• 제목/요약/키워드: Creative Practice

검색결과 294건 처리시간 0.019초

A Study on the Comparison of Educational Effects between Convergence Majors and Single Majors in R Lecture

  • Ryu, Gui Yeol
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.18-24
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    • 2020
  • The purpose of this paper is an analysis of the difference between convergence majors and single majors in the convergence core competency and educational performance. We used survey data for the analysis of the convergence core competencies, the results of the midterm and final exams for the education performance. Analysis targets are 10 students in big data business intelligence at Seokyeong University as convergence majors and 11 students in business administration as single majors. The target course was an analysis of economic data provided in the second semester of 2019. And the lecture contents were analysis of big data using R programming. The survey was conducted on December 5, 2019. The convergence core competences were creative thinking, critical thinking, understanding convergence knowledge, problem solving ability, communication skills, cooperation ability, use of convergence tools, consideration, and responsibility. As results of homogeneity tests, we found that there was no significant difference in all competencies, but there were very significant differences in the educational performance evaluated by the midterm and final exams. Therefore we can see willingness to convergence of single majors was no different from that of convergence majors, but had not led to practice. It is desirable to activate and support convergence courses.

A Nexus among Strategic Orientation, Social Network, Knowledge Sharing, Organizational Innovation, and MSMEs Performance

  • MUAFI, Muafi
    • The Journal of Asian Finance, Economics and Business
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    • 제7권6호
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    • pp.327-338
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    • 2020
  • This study wants to test the nexus among resource orientation, market orientation, social network, and knowledge sharing toward organizational innovation, and the nexus between organizational innovation and MSMEs performance. Questionnaires and interviews are conducted with some MSMEs actors in Central Java Province, Indonesia, in Klaten Regency and Pekalongan City. These two areas have creative MSMEs, especially Batik MSMEs that have been very large and known worldwide. The sampling technique is done purposively with certain criteria for the respondents. The data analysis technique is done using Partial Least Square. This study provides recommendations about strategic practice and policy (resource and market), social network, and knowledge sharing in increasing organizational innovation, and the impact of organizational innovation toward MSMEs performance. It also offers a comprehensive model of the determinant factor of organizational innovation by considering the aspect of strategic orientation, social network, and knowledge sharing. Other unique aspects that are also important to consider are social network and the importance of knowledge sharing in improving MSMEs Performance. The respondents are still limited in two areas, namely, Pekalongan and Klaten, so it still cannot represent the whole population. These areas also have different orientation of production process approach, namely, synthetic and natural dyes.

사회혁신 프로젝트 수행을 위한 디자인 씽킹과 비즈니스 모델 젠 연계 방법론 (Design thinking and Business Model Zen linkage methodology for social innovation project implementation)

  • 박상혁;오승희
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.185-196
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    • 2017
  • Today, companies and social actors at the beginning of the Fourth Industrial Revolution are focusing on active innovation and efforts to adapt to rapidly changing environmental changes. Design thinking refers to creative strategies designers utilize during the process of designing. Design thinking is also an approach that can be used to consider issues and resolve problems more broadly than within professional design practice, and has been applied in business and to social issues. However, there are some limitations in the design thinking methodology during the project in the field. This paper presents a novel design - thinking process that incorporates a lean start - up based business model into the design thinking process. We conducted a case study to verify the effectiveness of our new design thinking process in social innovation projects. In this paper, it is meaningful to suggest and verify a new process that combines business model Zen to complement the limit of design thinking. It will also provide guidelines for design thinking projects as tools for social innovation.

