• 제목/요약/키워드: Creative achievement

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지질 관련 야외 학습과 STEAM 교육을 융합한 프로그램 개발 및 적용 효과 (The Development and Application Effects of Convergence Program for Field Trip and STEAM Education related Geology)

  • 김덕호;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권2호
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    • pp.364-379
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    • 2014
  • In this study, a theme-centered STEAM program converged with field trip was developed in the 'The stratum and fossils' unit of elementary science. The objectives were to find the influences on academic achievement, creative problem solving abilities and scientific attitude of elementary school students. The STEAM education program was composed of content which can be applied effectively by converging field trip and STEAM elements. As the results applied the STEAM program to elementary school students, the experimental group improved effectively in the academic achievement, creative problem solving abilities and scientific attitude compared to the control group, which took the theoretical lesson. In conclusion, it is necessary to develop systematically and continuously programs converging STEAM and field trip in various units of science subject which field trip is possible.

고등학교 수학과에서 문제설정학습이 학업성취도에 미치는 효과에 관한 연구 (A Study on the Effect of Problem Posing Learning on the Academic Achievement in Highschool Mathematics)

  • 윤남진
    • 한국학교수학회논문집
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    • 제2권1호
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    • pp.133-144
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    • 1999
  • This study aims at identifying the effect of problem posing on the academic achievement in high school mathematics. As subjects of the study, two classes of first grade in high school were selected. One of them was treated with problem posing learning, the other was treated with learning-in-a-body. Each has 40 students and was also divided into two groups(high- level and low-level) according to their learning-level. Two instruments were used for this study. One was the teaching-learning method developed by the researcher. The other was TTCT(Torrance Test of Creative Thinking). The 't-test' was used for this study and the significant level of test was within 5 percent. The results of this study are as follows: 1. The group with problem posing learning showed significantly higher academic achievement(learning-ability) than the one with learning-in-a-body. 2. There was no significant difference in the academic achievement(creativity) between the two groups. But there was significant difference in the creative factors. 3. There was no significant differences in the academic achievement between high-level-groups in each group. 4. There was significant difference in the academic achievement (learning-ability) between low-level groups in each group. And there was significant difference in the creative factors. On the basis of the results above, the following conclusions could be made. The problem posing learning method was more effective in the academic achievement in highschool mathematics than learning-in-a-body. Especially low-level group was more effective than high-level group. These facts implies that it is more effective for a teacher to adopt the problem posing learning considering the students' learning-levels.

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Jigsaw 협동학습 방법을 적용한 과학수업이 학업성취도 및 창의적 인성에 미치는 효과 (The Effects of Science Lessons Using Jigsaw Cooperative Learning on Academic Achievement and Creative Personality)

  • 김윤경;이용섭
    • 대한지구과학교육학회지
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    • 제8권2호
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    • pp.218-226
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    • 2015
  • This study is to find out that the effect of science class applied Jigsaw cooperative learning to study achievement and Creative personality. The class section of this study is 5th grade 1 semester of science 2 chapters, 'the solar system and the stars' This study has been aimed at 2 class 40 students of 5th grade in D metropolitan city G elementary school in 2015, one class 20 students are the research group to apply science class using a Jigsaw cooperative learning techniques, another class 20 students were comparison groups to apply general science classes. Research result and conclusion obtained through the discussion are as follows. First, science class using Jigsaw cooperative learning technique was not effective. Even though the science class with jigsaw cooperation education could not achieve the beneficial academic achievement, which is the cognition factor, when it comes to precedent study, the definition factors such as teamwork, consideration and readership show great effects. Second, science class using Jigsaw cooperative learning technique was effective in cultivating creative personality. This can be interpreted that the science class applied the jigsaw cooperation study help the creativity development. Third, after the science class applied jigsaw cooperation study, the students' perceptions also have changed in positive way. They were tend to care each other and cooperate with others. That means the class is good way to cultivate collective intelligence, which is a virtue of community.

