning content in science textbooks. Furthermore, related units from an elementary science textbook were analyzed to map out the lesson plans. The findings of the study were as follows. First, the creative thinking technique developed in this study could be applicable to teaching-learning activities. When a creative thinking technique is applied, that should carefully be selected in consideration of all the creativity elements to be covered in class, and that should be used in a manner to be covered in class, and that should be used in a manner to be appropriate at learner level. Second, the utilization of the creative technique turned out to have a good impact on boosting the creativity of the elementary schoolers. Third, the utilization of the creative technique turned out to exert a good influence on fostering the school children's attitude toward science.

조직내 심리적 조건이 창의적 업무몰입에 미치는 영향 - 예상되는 이미지 결과의 매개효과 - (The Impact of the Psychological Condition on Individual Involvement in Creative Work: The mediating role of Expected Image Outcomes)

  • 지성구;최선규
    • 지식경영연구
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    • 제14권2호
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    • pp.49-69
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    • 2013
  • In this study, we examined how the psychological safety influence expected image outcomes(image gain, image risk) and how expected image outcomes impact one's involvement in creative work. And, we examined the relationship between creative work involvement and job performance. We also investigated mediating role of expected image outcomes between psychological safety and creative work involvement. Survey data was collected from 271 employees working in a South Korea. The results of structural equation modeling using LISREL 8.50 indicate that psychological safety was positively related to expected image gain, but not significantly related to expected image risk. The result also expected image gain was positively related to creative work involvement, contrary to prediction of hypothesis 2-2, expected image risk was positively associated with creative work involvement. In addition, creative work involvement has positive effect on job performance. Finally, the relationship of expected image outcomes about psychological safety and creative work involvement was mediated by expected image gain partially. We extended the literature and contributed better understanding of the creativity research by answering calls for further research on involvement in creative work rather then the outcome of the creative process.

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문화를 통한 창조농촌 활성화 모델 연구 : 밀양연극촌 사례를 중심으로 (A Study on the Model for Revitalizing Creative Village Through Culture : Focusing on Miryang Theater Village)

  • 정수희;이병민
    • 지역과문화
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    • 제7권1호
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    • pp.27-57
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    • 2020
  • 본 연구는 창조농촌에서의 문화기반 활성화 전략에 초점을 맞춰 접근한다. 이를 위해 먼저 일본 및 서구권을 중심으로 논의가 진행되어 온 창조농촌의 개념을 정리하고, 창조농촌을 구성하는 요소들을 도출, 그들 간의 영향관계를 토대로 문화예술을 매개로 하는 창조농촌의 활성화 모델을 제안했다. 밀양시의 밀양연극촌 사례를 통해 보다 구체적으로 그 개념과 관계들을 살펴보고자 밀양연극촌이 가지고 있는 문제점들을 분석하고, 이를 창조농촌의 개념에 적용, 그 대안을 제시하고자 했다. 이 과정을 통해 창조농촌에서 문화예술이 갖는 의미와 가능성을 재고했다. 결과적으로 문화를 통한 창조농촌 활성화 모델 구상을 위해서는 지역의 물리적 환경, 정체성, 커뮤니티, 창의인재와 거버넌스, 지속가능한 창조환경과 같은 창조농촌의 요소들 간의 균형과 유기적 연계를 통해 실현이 가능함을 확인했다.

패션일러스트레이션의 창의적 표현방법 연구 -창의적 발상기법을 중심으로- (A Study on the Creative Expression of Fashion Ilustration -Focusing on Creative Idea Technique-)

  • 김하림;유영선
    • 한국의류학회지
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    • 제26권8호
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    • pp.1153-1164
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    • 2002
  • The purpose of this study is to find out the creative visual expression in fashion illustration through the previous general theories on creativity. The creative visual expression, in fashion illustration works, can be summarized eight categories as follows. There are 'maximization & minimization'to emphasize the illustrators'emotions and contemporary trends, proposed specially in body expression, 'inversion' seen as the forms of contra-perspective, upside-down, rearrangement of parts, diverted process, etc, 'Unusual uses'to add the effect of caricature, parody, and humor to the fashion illustration works, 'extraordinary connection'seen as the shapes of various combination between animals, plants, stuff, and man, 'concealment & elimination'used frequently in creative visual expression includes a deformed human body, an abstracted human body, an extreme value contrast, simple colors, and dress in silhouette, 'association'seen in various methods; comparing the similar shapes, describing a certain situation or details for analogizing the whole, ‘illusion’ expressed in surreal, mysterious, and fairy depictions and 'substitution'to imitate the composition and colors of masterpieces, copy the parts.