대학도서관의 메이커 스페이스 도입방안 연구 (A Study on the Introduction of Makerspace at Academic Library)

  • 김보영;곽승진
    • 한국도서관정보학회지
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    • 제48권3호
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    • pp.259-279
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    • 2017
  • 대학 도서관은 지식 창출의 촉진자로서 연구자들이 협업할 수 있는 공간으로, 캠퍼스 내 창조허브 센터로서 가장 이상적인 환경을 갖추고 있다. 최근 들어 4차 산업혁명과 창의적인 이론에 근거하여 국외의 경우 대학도서관에 메이커 스페이스가 점차 도입되고 있다. 대학도서관의 메이커 스페이스는 새로운 지식과 관심사의 발견, 실습, 학제 간 융합교육이 가능하게 하는 최적의 장소이다. 이에 본 연구에서는 국내외 대학 및 대학도서관 메이커 스페이스 사례 조사를 통해 국내 대학도서관의 메이커 스페이스 도입 방안을 제안하였다.

문화기술 융합적 관점으로 본 수원 화성 건축공간의 존재론적 의미 연구 (A Study on the Ontological Meaning of Architectural Space of Suwon Hwaseong from the Viewpoint of Culture-Technology Convergence)

  • 김지은;박은수
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.100-107
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    • 2014
  • Traditional architectural space, which is a historical cultural heritage must be connected mutually as a organic flow of various elements such as the environment of the time, political background and values, rather than approaching with fragmentary point of view. The Silhak Philosophy, the basis of late Chosun society developed equity thoughts on the basis of ideology of humanism, and it asserted the promotion of technology and industry as a measure to realize the pursuit of truth which is practically useful. Thus, we could verify the possibility of convergent interpretation of cultural technology of Hwaseong architectural space through the humanistic viewpoint of pioneer spirit of Silhak Philosophy which regards human as a main agent of desire of life, and the pursuit of truth which is useful for reality, and the realization of ethical value by aesthetic practicalism. Based on this, the ontological meaning and value of Suwon Hwaseong by the viewpoint of convergence of culture and technology have been drawn as the construction of planned new town by the practice of filial duty, the plan of city space based on rational values, the realization of a metropolis where self-sufficient economic activities are possible, the introduction of thorough construction management system, the introduction of advanced culture and its creative application, and the application of scientifical knowledges and cutting-edge technology.

Looking at Organizational Socialization from the Developmental Network Perspective

  • Chang, Jihyun;Kim, Taesung
    • The Journal of Asian Finance, Economics and Business
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    • 제5권3호
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    • pp.195-206
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    • 2018
  • Paying close attention to those new to an organization, whether fresh or experienced, whose primary interest is in (re)socialization, the current study intends to (1) further the concept of mentoring from a bilateral relationship to a community and culture fostered by developmental networks, (2) propose an integrated conceptual framework for organizational socialization, and (3) suggest implications for practice and future research. This study reviews, analyzes, and integrates research assets and subsequently re-conceptualizes the aggregate information as valid propositions and a conceptual framework. The findings include (1) 11 propositions regarding the relationships among network characteristics (embeddedness, diversity), developmental functions (career support, psychosocial support, and role modeling), and socialization outcomes (learning and attitudinal outcomes); and (2) an integrated conceptual framework that depicts a comprehensive mechanism through which developmental networks conduce to organizational socialization of newcomers. Implications are that developmental networking must be an individual's fundamental competency and an essential part of organizational onboarding processes, and imperative for both members' career development and innovative organizational culture. By integrating research assets on the developmental phenomenon into conceptualizations, this study furthers the concept of mentoring to organizational culture and stimulates a substantive discourse for theory-building towards organizational socialization from the developmental network perspective.

Development of Competency-oriented Social Multimedia Computer Network Curriculum

  • Huh, Jun-Ho;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • 제1권2호
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    • pp.133-142
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    • 2014
  • In the revised 2015 curriculum, it is emphasized that fostering of the students as the capable 'creativity-convergent' individuals can be achieved by offering them the opportunities to cultivate the basic knowledge in liberal arts, society and scientific technologies through schooling. While retaining the basic principle of 'fostering creative people', this fundamentally-reformed curriculum involves improvements in the elementary and middle school curriculums in response to the national and social demands in which active responses to the changes in the educational environments and amelioration of the problems posed in the field applications are required. Accordingly, a novel future-oriented curriculum is necessary for the classroom teaching, and to realize the goal, the 'Competence-oriented Social Multimedia Computer Network Curriculum' adopting the virtualization and the 'Bottom-up' methods has been proposed in this paper as a feasible and practical curriculum. Our curriculum will be compared with the recent Cisco high school curriculum and analyzed contemplating recent curriculums in US, UK, Japan and India. Two 1-year practice courses are examined to prove the validity of the proposed curriculum for a period of two years as a qualitative research project. The results of the comparative analysis will show that our proposed curriculum is superior to the Cisco high school curriculum in the aspects of economic feasibility and learning satisfaction.