초등과학 실시간 쌍방향수업을 위한 인공지능 융합교육프로그램의 개발과 적용 - '식물의 생활' 단원을 중심으로 - (Development and Application of Artificial Intelligence STEAM Program for Real-time Interactive Online Class in Elementary Science - Focused on the Unit of 'Life of Plant' -)

  • 김혜란;최선영
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권4호
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    • pp.433-442
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    • 2021
  • 본 연구의 목적은 초등과학 실시간 쌍방향수업을 위하여 인공지능 융합교육프로그램을 개발하고 그 효과로 과학학업성취도와 창의적 문제해결력에 미치는 영향을 알아보는 것이다. 적용 단원은 초등학교 4학년 과학 '식물의 생활'이다. 이 단원은 주로 암기 중심의 학습이 이루어지고 가르치기에 어려운 단원이다. 개발된 프로그램의 주제는 '식물박사 인공지능 챗봇 만들기'이다. 본 연구의 결과는 다음과 같다. 본 연구에서 개발한 프로그램은 초등학생의 과학학업성취도와 창의적 문제해결력에 긍정적인 영향을 미쳤다. 따라서 초등과학 쌍방향 수업을 위한 인공지능 융합교육프로그램은 학생들의 과학학업성취도와 창의적 문제해결력 향상에 효과적이다. 그리고 인공지능융합교육 이론, 방법 및 실습에 대한 추가적인 연구가 필요하다.

초등학교 3학년 '혼합물의 분리' 단원에서 문제해결 과정을 강조한 수업 전략 개발 및 적용 (Development and Application of Teaching Strategy Focused on Problem Solving Process in the 'Separation of Mixture' Unit of Third Grade Elementary School)

  • 이신현;최선영
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권1호
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    • pp.105-114
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    • 2014
  • The purpose of this study was to develop a teaching strategy focused on problem solving process and explore its effects on science creative problem solving ability, science process skills, science academic achievements and scientific attitudes of students after applying it. Teaching strategy focused on problem solving process employed brainstorming and PMI thinking strategies. The participants were the third grade students of both an experimental class(26 students) and a comparative class(25 students) at the S elementary school located in Goyang-City, Kyonggi Province. The developed strategy was applied to the experimental class for 9 periods of 'Separation of mixture' unit. The results of the tests on the science creative problem solving ability, the science process skills, scientific achievement and scientific attitude were statistically higher in the experimental class.

초등과학에서 융합인재교육 프로젝트 학습이 학생의 창의적 문제해결력 및 학업성취도에 미치는 효과 (The Effects of the STEAM Project-Based Learning on Students' Creative Problem Solving and Science Achievement in the Elementary Science Class)

  • 김문경;최선영
    • 과학교육연구지
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    • 제37권3호
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    • pp.562-572
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    • 2013
  • 이 연구는 초등학교 과학교과 수업에서 융합인재 교육을 위한 프로젝트 학습 프로그램을 개발하여 학생들의 창의적 문제 해결력, 학업 성취도 및 수업에 대한 만족도에 미치는 영향에 대하여 알아보고자 하였다. 이를 위해 인천광역시에 있는 S초등학교 5학년을 대상으로 각각 1학급씩 실험반(28명)과 비교반(27명)을 선정하여 실험반에는 개발한 융합인재교육 프로젝트 학습 프로그램을 투입하였다. 이에 대한 결과를 정리하면 다음과 같다. 첫째, 융합인재교육 프로젝트 학습은 학생들의 창의적 문제해결력 향상에 긍정적인 영향을 주었음을 알 수 있다. 둘째, 실험반 학생들의 학업 성취도가 비교반 학생들에 비하여 향상되었다. 그러므로 융합인재교육 프로젝트 학습은 학생들의 학업성취도 향상에 긍정적 영향을 준다는 것을 알 수 있다. 셋째, 수업에 대한 학생들의 만족도도 보통이라는 의견 31.1%를 제외하고 59.36%가 만족하고 있었다. 위와 같은 결과로 볼 때 이 연구에서 투여한 융합인재교육 프로젝트 학습은 학생들에게 창의적 문제해결력과 학업성취도 향상에 효과적임을 알 수 있다.

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전래동화와 창작동화에 표현된 부모의 양육행동 연구 (Parenting Behaviors Represented in Traditional Fairy Tales and Creative Stories)

  • 김정원;남규
    • 아동학회지
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    • 제26권1호
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    • pp.299-313
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    • 2005
  • The purpose of this study was to analyze the parenting behaviors which are represented in traditional fairy tales and creative stories. In this study the parenting behaviors of 44 traditional fairy tales and 52 creative stories for young children were analyzed according to the Korean Maternal Behavior Inventories (KMBI). The results are as follows : First, active participation, affectionate behaviors, reasonable guide, and consistency were represented more in creative stories than in traditional fairy tales and authoritarian control was represented more in traditional fairy tales than in creative stories. Second, fathers in creative stories participated more actively in their children's teaching than fathers on traditional fairy tales. Third, mothers in creative stories showed more affectionate parenting behaviors, participated more actively and showed more consistency in the relationship with their children. Fourth, the parents in traditional fairy tales showed more achievement-oriented parenting behaviors, especially in father-son relationship than others.