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실습능력 향상을 위한 전자 설계교육에 대한 연구 (A Study on the Improving Practical Education for Electronic Design Ability)

  • 이원석;안태원
    • 전자공학회논문지
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    • 제51권9호
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    • pp.223-228
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    • 2014
  • 본 논문에서는 학과 교과과정의 이론을 바탕으로 하여, 개선된 트레이닝 키트를 기반으로 한 전자 설계 실습능력 향상교육에 대하여 다룬다. 학생들은 개선된 전자 설계 프로젝트 실습교육을 통하여 회로의 이해력 및 분석력을 키우고, 전자부품의 조립 및 측정 등으로 실무와 밀접한 프로세스를 익히게 된다. 본 논문에서 제시하는 실습교육 방안은 회로의 분석력과 이해력 증대 및 회로 제작의 성취감과 자신감을 증대시킬 수 있을 것으로 생각되며, 학생들의 창의적 전자 설계 프로젝트 실습교육에 효과적으로 활용될 수 있을 것으로 기대된다.

Developing the Format and Samples of Teaching Materials for Scientific Creativity in the Ordinary Science Curriculum -Including Teachers' Practice and Reflection-

  • Park, Jong-Won
    • 한국과학교육학회지
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    • 제32권3호
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    • pp.446-466
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    • 2012
  • Scientific creativity is necessary for all ordinary students in ordinary school settings. In this study, a practical format for teaching scientific creativity is suggested, and sample teaching materials based on this format are developed. To facilitate the practical use of the teaching materials in ordinary schools, the model of IS3CA(Iterative Small Scale Scientific Creative Activity) was proposed. Using this format and the proposed teaching materials, a brief in-service program was developed and implemented. Here, the aim is to improve teachers' actual professional ability to develop their own teaching materials rather than just using the pre-developed teaching materials provided by the researcher. Positive responses about the in-service program were collected from the teachers, and the results also showed that the development of teaching materials by teachers was possible. Therefore, I expect that the teaching of scientific creativity by ordinary teachers is possible for ordinary students in ordinary school contexts. Finally, based on the results and experiences of this study, a curriculum for teaching scientific creativity is suggested.

아동의 그림일기에 나타난 글과 그림 간의 의미 구성 방식 (An Analysis of Meaning Construction between Texts and Pictures in Children's Picture Diaries)

  • 서수현;옥현진
    • 아동학회지
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    • 제34권4호
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    • pp.163-177
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    • 2013
  • Digital technology has advanced rapidly and it is anticipated that multimodal ways of meaning-making will become increasingly important. Consequently, teaching multimodal literacies is becoming a major issue in education. This study focuses on the use of picture diaries as a means of teaching multimodal literacies. Picture diaries are one of the basic and unique multimodal texts used in lower elementary level classes in Korea. A further advantage is that it is a promising text model which can be taught in unplugged ways. In order to explore the educational implications of using such picture diaries, this study sought to analyze the ways in which twenty four $1_{st}$ graders in an elementary school constructed meaning with written language and pictures in composing picture diaries. 251 picture diaries composed during several months of their $1_{st}$ grade period were analyzed based on the constant comparative method. The results indicated that the students utilized both written language and pictures in diverse and creative ways to provide their audience with more comprehensive meaning. These results indicate that teachers need to consider their students as active multimodal meaning-makers and provide their students with more opportunities to practice multimodal meaning-making and share their experiences.