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창의적리더십이 군(軍) 조직효과성에 미치는 영향 - 자기효능감의 매개효과와 조직신뢰 조절효과 중심으로 - (- The Effect of Creative Leadership on Military Organizational Effectiveness - Self-efficacy for mediated effect & organizational trust for moderate effect)

  • 조영준;황찬규
    • 디지털산업정보학회논문지
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    • 제13권3호
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    • pp.115-132
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    • 2017
  • There is no absolute leadership through East and West. Just as past and present conditions are not the same, it is not easy for past leadership to apply to the present. The best leadership will be the leadership that can represent and lead the changing situation. In that sense, the creative leadership is the most appropriate leadership required by the present age. In the society, research on creative leadership is actively conducted in schools and companies, but there is no research on creative leadership in the military. This is the first study in the military about creative leadership. It is meaningful to understand the understanding of creative leadership and the applicability of the military and to provide a basis for future research. First, we measured the organizational effectiveness of creative leadership. The data were analyzed by factor analysis, correlation analysis, and regression analysis using SPSS 18.0. The results of this study were as follows. First, the organizational effectiveness of creative leadership and organizational goals and achievement were measured, and it was found that there was significant influence on the relationship between creative leadership and organizational effectiveness. I could confirm some. This would be meaningful in that it suggested the possibility of applying the leadership of the creative leadership to lead the change of society and to implement the military command.

창의적 문제 해결력 신장을 위한 중학교 과학 수업 전략의 개발 및 적용 효과(제III보) (The Development of Teaching Strategy for the Enhancement of the Creative Problem Solving Thinking Skills and the Effects of Its Applications in Middle School(III))

  • 윤현정;홍혜인;방담이;박지은;강순희
    • 대한화학회지
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    • 제55권6호
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    • pp.1056-1073
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    • 2011
  • 이 연구의 목적은 탐구 과정을 수행하는 동안 발산적 사고와 수렴적 사고를 경험할 수 있는 수업 전략을 개발하고 이를 적용함으로써 그 효과를 검증하는 것이다. 이를 위하여 발산하기 모형, 수렴하기 모형, 발산-수렴 함께하기 모형을 탐구의 각 단계에 활용할 수 있는 수업 전략을 개발하였다. 그리고 중학교 1학년을 대상으로 개발한 수업 전략을 실시한 후 이 수업 전략이 창의적 사고력, 비판적 사고력, 창의적 인성 및 학업 성취도에 미치는 효과를 알아보았다. 그 결과 문제 인식, 가설 설정, 변인 통제의 모든 영역에서 창의성의 하위 범주인 유창성과 융통성이 유의미하게 향상되었다. 독창성에 대해서는 실험 집단의 교정 평균이 통제 집단에 비해 높게 나타났으나 통계적으로는 유의미하지 않았다. 비판적 사고력에 대해서는 문제 인식, 결론 도출 및 일반화 과정에서 유의미한 신장을 나타냈다. 또한, 본 연구의 수업 전략은 학업 성취도에도 긍정적인 영향을 미치는 것으로 나타났다. 그러나 창의적 인성에 대해서는 모든 하위영역에 대하여 유의미한 차이가 나타나지 않았다.

종업원들의 성취동기와 창의성에 관한 연구 (A Study on the Achievement Motive and the Creativity of the Employee)

  • 김재붕
    • 산업경영시스템학회지
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    • 제20권44호
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    • pp.13-32
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    • 1997
  • The modem society has been talked as the age of uncertainty, the age discontinuity and the information society. The future society is forcasted the creativity society. Both the achievement motive and the creativity be suggested as an important factors to accomplish the individual goals and organizational performance. The achievement motive has the major implications in increasing the level of achievement motive between high and low creative group. The employee creativity is the emergence in action of a novel relational product, growing out of the uniqueness of the individual on the hand, and materals, events people or cirumstances of his life on the other. It has been treated as an impotant factor to solve the complex management ploblems for the management. The major purpose of this study are (1) to review the theory of an achievement motivation and the creativity, (2) to provide both management and scholars with the practical and useful implications on the development of the employee cretivity in improving the management performance.

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